<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Beta Testing of a Mobile Application: A Case Study</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>MATEJA KOCBEK</string-name>
          <email>mateja.kocbek@um.si</email>
        </contrib>
        <contrib contrib-type="author">
          <string-name>MARJAN HERIČKO</string-name>
          <email>marjan.hericko@uni-mb.si</email>
        </contrib>
        <contrib contrib-type="author">
          <string-name>rsity o</string-name>
        </contrib>
      </contrib-group>
      <pub-date>
        <year>2013</year>
      </pub-date>
      <abstract>
        <p>Beta testing is the last stage of testing, and normally involves sending the product for beta testing and real-world exposure outside the company. Beta testing is often preceded by a round of testing called alpha testing. Beta testing can be considered a form of external user acceptance testing. Software in the beta phase will generally have many more bugs in it than completed applications, as well as speed and performance issues that may still cause crashes or data loss. Beta testing is the first opportunity to get real feedback from target customers. The launch of a mobile application is especially crucial because it is the single biggest opportunity to get an application discovered in the mobile markets. In this article, the beta testing of mobile applications is presented. Our aim is to identify the optimal number of testers, who can reveal the majority of errors and mistakes during beta testing. The findings were obtained through the case study research method.</p>
      </abstract>
      <kwd-group>
        <kwd>and Phrases</kwd>
        <kwd>alpha testing</kwd>
        <kwd>beta testing</kwd>
        <kwd>software testing</kwd>
        <kwd>acceptance testing</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. INTRODUCTION</title>
      <p>The software development life-cycle has several phases, which should be conducted in the following order:
analyse requirements, design, development, integration and testing, deployment and maintenance. We
will focus on the testing phase.</p>
      <p>
        However, the successful introduction of integrated systems into businesses greatly depends on whether
we trust the system or not. Trust in the quality of the software-based system is determined by many
factors, such as: completeness, consistency, maintainability, security, safety, reliability, and usability.
However, during the development of a software-based system, there are many opportunities to find errors
in the different phases of the software development lifecycle. Testing is commonly applied as the
predominant activity to ensure high software quality, providing a wide variety of methods and techniques
to detect different types of errors in software systems [
        <xref ref-type="bibr" rid="ref1">Budnik 2012</xref>
        ].
      </p>
      <p>
        Software bugs will almost always exist in any software module: the complexity of software is generally
intractable and humans only have a limited ability to manage complexity. Thus, design defects can never
be completely ruled out, especially in complex systems [
        <xref ref-type="bibr" rid="ref14">Pan 1999</xref>
        ].
      </p>
      <p>
        Testing is usually performed for the following purposes: (1) to improve quality, (2) for verification and
validation, and (3) for reliability estimation. To improve quality refers to the conformance of the specified
design requirements. Being correct, the minimum requirement of quality, means performing as required
under specified circumstances. Debugging, a narrow view of software testing, is intensively performed to
discover design defects by the programmer. The imperfection of human nature makes it almost impossible
to make a moderately complex program correct the first time around. Another important purpose of
testing is verification and validation. Within the process of verification and validation, testing can serve
as a metric. Software reliability has an important connection with many aspects of the software, including
structure and the amount of testing it has been subjected to. Testing can also serve as a statistical
sampling method to gain failure data for reliability estimation [
        <xref ref-type="bibr" rid="ref14">Pan 1999</xref>
        ].
      </p>
      <p>
        As previously mentioned, the process of testing software is very complex. For this reason there are
many types of software testing. One of the formal types of software testing is alpha testing. Usually it is
performed by potential users/customers or an independent test team at the development site. Alpha
testing is conducted before taking the software to beta testing [
        <xref ref-type="bibr" rid="ref15">Pradhan 2012</xref>
        ].
      </p>
      <p>In our paper, the actual beta testing of mobile applications will be presented. Due to the reliance on
alpha and beta testing, these two types of testing will be presented as well. The main aim of the article is
to identify what the optimal number of testers is to reveal the majority of defects in a mobile application.
