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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Soffio (Breath) Interactive Poetry and Words Installation</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Ennio Bertrand</string-name>
          <email>enniobertrand@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Via Giulia di Barolo 48</institution>
          ,
          <addr-line>10124 Turin</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Soffio (Breath) is an interactive installation of words. It is composed of four mouths carved in scented soap hanging from the wall. It is an intimate installation in which the breath of the passer-by gives life to a tale which is played only just for him and it is implicitly required an exchange of emotional closeness between the poetical text and the person who creates the work through his own active participation.</p>
      </abstract>
      <kwd-group>
        <kwd>interactivity</kwd>
        <kwd>art installation</kwd>
        <kwd>interactive emotional breath</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>As an artist I use digital technology of various kinds to create content in my work:
sound, photographs, video, objects in movement. As an artist I am strongly influenced
by mechanics and electronics. 2002-2003 I taught a course in sound and interactivity
at the Accademia di Brera in Milan and 2009-2012 I gave classes in interactive
systems at the Accademia Albertina in Turin.</p>
      <p>I became interested in interactivity in 1992, when I made my first interactive sound
installation. I built a circuit with an oscillator, a speaker and a light meter. When the
light illuminating the object decreased, the system produced a precalibrated note. The
installation was composed of 84 of these circuits arranged in 6 rows of 14 columns
and was illuminated by a light. When a visitor passing by, projected a shadow on the
speakers, the system began to play. For each circuit pitch, duration and the sound
volume can be adjusted. These modules have been used in various sound works
concerning people, or using the movement of animals: birds in a cage or goldfish to
created the sounds by projecting their own shadows.</p>
      <p>Since 1995, I have developed a close collaboration with a brilliant expert in
hardware and software who has helped me in creating of work of a more complex
technology. With him, I made my first computerized installation, Memory of the surface
(1995), using a second-hand Acorn Archimedes computer and a camera to photograph
people and fit the images into a virtual post-atomic Hiroshima.</p>
      <p>In the same year I began a collaboration with artist Piero Gilardi concretely
realizing his interactive works: Survival, 1995 - General Intellect, 1997 - Connected Es,
1998 - Mitopoiesis, 2002 - Tiktaaalik, 2010 - Ipogea, 2010.</p>
      <p>It was a pioneering period in which the low-cost machines available were not
always up to artistic desires and imagination. Nevertheless, some interesting software
and hardware were to be found. Among these, there was a system for the spatial
recognition of participants. Equipping the floor with sensors or triangulating the
ultrasonic signals emitted by each of the 6 viewers, their icons appeared on the screen. It
was possible the detection of biological data too, such as the heartbeat or the
breathing, then represented in real time by a graphic development on the screen.
1.1</p>
      <sec id="sec-1-1">
        <title>What is Theremino System for Interactivity</title>
        <p>
          A couple of years ago together with the engineers I collaborated with, I decided to
turn 20 years of experience into a user-friendly system to interactively trigger the
basic content of communication voice, images, light and gestures. I started from the
block logic used by some software - or rather with a light and sound installation of
cubes in which LEDs connected to each other laterally placed [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ] a work I saw at
ARS Electronica, International Festival in Linz some years ago - imagining that they
were Lego bricks to approach and connect with each other in order to meet the
intention of the project. Theremino is block-structured both in software and hardware.
Each individual part interacts with the others through numerical instructions written in
memory: "Slot", deposited or withdrawn at will and available to all components of the
system, contemporaneously. The external interfaces and the hardware connect to each
other in series with only 3 wires even for considerable distances and can receive input
from sensors of many types: light, ultrasound, proximity, magnetic, accelerometers,
colour and heat - others can be easily added.
        </p>
        <p>There are parts of the system that handle audio as well as video or a video camera
for motion capture. All these functions are simultaneously present, an audio file can
manage one or different videos, or give relevance to one. An example: 4 different
videos with 4 different inputs can be simultaneously animated on the screen . With the
possibility of writing programming code, Theremino was born composed of blocks of
specific functions that can be interconnected and activated by a large number of
external sensors, readily available from distributors or from an external USB webcam.</p>
        <p>The core of the Theremino artistic project is to focus on the meaning of the work
and to achieve it regardless of the type of machine, software or other electronic
device. “Look at the moon and not at the finger!”.</p>
        <p>
          Here follows a brief description of the Theremino system. For further details see
[
          <xref ref-type="bibr" rid="ref2">2</xref>
          ].
1.2
        </p>
      </sec>
      <sec id="sec-1-2">
        <title>Teaching how to use Theremino</title>
        <p>At Academy of Brera in Milan and currently at the Albertina in Turin I structured
courses on Interactive systems inspired by the artist's ancient workshop. I made my
software and hardware available, stripped any personal content and invited students to
imagine new installations that can interact with visitors, focusing on new contents in
place of mines. The experiment produced excellent results both by using the software
to design virtual landscapes as to realize interactive installations managed by the
Theremino system.
2</p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>The Theremino</title>
      <p>The Theremino system comprises hardware as well as software. It uses Microchip
microcontrollers.
