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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Series</journal-title>
      </journal-title-group>
      <issn pub-type="ppub">1613-0073</issn>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Improving the Estimation of a Font Face Attributes According to User Preferences</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Miron Kuzma</string-name>
          <email>miron.kuzma@student.upjs.sk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Institute of Computer Science, Pavol Jozef Šafárik University in Košice</institution>
          ,
          <addr-line>Jesenná 5, 04001, Košice</addr-line>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2013</year>
      </pub-date>
      <volume>1003</volume>
      <fpage>24</fpage>
      <lpage>28</lpage>
      <abstract>
        <p>Every day in our life we can discover a lot of optimization problems. By exploring them more deeply we can reveal their fundamentals and think about their solution. The problem of the most attractive font face for the writer is such a problem. The optimization function of this problem is unknown. Beside other methods also interactive evolutionary computation could be used to solve such type of optimization problems. If we utilize interactive evolutionary computation to find solution we encounter the user fatigue problem. To eliminate this disadvantage we need to accelerate the convergence of the evolutionary computation part. In this article we propose an algorithm that tries to find a candidate solution to the most attractive font face based on input data. We assume that user likes his handwriting properties which is a subject of research for graphology. These handwriting properties will project into properties or attributes of the font face. The algorithm tries to connect Schwartz's culture model with observations and theoretical knowledge from graphology. It maps the computer font attributes to Schwartz's culture model using the revealed knowledge from graphology about handwriting. We modified our existing algorithm proposal and we included a learning phase of fuzzy membership function to match a case when user preferences are different from the theory found in graphology. The algorithm is a theoretical proposal to the user fatigue problem in interactive evolutionary computation.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        We encounter many optimization problems for which we
do not know their optimization function. In such cases one
need to find such methods that can replace explicit
expression of optimization function with other resources.
Sometimes we can include human user attributes as user can
determine the optimal value according to his criteria. The
interactive evolutionary computation [
        <xref ref-type="bibr" rid="ref15 ref16 ref3 ref5 ref6 ref7">3, 5, 6, 7, 15, 16</xref>
        ]
has its broad application potential in computer graphics,
tuning the hearing aid system, music, various industry
applications, speech and image processing, data mining,
art, therapy, robotics and control, architecture, design,
virtual reality, but also in other fields of human activities
[
        <xref ref-type="bibr" rid="ref24 ref25 ref26">24, 25, 26</xref>
        ]. The main problem by using interactive
evolutionary computation is the human user fatigue problem.
There exists some proposals of human user fatigue
reduction (accelerating convergence of evolution by Wang [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ]
and also some general approach methods reviewed by Pei
[
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. We chose the human values theory by Schwartz and
connected it with fuzzy set theory and improved the
previous version of the algorithm
      </p>
      <p>
        We describe the problem of the most attractive font face
for the writer which we deal with in our research in
various stages [
        <xref ref-type="bibr" rid="ref10 ref11 ref8 ref9">8, 9, 10, 11</xref>
        ]. We describe in short the theory
of human values, then we describe the algorithm that
incorporates the theory of human values and fuzzy sets. We
also describe the modification of the algorithm in order to
include the learning ability in some important steps of the
algorithm.
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>The Problem of the Most Attractive Font</title>
    </sec>
    <sec id="sec-3">
      <title>Face</title>
      <p>We have dealt with the problem of the most attractive font
face in our past research and also in recent, where we
discuss the question of accelerating the convergence of the
interactive evolutionary computation in order to reduce the
human user fatigue.</p>
      <p>We have one type of font which face is described with
a finite set of parameters. The domain of each of the
parameters can be either a finite set of values or interval. The
task is to set the values for these parameters. By applying
values of these parameters to a given font the user should
get a font face that is the most attractive for him.</p>
      <p>
        To describe the font face we used the Metafont language
[
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. The font parameters are equations and we can change
just one parameter value in one place and by applying this
change we can obtain consistent change in the whole font
face of the Computer Modern font.
      </p>
      <p>The configuration file of the font contains 62
parameters. We have experimentally chosen 25 parameters that
have the largest impact on the final font face look (or 21
parameters, if we consider that the parameters are the same
for upper case and lower case characters).</p>
      <p>So we have the configuration file of the font which has
a parameter vector ~p with dimension of 62. Each of the
vector components is a value of one parameter and is equal
to 0 if the parameter is one from the set of our chosen
parameters. The modification vector4~p is also a vector of
dimension 62 and his components are values of parameters
that we use for the font modification. These components
equal 0 that we did not chose. The new vector ~y of all
parameter values we obtain if we perform vector addition
of ~p and 4~p:
~y = 4~p + ~p
(1)
3</p>
    </sec>
    <sec id="sec-4">
      <title>From Theoretical Problem to Application</title>
      <p>
        According to the definition of the optimization problem
[
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] there should exist optimization function f . This
function should assign a real number to each of the vectors ~y.