In the second chapter, the background of the case will be briefly described. Some facts about mobile
applications, alpha and beta testing, and the case study will be given. The third chapter is about the case:
all the details of the beta testing of the actual project are given and research question is discussed. In the
end, we present our conclusions.</p>
    </sec>
    <sec id="sec-2">
      <title>2. BACKGROUND</title>
      <p>In this chapter, the background of all content areas is given.</p>
    </sec>
    <sec id="sec-3">
      <title>2.1. Mobile application</title>
      <p>
        The era of mobility and mobile applications has arrived, and it demands the rapid development and
delivery of high-quality solutions. Customers expect an exceptional mobile experience and competition in
the mobile market gives them a wide range of choices. The consumer world has driven unprecedented
changes in IT and now IT needs the practices, delivery models, and management solutions to make it
work. The unprecedented increase of mobile app development has brought a new set of challenges that
engineering and quality assurance (QA) teams need to overcome in order to keep up with this rapid rate
of growth [
        <xref ref-type="bibr" rid="ref6">HP 2012</xref>
        ].
      </p>
      <p>
        Mobile application is software designed to use it on smart devices. The mobile applications are
available to the end users through mobile markets. Mobile applications are actual applications that are
downloaded and installed on mobile devices, rather than being rendered within a browser. The
application may pull content and data from the internet [
        <xref ref-type="bibr" rid="ref17">Summerfield 2013</xref>
        ]. A mobile application is
software that runs on a device that can connect to a wireless carrier network and has an operating system
that supports standalone software.
      </p>
      <p>
        There are two types of mobile applications. The first are native applications. This is an application that
runs on a handheld device (phone, tablet, e-reader, iPod Touch) which has a “smart” operating system
which supports standalone software and can connect to the internet. Usually native applications are
downloaded from app stores such as the Apple Store, Google Play, etc. A native application can only be
“native” on one type of mobile operating system. This is why, for example, an iPhone application only
works on iOS devices. Native applications are designed to run on a device’s operating system and machine
firmware, and typically need to be adapted for different devices [
        <xref ref-type="bibr" rid="ref10">MobiThinking.com 2013</xref>
        ]. By contrast, a
mobile web application is software that uses technologies such as JavaScript or HTML5 to provide
interaction, navigation, or customization capabilities. These programs run within a mobile device’s web
browser. This means that they are delivered wholly on the fly, as needed, via the internet; they are not
separate programs that get stored on the user’s mobile device [
        <xref ref-type="bibr" rid="ref5">Gahran 2011</xref>
        ]. In a web application, or also
a browser application, all or some parts of the software can be downloaded from the Web each time it is
run. It can usually be accessed from any web-capable mobile device [
        <xref ref-type="bibr" rid="ref10">MobiThinking.com 2013</xref>
        ].
      </p>
      <p>
        Mobile application development is also a special challenge. The nature of the mobile platform for which
an application is developed requires a great deal of planning and consideration from the developer. Mobile
devices have unique characteristics, such as: bandwidth, processor speed, screen size and resolution,
memory consumption, battery life, and user input tools. These are issues that carry a certain level of
importance in a desktop application as opposed to mobile applications [
        <xref ref-type="bibr" rid="ref9">Mahmoud and Popowicz 2010</xref>
        ].
      </p>
      <p>
        Given the extreme pace and unpredictability of today’s mobile market, maintaining application quality
has become a daunting task. The complexities of multi-platform development coupled with the
evergrowing number of models, operating systems, screen sizes, and network technologies make it practically
impossible to keep your mobile apps and services in sync with the ever-changing landscape of technology.
To address these business and technological challenges, organizations need to implement a mobile testing
strategy for the testing team [
        <xref ref-type="bibr" rid="ref6">HP 2012</xref>
        ].
• 4:31
      </p>
    </sec>
    <sec id="sec-4">
      <title>2.2. Alpha and beta testing</title>
      <p>Every company or organization follows its own software testing life-cycle. We focus on a specific stage of
software testing called beta testing.</p>
      <p>
        While the alpha testing is done on the side of the developer, beta testing is the first actual user test of
software that provides enterprise software manufacturers with end-user usability and software
functionality feedback. Beta testing begins in the last phase of the software development cycle and lasts
until the final release of the software. Software developers select special users or user groups to validate
software and provide tools to collect feedback. The purpose of beta testing is to enhance the product prior
to general availability. Major software manufactures are focusing on improving the quality, acceptance
and experience of enterprise software by promoting beta testing programs. It should be noted that there
are no existing standards or models for beta software testing [
        <xref ref-type="bibr" rid="ref2">Buskey 2005</xref>
        ].
