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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>SLUA: Towards Semantic Linking of Users with Actions in Crowdsourcing</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Umair ul Hassan</string-name>
          <email>umair.ul.hassan@deri.org</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sean O'Riain</string-name>
          <email>sean.oriain@deri.org</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Edward Curry</string-name>
          <email>ed.curry@deri.org</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Digital Enterprise Research Institute National University of Ireland</institution>
          ,
          <addr-line>Galway</addr-line>
          ,
          <country country="IE">Ireland</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Recent advances in web technologies allow people to help solve complex problems by performing online tasks in return for money, learning, or fun. At present, human contribution is limited to the tasks defined on individual crowdsourcing platforms. Furthermore, there is a lack of tools and technologies that support matching of tasks with appropriate users, across multiple systems. A more explicit capture of the semantics of crowdsourcing tasks could enable the design and development of matchmaking services between users and tasks. The paper presents the SLUA ontology that aims to model users and tasks in crowdsourcing systems in terms of the relevant actions, capabilities, and rewards. This model describes different types of human tasks that help in solving complex problems using crowds. The paper provides examples of describing users and tasks in some real world systems, with SLUA ontology.</p>
      </abstract>
      <kwd-group>
        <kwd>crowdsourcing</kwd>
        <kwd>human computation</kwd>
        <kwd>users</kwd>
        <kwd>tasks</kwd>
        <kwd>ontology</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Collective intelligence systems [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] have demonstrated the use of networked humans
and computers for solving complex problem, by applying techniques such as
crowdsourcing [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], social computing [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] and human computation [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Online
marketplaces like Amazon Mechanical Turk1 provide access to large pool of human workers
willing to perform variety of micro-tasks for money. Whilst other platforms focus on
domain specific crowd services e.g. uTest2 provides software testing services.
      </p>
      <p>Most of the existing crowdsourcing platforms are isolated in terms of their users
and tasks. People contribute towards either a few popular platforms or the systems
relevant to their specific domain of knowledge. Hence human resources may be
underutilized due to a lack of tools that help people in finding tasks across multiple
crowdsourcing platforms. Similarly, task requesters are unable to query across
multi</p>
    </sec>
    <sec id="sec-2">
      <title>1 http://www.mturk.com</title>
      <p>2 http://www.utest.com
ple platforms for their tasks to find appropriate workers with required skills or
knowledge.</p>
      <p>Main objective of the SLUA (Semantically Linked Users and Actions) ontology is
to define a lightweight model for describing crowdsourcing tasks and users with
regard to human capabilities, actions and rewards. The scope of the ontology is limited
to the micro-tasks that can be performed with in minutes. The specific aims of SLUA
ontology are
 To enable interoperability and reuse among crowdsourcing platforms across the
web. For example, an active user on Quora3 for the topic on Cloud Computing
might be the right person to edit a Wikipedia article on the same topic.
 To support people in finding online tasks according to their capabilities and
motivation. For example, if a person is knowledgeable about the city of New York, then
she can help fix problems in Wikipedia4 articles or tag images of buildings in New
York in Amazon Mechanical Turk.
 To facilitate algorithmic matching of tasks and users according to human
capabilities, actions, and rewards. For example, a human computation platform might need
to verify the chemical formula of a drug from a chemist with the relevant education
listed on LinkedIn5.</p>
      <p>The main contributions of this paper are the initial description of the SLUA ontology
and its mappings to other existing ontologies, and examples of various tasks described
using SLUA. The rest of this paper is organized as follows. Section 2 motivates the
need of ontology for describing users and tasks in crowdsourcing platforms. Section 3
highlights the requirements of ontology according to relevant concepts found in
literature. Section 4 provides the description of classes and properties in SLUA ontology.
Section 5 details some example usage of SLUA for semantic description of tasks and
users. Section 6 discusses related work and Section 6 concludes the paper.
