<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>SOI Based Video Recommender Systems: Interaction Design Issues and Collective Intelligence</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Alessandro Dias</string-name>
          <email>asdias@inf.ufrgs.br</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Leandro Krug Wives</string-name>
          <email>wives@inf.ufrgs.br</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Isabela Gasparini</string-name>
          <email>isabela.gasparini@udesc.br</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Departamento de Ciência da, Computação - Universidade do, Estado de Santa Catarina</institution>
          ,
          <addr-line>Joinville, SC</addr-line>
          ,
          <country country="BR">Brazil</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>PPGC - Instituto de Informática, Universidade Federal do Rio</institution>
          ,
          <addr-line>Grande do Sul, Porto Alegre, RS</addr-line>
          ,
          <country country="BR">Brazil</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>PPGC - Instituto de Informática, Universidade Federal do Rio</institution>
          ,
          <addr-line>Grande do Sul, Porto Alegre, RS</addr-line>
          ,
          <country country="BR">Brazil</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Recommender systems help users to cope with information overload and have become one of the most powerful and popular tools in electronic commerce. In order to provide better recommendations and to be able to use recommender systems in arguably more complex types of applications, most of the typical used approaches need significant extensions. On the video recommendation domain, one of these extensions is based in Segments of Interest (SOI), i.e., video segments that the user liked more or is interested. For this work, our intention is to stress and discuss interaction design issues about SOI based video recommender systems and discuss the relation between SOI and collective intelligence. We present two approaches to marking SOI on a Web social environment and discuss their advantages and disadvantages, and we show why SOI can be seen as a source of collective intelligence and that information and knowledge emerged from a community that had marked SOIs can be used on consensus decision-making and to bring improvements to society.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>RESUMO
Sistemas de Recomendação auxiliam usuários a lidar com o
problema da sobrecarga de informação e se tornaram uma
das ferramentas mais populares e poderosas do comércio
eletrônico. De modo a prover melhores recomendações e
para que possam ser utilizados em tipos cada vez mais
complexos de aplicação, grande parte das abordagens
tipicamente utilizadas precisam de extensões significativas.
Copyright © by the paper's authors. Copying permitted only for private
and academic purposes. In: Proceedings of the V Workshop sobre
Aspectos da Interação Humano-Computador na Web Social
(WAIHCWS'13), Manaus, Brazil, 2013, published at http://ceur-ws.org.
No domínio de vídeos, uma dessas extensões é baseada em
Segmentos de Interesse, i.e., trechos de vídeo que o usuário
mais gostou ou está interessado. Neste trabalho, nossa
intenção consiste em analisar e discutir questões de design
de interação em sistemas de recomendação de vídeo
apoiados por segmentos de interesse, além de discutir a sua
relação com inteligência coletiva. Para tanto, apresentamos
duas abordagens para realizar a marcação de segmentos em
um ambiente social Web e discutimos suas vantagens e
desvantagens. Além disso, mostramos porque os segmentos
podem ser vistos como uma fonte de inteligência coletiva e
que a informação e o conhecimento que emerge de uma
comunidade que marcou seguimentos pode ser usada na
tomada de decisões consensuais e trazer melhorias para a
sociedade.</p>
      <p>Palavras-chave
Sistemas de Recomendação; vídeo; segmento de interesse;
inteligência coletiva.</p>
      <p>INTRODUCTION
Recommender Systems provide recommendations for items
to be of use to a user. They help users to cope with
information overload and have become one of the most
powerful and popular tools in electronic commerce.
In these systems, recommendations are generally made by
two types of filtering: collaborative and content-based.
Many systems use these types combined in a hybrid
approach. Furthermore, in order to provide better
recommendations and to be able to use recommender
systems in arguably more complex types of applications,
most of the typical approaches need significant extensions.
On video recommendation domain, one of these extensions
is based on Segments of Interest (SOI), i.e., video segments
that the user liked more or is interested.</p>
      <p>
        In a previews work [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] we developed a website with a video
recommender engine based on collaborative filtering, and it
presented an approach that uses SOI to enhance the
accuracy of rating predictions of video recommender
systems.
