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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Design</institution>
          ,
          <addr-line>Human Factors</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Tatiana Gossen, Marcus Nitsche, Andreas Nürnberger Data &amp; Knowledge Engineering Group, Faculty of Computer Science Otto von Guericke University Magdeburg</institution>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>When designing search user interfaces (SUIs), there is a need to target specific user groups. The cognitive abilities, fine motor skills, emotional maturity and knowledge of a sixty years old man, a fourteen years old teenager and a seven years old child differ strongly. These abilities influence the decisions made in the user interface (UI) design process of SUIs. Therefore, SUIs are usually designed and optimized for a certain user group. However, especially for young and elderly users, the design requirements change rapidly due to fast changes in users' abilities, so that a flexible modification of the SUI is needed. In this positional paper we introduce the concept of an evolving search user interface (ESUI). It adapts the UI dynamically based on the derived capabilities of the user interacting with it. We elaborate on user characteristics that change over time and discuss how each of them can influence the SUI design using an example of a girl growing from six to fourteen. We discuss the ways to detect current user characteristics. We also support our idea of an ESUI with a user study and present its first results.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Categories and Subject Descriptors</title>
      <p>H.5.2 [Information Interfaces and Presentation]: User Interfaces.</p>
    </sec>
    <sec id="sec-2">
      <title>INTRODUCTION</title>
      <p>
        Search user interfaces [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] are an integral part of our lives. Most
common known SUIs come in the form of web search engines with
an audience of hundreds of millions of people1 all over the world.
1 Google, for example, has over 170 million unique
visitors per month, only in the U.S. http://www.nielsen.
com/us/en/newswire/2013/january-2013--top-u-s\
Presented at EuroHCIR2013. Copyright c 2013 for the individual papers
by the papers’ authors. Copying permitted only for private and academic
purposes. This volume is published and copyrighted by its editors.
This is a very wide and heterogeneous target group with different
backgrounds, knowledge, experience, etc. Therefore, researchers
suggest providing a customized solution to cover the needs of
individual users (e.g., [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]). Nowadays, solutions in personalisation and
adaptation of backend algorithms, i.e. query adaptation, adaptive
retrieval, adaptive result composition and presentation, have been
proposed in order to support the search of an individual user [
        <xref ref-type="bibr" rid="ref13 ref14">13,
14</xref>
        ]. But the front end, i.e. the SUI, is usually designed and
optimized for a certain user group and does not support many
mechanisms for personalisation. Common search engines allow the
personalisation of a SUI in a limited way: Users can choose a colour
scheme or change the settings of the browser to influence some
parameters like font size. Some search engines also detect the type
of device the user is currently using – e.g. a desktop computer or a
mobile phone – and present an adequate UI.
      </p>
      <p>
        Current research concentrates on designing SUIs for specific user
groups, e.g. for children [
        <xref ref-type="bibr" rid="ref10 ref4 ref6">4, 6, 10</xref>
        ] or elderly people [
        <xref ref-type="bibr" rid="ref1 ref2">1, 2</xref>
        ]. These
SUIs are optimized and adapted to general user group
characteristics. However, especially young and elderly users undergo fast
changes in cognitive, fine motor and other abilities. Thus, design
requirements change rapidly as well and a flexible modification of
the SUI is needed. Therefore, we suggest to provide users with
an evolving search user interface (ESUI) that adapts to individual
user’s characteristics and allows for changes not only in properties
(e.g., colour) of UI elements but also influences the UI elements
themselves and their positioning. Some UI elements are
continuously adaptable (e.g. font size, button size, space required for UI
elements), whereas others are only discretely adaptable (e.g. type
of results visualization). Not only SUI properties, but also the
complexity of search results is continuously adaptable and can be used
as a personalisation mechanism for users of all age groups.
2.
      </p>
      <p>
        In this section we share our vision of an ESUI. In general, we
suggest to use a mapping function and adapt the SUI using it,
instead of building a SUI for a specific user group. Using a generic
model of an adaptive system, as discussed in [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], we depict the
model of an ESUI as following (see Fig. 1). We have a set of user
characteristics (or skills) on one side. In the ideal case, the
system detects the skills automatically, e.g. based on user’s interaction
with the information retrieval system (user’s queries, selected
results, etc.). On the other side, there is a set of options to adapt the
SUI, e.g. using different UI elements for querying or visualisation
of results. In between, an adaptation component contains a set of
logic rules to map the user’ skills to the specific UI elements of the
ESUI.
--entertainment-sites-and-we-brands.html
      </p>
    </sec>
    <sec id="sec-3">
      <title>Mapping Function</title>
      <p>
        The function between the user skill space and the options to
adapt the UI elements of the SUI has to be found. We suggest using
the knowledge about human development, e.g. from medical,
cognitive, psychosocial science fields to specify the user skill space.
The results of user studies about users’ search behaviour and SUI
design preferences can provide recommendations for UI elements.