2</p>
      <sec id="sec-2-1">
        <title>Motivation</title>
        <p>
          Crowdsourcing platforms differ from each other in terms of the tasks that humans can
perform and the characteristics of human contributors [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ]. Wikipedia requires the
crowd to create or edit articles by contributing textual content and references. Quora
is powered by questions and answers contributed by online users. Both Wikipedia and
Quora relay on the fact that people are motivated to contribute to the crowdsourcing
efforts because of social good or self-serving motivations. Amazon Mechanical Turk
serves as the market place of human services for performing small online tasks in
exchange for money. TaskRabbit6 allows people to outsource their small physical
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3 http://www.quora.com 4 http://www.wikipedia.org 5 http://www.linkedin.com 6 http://www.taskrabbit.com</title>
      <p>tasks to other people against small monetary price. Microtask7 uses online gamers to
solve problems typically not solvable by computers. In short, the heterogeneity of
crowdsourcing systems exists at task, user, and platform levels. Some tasks require
cognitive skills while other need physical abilities from humans. Some tasks reward
in terms of money while others compensate through enjoyment.</p>
      <p>
        The heterogeneity of crowdsourcing platforms limits interoperability of
applications that access more than one crowdsourcing platform. Furthermore, development
of cross platform services becomes difficult due to variations of data semantics for
each platform. For instance, there is a lack of search engines for microtasks and
existing general search engines fail to address this problem. Similarly existing
crowdsourcing platforms do not support any application interfaces for users search
based on human capabilities. Recently there has been effort to describe
crowdsourcing platforms with the help of taxonomies [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. However they do not cover the
modeling of human tasks, actions, and capabilities whilst describing concepts associated
with the design aspects of crowdsourcing platform. Therefore we observe that there is
a need for a common language for describing human tasks, actions, rewards, and
capabilities in crowdsourcing platforms, as well as their relationships. An appropriate
ontology may serve the purpose therefore facilitating interoperability supporting
broad range of computation services. In the next section we summarize the conceptual
requirements of such ontology and assess the coverage of requirements by existing
ontologies.
3
      </p>
      <sec id="sec-3-1">
        <title>Ontology Requirements</title>
        <p>
          In this section we analyze the requirements of ontology for human tasks in
crowdsourcing. The requirements are based on the common terminology found in
current crowdsourcing platforms. Table 1 shows a variety of terminology and
concepts used among major crowdsourcing marketplaces. This heterogeneity of
terminology creates a gap in terms of common understanding of crowdsourcing concepts
among users and developers [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ]. Additionally, heterogeneity is reflected in the
application programming interfaces offered by crowdsourcing platform, resulting in
interoperability issues in terms of the semantics of data structures and algorithms [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ].
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>7 http://www.microtask.com</title>
      <p>The limitations due to the heterogeneity of crowdsourcing platforms necessitate
development of domain ontology. In this work we focus on defining lightweight domain
ontology for crowdsourcing platforms, specifically for microtasks.
3.1</p>
      <sec id="sec-4-1">
        <title>Core Concepts</title>
        <p>
          We define the requirements of the ontology in terms of the core concepts used by
major crowdsourcing marketplaces. Existing literature in human computation and
crowdsourcing has mainly described the concepts related to platforms design in the
form of taxonomies [
          <xref ref-type="bibr" rid="ref6 ref8">6, 8</xref>
          ]. By comparison, our objective is to define the ontology in
terms of what actions people can do for crowdsourcing systems and what human
characteristics they need to perform those actions. Therefore, the following concepts
constitute the main requirements of the ontology:
 Task: This concept is commonly used in the literature and crowdsourcing
platforms to describe a unit of work to be performed by people in the crowd [
          <xref ref-type="bibr" rid="ref2 ref4">2, 4</xref>
          ].
Sometimes complex tasks are divided into smaller simple tasks to increase crowd
participation [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ].
 Action: The cognitive or psychomotor action or activity that leads towards the
completion of a task [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ]. A task can include one or more actions, for instance an
audio transcription task includes activities of listening and writing.
 User: Commonly described as “worker” in crowdsourcing marketplaces due to the
monetary payments earned by users [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ]. However other crowdsourcing systems
like Wikis and question answering systems used the concept of user to describe
contributors.
 Reward: The concept of reward is popular in crowdsourcing marketplaces.
However the existing literature considers this as a core concept related to the motivation
of people in the crowd [
          <xref ref-type="bibr" rid="ref11 ref12 ref9">9, 11, 12</xref>
          ]. Although monetary rewards are common in
marketplaces other motivating factors such as altruism, fun, learning, and
reputation are also considered rewards.
 Capability: The human ability, knowledge, or skill that allows a user to perform
the necessary actions for task completion [
          <xref ref-type="bibr" rid="ref13 ref4">4, 13</xref>
          ]. Availability and location of a
person may include the requirements for some tasks.