      </p>
      <p>For this work, our intention is to stress and discuss
interaction design issues and the relation between SOI and
collective intelligence. We present two approaches to
marking SOI and discuss their advantages and
disadvantages, and we show why SOI can be seen as a
source of collective intelligence and discuss that
information and knowledge emerged from a community
that had marked SOIs can be used on consensus
decisionmaking and to bring improvements to society.</p>
      <p>
        RECOMMENDER SYSTEMS AND SEGMENTS OF
INTEREST
The recommendations provided by recommender systems
are aimed at supporting users in various decision-making
processes, such as what items to buy, what music to listen,
or what news to read. Recommender systems have proven
to be valuable means for online users to cope with the
information overload problem [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ].
      </p>
      <p>
        As already stated, recommender systems are generally
made by two types: collaborative filtering (CF) and
contentbased filtering (CBF). For them, various algorithms and
techniques have been proposed and successfully evaluated.
CBF takes the descriptions of the previously evaluated or
currently accessed items by the user to calculate the
similarity between items, and, then, recommend items of
interest to the user. This type of filtering enables
personalized recommendations for users. CF calculates the
similarity between users and recommends items that are
liked by similar users. This uses ratings given by users in
the past to find the best item to a similar user. Another
approach is to calculate the similarity between items to
produce recommendations [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
      </p>
      <p>
        These two approaches present some issues, if used alone.
For CBF, for instance, the two main disadvantages are: (i) it
depends on one objective description of the items; and (ii) it
tends to overspecialize recommendations [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. For CF, the
two main disadvantages are: (i) the early-rater problem that
occurs when a user is the first from his/her neighborhood to
rate an item; and (ii) the sparsity problem that is caused
when there are few ratings for the items [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. On the other
hand, these types recommendation can be combined in a
hybrid recommender system that takes the advantages of
both in order to overcome their disadvantages alone.
Furthermore, according to [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], in order to provide better
recommendations and to be able to use recommender
systems in arguably more complex types of applications,
most of the typical approaches need significant extensions.
On the video recommendation domain, one of these
extensions is based on Segments of Interest.
      </p>
      <p>
        Segments of Interest (SOI)
A SOI is a segment on video that the user liked more or is
interested. Users tend to like particular segments of the
video more than the rest [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] and, therefore, they can mark
their segments of interest on video. Figure 1 illustrates SOIs
marked by a user in a video. The first one was marked from
t1 to t2 seconds related to video timeline, the second one
from t3 to t4 seconds, and the third one from t5 to t6 seconds.
      </p>
      <p>In our previous work, we show that SOIs from a
community of users can be used to find similar people, i.e.
people who have similar interests about videos. When a pair
of users has a quantity of intersections of SOIs above a
threshold (and with a minimum acceptable size) in one
video and this pattern occurs in a certain quantity above a
threshold in a set of videos, they have similar interests
about video. Figure 2, for instance, illustrates that users u2
and u4 will have similar interests about video if it is
considered that similar users have at least 2 intersections of
SOIs on a set of 3 or more videos.</p>
      <p>We also show, in our previous work, that this similarity
between pairs of users based on SOI can be used to enhance
the accuracy of ratings predictions of video recommender
systems with user based nearest neighbor collaborative
recommendation.</p>
      <p>Marking SOI
One important aspect is how users can mark SOIs in video.
The way users mark SOIs is directly related to the user
interface of the system. This interface must provide specific
components for marking SOIs. We have proposed two
approaches for this purpose:
• Buttons with predefined time slices: in this case, different
buttons, with different time slices, are presented to the
user. Each time the users want to indicate a SOI, they
click on the button that corresponds better to the size of
SOI they want (whose the end coincides with the current
instant of time in the video). An example of this approach
is presented in Figure 4.