As far as the research provides information about the studied age
group, we can use the age group as a connector between the skill
space and the UI elements. Note that we use age groups in the
sense of a more abstract category defining a set of specific
capabilities while growing up. A lot of research is already done and can be
used, e.g. [
        <xref ref-type="bibr" rid="ref2 ref4 ref7">2, 4, 7</xref>
        ]. In addition, if the set of adaptable UI elements
is defined, we can evaluate the mapping function by letting users
from different age groups put the UI elements of a SUI together
(similar to the end user programming).
2.2
      </p>
    </sec>
    <sec id="sec-4">
      <title>Evolving Skills</title>
      <p>
        In order to allow a SUI to evolve together with a user we first
have to determine those characteristics that vary from user to user
and change during his life (or due to some circumstances like
diseases). For example, discussion about the skills of young users is
given in [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. We suggest to consider cognitive skills, information
processing rates, fine motor skills, different kinds of perception,
knowledge base, emotional state, reading and writing skills.
      </p>
      <p>
        In the following, brief summary of current research results in
human development science is given. Human cognitive
development occurs in a sequential order in which later knowledge,
abilities and skills build upon the previously acquired ones [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ].
Cognitive abilities of users in those stages differ, for example, before
the last (formal operational) stage they are unable to think
logically and to understand abstract concepts. Again, not only age but
also some diseases or accelerated cognitive development cause that
cognitive abilities, i.e. skills to gain, use and retain knowledge,
differ from user to user. Information processing capabilities change
during life. Children’s information processing is slower than that
of adults [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Therefore, children have a limited cognitive recall.
It is widely agreed that elderly people have a decline in
intellectual skills which affects the aggregation of new information [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ].
Fine motor skills are influenced by information processing rates
[
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Therefore, young children’s performance in pointing
movements, e.g. using a mouse, are lower than that of adults. Perception
of color can also change while aging. Color discrimination is more
difficult for elderly people. Elderly people have also problems with
hearing [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. Children are immature in the emotional domain and,
especially at the age of six to twelve, require additional emotional
support and a resulting feeling of success [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Therefore, they
require support to increase their confidence. In general, reading and
writing skills of adults are better than those of children.
Knowledge is gathered during life. Thus, elderly people posses a larger
knowledge base than adults, and adults have usually more
knowledge than children. We believe that the discussed characteristics
can affect the design of SUIs. However, further research should be
done in this direction.
2.3
      </p>
    </sec>
    <sec id="sec-5">
      <title>Detection of User Abilities</title>
      <p>An ESUI can provide a specific SUI for a specific user given
the knowledge of his specific abilities. A simple case is an
adaptable SUI, where a user manually adjusts the search user interface to
his personal needs and tasks. An adaptable SUI may also provide
several standard settings for a specific user selection to explore the
options (e.g. young user, adult user, elderly user). More
interesting and challenging is the case of an adaptive SUI, where a system
automatically detects the abilities of a user and provides him with
an appropriate SUI. Concepts for an automatic detection of user’s
abilities have been studied in the past. We can use the age of a
registered and logged-in user. However, the age provides only an
approximation of a user’s capabilities. For an individual user an
appropriate mapping to the age group has to be found, e.g.
using psychological tests covered in form of games. Those games
can be used to derive the quality of user’s fine-motor skills as well.
Furthermore, we can use the user history from log files, in
specific, issued queries (their topic and specific spelling errors) and
accessed documents. However, research is required to determine
how to adapt a SUI in the way users would accept the changes.
3.</p>
    </sec>
    <sec id="sec-6">
      <title>DESIGN IDEAS</title>
      <p>
        When designing an ESUI, we first have to define the components
of a SUI that should be adapted. We consider three main
components. The first component is an input, i.e. UI elements which
allow a user to transform his information need into a machine
understandable format. This component is traditionally represented
by an input field and a search button. Other variants are a menu
with different categories or voice input. The second component is
an output of an information retrieval (IR) system. The output
consists of UI elements that provide an overview of retrieved search
results. There can be different kinds of output, e.g. a vertical list of
snippets (Fig. 2a), tiles (Fig. 2c) or coverflow (Fig. 2b). The third
is a management component. Management covers UI elements that
support users in information processing and retaining. Examples of
management UI elements are bookmark management components
or other history mechanisms like breadcrumbs. Historically,
management UI elements are not part of an SUI. But recent research
[
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] shows that users are highly motivated to use elements of
management. Besides these main components, there also exist general
properties of UI elements that might affect all the three categories,
e.g. font size or color. We propose to adapt these three main
components of a SUI and its general UI properties to the user’s skills.
3.1
      </p>
    </sec>
    <sec id="sec-7">
      <title>Use Cases</title>
      <p>In order to demonstrate the proposed ESUI, we consider a young
girl called Jenny who is growing older. We show how input and
output of a SUI can be adapted to changes of Jenny’s abilities.</p>
      <p>Use Case 1: Jenny is six years old. She started to learn reading,
but she has difficulties with writing. Jenny’s active vocabulary is
limited to 5,000 words. She cannot yet think in abstract categories
and is not able to process much information. Due to her limited
writing abilities, Jenny is not able to use an input field and write
a query. She is learning to read, therefore, she can use a menu
with different categories which are supported by images. In order
to search for any information Jenny can draw her query (Fig. 3a).