3.2
        </p>
      </sec>
      <sec id="sec-4-2">
        <title>Existing Ontologies</title>
        <p>We have mapped the concepts described in ontology requirements with existing
ontologies such as FOAF8, SIOC9, HRMO10, PIMO11, and TMO12. Table 2 shows how
classes in the existing ontologies map with the concepts required for the ontology.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>8 http://www.foaf-project.org/</title>
      <p>9 http://sioc-project.org/ontology
10 http://mayor2.dia.fi.upm.es/oeg-upm/index.php/en/ontologies/99-hrmontology
11 http://www.semanticdesktop.org/ontologies/pimo/
12 http://www.semanticdesktop.org/ontologies/2008/05/20/tmo/
The Personal Information Management Ontology (PIMO) and Task Management
Ontology (TMO) model tasks and skills of users of semantic desktops. The mappings
with other ontologies or vocabularies can be defined using owl:equivalentClass and
owl:equivalentProperty in web ontology language (OWL). Standard reasoning
engines can be used to carry out the mappings for the instances of mapped ontologies.
The coverage gap highlighted in Table 2 underlines the need for a separate ontology
for human tasks, actions, rewards, and capabilities in crowdsourcing systems.
4</p>
      <sec id="sec-5-1">
        <title>SLUA Ontology</title>
        <p>The Semantically Linked Users and Actions (SLUA) ontology contains 5 main classes
and 10 sub-classes that describe users and tasks in crowdsourcing systems. In the
previous section we have identified the main concepts found in literature for
describing the tasks and users in crowdsourcing systems. These concepts form the set of core
classes in the SLUA ontology, as shown in Figure 1. Although similar concepts are
captured by other ontologies, it is the relationships, class hierarchy, and properties of
these concepts that are unique to SLUA. In the rest of this section the classes and their
relationships are described in more detail.
4.1</p>
        <sec id="sec-5-1-1">
          <title>Main Classes</title>
          <p>The list of classes in the SLUA ontology are</p>
          <p>Reputation</p>
          <p>Money</p>
          <p>Altruism</p>
          <p>Learning</p>
          <p>Fun
subClassOf
Reward
Capability
subClassOf
earns</p>
          <p>offers
possesses
requires
isConnectedWith
partOf
User
performs</p>
          <p>Action
includes</p>
          <p>Task
Location</p>
          <p>Skill</p>
          <p>Knowledge</p>
          <p>Ability</p>
          <p>Avaiability
 Action class represents a specific act that is performed by the members of the
crowd. An action can be cognitive or physical. For example, the comparison of two
images involves a cognitive action from user.
 Task defines the unit of work resulting in a desired outcome that is assigned to the
members of the crowd. A task may require one or more actions to produce the
outcome. Therefore a task at the lowest level is composed of actions. The Task class
has composition relationship with itself because complex tasks can be broken
down into small simple tasks.
 User is the class that describes the human contributor in crowdsourcing. The user
serves as an intelligent agent that is able to perform actions for successful
completion of assigned tasks.
 Reward is associated with a task as the incentive for the human contribution. As
noted earlier currently there are five types of reward classes:
─ Fun class represents rewards involving entertainment value such as games.
─ Money class represents monetary rewards.
─ Fame class represents rewards that benefit people in terms of recognition such
as top contributors in Wikipedia.
─ Altruism class represents rewards involving social good.
─ Learning class represents rewards resulting in personal improvement in skill or
knowledge.
 Capability defines the human characteristics that are necessary for performing a
task. For instance one system might specify a user’s location capability while
another system utilizes this description to assign tasks relevant to the same location.
There are five sub-classes defining different capabilities:
─ Ability class represents the stable capacity of users to engage in a specific
behavior.
─ Knowledge class represents a body of information accumulated by users
through education or experience.
─ Skill class represents the proficiency of a user in performing a task. Skill is
acquired through training and practice.
─ Location class represents the specific place where a user is or will be physically
present. This type of capability enables crowd contributions that are related to a
physical place.
─ Availability class represents the time interval or time instant during which a
user can perform a task.
4.2</p>
        </sec>
        <sec id="sec-5-1-2">
          <title>Important Properties</title>
          <p>This sub-section describes the properties of SLUA concepts that are important for
extracting meaning from classes
 domain: A domain definition applies to most of the classes defined above. This
property can be helpful for domain specific algorithms. A common categorization
system could be used to specify domains in general crowdsourcing systems.