• Sliders that allow users to mark the beginning and the end
of each SOI. In this case, users can mark videos while
they are watching the video (like the previous approach)
or after watching it. An example of this approach is
presented in Figure 3.</p>
      <p>
        The approach for marking SOI must be chosen accordingly
to the context and to the user tasks, because both have
advantages and disadvantages. Marking SOI with the use of
buttons on the user interface (or buttons in a remote control)
is indicated for video websites, video/movie on demand
services and personal video recorders, where the user's goal
is to enjoy entertainment or get information. The advantage
is that users do not lose so much attention when they want
to mark SOIs on the video, and this marking occurs quite
effortlessly, quickly and easily. The drawback is that the
beginning and the end of a segment may not be as precise
as intended (since the intervals are predefined). If SOI are
used to enhance the accuracy of the ratings predictions of
recommenders systems, this precision is relevant for the
accuracy [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
The approach for marking SOIs delimiting the beginning
and the end of the segment can be provided, for example,
through widgets as a pair of sliders bellow the progress bar
(video timeline) of the video player. It is suitable for
environments where users have more freedom (since they
can fast forward and rewind the video, or watch it as many
times as they want), such as websites and video on demand
services with more specific goals, such as websites with
educational videos. The advantage is that users can define
the exact beginning and end of each SOI. If SOIs are used
to enhance the accuracy of recommender systems ratings
predictions, this approach is better suited. The disadvantage
is that the marking of SOIs requires a greater effort from
the user, as it needs to locate and define exactly each
segment of interest on the video timeline. There may be
users who prefer to watch the whole video and then rewind
it to mark a specific SOI, but others may want to mark the
segment while they are watching the video. In the first case,
users may forget to mark some SOI, and, in the second
case, users can lose attention while watching the video and
marking SOI at the same time.
      </p>
      <p>
        The approach to mark SOI, that is part of the interaction
design, is extremely important. The designer of SOI based
recommender systems must be aware that users are
reluctant to give explicit feedback (in this case, marking
SOIs), that not everyone likes to participate more actively
and more interactively, and that, in our approach, there is a
significant level of user involvement [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. As we discussed
before, the context and user tasks impose the choice of the
approach to be implemented and it is related to the success
of the system and their recommendations.
      </p>
      <p>THE DEVELOPED SYSTEM
In our previews work we developed a video website with a
recommender engine as a web application. The server hosts
the application, and its interface is similar to many current
video websites, i.e., it has a screen containing a video
gallery where the user can browse videos, and a screen to
watch videos. The client can be any device that contains a
web browser, such as a desktop computer, a notebook, a
smartphone, a tablet or a smart TV. This system only stores
metadata to catalog videos and data generated during the
use of the system. Videos are loaded directly from clients
on demand from a video content provider (YouTube, in the
specific case).</p>
      <p>For performing an experimental evaluation of our
recommender system approach, we have used educational
videos of a given subject, but the system can deal with
several domains, such as news, sports and movies. For this
purpose, we have created a catalog containing 50
educational videos up 20 minutes of duration from
YouTube.</p>
      <p>
        Figure 3 shows part of the screen of the system where users
watch videos. Through it, users can rate videos (rating
options are, "Very bad", "Bad", "Ok", "Good" and "Very
good"), and the users can also mark their SOIs. This is
performed through a double slider below the progress bar of
the video player. Users drag and drop the sliders to mark
the beginning and the ending of each SOI. This approach to
marking segments was used previously in video remix tasks
[
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]. Additionally, the screen presents a sorted list of SOIs
already marked and the user can delete incorrect or
unnecessary SOIs, if necessary. SOIs from this list could be
used after by the users to directly access their segments of
interest into the video as a shot index [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. This approach
for marking SOIs is suitable for educational environments
where users usually are near the screen, and move forward
and rewind the video several times during their learning
activities.
      </p>
      <p>
        If the context was other, like watching movies in a smart
TV, the segments of interest could be marked in another
way, using specific buttons on remote control or on a
smartphone application, for example, while the user
watches the video. Figure 4 illustrates the approach based
on buttons on the user interface of the video website. There,
three buttons can be seen: ‘10 seconds’, ‘20 seconds’, and
‘30 seconds’. If the user is watching a video and click on
the "20 seconds" button, a SOI is marked from the current
position on the video timeline until 20 seconds back. It is
easy and fast, and could be even done remotely, if the
buttons are in a remote device (remote control or
smartphone).
EXPERIMENTAL EVALUATION
As already stated, the system was described in a previous
work [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. There, we also described an experiment in which
the system was used by three different groups of students.
We will not detail the experiments and its results here, but it
is important to state that the subjects were free to choose
videos among the catalog created, and also were free to
evaluate them and to mark SOIs. Based on the interaction
of the users with the system, a historical dataset was built.
This dataset contains 88 user profiles (students of computer
science, at the age of 20 years), 764 video ratings and 269
SOIs.