      </p>
      <p>
        Beta testing is the most effective process to generate information about invalid or empty inserts and
other similar scenarios. Beta testing is executed using a black box technique, with no direction or
instructions from software development. Beta testing is also a process that extends the validation and
testing phase during the software development life cycle. Beta testing strengthens the validation and
testing phase and fosters the deployment phase by assuring the product is fully tested [
        <xref ref-type="bibr" rid="ref2">Buskey 2005</xref>
        ].
      </p>
      <p>
        Beta testing is an essential component of the software validation and testing phase because of its
immediate impact on the product being tested. It provides a platform to integrate real-world feedback into
a product, prior to availability. This collectively improves the software usability and functionality, which
lowers the potential cost and improves quality [
        <xref ref-type="bibr" rid="ref3">Fine 2002</xref>
        ]. The impact of beta testing on the software
industry is important and global standards are required to manage this process [
        <xref ref-type="bibr" rid="ref2">Buskey 2005</xref>
        ].
      </p>
    </sec>
    <sec id="sec-5">
      <title>2.3. Case study</title>
      <p>
        Case study research is conducted in order to investigate contemporary phenomena in their natural
context. That is, no laboratory environment is set up by the researcher, where factors can be controlled.
Instead, the phenomena are studied in their normal context, allowing the researcher to understand how
phenomena interact with the context. The selection of subjects and objects is not based on statistically
representative samples. Instead, the research findings are obtained through the in-depth analysis of
typical or special cases [
        <xref ref-type="bibr" rid="ref16">Runeson and Höst 2008</xref>
        ].
      </p>
      <p>
        Case study research is conducted by iteration over a set of phases. In the design phase, the objectives
are decided on and the case is defined. Data collection is first planned with respect to data collection
technique and data sources. Methods for data collection include interviews, observation and the use of
archival data. During the analysis phase, insights are both generated and analysed, e.g. through the
coding of evidence from the findings to the original data. The report should include sufficient data and
examples to allow the reader to understand the chain of evidence [
        <xref ref-type="bibr" rid="ref16">Runeson and Höst 2008</xref>
        ].
      </p>
    </sec>
    <sec id="sec-6">
      <title>3. ABOUT THE PROJECT</title>
    </sec>
    <sec id="sec-7">
      <title>3.1. Case study design</title>
      <p>The focus of this study is the beta testing of mobile applications. Beta testing can be considered to be a
form of external user acceptance testing. Software in the beta phase will generally h ave many more bugs
in it than completed applications, as well as speed and performance issues that may cause crashes or data
loss. Beta testing is the first opportunity to get real feedback from target customers, because the beta
testing team is independent from the development team. Pre-beta testing should be noted too. Pre-beta
testing is the phase between the alpha and beta testing phase, although there is no exact definition of this
term.</p>
      <p>The authors of this article worked on a project that is described through this case study. That is why
the method for collecting data is descriptive. This was the only used method. In the study, only qualitative
data is used and analysed.</p>
      <p>Our research question is: How many testers are needed to reveal the majority of defects of a mobile
application during beta testing?</p>
      <p>
        There is a connection to existing literature, which uses basic mathematical principles to describe and
summarize given facts. In study [
        <xref ref-type="bibr" rid="ref12">Nielsen 2000</xref>
        ], facts are given about how many users are needed and
how many errors can be found during testing. The author’s intention was to find the optimum number of
users/testers to publish a stable mobile application, where 85% of errors are detected.
      </p>
    </sec>
    <sec id="sec-8">
      <title>3.2. About the project</title>
      <p>As previously mentioned, mobile applications can be developed during a relatively long process, called the
software development process. From this perspective, they are just the same as regular desktop or web
applications. The project from our case is a project developed at the Institute of Informatics, at the
Faculty of Electrical Engineering and Computer Science, at the University of Maribor. The development
process was nearly one year long. All phases of the software development process were carried out. There
was a group for Android development, which was separate from the group for iOS development. Every
group had three members – software developers. A very important part of the project was also the group
for design, comprised of three designers. The internal group for testing had about five members, but there
was also an external group of testers.</p>
    </sec>
    <sec id="sec-9">
      <title>3.3. Performing beta testing</title>
      <p>
        The project roughly described before had three versions. The first version was published in November
2012, the second in March 2013 and the third in July 2013. For every version of the application,
comprehensive testing was necessary. Once the application was published, there was no way back. The
process of internal testing was essential. The internal group for beta testing was receiving daily builds.
