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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>The Uptake and Use of Digital Technologies in Two Schools Working in a 1:1 Computer Initiative</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Marcia J. P. Håkansson Lindqvist</string-name>
          <email>marcia.lindvqist@pedag.umu.se</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Education, Umeå University</institution>
          ,
          <addr-line>S-901 87 Umeå</addr-line>
          ,
          <country country="SE">Sweden</country>
        </aff>
      </contrib-group>
      <fpage>30</fpage>
      <lpage>36</lpage>
      <abstract>
        <p>The use of digital technologies in schools provides possibilities and challenges in the classroom. The uptake and use of laptop computers and the conditions for Technology Enhanced Learning (TEL) in two schools will be studied in Unos Umeå, a joint One-to-One (1:1) initiative between Umeå University and the municipality of Umeå in Sweden. The research questions posed regard teachers' expectations regarding laptop use and professional development, students' expectations regarding use, expectations of school leaders and effects for the schools as organizations. Based on surveys, interviews, focus group interviews and ethnographically inspired classroom observations, the Ecology of Resources Model [14] is used a theoretical framework. The research contribution of Unos Umeå will be of importance for schools initiating similar projects in the future, contributing to insight in development for teachers, students, school leaders, the schools as organizations as well as for the research areas of 1:1 and TEL.</p>
      </abstract>
      <kwd-group>
        <kwd>Digital technologies</kwd>
        <kwd>1</kwd>
        <kwd>1</kwd>
        <kwd>TEL</kwd>
        <kwd>teachers</kwd>
        <kwd>students</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1 Introduction</title>
      <p>
        The shift towards techno-classrooms aspires to achieve Technology Enhanced
Learning (TEL), meeting what appears to be a growing tendency of student
disengagement and consequential educational failure [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ] as well as improving
student achievement [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. As computers continue to increase in classrooms [
        <xref ref-type="bibr" rid="ref33">33</xref>
        ], the
uptake and use of digital technologies such as laptop computers, tablets, interactive
whiteboards and mobile phones offers possibilities and challenges for TEL. This
brings forth new questions regarding learning practices for students and teachers in
the context of school as an institution. The uptake of laptops in a school context of
traditional classroom methods, such as lectures and pencil-and-notebook work, is
perhaps the first step within a system that struggles to respond to technical change
with limited resources and inherited skills [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. However, technological change in the
classroom will demand an integration of vision, experimentation and new roles and
relationships for teachers and students [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ]. For the Swedish school system, projects
to increase Information and Communication Technology (ICT) in the classroom have
been initiated by the Swedish National Agency for Education. The agency strongly
recommends continued work in developing ICT-competence [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ], suggesting that
digital competence is integrated into policy and curriculum documents in line with the
European Union’s intention of technology innovations as life-long learning for all [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]
and as a means of increasing the large pedagogical potential in using ICT in schools
[
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. One recent step of ICT-immersion is One-to-One (1:1) initiatives, involving the
distribution of individual laptop computers to students and teachers, with
municipalities in Sweden continuing to implement 1:1 projects.
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>Research in 1:1</title>
      <p>
        Research in the 1:1 field is complex, broad and somewhat difficult to interpret. This is
mainly the result of the definition of what a 1:1 project comprises; it can be small
handheld computers, joint computers, computers without access to the Internet, etc.
Given this complexity and the vast number of interpretations, it is still possible to
conclude that much of the research which has been published can be said to be more
evaluation-oriented than empirically-based and peer-reviewed in line with academic
standards [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ], [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Furthermore, studies can be based on motivational factors,
learning results, effects on student and teacher collaboration, professional
development for teachers as well as organization issues such as the role of the school
leader as a pedagogical leader and policy implementation. Therefore, research in 1:1
not only includes several organizational levels on the vertical axel, it also includes the
horizontal axel of learning practices in the classroom as well as learning theories all
with the target of attempting to answer the questions how, what and why students and
teachers learn in a digital classroom [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ].
      </p>
      <p>
        Results refer to computers in the classroom as being “oversold and underused” [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]
with minimal effects on academic results [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Other studies report improved results in
digital competence and writing [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ]. However, academic results are only one part
when attempting to measure improvement in learning environments. 1:1 efforts have
shown that students gain an increased interest in learning, motivation and
involvement [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. One of the largest 1:1 projects was initiated in the state of Maine in
the northeastern part of the US helped schools in integrating laptop technology into
the learning processes, reporting that the student learning has improved [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ] and
continues to be successful [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ].