      </p>
      <p>
        The focus of our previous work was to compare different
recommender system strategies. In this sense, we have
conducted an offline experimental evaluation based on the
leave-one-out strategy [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. Based on it, we compared a
traditional collaborative strategy against the same approach,
but boosted by SOI. The results showed that it is possible to
find similar people based on SOI and that the system´s
accuracy improvement is directly related to the level of
participation of people marking SOI, so, as more people
collaborate and interact, better is the result of the system.
In this work, our intention is to stress and discuss
interaction design issues related to our SOI video
recommender system. Therefore, we have used a
questionnaire that is described below.
      </p>
      <p>Questionnaire
We have built a questionnaire to understand the user´s
experience related to marking SOI on our system, to know
about their collaboration habits on the Web, and about their
habits related to watching video on the Web. In this sense,
we have asked the subjects of the previous experiment to
answer a questionnaire (anonymously) available on the
Web. Results are described below. It is important to state
that only 18 of 88 users have answered the questionnaire.
Question #1: Did you mark segments of interest in what
moments?
40%
30%
20%
10%
0%
after
while
most while most after
In this question, "after" means "I marked after I watched
the video", "while" means "I marked while I was watching
the video", "most while" means "I marked after and while I
was watching the video, but in the most of times after", and,
finally, "most after" means "I marked "after" and "while" I
was watching the video, but in the most of times while".
Question #2: How often do you watch videos on Web?</p>
    </sec>
    <sec id="sec-2">
      <title>I do not watch</title>
    </sec>
    <sec id="sec-3">
      <title>I rarely watch</title>
    </sec>
    <sec id="sec-4">
      <title>I watch frequently</title>
      <p>0%</p>
      <p>17%
83%
Question #3: Do you often collaborate with some information
on the Web (such as 'add a comment', 'submit a link to a
friend' or give a "like"')?
no
yes, rarely
Question #4: Do you usually use somehow the information
collaboratively added by others on websites?
no
yes, sometimes
Question #5: Would you like to share your segments of
interest with other people?
yes, but with my permission
The results showed that in the context of educational
videos, considering the approach used to mark SOIs, most
of users prefer to mark SOIs after watching videos. In
another question, not viewed by graphs, 100% of the
subjects answered that they enjoyed using the system to
watch the educational videos offered.</p>
      <p>About the habits of the subjects, they frequently watch
videos on the Web and use collaboration mechanisms to
obtain information. However, very few subjects effectively
collaborated with others (to provide information). Finally,
most of them stated that they would like to share their SOIs.
It could be done, for instance, in a social network among
their friends.</p>
      <p>
        Segments of Interest on Video and Collective
Intelligence
In this work, another relevant aspect to discuss is the
relation between SOI and collective intelligence.
Collaboration among people has been gaining attention due
to the popularity of social media tools such as forums,
blogs, wikis and social networks. These tools are
collaborative systems that enable users to share their
knowledge, skills and other information. As a result, they
are becoming important sources of collective intelligence
[
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. The science of collective intelligence, proposed from
the discussions of Pierre Lévy [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], tries to harness the
potential of social networks as a mean to exercise the
citizenship. It assumes that individual intelligences are
summed and shared across society.
      </p>
      <p>
        Collective intelligence led to the rise of a new business
model known as crowdsourcing. This term describes a
model that takes advantage of several creative solutions that
people can propose [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. The initial idea of crowdsourcing
was to send a task to the crowd instead of running it using
its own resources. This approach is known as explicit
crowdsourcing. For instance, on Internet users can evaluate
particular items like books or movies, or share by posting
products or digital content. Users can also build artifacts by
providing information and editing other people's work.
Linux operating system and Wikipedia are examples of
explicit crowdsourcing results.
      </p>
      <p>
        The other approach is known as implicit crowdsourcing,
which can take two forms: standalone and piggyback [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
The standalone allows people to solve problems as a side
effect of the task they are actually doing, whereas
piggyback takes users' information from a third-party
website to gather information. Implicit crowdsourcing is
less obvious because users do not necessarily know with
whom they are contributing, yet it can still be very effective
in completing certain tasks [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. For instance, piggyback
crowdsourcing can be seen most frequently in websites
such as Google, which mine users' search history and
websites in order to discover keywords for ads, spelling
corrections, and finding synonyms [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Google's PageRank
algorithm harness collective intelligence. Every time users
write a link, or even click on one, they are feeding their
intelligence into Google’s system [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. On video domain,
[
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] proposes to leverage implicit user activity on video
player (e.g., pause/play, seek/scrub) in order to dynamically
identify segments of interest on video, and presents an
implicit user-based key-frame detection system.