The daily builds were reviewed in detail. All detected errors, deficiencies, inconsistencies and feature
requests were logged with the system
        <xref ref-type="bibr" rid="ref4">Flyspray [Flyspray 2012</xref>
        ]. System enables to log several
characteristics, like: reported version, place, severity, priority, name of the tester, etc. The system was
used by the internal group for beta testing and the developers. This was the process on a daily basis. The
external group for beta testing obtained the build every week. They had to report about their tests to the
internal group for beta testing. They checked all existing defects and noted ones that did not arise before.
At each stage before every release, the internal and external group had to report issues.
      </p>
      <p>
        As mentioned before, the group for beta testing was essential for our article. Testers were performing
automated and also manual testing on real devices and in different environments. The main goal of every
group of testers was to identify as many defects as possible to ensure a standalone application. To ensure
this condition, some essential resources were needed, the most important being human resources. How
many people were actually needed? The source [
        <xref ref-type="bibr" rid="ref12">Nielsen 2000</xref>
        ] reveals that the best results come from
testing with only 5 users/testers. The number of defects (X) found at testing with n users is:
X = N (1-(1-L) n),
(1),
where N is the total number of detected problems in the design and L is the proportion of defects
discovered while a single user is testing. The typical value of L is 31%, averaged across a large number of
projects. Plotting the curve for L = 31% gives the following results: The most striking truth is that zero
users give zero insights (Equation 1). As soon as data from a si ngle test user is collected, the insights
dramatically rise and almost a third of all defects are found. The difference between zero and even a little
bit of data is astounding. The second user discovers some of the same things as the first user, so there is
some overlap. People are definitely different, so there will also be something new that the second user
does that was not observed by the first user. Thus, the second user adds some amount of new insight, but
not nearly as much as the first user does. T he third user will do many of the things already observed by
the first or second user and even some things that have already been caught twice. Of course, the third
user will generate a small amount of new data, even if it is not as much as the first and s econd users
have. By adding more and more users, less and less defects are discovered because the same objects are
repeated. After the fifth user, basically the same findings are discovered [
        <xref ref-type="bibr" rid="ref13">Nielsen and Landauer 1993</xref>
        ;
        <xref ref-type="bibr" rid="ref12">Nielsen 2000</xref>
        ].
• 4:33
      </p>
      <p>The project was performed on the basis of described theory. The whole group for beta testing (internal
and external together) consisted of 10 testers. Before testing, they received instructions regarding which
functionality needed to be tested. With every functionality, black box testing was performed. Every tester
performed a number of tests every day, wherein the Flyspray system was the main logging tool. Every
defect detected by the tester was noted there. A tester had to be up-to-date with the situation on the
Flyspray, because there was no need to duplicate defects.</p>
      <p>In order to facilitate data analysis, we will concentrate on the last week before the last existing version
of our mobile application was published. The discovered defects were classified according to whether they
were a contextual or technical problem. All testers together found 39 defects (29 errors, 10 deficiencies
and inconsistencies). According to the classification, 62% of all faults were technical problems while the
rest were contextual. Duplicates were not included. To validate our theory, we first focused on the first 5
testers. The results are given in Table 1. Tester A found 17 errors. Tester B found 12 errors, in which 5 of
them were new. Tester C found 3 new errors, tester D found 2 and tester E found 1 new defect. The
number of new defects is declining fast. The biggest difference is between the first two testers. Tester A
found 43 % of all defects found in this particular week.</p>
      <p>Tester A
Tester B
Tester C
Tester D
Tester E</p>
      <p>The rest of the testers from F to J found a minor number of defects ( Table 2). But more than the
number of defects are significant new defects. Table 2 shows that the rest of the testers from F to J found
only one new defect.</p>
      <p>Tester F
Tester G
Tester H
Tester I
Tester J</p>
      <p>Testers from A to E found altogether 97 % of all the defects found. This number represents the great
majority of all defects found. In the report of the beta testing group, there were also a lot of defects, which
were duplicates or not real defects. Beta users did not know all the requirements for software requested
by the customer. This is the reason why some defects were not included in the analysis.</p>
      <p>
        Our research confirmed numbers and facts from [
        <xref ref-type="bibr" rid="ref12">Nielsen 2000</xref>
        ] which we can easily answer the
research question stated above. Five testers can reveal the majority of defects, while adding an additional
tester does not add a crucial performance boost. Although a sixth tester can enhance the ratio of detected
defects, this difference is not crucial. With the current project we revealed that the optimal number of
testers when performing beta testing is five. With such a number of testers, work efficiency and the
optimal consumption of resources can be ensured.