2.1</p>
      <sec id="sec-2-1">
        <title>Theremino Software</title>
        <p>The software comprises many specialised applications: HAL, Helper, SoundPlayer,
VideoPlayer, Video Input.</p>
        <p>The Hardware Abstraction Layer (HAL) simplifies the USB communication and
the complexity of the hardware by transforming all signals, requests or commands
into numbers "Float" in the input and output boxes from 0 to 999 called "Slot".</p>
        <p>The Helper manages the opening of all executable content in the work folder, their
closure and the possible switching off of the computer.</p>
        <p>The SoundPlayer can employ several files simultaneously, and is used to play
audio files. It has filters that can be activated at will to modify the sound. It also
controls the execution of the video files, both forward and in reverse. It can play files in
both directions. It manages the frequency of the sound, changes the track
automatically in sequence or randomly. Activating the stereo function it is possible to direct
the sound to pre-assigned speakers. All of the operations provided by interactivity are
verified manually with the sliders.</p>
        <p>The VideoPlayer is used for displaying a video or several independent videos at
the same time in windows or in full screen of. The video display operation is
controlled by the SoundPlayer.</p>
        <p>Finally, the Video Input allows motion capture with USB video camera - dozens of
sensitive areas of different size and position can be programmed. It may be associated
with audio, video, coloured LEDs, mechanical movements.
2.2</p>
      </sec>
      <sec id="sec-2-2">
        <title>Theremino Hardware</title>
        <p>The hardware comprises three main components: Master, CapSensor and Servo.
The Master The Master is a card that connects with the computer via USB port and
receives signals from Slaves via a bidirectional serial bus comprising earth, 5V supply
and a data line that can be tens of metres long. It features 6 Pin In / Out similar to the
Slave Servo (section 2.2.3).</p>
        <p>The CapSensor The CapSensor is an additional module that measures specifically
the proximity of a body, a hand or an object. As sensor it employs a metallic plate by
which it measures the capacitance modified by an object approaching its field of
measurement. By varying the dimensions of the plate, the sensitivity of the
measurement is changed, enabling measuring ranges from 50 cm to several metres. This card
has been developed principally to allow the interaction of a hand as it approaches or
moves away from the sensor so controlling audio, video, light or an electric motor. In
contrast to ultrasonic sensors, it works through wooden or stone walls while it is
almost totally inhibited by a metallic wall.</p>
        <p>The Servo The Servo is the most complex and versatile module. It has ten connectors,
also usable as generic input / outputs.</p>
        <p>The connectors are suitable for standard servo controllers (GND / +5V / Impulse
signal from 920uS to 2120uS and 15..20mS).</p>
        <p>Every single pin can be configured independently as Servo, ADC input for
potentiometer and other similar transducers, input for capacitive keyboard, digital input,
digital output, like PWM output, etc.
2.3</p>
      </sec>
      <sec id="sec-2-3">
        <title>Sensors</title>
        <p>Different sensors can be used with the Theremino system. For example, Proximity
sensors are realised by a metallic plate with dimensions according to the action range
required. A square plate measuring 5 x 5 cm in fibre glass PCB is sufficient to detect
a hand up to a distance of 50 cm. Commercially available ultrasonic sensors detect
objects up to a 4 metres distance.</p>
        <p>Control of sliding or linear potentiometers - may be associated with audio, video,
coloured LEDs, mechanical movements.</p>
        <p>Motion capture with USB video camera - dozens of sensitive areas of different size
and position can be programmed. They may be associated with audio, video, coloured
LEDs, mechanical movements.
3</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>An Interactive Installation for ESSEM 2013: Soffio (Breath)</title>
      <p>Soffio, 2011 (Breath) is an interactive installation of words1. It is composed of four
mouths carved in scented soap hanging from the wall (see Fig. 1). The
Thereminobased architecture is sketched in Fig. 2. Under every mouth, it is placed a loudspeaker
facing the visitor. The visitor's breath over the soap mouths starts up the emission of
phrases from a poem or from many more poems shared out into the single carved
mouths. Each mouth/loudspeaker plays its awarded part of phrases of a poem while
the other mouths keep silent, either if they are activated by the breath of more
visitors-actors, they can recite at the same time the other phrases. When one of the
1 See video on: http://www.enniobertrand.com/interactive.
phrases of the poem ends, the system automatically switches to the next and to hear it
again one has to breath once more towards any among the mouths.</p>
      <p>It is an intimate installation in which the breath of the passer-by gives life to a tale
which is played only just for him and it is implicitly required an exchange of
emotional closeness between the poetical text and the person who creates the work
through his own active participation.</p>
      <p>Breath forms part of a development of my interactive works during the last two
years devoted to word and poetry. Other analogous works are “Words” with passages
from “Napoli milionaria”, and a latest version of “Words” with texts from One
hundred thousand milliards of poems by Raymond Quéneau in which the requested
proximity is that of the hand approaching to symbolic objects placed upon a table.</p>
      <p>They are “unfinished” works which require outward participation to be
accomplished. Moreover, they are “unsettled” because the narrative development is virtually
unbounded and casual.
4</p>
    </sec>
    <sec id="sec-4">
      <title>Conclusion and Future Work</title>
      <p>This paper described the interactive installation Soffio (Breath), and Theremino, a
hardware and software platform proposed for simplifying the creation of interactive
systems by creative, non-technical people. The paper presented the rationale of the
work, its main features and put the system in the context of related work. Future work
regards enhancing both the hardware and the software, for example supporting
wireless connections and integrating the software modules to existing and widespread
software tools for art &amp; creativity (like Max and Pure Data).</p>
    </sec>
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  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          1. http://90.146.8.18/en/archives/picture_ausgabe_03_new.
          <source>asp?iAreaID=18&amp;sh owAreaID=44&amp;iImageID=26465</source>
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>2. Theremino. http://www.theremino.com</mixed-citation>
      </ref>
    </ref-list>
  </back>
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