=Paper= {{Paper |id=None |storemode=property |title=Designing Learning Environments Based on Collaborative Content Creation |pdfUrl=https://ceur-ws.org/Vol-1047/paper11.pdf |volume=Vol-1047 |dblpUrl=https://dblp.org/rec/conf/ectel/SrbaB13 }} ==Designing Learning Environments Based on Collaborative Content Creation== https://ceur-ws.org/Vol-1047/paper11.pdf
ECTEL meets ECSCW 2013: Workshop on Collaborative Technologies for Working and Learning, Sept. 21, 2013, Cyprus




                          Designing Learning Environments
                       Based on Collaborative Content Creation

                                        Ivan Srba and Mária Bieliková

                                  Slovak University of Technology in Bratislava
                               Faculty of Informatics and Information Technologies
                                    Ilkovičova 2, 842 16 Bratislava, Slovakia

                                     {srba,bielik}@fiit.stuba.sk



                  Abstract. One of the approaches how to support collaboration during formal or
                  informal learning is application of concepts which have been successfully veri-
                  fied in different domains. Especially various web-based knowledge sharing ap-
                  plications have been applied as a model for designing learning environments so
                  far (e.g. social networking sites or forums). However, these applications miss
                  important features which are essential for education, such as learning process
                  management or learners’ reflection and awareness. In this paper, we specifically
                  investigate how concepts of content creation systems can be adapted to support
                  effective learning. We describe implementation of a web-based system called
                  PopCorm which is dedicated to learning by synchronous collaborative task
                  solving. Stated design decisions are supposed to help in further research how to
                  adapt concepts of various systems for purpose of learning.

                  Keywords: CSCL, Collaboration, Knowledge sharing


          1       Introduction

          Knowledge management always played an important role in various types of commu-
          nities and organizations. Well-managed knowledge represents a critical factor in
          competitive advantage and thus the organizations are highly motivated to pay appro-
          priate attention to its continuous creation, sharing and refinement. Especially
          knowledge sharing is considered as a crucial process in which knowledge is ex-
          changed among members of particular organization or community. The process of
          collaborative knowledge sharing has recently significantly changed with the rapid
          expansion of various Web 2.0 applications and services [2].
             Knowledge sharing applications based on Web 2.0 principles include wikis, fo-
          rums, social networking sites, content creation tools (e.g. Google Docs) or community
          question answering systems (e.g. Yahoo! Answers). As the popularity of these appli-
          cations was increasing, they became the subject of interest in educational domain, too.
          Especially wikis and forums are extensively used to support learners’ collaboration.
          However, these applications were not designed and developed for purpose of effective
          formal nor informal learning. Therefore, it is difficult or sometimes even impossible




                         Copyright © 2013 for the individual papers by the papers' authors.
ECTEL meets ECSCW 2013: Workshop on Collaborative Technologies for Working and Learning, Sept. 21, 2013, Cyprus




          to employ directly these systems to support learning [1]. There are many reasons for
          this discrepancy, such as instructors can lack the features for organization and man-
          agement of learning process or for monitoring of current state of learners’ collabora-
          tion. Moreover, learners can miss the appropriate awareness tools for their self-
          regulation and motivation. Some partial solutions have been proposed to address these
          problems so far (e.g. learning analytics). However, providing learners and instructors
          with full educational support requires more complex design solutions. Therefore, we
          investigate how to employ the concepts of popular web-based knowledge sharing
          applications to design effective learning environments, which are specifically aimed
          at collaborative learning. Our design is based on experiences gathered during devel-
          oping and using a collaborative environment PopCorm for non-controlled learning as
          a supplement to the university course.


          2       Related work

          Learning systems should consist of tools dedicated to five categories of high-level
          functions [3]: (i) for dialogue and action; (ii) for workspace awareness; (iii) for sup-
          porting students’ self-regulation or guidance; (iv) for teachers’ assistance; and finally
          (v) for community level management. However, existing web-based systems for
          knowledge sharing provide none or only few of them. Therefore, specific studies are
          concerned how to connect principles of these systems with the appropriate functions
          for effective learning.
             Authors in [1] investigated how to meet the needs of students and instructors while
          providing them with the possibilities of social networking sites. Learning environment
          Classroom Salon was proposed in which the collaboration takes place in small groups
          termed Salons. Each Salon can be open to the entire community or only to a particular
          subgroup. Students can use these Salons to post various documents, such as a piece of
          text, a program or a series of questions. Additionally, it is possible to annotate or vote
          on these documents. Another important feature is a dashboard which provides stu-
          dents with the statistics about created annotations.
             Similarly, authors in [7] created a large-scale learning environment OpenStudy
          based on Web 2.0 technologies, such as online forums, real-time chat and social net-
          working sites. Students are able to create a new topic of discussion, view existing
          topics or join the current discussion.
              While solving some specific well-defined tasks, the main aim of collaboration is to
          create a valuable content rather than communicate or socialize (as a kind of collabora-
          tion which is supported by Classroom Salon or OpenStudy). In this case, it is essential
          to employ environments which support learning besides collaborative content crea-
          tion. Therefore, we decided to design such environment and take into consideration
          concepts of popular content creation tools (e.g. Google Docs).
ECTEL meets ECSCW 2013: Workshop on Collaborative Technologies for Working and Learning, Sept. 21, 2013, Cyprus




          3       Learning Environment PopCorm – Design Trade-offs

          We created the application named PopCorm (Popular Collaborative Platform) which
          is aimed to support formal as well as informal learning and simultaneously take ad-
          vantage of popular concepts of content creation systems. PopCorm supports content
          in three different representations: free text, graphical diagrams and lists of items. Cor-
          responding interaction tools were proposed to support each of these representations:
          a text editor, a graphical editor and a categorizer (see Figure 1). Another important
          element is a mean for learners’ communication. Except collaborative content tools,
          we provide learners with a discussion which is a generic communication tool inde-
          pendent of a particular type of a task being solved. Learners can use this discussion
          anytime during task’s solving to exchange messages related to the created content.