However for specific areas purpose built taxonomies defined can be more effective.
 offers: This property defines the relationship of Reward with Task. For example
some tasks might be rewarded with money. By comparison a user who is interested
in a particular reward can be described with the earns property.
 requires: A Task can define requirements of one or more human capabilities using
this property. By contrast a User can be described by having similar capabilities
using the possesses property.
 includes: A Task can define one or more actions that a User performs for
generating the desired outcome of a task.
 isPartOf: A complex Task can be decomposed into small manageable tasks.</p>
          <p>Therefore this property helps is describing the composition relationship between
tasks.
 hasDeadline: This property can be used to specify time limitations of a Task,
which is specifically important for real-time systems employing crowds.
 isConnectedWith: In the context of social networks, users are connected with
other users through various relations. This property captures the network structure
of users to enable social network based analysis of actions and users. For example
the network structure can be exploited to recommend actions to neighbor nodes in
a network.</p>
          <p>There are also domains specific properties that can be used to describe SLUA
instance, as exemplified later in this paper.
5</p>
        </sec>
      </sec>
      <sec id="sec-5-2">
        <title>Using SLUA</title>
        <p>The core objective of SLUA is to provide a simple language to describe human tasks
in crowdsourcing platforms to facilitate connectivity of tasks with users who can
perform them. The SLUA ontology enables exchange of information on tasks, actions,
users, rewards, and capabilities across crowdsourcing platforms. In the rest of this
section we illustrate the use of SLUA in describing the semantics of tasks and users in
different crowdsourcing systems.
5.1</p>
        <sec id="sec-5-2-1">
          <title>Describing Tasks</title>
          <p>Collaborative Information Management. Wikipedia is a large collection of textual
articles edited collaboratively by users on the Web. Articles in Wikipedia are
routinely tagged for cleanup tasks due to issues with content or style. These tasks include
adding new references, revising articles, merging sections, etc. For example, Figure 2
shows the alert message for an article about the “A3 road” in the City of London. The
message suggests an action is required to remedy the quality issue with the article.</p>
          <p>The alert message of a Wikipedia article and associated task can be described in
Resource Description Framework (RDF) format using SLUA ontology. This allows
machine readable access to human actions for improving quality of content in
Wikipedia. The following code gives the example of the Wikipedia cleanup task
converted to an instance of the Task class in SLUA.</p>
          <p>Online Crowdsourcing Marketplace. Amazon Mechanical Turk is an online
marketplace where requesters submit human intelligence task (HIT) to be performed by
workers (i.e. users) in return for small amounts of money. Figure 3 shows example of
task requiring users to describe a video with short sentences. Using SLUA the task
can be described as an instance of Task class. The task requires two human
capabilities; the capability of Location having locatedIn property with value “United States”
and the capability of Availability with availableFor property with value “60” minutes.
By performing the task workers can earn Reward of type Money with amount
property of value “$0.15”.</p>
          <p>
            Cyber-Physical System. Next generation building management systems [
            <xref ref-type="bibr" rid="ref14">14</xref>
            ]
involving human-in-the-loop for performing physical actions in the environment [
            <xref ref-type="bibr" rid="ref15">15</xref>
            ]. These
systems ask occupants to perform environmental actions such as closing windows for
reducing energy usage. A human action in building energy management serves as
another use case for use of SLUA ontology. In this case the window closing action
can be described as Task, which requires location capability; the capability of
Location having locateNear property with value “Room A1” and having locationTime
property with value “10:00PM”.
Similar to the description of tasks, the users of crowdsourcing platforms can be
described using SLUA. Users can be described in terms of the actions they perform, the
rewards they earn, and the capabilities they possess. The connection between various
users can also be described to facilitate social network analysis. The following code
gives an example of a Wikipedia user described with SLUA in RDF Turtle format.
&lt;http://www.wikipedia.org/wiki/user/u0901&gt; a slua:User .
faof:name "Umair ul Hassan";
slua:possess [
a slua:Location;
slua:locatedIn
&lt;http://live.dbpedia.org/resource/London&gt; ];
slua:possess [
a slua:Knowledge;
slua:locatedIn
&lt;http://live.dbpedia.org/resource/Roads&gt; ];
slua:earns [
a slua:Reputation;
slua:amount "4 star" ].
