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							<persName><forename type="first">Jan</forename><forename type="middle">Willem</forename><surname>Knopper</surname></persName>
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							<date type="published" when="2013-06-21">June 21, 2013</date>
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<div xmlns="http://www.tei-c.org/ns/1.0"><p>We have added interaction from and to videos in our MathDox exercise system, by using the Popcorn.js library from the Mozilla foundation. Inthis weay we have realized interactive mathematical videos. Our approach is still in an experimental phase, but in the near future we will investigate the possiblities offered by this approach, both on technological and educational issues.</p></div>
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<div xmlns="http://www.tei-c.org/ns/1.0"><head n="1">Introduction</head><p>Over the last ten to fifteen years video has become an important means of communications through the world wide web. The video tools incorporated in mobile phones and other devices make it easy to create videos. These videos are then easily distribute via YouTube <ref type="bibr" target="#b33">[43]</ref>, Vimeo <ref type="bibr" target="#b28">[37]</ref> or other channels. Also, in education of mathematics videos and screencasts are playing a more and more prominent role, witnessed by the popularity of the Kahn Academy <ref type="bibr" target="#b14">[20]</ref>. On the other hand, mathematical software for online and blended education has become mature. Nowadays there exist various software packages, both commercial and open source, that provide the user various ways of interactive mathematics, ranging from interactive and dynamic geometry packages like Geogebra <ref type="bibr" target="#b8">[12]</ref>, Cinderella <ref type="bibr" target="#b2">[5]</ref> and The Geometer's SketchPad <ref type="bibr" target="#b9">[13]</ref>, to automatically generated and graded exercises in Webworks <ref type="bibr">[38]</ref>, STACK <ref type="bibr" target="#b26">[35]</ref> or MapleTA <ref type="bibr" target="#b15">[21]</ref> and systems combining these functionalities like ActiveMath <ref type="bibr" target="#b0">[1]</ref> and MathDox <ref type="bibr" target="#b16">[22]</ref>. In this note we report on some experiments in which we have tried to combine the use of video with the interactive mathematical software package MathDox to obtain interactive mathematical videos. The tools we use to obtain the integration of video with interactive MathDox pages is the Popcorn.js JavaScript framework developed by Mozilla, see <ref type="bibr" target="#b22">[30]</ref>. In the sequel we first describe MathDox and Popcorn.js and then report on our experiments to combine the two to obtain interactive mathematical videos.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="2">MathDox and its Exercise system</head><p>MathDox <ref type="bibr" target="#b16">[22,</ref><ref type="bibr" target="#b3">6,</ref><ref type="bibr" target="#b4">7]</ref> is a system to provide its users with dynamic and interactive mathematical documents over the world wide web in the sense that these documents adapt to the user and offer the user some control over the contents of the page. MathDox consists of a format and a specialized web server, to which we refer as the MathDox player. The MathDox format is an XML based language for interactive mathematical documents. The XML formats used in MathDox are:</p><p>• DocBook [9], used for the global structure of documents.</p><p>• OpenMath <ref type="bibr" target="#b20">[28]</ref>, for semantic encoding of mathematics.</p><p>• XForms <ref type="bibr" target="#b31">[41]</ref>, for user driven interactivity.</p><p>• Jelly <ref type="bibr" target="#b10">[16]</ref>, a programming and scripting format.</p><p>• XInclude <ref type="bibr" target="#b32">[42]</ref>, for separating functionality in to several files. MathDox documents can be transformed into web pages by the MathDox Player, a specialized web server. These web pages are dynamic and interactive, they support high quality rendering of mathematics, offer easy access to various mathematical services including computer algebra systems, and are equipped with a convenient mathematical input system. MathDox shows its potential when demonstrating algorithms, testing skills with exercises, or explaining new concepts with dynamic on-screen calculations. Interaction with the mathematical content of an interactive document can vary from performing computations, checking answers to exercises or creating and manipulating graphs of functions. MathDox combines existing interactivity of standard web pages with the power of mathematical computations, resulting in interactive mathematics. This is achieved by making use of a scripting language and interfaces with external software, notably computer algebra systems. At the moment MathDox supports interaction with various computer algebra systems, including Mathematica <ref type="bibr" target="#b17">[23]</ref>, GAP <ref type="bibr" target="#b7">[11]</ref>, and Maxima <ref type="bibr" target="#b18">[25]</ref>, and the dynamic geometry systems GeoGebra <ref type="bibr" target="#b8">[12]</ref> and JSXgraph <ref type="bibr" target="#b12">[18]</ref>. After user actions, pages are updated with new parameters and web services will be triggered to provide output needed for preparation of the new page. This results in adaptable pages and on the fly computations. In order to interface the