      </p>
      <p>In this sense, SOI, which is collected in an explicit way and
is used to enhance the accuracy of rating predictions of
video recommender systems, can be used implicitly as
source of information and knowledge about a user
community. For instance, depending of the context, a
cluster of SOIs can sign something relevant in one video.
For instance, in the entertainment video domain, a cluster of
SOIs can represent the most popular segments of a
particular movie for the community; similarly, in the
educational environment, a cluster of SOIs can be the
starting point for a teacher to discover the more relevant
segments for a community of students and, based on this
information, figure out why that point is important for
learning. In this sense, SOI can be seen as a source of
collective intelligence.</p>
      <p>
        SOI Data Visualization
To discover clusters of SOIs we have implemented a data
visualization display in the developed system. This display
presents the set of SOIs marked by each user in a video. As
we had only two dimensions (SOI vs. users), we have used
a simple data visualization technique that uses rectangles on
orthogonal axes to represent intervals [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>The display illustrated in the Figure 5 corresponds to the
aforementioned visualization technique. There, users are
represented on the vertical axis and the horizontal axis is
the length of the video. For instance, in this figure, most
users marked just one SOI, one marked two and another
marked three.
In the display, each rectangle represent a SOI. The size of
each rectangle indicates the size of the interval in relation to
the video timeline. The position of the rectangle (and it
size) corresponds to where it was marked in the video
timeline.</p>
      <p>To aid the analysis, we included a combo box to allow
browsing videos. Once a video is selected, one key frame is
shown to illustrate the video selected. With this tool, we
were able to discover the parts that were most marked by
the community of users. For instance, Figure 5 shows the
data visualization display for video "Visualization of
Quicksort", with the 13 users who had marked SOIs in it.
The video is an animation about sorting algorithms. As we
can see, many users had marked SOI in a special part of the
video (on the right). Such part is the moment where the
animation starts to compare the Quicksort and the
Bubblesort algorithms, running side-by-side in a dispute.
When we pass the mouse pointer over a rectangle
representing a SOI, a tooltip presents its exact beginning
and end, in seconds.</p>
      <p>It was another example that shows why SOI can be seen as
a source of collective intelligence. Information and
knowledge that emerged from a community that had
marked SOI can be used on consensus decision-making and
to bring improvements to society. For instance, using
information and knowledge originated from SOI clusters a
video on demand provider can improve its recommender
engine, or a TV channel can discover groups, segment
viewers and send personalized ads.</p>
      <p>CONCLUSION AND FUTURE WORK
Segments of interest, which can be used to enhance the
accuracy of rating predictions of video recommender
system, can be marked by different ways. Each way is
directly related to the user interface of the system that
contains the recommender system. In this work, we showed
that each way have advantages and disadvantages.
Therefore, the designer of SOI based recommender systems
must be aware that the approach chosen to allow users to
mark SOIs may be directly related of the success or failure
of the system and its recommendations.</p>
      <p>Furthermore, we have evaluated the use of SOI concerning
collaboration and user's habits about consuming video on
the Web. The results showed that, in the context of
educational videos and considering the approach used to
mark SOIs, most of the subjects prefer to mark SOI after
watching videos, and all subjects enjoyed to use the
developed system to watch videos. About their habits, they
stated that the frequently watch videos on the Web and use
advices obtained through collaboration. However, very few
of them admitted to collaborate with others on the Web. In
relation to sharing their SOIs, most of them stated that they
would like to share them with friends, for instance, in a
social network.</p>
      <p>We also discussed why SOI could be seen as a source of
collective intelligence. Information and knowledge emerged
from a community that had marked SOIs can be used on
consensus decision-making and to bring improvements to
society. We implement data visualization over the
developed system to illustrate how SOI can be such a
source of collective intelligence.</p>
      <p>In future works, we will make more experiments to
compare even further the presented approaches. The goal is
to verify which one is better suited for different contexts
and scenarios.</p>
      <p>ACKNOWLEDGMENTS
This work was partially supported by CNPq and CAPES.</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          1.