5.3
          </p>
        </sec>
        <sec id="sec-5-2-2">
          <title>Leveraging Semantic Descriptions</title>
          <p>
            Improving the routing of tasks to appropriate users is another objective of SLUA. In
this regard the semantic descriptions of users and task can be used to perform the
routing process. There are three major components of task routing system, as shown
in Figure 4.
 Task Modeling: Uses SLUA to describe tasks. The capabilities of tasks can be
discovered using methods such as cognitive task analysis [
            <xref ref-type="bibr" rid="ref16">16</xref>
            ].
 Worker Profiling: Uses SLUA to describe profiles of Users. The profiles can be
generated using techniques such as expertise retrieval, behavior analysis,
performance analysis, etc.
 Task Routing: Given task and user descriptions, this process involves finding
suitability of user for a task. Depending on the tasks and users a variety of semantic
similarity13 approaches can be used of the purpose of matching.
13 http://en.wikipedia.org/wiki/Semantic_similarity
CyberPhysical
Social System
          </p>
          <p>Tasks</p>
          <p>Tasks
ICnoflola.bMoarantaigveement
CCapaapbaibliitliyty
MoMdoTedaleslk</p>
          <p>Model</p>
          <p>Matching
Cold Start
Ordering
User
PrWoWfoirolekrsekrer
Profiles</p>
          <p>Profiless</p>
          <p>Infrastructure Services
Application Interface, User Interface, Identity Management, Notification Services
Participants</p>
          <p>Employees</p>
          <p>
            Crowd Platforms
There has been considerable work on studying various dimensions of systems
combining efforts of networked humans and computers. Malone et al. [
            <xref ref-type="bibr" rid="ref1">1</xref>
            ] described a
framework of understanding working of a system based on collective intelligence.
Doan et al. [
            <xref ref-type="bibr" rid="ref2">2</xref>
            ] discussed application of crowdsourcing to various domains. Quinn and
Bederson [
            <xref ref-type="bibr" rid="ref6">6</xref>
            ] developed a taxonomy of human computation systems. Kearns [
            <xref ref-type="bibr" rid="ref17">17</xref>
            ]
described tasks suited for social computing. These studies describe various aspects of
human actions from a research perspective. By comparison this paper attempts to
described actions and users for interoperability.
          </p>
          <p>
            Bernstein et al. [
            <xref ref-type="bibr" rid="ref13">13</xref>
            ] called for the development of “social operating systems” for
managing and allocating tasks to human resources at the global scale. Kittur et al. [
            <xref ref-type="bibr" rid="ref9">9</xref>
            ]
highlight task assignment as the main research challenge for crowd work. Similarly,
task routing has be defined as the fundamental aspect of human computation [
            <xref ref-type="bibr" rid="ref4">4</xref>
            ]. Ul
Hassan etl al. have studied the relationship between user expertise and task routing in
collaborative data quality management [
            <xref ref-type="bibr" rid="ref18 ref19 ref20">18–20</xref>
            ]. Diffallah et al. used social network
profiles of users for assigning crowdsourcing tasks [
            <xref ref-type="bibr" rid="ref21">21</xref>
            ]. In this regard, SLUA
provides a common language for the matching of tasks and users in crowdsourcing
systems.
          </p>
          <p>
            Existing ontologies, such as Personal Information Management Ontology [
            <xref ref-type="bibr" rid="ref22">22</xref>
            ] and
Task Management Ontology [
            <xref ref-type="bibr" rid="ref23">23</xref>
            ], model some aspects of human actions and human
capabilities. However these ontologies focus on task management from a desktop
applications perspective. By comparison, SLUA specifies terms for crowdsourcing
systems including rewards, capabilities, and actions.
          </p>
        </sec>
      </sec>
      <sec id="sec-5-3">
        <title>Summary and Future Work</title>
        <p>Semantically Linked Users and Actions is an initial step towards defining a
lightweight ontology for describing tasks, actions, users, rewards, and capabilities in
crowdsourcing platforms. This paper describes the core concepts and properties of
SLUA ontology. This paper also gives example uses of SLUA to describe actions in
different crowdsourcing scenarios. Future work includes the development of a
prototype for exporting SLUA data from crowdsourcing platforms and developing a system
that performs matchmaking between users and tasks using SLUA descriptions.
Acknowledgement. The work presented in this paper has been partially funded by
Science Foundation Ireland Grant No. SFI/08/CE/I1380 (Lion- 2).</p>
      </sec>
    </sec>
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