MathDox pages with various mathematical services, the mathematics in an interactive document has to be represented in a unambiguous way. For this reason, MathDox offers the possibility to represent the mathematical formulas and expressions not only in the more presentation oriented languages TeX and MathML, but also OpenMath <ref type="bibr" target="#b20">[28]</ref> or content MathML [24], semantically rich XML-encodings of mathematics. The MathDox Player is responsible for making MathDox documents accessible over the web. Its task is similar to that of a web server in the sense that both a web server and the MathDox Player offer stored documents from the server to the outside world. The main difference between a normal web server and the MathDox Player is that a web server offers ready-made HTML files, whereas the MathDox Player dynamically creates these HTML files. On request of the user the MathDox server collects data from the source document, the user and from mathematical back engines providing services and creates, by applying a number of XSL transformations on this input, a new view on the document. The MathDox Player is implemented in Orbeon Forms <ref type="bibr" target="#b21">[29]</ref>, a Java Servlet application [15] that runs in a Java Servlet container like Apache's Tomcat and JBoss. To enable the users of MathDox documents to interact with the system, HTML offers various options, like buttons, text areas and links. However, there is no standard way to communicate mathematics in a meaningful way. Especially since we want to enable the interaction with various mathematical services offered by the system, we require the user to provide semantically rich mathematical expressions. To this end we have developed a formula editor featuring:</p><formula xml:id="formula_0">• A two-dimensional WYSIWYM interface.</formula><p>• Semantic representation of the formulas in OpenMath.</p><p>• No plugins need to be installed in the browser to use the editor.</p><p>• It can be easily integrated into existing HTML pages.</p><p>The editor is written in JavaScript and uses the HTML5 canvas element in combination with jsMath sprite fonts <ref type="bibr" target="#b11">[17]</ref> to render mathematics. On top of MathDox we have a build an exercise system, see <ref type="bibr" target="#b5">[8]</ref>, offering:</p><p>• interactive and parameterized exercises, both open and closed;</p><p>• easy way to input mathematical expressions and formulas;</p><p>• automatic grading with the help of computer algebra systems or other mathematical services;</p><p>• customized feedback and hints depending on student-answers, with which one can address, for example, common misconceptions or mistakes;</p><p>• integration with Learning Management Systems, like BlackBoard [2] or Moodle [26] through the SCORM standard, see <ref type="bibr" target="#b25">[34]</ref>.</p><p>3 Interactive video with Popcorn.js</p><p>The creation and distribution of videos and screencasts has become very easy and popular over the last ten to fifteen years, mainly by the introduction of video capacities to all kinds of mobile devices and the introduction of online distribution channels like YouTube <ref type="bibr" target="#b33">[43]</ref> and Vimeo <ref type="bibr" target="#b28">[37]</ref>.</p><p>Until recently, interaction with videos was only realized inside Flash applications, see <ref type="bibr" target="#b6">[10]</ref>. Indeed, various popular tools to create interactive videos and screencasts, like Camtasia [3], Captivate <ref type="bibr" target="#b1">[4]</ref>, Storyline <ref type="bibr" target="#b27">[36]</ref> or Wink <ref type="bibr" target="#b30">[40]</ref> have been Flash based. Standard interactions and interactive elements realized are</p><p>• create popups/display a webpage</p><p>• links, anchors and hot spots</p><p>• jumps to different parts</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>• user input</head><p>Interactions like these can realized in Flash applications using Flash ActionScript, see <ref type="bibr" target="#b6">[10]</ref>. The introduction of the video element in HTML 5 [14] and its new possibilities for interaction, have made it possible to enrich videos with various kind of interactive elements like pop ups, links and anchors. The various Flash based tools to create interactive video, are now all shifting towards HTML 5, which is supported of all modern browsers and platforms. Also YouTube <ref type="bibr" target="#b33">[43]</ref> and Mozilla's Popcorn webmaker <ref type="bibr" target="#b19">[27]</ref> are offering new ways to enrich videos with interactive elements. The Popcorn webmaker project <ref type="bibr" target="#b19">[27]</ref> is build around the open-source JavaScript library Popcorn.js <ref type="bibr" target="#b22">[30]</ref>. With the help of Popcorn.js one can let a video, audio or other media-element control various other elements of a web page. Popcorn.js makes use of the native HTMLMediaElement properties, methods and events, it normalizes them into an API, and provides a plugin system for interactions with other frameworks. In short Popcorn.js offers a way to use the time line of a video or audio element to interact with other elements in an HTML-page at specific times within the time line or trigger a jump to a specific time on the time line of the video or audio element.