          <string-name>
            <surname>Adomavicius</surname>
            <given-names>G.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Tuzhilin</surname>
            ,
            <given-names>A. Toward</given-names>
          </string-name>
          <article-title>The Next Generation of Recommender Systems: A Survey of the State-of-The-Art and Possible Extensions</article-title>
          .
          <source>IEEE Transactions On Knowledge And Data Engineering</source>
          ,
          <volume>17</volume>
          ,
          <issue>6</issue>
          (
          <year>2005</year>
          ),
          <fpage>734</fpage>
          -
          <lpage>749</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          2.
          <string-name>
            <surname>Brabham</surname>
            ,
            <given-names>D.</given-names>
          </string-name>
          <article-title>Crowdsourcing as a Model for Problem Solving: An Introduction and Cases</article-title>
          , In Convergence: The
          <source>International Journal of Research into New Media Technologies</source>
          <volume>14</volume>
          ,
          <issue>1</issue>
          (
          <year>2008</year>
          ),
          <fpage>75</fpage>
          -
          <lpage>90</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          3.
          <string-name>
            <surname>Chakoo</surname>
            ,
            <given-names>N.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Gupta</surname>
            ,
            <given-names>R.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Hiremath</surname>
            ,
            <given-names>J.</given-names>
          </string-name>
          <article-title>Towards Better Content Visibility in Video Recommender Systems</article-title>
          ,
          <source>In Proc. IEEE FCST</source>
          ,
          <year>2008</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          4.
          <string-name>
            <surname>Chaves</surname>
            ,
            <given-names>A. P.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Steinmacher</surname>
            ,
            <given-names>I.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Vieira</surname>
            ,
            <given-names>V.</given-names>
          </string-name>
          <article-title>Social Networks and Collective Intelligence Applied to Public Transportation Systems: A Survey</article-title>
          .
          <source>In Proc. SBSC</source>
          <year>2011</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          5.
          <string-name>
            <surname>Chorianopoulos</surname>
            ,
            <given-names>K.</given-names>
          </string-name>
          <article-title>Collective intelligence within web video</article-title>
          .
          <source>Human-centric Computing and Information Sciences</source>
          ,
          <volume>3</volume>
          ,
          <issue>10</issue>
          (
          <year>2013</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          6.
          <string-name>
            <given-names>D</given-names>
            <surname>'Enza</surname>
          </string-name>
          ,
          <string-name>
            <surname>A. I.</surname>
          </string-name>
          <article-title>Interval Data Visualization - An advanced course on Knowledge Extraction by Interval Data Analysis</article-title>
          . http://www.novauniversitas.it/System/2458/ Alfonso%20Iodice.pdf
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          7.
          <string-name>
            <surname>Dias</surname>
            ,
            <given-names>A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Wives</surname>
            ,
            <given-names>L.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Roesler</surname>
            ,
            <given-names>V.</given-names>
          </string-name>
          <article-title>Enhancing the Accuracy of Ratings Predictions of Video Recommender System by Segments of Interest</article-title>
          ,
          <source>In Proc. WebMedia</source>
          <year>2013</year>
          (
          <year>2013</year>
          )
          <article-title>(to appear)</article-title>
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          8.
          <string-name>
            <surname>Doan</surname>
            ,
            <given-names>A</given-names>
          </string-name>
          ; Ramarkrishnan,
          <string-name>
            <surname>R</surname>
          </string-name>
          ; Halevy,
          <string-name>
            <surname>A</surname>
          </string-name>
          .
          <source>Crowdsourcing Systems on the World Wide Web, Communications of the ACM 54</source>
          ,
          <issue>4</issue>
          (
          <year>2011</year>
          ),
          <fpage>86</fpage>
          -
          <lpage>96</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          9.
          <string-name>
            <given-names>J.</given-names>
            <surname>Howe</surname>
          </string-name>
          .
          <article-title>The rise of crowdsourcing</article-title>
          .
          <source>Wired Magazine</source>
          ,
          <volume>14</volume>
          ,
          <issue>6</issue>
          (
          <year>2006</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          10.
          <string-name>
            <surname>Jannach</surname>
            ,
            <given-names>D.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Zanker</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Felfernig</surname>
            ,
            <given-names>A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Friedrich</surname>
          </string-name>
          , G.
          <source>Recommender Systems: An Introduction</source>
          . Cambridge University Press, NY, USA,
          <year>2011</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref11">
        <mixed-citation>
          11.