We can state that "the most attractive font face" could have
different look for different users. We can also observe the
expression of the optimization function f is missing.
      </p>
      <p>
        We have implemented and interactive evolutionary
computation methods into our application that is trying to
solve the problem of the most attractive font face [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. The
application run-time is iterative process where in each
iteration 12 font samples (one generation) are presented to the
user and user has to evaluate the proposed font samples.
After a lot of iterations the user can get tired and we face
the problem of the user fatigue. Here arises the challenge
to improve the raw interactive evolutionary computation,
e.g. to accelerate convergence or to create some smart way
a convenient starting generation of font samples.
4
      </p>
    </sec>
    <sec id="sec-5">
      <title>The Theory of Human Values</title>
      <p>
        We chose the theory of human values from Schwartz [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]
because the theory describes each human as an individual
carrying each of these values ordered by some custom
priority that makes every human unique.
4.1
      </p>
      <sec id="sec-5-1">
        <title>The Common Features of Human Values</title>
        <p>
          If we think about our values, we think what is important
for us in our life. Everyone has or can have other values
(e.g. achievement, security, benevolence) with other
degree of importance. One value can be very important for
one person but very unimportant for other. The theory of
values [
          <xref ref-type="bibr" rid="ref18 ref20">18, 20</xref>
          ] is based on a concept of values, that is
described by six main features that are implicitly included in
papers of many theoretics:
1. Values are believes linked to affect.
2. Values refer to desirable goals that motivate action.
3. Values transcend specific actions and situations.
4. Values serve as standards or criteria.
5. Values are ordered by importance to each other.
6. The relative importance of multiple values guides the
actions.
        </p>
        <p>
          The above mentioned are features of all values. What
distinguishes one value from another is the type of goal
or motivation that the value expresses. The values theory
defines ten broad values according to the motivation that
underlies each of them. Presumably, these values
encompass the range of motivationally distinct values recognized
across cultures. According to the theory, these values are
likely to be universal because they are grounded in one
or more of three universal requirements of human
existence with which they help to cope. These requirements
are: needs of individuals as biological organisms,
requisites of coordinated social interaction, and survival and
welfare needs of groups [
          <xref ref-type="bibr" rid="ref21">21</xref>
          ].
        </p>
        <p>
          Individuals cannot cope successfully with these
requirements of human existence on their own. Rather, people
must articulate appropriate goals to cope with them,
communicate with others about them, and gain cooperation in
their pursuit. Values are the socially desirable concepts
used to represent these goals mentally and the vocabulary
used to express them in social interaction. From an
evolutionary point of view these goals and the values that
express them have crucial survival significance [
          <xref ref-type="bibr" rid="ref21">21</xref>
          ].
4.2
        </p>
      </sec>
      <sec id="sec-5-2">
        <title>Human Values</title>
        <p>Each from the ten human values 1 expresses a wide set of
goals. We also know them as a culture model. Values are
based on universal needs and they refer to similar concepts
of values. Furthermore the values are organized by
motivational similarities and oppositions. They form four main
groups:
• Openness to change
• Self-Transcendence
• Conservation
• Self-Enhancement</p>
        <sec id="sec-5-2-1">
          <title>Openness</title>
          <p>tozChange
SelfDirection</p>
          <p>Creativity,
Freedom
Universalism
SocialWJustice,
Equality</p>
        </sec>
        <sec id="sec-5-2-2">
          <title>Self</title>
        </sec>
        <sec id="sec-5-2-3">
          <title>Transcendence</title>
          <p>Stimulation</p>
          <p>ExcitingWLife
Hedonism</p>
          <p>Pleasure
Achievement
Success,
Ambition</p>
        </sec>
        <sec id="sec-5-2-4">
          <title>Self</title>
        </sec>
        <sec id="sec-5-2-5">
          <title>Enhancement</title>
          <p>Power
Authority,
Wealth
Benevolence</p>
          <p>Helpfulness
Conformity Tradition
Obedience Humility</p>
          <p>Devoutness
Security</p>
          <p>SocialWOrdre</p>
        </sec>
        <sec id="sec-5-2-6">
          <title>Conservation</title>
          <p>Organizedzbyzmotivational
similaritieszandzoppositions</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>The Road from Human Values to Font</title>
    </sec>
    <sec id="sec-7">
      <title>Attributes</title>
      <p>
        In order to assign each human value their
characteristic font attribute values we need to search through
resources of graphology and find a connection between
human values and font attributes. We research the first level
of the basic human values. In the literature we studied
[
        <xref ref-type="bibr" rid="ref1 ref14 ref2 ref22 ref23 ref4">1, 2, 4, 14, 22, 23</xref>
        ] we are able to find the proposed
human values in connection to font attributes, although we
need to be correct and use word handwriting instead of
font, but we assume that user likes his own handwriting
which projects ones preferences also to the font attributes.