                                                                   1                            2


           Fig. 1. Screenshot from the collaboration platform PopCorm; the categorizer tool (1) and semi-
            structured discussion (2) is displayed. The categorizer is a special tool developed for solving
                               tasks the solution of which consists of one or more lists.

          We describe PopCorm and our design decisions through trade-offs adopted from [3].
             The Trade-off between Free and Structured Dialogue. Learners’ communica-
          tion in the discussion tool is partially structured by employing well-known approach
          of sentence openers. Groups, in which learners communicate via structured interface,
          show more intensive orientation on task solving in comparison with groups, in which
          members communicate via unstructured interface [4]. On the other hand, strictly
          structured communication interface can negatively influence collaboration [5]. Espe-
          cially in the case that learners want to write a message which cannot be classified into
          any of predefined types of messages. Thus we decided to design a semi-structured
          interface which provides 18 different types of messages (e.g. propose a better solution
          or ask for an explanation) which include also general message type and comment
          which can be used to post any content. These special types of free messages solve the
          problem with the strictly structured communication interface.
             The Trade-off between Parallel and Embedded Tools. We decided to embed the
          discussion directly to all interaction tools. Learners can take advantage of this integra-
          tion and select particular text from editors and post a new message in the discussion
ECTEL meets ECSCW 2013: Workshop on Collaborative Technologies for Working and Learning, Sept. 21, 2013, Cyprus




          with the connection on the selected text. This solution enables fast and effective refer-
          encing on the created content. Additionally, the communication about the content is
          still compactly recorded in the discussion and it is not split in the numerous annota-
          tions strewn all over the content. On the other hand, the implementation of embedded
          tools can be difficult depending on the purpose and the design of particular tools.
              The Trade-off Related to the Coordination of Action and Dialogue. The design
          and implementation of PopCorm allows users to collaborate simultaneously without
          any restriction. All performed actions are synchronized among all group members in
          real-time and with resolution of possible conflicts. It means that learners can collabo-
          rate really effectively at the same piece of text or drawing at the same time similarly
          as it is possible in content creation systems. This scenario is quite uncommon in
          standard learning systems which usually support only asynchronous collaboration.
              The Trade-off between Self-Regulation and Teacher Support. Introduction of
          the structured interface plays the important role in our design because different mes-
          sage types allow us to automatically identify student’s activities. Afterwards, we are
          able to analyze and evaluate learners’ interaction. As soon as the group finishes the
          task solution, learners are presented with the statistics about their collaboration. The
          automatically calculated evaluation is important not only for learners but also for
          instructors who can monitor learners’ performance and take actions if necessary.


          4       Supported Collaboration Scenarios

          Design of PopCorm was proposed in the way which supports different kinds of col-
          laboration scenarios in formal or informal learning settings. In formal learning set-
          tings, students can collaborate on short-term tasks which supplement learning materi-
          als provided by the particular course. These tasks can be prepared by a teacher who
          plays the role of the instructor. A teacher can monitor students’ collaboration by the
          provided statistics and even by observing the currently created content in real-time.
             In informal learning, members of different communities (e.g. workplace teams,
          communities of practice) can collaborate on tasks which support their involvement in
          their organizations. Examples are solving of problems learners run into during their
          work, human resources trainings or even team building activities. In this case, the role
          of the instructor can be represented by a manager, a supervisor or a team leader.
             Evaluation. We evaluated PopCorm in formal learning settings as a part of the ed-
          ucation process within the course Principles of Software Engineering at Faculty of
          Informatics and Information Technology, Slovak University of Technology in Brati-
          slava. PopCorm was used as a supplement to learning management system ALEF [8].
          Totally 106 students participated in the long-term experiment. Learners were repeat-
          edly assigned to 254 dynamic short-term study groups by a method based on Group
          Technology approach [8]. Each group solved one of 69 short tasks prepared by a
          teacher. Totally 3,763 messages in the semi-structured discussion were recorded.
             During the experiment, learners perceived collaborative learning in PopCorm as an
          interesting and unconventional way of education. Students expressed positive feed-
          back to their movement from individual learning to collaborative one. In addition,
ECTEL meets ECSCW 2013: Workshop on Collaborative Technologies for Working and Learning, Sept. 21, 2013, Cyprus




          they showed interest in the questions about how the proposed platform works. Last
          but not least, we received a lot of proposals how to enhance collaborative learning.
          The part of these improvements has been already implemented.


          5       Conclusion and Future Work

          Concepts of many popular Web 2.0 knowledge sharing applications have been ap-
          plied in the educational domain so far, such as forums or social networking sites.
          While these concepts support mainly communication and socialization between learn-
          ers, we focused specifically on adaptation of verified principles of content creation
          systems. Our web-based application PopCorm provides learners and instructors all
          features, which are necessary for effective and successful learning, while the main
          mean for learning is the content collaboratively created by learners. The evaluation of
          the proposed application design confirmed the success of this approach to creating
          innovative learning environments. In the future, we plan to investigate how concepts
          of recently very popular Community Question Answering systems (e.g. Yahoo! An-
          swers or Stack Overflow) can be employed to support formal and informal learning.

          Acknowledgement. This work was partially supported by the Scientific Grant Agen-
          cy of Slovak Republic, grant No. VG1/0675/11 and by the Slovak Research and De-
          velopment Agency under the contract No. APVV-0208-10.


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