          <string-name>
            <surname>Kittur</surname>
            ,
            <given-names>A</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Chi</surname>
            ,
            <given-names>E.H.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Sun</surname>
            ,
            <given-names>B.</given-names>
          </string-name>
          <article-title>Crowdsourcing user studies with Mechanical Turk</article-title>
          ,
          <source>In Proc. CHI</source>
          <year>2008</year>
          , ACM Press (
          <year>2008</year>
          ),
          <fpage>453</fpage>
          -
          <lpage>456</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref12">
        <mixed-citation>
          12.
          <string-name>
            <surname>Levy</surname>
            ,
            <given-names>P.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Bonommo</surname>
            ,
            <given-names>R.</given-names>
          </string-name>
          <string-name>
            <surname>Collective</surname>
          </string-name>
          <article-title>Intelligence: Mankind's Emerging World in Cyberspace</article-title>
          . Perseus Books, USA, MA,
          <year>1999</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref13">
        <mixed-citation>
          13.
          <string-name>
            <surname>Li</surname>
            ,
            <given-names>F. C.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Gupta</surname>
            ,
            <given-names>A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Sanocki</surname>
            ,
            <given-names>E.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>He</surname>
            ,
            <given-names>L.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Rui</surname>
            ,
            <given-names>Y.</given-names>
          </string-name>
          <article-title>Browsing digital video</article-title>
          .
          <source>In Proc. CHI</source>
          <year>2000</year>
          . ACM (
          <year>2000</year>
          ),
          <fpage>169</fpage>
          -
          <lpage>176</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref14">
        <mixed-citation>
          14.
          <string-name>
            <surname>Nguyen</surname>
            ,
            <given-names>N. T.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Rakowski</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Rusin</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Sobecki</surname>
            ,
            <given-names>J.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Jain</surname>
            ,
            <given-names>L. C.</given-names>
          </string-name>
          <article-title>Hybrid filtering methods applied in webbased movie recommendation system</article-title>
          .
          <source>In Proc. KES</source>
          <year>2007</year>
          / WIRN 2007, Springer-Verlag Press (
          <year>2007</year>
          ),
          <fpage>206</fpage>
          -
          <lpage>213</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref15">
        <mixed-citation>
          15.
          <string-name>
            <surname>Pasquinelli</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          <article-title>Google's PageRank algorithm: A diagram of cognitive capitalism and the rentier of the common intellect</article-title>
          .
          <source>Deep Search</source>
          (
          <year>2009</year>
          ),
          <fpage>152</fpage>
          -
          <lpage>162</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref16">
        <mixed-citation>
          16.
          <string-name>
            <surname>Ricci</surname>
            ,
            <given-names>F.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Rokach</surname>
            ,
            <given-names>L.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Shapira</surname>
            ,
            <given-names>B.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Kantor</surname>
            ,
            <given-names>P. B.</given-names>
          </string-name>
          <string-name>
            <surname>Recommender</surname>
          </string-name>
          Systems Handbook. Springer Press. NY, USA,
          <year>2011</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref17">
        <mixed-citation>
          17.
          <string-name>
            <surname>Sarwar</surname>
            ,
            <given-names>B.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Konstan</surname>
            ,
            <given-names>J.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Borchers</surname>
            ,
            <given-names>A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Herlocker</surname>
            ,
            <given-names>J.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Miller</surname>
            ,
            <given-names>B.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Riedl</surname>
            ,
            <given-names>J.</given-names>
          </string-name>
          <article-title>Using Filtering Agents to Improve Prediction Quality in the GroupLens Research Collaborative Filtering System</article-title>
          .
          <source>In Proc. CSCW</source>
          <year>1998</year>
          (
          <year>1998</year>
          ),
          <fpage>1</fpage>
          -
          <lpage>10</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref18">
        <mixed-citation>
          18.
          <string-name>
            <surname>Shaw</surname>
            ,
            <given-names>R.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Schmitz</surname>
            ,
            <given-names>P.</given-names>
          </string-name>
          <article-title>Community annotation and remix: a research platform and pilot deployment</article-title>
          ,
          <source>In Proc. HCM</source>
          <year>2006</year>
          . ACM (
          <year>2006</year>
          ),
          <fpage>89</fpage>
          -
          <lpage>98</lpage>
          .
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>