      </p>
    </sec>
    <sec id="sec-10">
      <title>3.4. Related Work</title>
      <p>
        Beta testing in the mobile domain is a relatively undiscovered area. Since mobile applications are
different from traditional ones, they require different and specialized new techniques for testing
[
        <xref ref-type="bibr" rid="ref7">Kirubakaran and Karthikeyani 2013</xref>
        ]. Beta testing is one of the phases where mobile applications are
verified. Some basic facts about beta testing in general are given in [
        <xref ref-type="bibr" rid="ref2">Buskey 2005</xref>
        ]. Another type of testing
of mobile applications is described in [
        <xref ref-type="bibr" rid="ref8">Long 2010</xref>
        ]. In [
        <xref ref-type="bibr" rid="ref11">Muccini et al. 2012</xref>
        ] directions for mobile testing
automation are given. Similar content to that found in our article was not found.
4:34 •
      </p>
    </sec>
    <sec id="sec-11">
      <title>CONCLUSION</title>
      <p>We can conclude that a group for beta testing is essential in a stand-alone project that is waiting to be
published. Another important perspective is also the need for iterations. The described process needs to be
performed all over again, in order to gain effectiveness. This is especially important if the functionalities
change or if the customer does not know exactly what to offer to the user. That is why the specifications
for software are very important document for customers, developers and especially for testers, who ensure
quality. Our case study can confirm that the optimal number of testers is roughly five. Adding more
testers to a group does not ensure additional quality.</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          <string-name>
            <surname>BUDNIK</surname>
            ,
            <given-names>C.</given-names>
          </string-name>
          ,
          <year>2012</year>
          . Software Testing,
          <source>Software Quality and Trust in Software-Based Systems. 2012 IEEE 36th Annual Computer Software and Applications Conference</source>
          , pp.
          <fpage>253</fpage>
          -
          <lpage>253</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          <string-name>
            <surname>BUSKEY</surname>
          </string-name>
          ,
          <string-name>
            <surname>C.D.</surname>
          </string-name>
          ,
          <year>2005</year>
          .
          <article-title>A Software Metrics Based Approach to Enterprise Software Beta Testing Design</article-title>
          . Pace University, pp.
          <fpage>1</fpage>
          -
          <lpage>268</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          <string-name>
            <surname>FINE</surname>
            ,
            <given-names>M.R.</given-names>
          </string-name>
          ,
          <year>2002</year>
          .
          <article-title>Beta Testing for Better Software</article-title>
          , Wiley.
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          <string-name>
            <surname>FLYSPRAY</surname>
          </string-name>
          ,
          <year>2012</year>
          . Flyspray.
          <source>Retrieved September 2</source>
          ,
          <year>2013</year>
          from http://flyspray.org/.
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          <string-name>
            <surname>GAHRAN</surname>
            ,
            <given-names>A.</given-names>
          </string-name>
          ,
          <year>2011</year>
          .
          <article-title>What's a mobile app?</article-title>
          <source>Retrieved September 2</source>
          ,
          <year>2013</year>
          from http://www.contentious.com/
          <year>2011</year>
          /03/02/whats-a-mobileapp/.
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          <string-name>
            <surname>HP</surname>
          </string-name>
          ,
          <year>2012</year>
          .
          <source>HP UFT Mobile accelerates automated mobile testing.</source>
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          <string-name>
            <surname>KIRUBAKARAN</surname>
            ,
            <given-names>B.</given-names>
          </string-name>
          AND KARTHIKEYANI, V.,
          <year>2013</year>
          .
          <article-title>Mobile application testing - Challenges and solution approach through automation</article-title>
          .
          <source>2013 International Conference on Pattern Recognition, Informatics and Mobile Engineering</source>
          , pp.
          <fpage>79</fpage>
          -
          <lpage>84</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          <string-name>
            <surname>LONG</surname>
            ,
            <given-names>X.</given-names>
          </string-name>
          ,
          <year>2010</year>
          .
          <article-title>Adaptive random testing of mobile application</article-title>
          .
          <source>2010 2nd International Conference on Computer Engineering and Technology</source>
          , pp.
          <fpage>297</fpage>
          -
          <lpage>301</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          <string-name>
            <surname>MAHMOUD</surname>
            ,
            <given-names>Q.H.</given-names>
          </string-name>
          AND POPOWICZ,
          <string-name>
            <surname>P.</surname>
          </string-name>
          ,
          <year>2010</year>
          .