      </p>
      <p>
        Studies in the Swedish context [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ], [
        <xref ref-type="bibr" rid="ref29">29</xref>
        ], [
        <xref ref-type="bibr" rid="ref28">28</xref>
        ], [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] ,are in line with international
results. In a 1:1 study in two compulsory schools in the Swedish municipality of
Falkenberg, teachers experienced their planning work to be more organized, the
classroom calmer and information more easily accessed. Initially, teachers reported a
more stressful work environment in the transition from traditional planning to
computer-based planning. However, students’ work proved to be better, with teachers
noting better quality in texts and that the students wrote longer texts. A higher level of
motivation as well as performance was also noted. From the students’ perspective it
was difficult to find any negative factors related to the 1:1 project. Students
experienced better planning in their own work, found the classroom to be calmer and
were happy to not have to wait to use a computer [
        <xref ref-type="bibr" rid="ref29">29</xref>
        ].
      </p>
      <p>
        When computers are introduced in the classroom in a One-to One initiative, there
are widespread changes in the competence of teachers [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. This means that digital
technology in the classroom creates a number of professional development areas for
teachers. Access to technical support, teacher collaboration, making instruction more
individualized and appears to make the classroom more constructivistic [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. If this is a
result of the technology in itself or if it is a requirement for the implementation of
technology is an issue which requires more research. Nonetheless, the integration,
uptake and use of computers takes time. Teachers need time to discuss content,
students’ work, pedagogics and technology [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. Professional development in this area
requires a complex combination intertwining technical, pedagogical and
subjectrelated didactic competences [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ].
      </p>
      <p>
        In summary the research, in line with ongoing studies in Unos Umeå, points
towards the importance of the roles of teachers and school leaders, engaging students
as well as the importance of IT-strategies which comprise more than just technology
[
        <xref ref-type="bibr" rid="ref26">26</xref>
        ].
      </p>
    </sec>
    <sec id="sec-3">
      <title>3 Aim of the study</title>
      <p>A possibility to follow a 1:1 initiative and study the uptake and use of digital
technologies in the classroom is the research project Unos Umeå. The 1:1 initiative
started in 2011 as a joint project between the Department of Education at Umeå
University and the municipality of Umeå in Sweden. The research project will follow
this 1:1 initiative which involves two schools, one compulsory school and one
uppersecondary school in Umeå, over a period of four years. The research project aspires to
provide multifaceted and in-depth knowledge in the use of digital technologies in the
classroom as well as how it affects the users and the organization itself over time,
therefore offering insight into the sphere of TEL in education.</p>
    </sec>
    <sec id="sec-4">
      <title>4 Research Questions</title>
      <p>The aim of this 1:1 project is to observe, illustrate and examine how learning
practices are affected by the uptake and use of digital technologies. The project seeks
to examine how expectations and learning practices develop and transform over time
with the focus on multiple organizational levels and with a longitudinal perspective.
The following research questions are put forward:
 What are teachers’ expectations regarding the uptake and use of digital
technologies and what is expected in forms of learning practices for
students as well as for their own professional development?
 What are students’ expectations considering school results, school
planning, motivation, involvement and the use of digital technologies?
 What insights may the expectations of school leaders provide regarding
the uptake and use of digital technologies as well as the effects of the 1:1
initiative for creating learning practices in an organization of TEL for
students and teachers?
 How is the school as an organization affected and what expectations and
concerns do school leaders, teachers and students have in regard to the
1:1-intiative?</p>
      <p>To this aim, there will be four studies which will focus on the expectations
regarding the uptake and use of digital technologies on the teacher, student and school
leader level. Lastly, as the central part of the dissertation summary, a literature
review and document analysis of the uptake and use as seen in policy and curriculum
in the EU, Scandinavia and Sweden will be carried out.</p>
    </sec>
    <sec id="sec-5">
      <title>5 Theoretical Background</title>
      <p>
        In order to understand how expectations, knowledges and practices develop within the
classroom through the uptake and use of digital technologies the project will gain
inspiration from the sociocultural perspective. According to the sociocultural
perspective, human actions and activities are interpreted to be the source of
determining how knowledge, ideas, and practices are incorporated and developed
within a context and as an interaction between subject, object and mediating tools
[
        <xref ref-type="bibr" rid="ref30">30</xref>
        ], [
        <xref ref-type="bibr" rid="ref31">31</xref>
        ], [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. What is of interest to observe in this case is how individuals and
groups within the digital classroom work together and with the tools, i.e. the
processes that occur as computers are used in classroom work as mediating tools and
how development collectively, through a dynamic process changes, develops and
reproduces over time [
        <xref ref-type="bibr" rid="ref30">30</xref>
        ], [
        <xref ref-type="bibr" rid="ref31">31</xref>
        ], [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ].