If our assumption is true then we can apply the knowledge
from graphology to our most attractive font face problem.
Furthermore if these assumptions are correct we could
accelerate the convergence of the evolutionary computation
giving it a smart starting generation
      </p>
      <p>We consider these basic font attributes: slant (S),
pressure (thickness T), spaces between characters (SPC),
proportional size of middle part of font (MS), proportional
size of upper part of font (BS), proportional size of lower
part of font (LS), character width (SP), the shape and
width of loops (TS). We try to connect these attributes with
our culture model and corresponding human values:
selfdirection (HSE), stimulation (HST), hedonism (HED),
achievement (HAC), power (HPO), security (HBE),
conformity (HCF), tradition (HTR), benevolence (HBN),
universalism (HUN).</p>
      <p>Each font in Metafont language has a different form
of configuration (various equations), so does our chosen
font according to table 1. In order to use this
connection between human values and general font attributes we
need to make another mapping between these general
attributes and attributes of given font that is going to be
modified. We can see in table 2 the occurrence of the font
attributes by particular human values from Schwartz’s
culture model. This model was tested in an European Social
Survey where respondents were had to answer the
questions for particular human values giving each of the values
some priority (from -1 which means it is against my value
to 7 which means I agree).
6</p>
    </sec>
    <sec id="sec-8">
      <title>The Improved Algorithm of Font</title>
    </sec>
    <sec id="sec-9">
      <title>Attribute Estimation</title>
      <p>If we assume the mapping from table 2 we can propose an
algorithm for estimating the font face attributes following
way:</p>
      <p>
        At the beginning we assume that fuzzy membership
function μ pi of attribute i which has a domain in &lt;
mini, maxi &gt; will be given by linear function f that
f (mini) = 0 a f (maxi) = 1. We initialize at the beginning
a set of small feed forward neural networks which learn
this linear fuzzy membership functions for every attribute
(even the simplest neural network – perceptron can learn
this 2-D linear function). Our network in comparison to
the perceptron should have three layers: input, hidden and
output layer with topology e.g. 1–5–1 in order to learn
more complex functions. We also assume we obtain the
basic human values j from the model for each user
according to his preferred weighted priority w j (e.g.: w j is
recommened by [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ] from -1 which means it is against my
values to 7 which means I agree). Then we begin with the
algorithm itself:
1. For every font attribute i we select values j that
influence the attribute and for every combination
attribute–value we create a fuzzy membership
function μhk from the mapping in table 2, e.g. for attribute
slant where we have terms left, right, straight, we
select values from the table: HSE, HPO, HUN. For
pairs left-HSE (μh1), right-HPO (μh2) a straight-HUN
(μh3) we assign a fuzzy membership function μhk by
expressions e.g.:
μh1 =
x + 1
      </p>
      <p>16
μh2 =
x + 1
16
+
3. For every font attribute i we find an inverse image of
an image of fuzzy membership function μ pi and we
obtain value - an estimation of font attribute values
of our modified font. These font attributes will
determine the look of the fonts in starting sample.
4. Optionally in interactive evolutionary computation in
each iteration we can introduce some form of
learning for each of the fuzzy membership functions μ pi
to express them also as non-linear functions.
Between the iterations in the application we can teach
our neural network that has learned linear functions
μ pi. For the teaching we use those values of font
attributes that has user evaluated as very good (they will
have higher fuzzy membership function value). That
way we could catch individual features of user that
can lead to accelerated candidate space search of the
problem of the most attractive font face.
7</p>
    </sec>
    <sec id="sec-10">
      <title>Conclusion</title>
      <p>We proposed a theoretical improved algorithm for font
attributes estimation for our problem of the most attractive
font face. We used only the first level human values from
the Schwartz’s culture model, but every value can be
further expanded to more sub-values. This way we could
obtain more complex model of the human user which could
lead to more precise estimation of font attributes so that
the convergence of the evolutionary computation can be
accelerated and user fatigue can be reduced. As an
improvement of the algorithm we introduced the neural
network that can learn individual preferences between
iterations that breaks the limit of expressing each fuzzy
membership function with a linear formula or any other
predefined formula. The next step will be to implement the
algorithm and perform experiments on real data collection.
Afterwards we will be able to verify the method and
determine the validity of the proposed method.</p>
    </sec>
    <sec id="sec-11">
      <title>Acknowledgement</title>
      <p>This work was partially supported by the grant – 1/0479/12
VEGA – Combinatorial structures and complexity of
algorithms by the Slovak Research and Development Agency.</p>
    </sec>
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