Jenny’s fine motor skills are not fully developed yet. She has
difficulties using interactions like scrolling. She also cannot process
much information at once. Therefore, the coverflow (Fig. 2b) result
visualisation fits her abilities (best). Coverflow allows her to
concentrate on one item at a time, thus, her cognitive load is reduced.
Jenny can interact with it using simple point-and-click interactions.
An integrated text-to-speech reader supports Jenny by reading the
results to her.</p>
      <p>Use Case 2: Jenny is nine years old. Jenny can read and write
short stories with just a few spelling errors. Jenny has some
difficulties with typing using a keyboard. She “hunts and pecks” on the
keyboard for correct keys. This increases the amount of spelling
errors and also slows down the process. Jenny is frustrated because
the system does not understand her well. Thus, a standard keyword
input field does not fit Jenny’s abilities well. Jenny still cannot
think in abstract categories and process a lot of information. But
her language skills improved and her vocabulary size is increased.
Therefore, she can use voice input to search for information. A
menu with different categories in addition to voice input can
inspire Jenny to search for some new information. However, these
categories should match her cognitive abilities (Fig. 3b). Jenny can
already manage different interaction techniques and is able to
process more information than the six-year-old Jenny. Therefore, a list
of snippets (Fig. 2a) is an adequate output visualization. It requires
not that much cognitive recall as tiles, but allows to process more
results items at a time than coverflow does.</p>
      <p>Use Case 3: Jenny is 14 years old. Jenny’s writing skills are
further developed with use of correct grammar, punctuation and
spelling. She learns to think logically about abstract concepts. Her
vocabulary size is about 20,000 words. She chats a lot with her
friends which results in fast typing skills using a keyboard.
Therefore, Jenny is able to use a keyword-oriented input search supported
by spelling correction and suggestion mechanisms. A SUI can still
support Jenny by finding the “right” keywords, for example using
a query cloud2 (Fig. 3b). Jenny can already manage different
interaction techniques and is able to process more information than
the nine-year-old Jenny. Therefore, coverflow and a vertical list
visualisation would probably restrain her performance, whereas tiles
(Fig. 2c) allow Jenny a better overview of results.
4.</p>
    </sec>
    <sec id="sec-8">
      <title>USER STUDY</title>
      <p>In order to demonstrate the idea of an ESUI, we conducted a
user study to compare users’ preferences in the visualization of
different UI elements of a SUI. In specific, our hypothesis was that
users from different age groups would prefer to use different UI
elements and different general UI properties. We built a SUI that
can be personalized, i.e. users can choose input, output and tune
general UI properties. In this paper we present our first results, i.e.
users’ preferences in results visualization. Our SUI allows users to
choose between a vertical list of snippets, tiles (Fig. 4b) and
coverflow (Fig. 4a). In our experiment we demonstrated these three
output types. The subjects interacted with the search system to get
a better feeling and were encouraged to solve a simple search task
using the prefered SUI setup. 44 subjects participated in the study,
27 children and 17 adults. The children were between eight and ten
years old (8.9 on average), 19 girls and 8 boys from third (18
subjects) and fourth (9 subjects) grade. The adults were between 22
and 53 years old (29.2 on avarage), five women and 12 men. Nine
of them were students in computer science and four worked in the
IT sector. The results for the output are presented in Fig. 5. The
majority of the children prefered the coverflow results
visualization, whereas the adults had a week tendency towards tiles. These
results can be explained by the fact that on average children cannot
2Similar to the quinturakids.com search engine, accessed on
02.05.2013
process much information, but adults do. Thus, it is easier for
children to use coverflow. Coverflow offers an animation by browsing
that is attractive for children. Many adults told us that they prefer
tiles as, since many results can be compared at once, tiles offer a
good overview of results.</p>
    </sec>
    <sec id="sec-9">
      <title>CONCLUSION</title>
      <p>In this positional paper we introduced the concept of an
evolving search user interface that adapts itself to abilities of a particular
user. Instead of building a SUI for a specific user group, we use a
mapping function between user skills and UI elements of a search
system in order to adapt it dynamically, allowing the user to
perform his search process in a more efficient way. We considered
different abilities of a user, e.g. his cognitive skills, knowledge,
reading and writing skills, that change during life. Furthermore,
we proposed to adapt three main components of a SUI, i.e. input,
output and management, and its general UI properties to the user
skills. A key component of an ESUI is a mapping function between
user skill space and UI elements of a SUI, that has to be found. We
elaborate on ways to learn this function. In order for an ESUI to be
adaptive, ways to detect user abilities are required. We pointed in
several directions how the detection can be done.</p>
    </sec>
    <sec id="sec-10">
      <title>ACKNOWLEDGEMENTS</title>
    </sec>
  </body>
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