      </p>
      <p>
        A framework for examining and describing learning practices in the classroom is
the Ecology of Resources model [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. In the model, the learner is placed in the center
of a circle surrounded by the three resource elements of Environment, Knowledge and
skills, and Tools and people. Therefore, the model provides a holistic view of the
learner including the resources available to the learner as well as the concept of filters,
which can be said to restrain or impede the resources available to the learner. The
process of identifying and studying filters is used in order to optimize design in
technology-rich learning environments in which possible negative effects due to
filters can be alleviated through the design process [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ].
      </p>
      <p>
        The expectations and practices which are studied in this research project are
understood to be intertwined in, combined and socially constructed by the collective
practices, activities and cultures that are taking form in the organization. The uptake
and use of digital technologies within the classroom is expected to drive changes and
development in educational practice and perspectives over time. This is expected to
occur at several different levels within the organization and with the influence of
several factors [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ]. By following the two schools as a collective oriented activity
over time it may be possible to understand filters and changes within and between
different components of the activities which occur through the uptake and use of
digital technologies in a school context.
      </p>
    </sec>
    <sec id="sec-6">
      <title>Method</title>
      <p>
        The Unos Umeå project can be regarded as a 1:1 case study within the framework of a
multiple case design [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ]. All studies will be parallel and take place within both
schools, in two classes in the compulsory school and two classes in the
uppersecondary school. As the project is a joint project with the municipality of the Umeå,
the schools have been chosen in dialogue with the municipality, while the classes
have been chosen in cooperation with schools.
      </p>
      <p>
        By definition the case study is a specific, holistic, often unique instance that is
frequently designed to illustrate a more general principle. It can be described as an
instance in action, as an evolving situation, or what it is like to be in a particular
situation as observed through direct observation and interviews with the aim of the
study to be to explain, describe, illustrate and enlighten [
        <xref ref-type="bibr" rid="ref32">32</xref>
        ] with research questions
concerning how and why [
        <xref ref-type="bibr" rid="ref32">32</xref>
        ]. Elements of case study can be seen as providing a rich,
vivid and holistic description, portraying events, context, and situation [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] with the
focus being placed on the participants in the study with the aim of letting the data
speak for themselves [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ]. The purpose for this case study is to gain knowledge about
how digital technologies are used in the classroom in practice in line with the research
questions, and the different cases together will help to provide supplementary insight
into different case-related issues. While case studies recognize and accept complexity,
uniqueness, and unpredictability and can permit generalization and application to
similar situations. In addition, case studies are written in an accessible style and are
immediately intelligible [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
      </p>
      <p>
        The theoretical base for this text is that there are many different understandings of
one and the same phenomena all of which are related to the observers’ experiences
and social context [
        <xref ref-type="bibr" rid="ref30">30</xref>
        ], [
        <xref ref-type="bibr" rid="ref31">31</xref>
        ], [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Knowledge and experience can be understood to be
objective from the perspective of the subject [
        <xref ref-type="bibr" rid="ref30">30</xref>
        ], [
        <xref ref-type="bibr" rid="ref31">31</xref>
        ]. For this study, the data
material will be comprised of surveys, interview, focus group interviews and
ethnographically inspired classroom observations. Therefore, the empirical data in
this study can be said to be threefold, as an attempt to achieve a more complex form
of data material and thus a wider understanding of the 1:1 initiative in this specific
context through triangulation [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ].
      </p>
    </sec>
    <sec id="sec-7">
      <title>7 Discussion</title>
      <p>This research project will contribute to the research area TEL in several different
organizational levels. Insights into how students and teachers build knowledge in
learning practices in the classroom with the help of computers and how they
experience changes in expectations and work methods in practice in the classroom
will be in focus. Teacher collaboration and professional development will be
examined as well as school leaders’ expectations and school development. Moreover,
how policy documents are implemented and affect the work in the classroom in
practice and the school as an organization will be studied. This research project offers
a unique possibility to study the learning practices through concrete work with digital
technologies in school contexts. The data collected and findings both during and after
the project period may be substantial for students and teacher as well as for school
development and learning, as the result will present in-depth and longitudinal studies.
This will be of importance for schools which initiate similar projects by implementing
digital technologies in the future, as well as for the research area which comprises the
framework for this project. Along with findings related to learning practices, this
dissertation related to the work in the Unos Umeå project may also contribute to
knowledges and experiences for teachers’ professional development as well as for
school development, all of which are important areas of educational research.</p>
    </sec>
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