          <string-name>
            <given-names>A</given-names>
            <surname>Mobile Application</surname>
          </string-name>
          <article-title>Development Approach to Teaching Introductory Programming</article-title>
          .
          <source>Frontiers in Education Conference (FIE)</source>
          ,
          <year>2010</year>
          IEEE, pp.
          <fpage>1</fpage>
          -
          <lpage>6</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          <string-name>
            <surname>MOBITHINKING.COM</surname>
          </string-name>
          ,
          <year>2013</year>
          .
          <article-title>Mobile applications: native v Web apps - what are the pros and cons? Retrieved September 2, 2013 from http://mobithinking.com/native-or-web-app.</article-title>
        </mixed-citation>
      </ref>
      <ref id="ref11">
        <mixed-citation>
          <string-name>
            <surname>MUCCINI</surname>
            ,
            <given-names>H.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>FRANCESCO</surname>
          </string-name>
          ,
          <string-name>
            <surname>A. DI</surname>
          </string-name>
          <article-title>AND ESPOSITO</article-title>
          ,
          <string-name>
            <surname>P.</surname>
          </string-name>
          ,
          <year>2012</year>
          .
          <source>Software Testing of Mobile Applications: Challenges and Future Research Directions. Automation of Software Test (AST)</source>
          ,
          <year>2012</year>
          7th International Workshop on, pp.
          <fpage>29</fpage>
          -
          <lpage>35</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref12">
        <mixed-citation>
          <string-name>
            <surname>NIELSEN</surname>
            ,
            <given-names>J.</given-names>
          </string-name>
          ,
          <year>2000</year>
          .
          <article-title>Why You Only Need to Test with 5 Users</article-title>
          .
          <source>Retrieved September 2</source>
          ,
          <year>2013</year>
          from http://www.nngroup.com/articles/why-you
          <article-title>-only-need-to-test-with-5-users/.</article-title>
        </mixed-citation>
      </ref>
      <ref id="ref13">
        <mixed-citation>
          <string-name>
            <surname>NIELSEN</surname>
            ,
            <given-names>J.</given-names>
          </string-name>
          AND LANDAUER, T.K.,
          <year>1993</year>
          .
          <article-title>A mathematical model of the finding of usability problems</article-title>
          .
          <source>Proceedings of ACM INTERCHI'93 Conference</source>
          , pp.
          <fpage>206</fpage>
          -
          <lpage>213</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref14">
        <mixed-citation>
          <string-name>
            <surname>PAN</surname>
            ,
            <given-names>J.</given-names>
          </string-name>
          ,
          <year>1999</year>
          .
          <string-name>
            <given-names>Software</given-names>
            <surname>Testing</surname>
          </string-name>
          .
          <source>Retrieved September 2</source>
          ,
          <year>2013</year>
          from http://www.ece.cmu.edu/~koopman/des_s99/sw_testing/.
        </mixed-citation>
      </ref>
      <ref id="ref15">
        <mixed-citation>
          <string-name>
            <surname>PRADHAN</surname>
            ,
            <given-names>T.</given-names>
          </string-name>
          ,
          <year>2012</year>
          .
          <source>All Types of Software Testing. Retrieved September 2</source>
          ,
          <year>2013</year>
          from http://www.softwaretestingsoftware.com/alltypes-of-software-testing/.
        </mixed-citation>
      </ref>
      <ref id="ref16">
        <mixed-citation>
          <string-name>
            <surname>RUNESON</surname>
            ,
            <given-names>P.</given-names>
          </string-name>
          AND HÖST,
          <string-name>
            <surname>M.</surname>
          </string-name>
          ,
          <year>2008</year>
          .
          <article-title>Guidelines for conducting and reporting case study research in software engineering</article-title>
          .
          <source>Empirical Software Engineering</source>
          ,
          <volume>14</volume>
          (
          <issue>2</issue>
          ), pp.
          <fpage>131</fpage>
          -
          <lpage>164</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref17">
        <mixed-citation>
          <string-name>
            <surname>SUMMERFIELD</surname>
            ,
            <given-names>J.</given-names>
          </string-name>
          ,
          <year>2013</year>
          .
          <article-title>Mobile Website vs</article-title>
          .
          <source>Mobile App. Retrieved September 2</source>
          ,
          <year>2013</year>
          from http://www.hswsolutions.com/services/mobile-web
          <article-title>-development/mobile-website-vs-apps/.</article-title>
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>