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4">Popcorn and MathDox</head><p>Within mathematics education videos are often used to explain theory to students and to provide students with instruction on how to solve exercises. May such videos are available on the world wide web, see for example the Khan Academy <ref type="bibr" target="#b14">[20]</ref> or Just Math Tutorials <ref type="bibr" target="#b13">[19]</ref>. The interactivity in these videos is usually very restricted and certainly does not match the mathematical interactivity that can be found in systems like Webworks <ref type="bibr">[38]</ref>, STACK <ref type="bibr" target="#b26">[35]</ref>, MapleTA <ref type="bibr" target="#b15">[21]</ref>, ActiveMath <ref type="bibr" target="#b0">[1]</ref> or MathDox <ref type="bibr" target="#b16">[22]</ref>.</p><p>In this project we want to enrich such videos with the various interactive mathematical features that we already have realized in MathDox. In particular, we want to enhance the video-explanation of theory with examples, where students themselves provide input parameters, we want to enhance them with randomized and automatically graded exercises on the theory and give customized feedback through the video on student answers to these exercises.</p><p>In this project we have done some experiments of integrating interactive MathDox exercise with video elements. We have developed a Popcorn-plugin, that enables us to start a MathDox-page from inside an HTML-page containing a Popcorn-enriched video or audio element. Moreover, this plugin allows also to transfer information from the MathDox-page to the HTML-page.</p><p>3. An interaction corresponding to a correct answer. This interaction corresponds to the part good of the video.</p><p>4. An interaction corresponding to the answer being wrong and not of the form f (g(x)).</p><p>The interactions (Exercise and Comment) and their video fragments.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="6">Future work</head><p>In future work we want to extend the interaction between a video element and a MathDox document to the full exercises system of MathDox. This implies that we will be able to use videos enhanced with MathDox exercises inside SCORM packages <ref type="bibr" target="#b25">[34]</ref> and integrate them in learning management systems like Moodle [26], Blackboard [2], SAKAI <ref type="bibr" target="#b23">[32]</ref>, or any other SCORM-compatible LMS.</p><p>In this way we can enrich MathDox with video interaction. This certainly offers new possiblities for the use of MathDox in eduction. The rich feedback possibilities combined with video interaction are particularly useful in the "flipped class room" setting, a form of blended learning in which students first prepare by watching online videos and then go to class to work on problems. The videos and the embedded interactions can help guiding students through an individual learning process, see also <ref type="bibr">[31]</ref>.</p><p>The possibilities and restrictions of our new approach, both on technological aspects and use in education, will be investigated in the near future.</p></div><figure xmlns="http://www.tei-c.org/ns/1.0"><head></head><label></label><figDesc></figDesc><graphic coords="5,90.00,161.26,283.47,216.79" type="bitmap" /></figure>
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<div xmlns="http://www.tei-c.org/ns/1.0"><p>A MathDox exercise can be considered to be an automaton. The various states of the automaton, called interactions, are presented by the MathDox player as separate web pages to the user. These interactions may contain the question of an exercise, the feedback on a correct or wrong answer, or some hints. The transitions from one state into another, called answer map are ruled by the actions of the user, (most commonly, his or her answer to a question) and the results of various queries (involving the answer) to mathematical services available within the exercise. To enrich MathDox with video and video with features of MathDox, we have set up a communication channel (using postMessage) between an HTML-file containing a Popcorn.js enriched video and an iframe of the HTML-file in which we run a MathDox exercise. We use Popcorn.js to trigger actions within the MathDox-iframe and provide the HTML-file with information on the interaction that the MathDox-page is visiting. The information on the interaction being visited is then used via Popcorn.js to select the part of the video that is shown to the user.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>HTML HTML 5 Video</head><p>Popcorn.js IFrame with MathDox</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="5">An example</head><p>We present an example of a video in which the Chain rule is explained and the student in an interactive video which is enriched with a MathDox exercise on the chain rule. The video timeline is as follows.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>Theory explanation Exercise Comment Good Wrong</head><p>In the first part, we explain the theory. The MathDox-exercise contains four interactions, each corresponding to a part of the video:</p><p>1. The first interaction with the question:</p><p>Determine the derivative of some function f (g(x)), where f and g are generated in some random way.</p><p>The student is expected to input his/her answer. The part exercise of the video corresponds to this interaction.</p><p>2. An interaction to which the stduent is guided when he/she makes the common mistake of providing as an answer f (g(x)) and forgets to multiply by g (x). This interaction is adressed in comment.</p></div>			</div>
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