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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Introducing Sensory-motor Apparatus in Neuropsychological Modelization</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Onofrio Gigliotta</string-name>
          <email>onofrio.gigliotta@unina.it</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Paolo Bartolomeo</string-name>
          <email>paolo.bartolomeo@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Orazio Miglino</string-name>
          <email>orazio.miglino@unina.it</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Centre de Recherche de l'Institut du Cerveau et de la Moelle epiniere, Inserm U975, UPMC-Paris6</institution>
          ,
          <addr-line>Paris</addr-line>
          ,
          <country country="FR">France</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Department of Psychology, Catholic University</institution>
          ,
          <addr-line>Milan</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Naples Federico II</institution>
          ,
          <addr-line>Naples</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Mainstream modeling of neuropsychological phenomena has mainly been focused to reproduce their neural substrate whereas sensorymotor contingencies have attracted less attention. In this study we trained arti cial embodied neural agents equipped with a pan/tilt camera, provided with di erent neural and motor capabilities, to solve a well known neuropsychological test: the cancellation task. Results showed that embodied agents provided with additional motor capabilities (a zooming motor) outperformed simple pan/tilt agents, even those equipped with more complex neural controllers. We concluded that the sole neural computational power cannot explain the (arti cial) cognition which emerged throughout the adaptive process.</p>
      </abstract>
      <kwd-group>
        <kwd>Neural agents</kwd>
        <kwd>Active Vision</kwd>
        <kwd>Sensory motor integration</kwd>
        <kwd>Cancellation task</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Mainstream models of neuropsychological phenomena are mainly based on
articial bioinspired neural networks that explain the neural dynamics underlying
some neurocognitive functions (see for example [4]). Much less attention has
been paid to modeling the structures that allow individuals to interact with
their environment, such as the sensory-motor apparatus (see [5] for an
exception). The neurally-based approach is based on the assumption that the neural
computational power and its organization is the main source of the mental life.
Alternatively, as stated by eminent theorists [8, 9, 11], cognition could be viewed
as a process that emerges from the interplay between environmental requests and
organisms' resources (i.e. neural computational power, sensory-motor apparatus,
body features, etc.). In other words, cognition comes from the adaptive history
(phylogenetic and/or ontogenetic) in which all living organisms are immersed
and take part. This theoretical perspective leads to building up arti cial models
that take into account, in embryonic form, neural structures, sensory-motor
apparatus, environment structure and adaptation processes (phylogenetic and/or
ontogenetic). This modelization approach is developed by the interdisciplinary
eld of Artifcial Life and it is widely used in order to modelize a large spectrum of
natural phenomena[3, 10, 6, 7]. In this study we applied arti cial life techniques
to building up neural-agents able to perform a well known neuropyschological
task, the cancellation task, currently used to study the neurocognitive functions
related to spatial cognition. Basically, this task is a form of visual search and it
is considered as a benchmark to detect spatially-based cognitive de cits such as
visual neglect [1].
2</p>
    </sec>
    <sec id="sec-2">
      <title>Materials and Methods</title>
      <p>2.1</p>
      <sec id="sec-2-1">
        <title>The cancellation task</title>
        <p>The cancellation task is a well known diagnostic test used to detect
neuropsychological de cits in human beings. The test material typically consists of a
rectangular white sheet which contains randomly scattered visual stimuli.
Stimuli may be of two (or more) categories (for example triangles and squares, lines
and dots, A and C letters, etc.). Figure 1a shows an example of the task.
Subjects are asked to nd and cancel by a pen stroke all the items of a given category
(e.g. open circles ). Fundamentally, it is a visual search task where some items
are coded as distractors and other represent targets (the items to cancel).
Braindamaged patients can fail to cancel targets in a sector of space, typically the left
half of the sheet after a lesion in the right hemisphere (visual neglect, see gure
1b).Here we simulated this task through a virtual sheet (a bitmap) in which a
set of targets and distractors are randomly drawn (Fig. 1c), and trained neural
agents provided with a speci c sensory-motor apparatus, described in the next
section, to perform the task.</p>
      </sec>
      <sec id="sec-2-2">
        <title>The neural agent's sensory-motor apparatus</title>
        <p>A neural agent is equipped with a pan/tilt camera provided with a motorized
zoom and an actuator able to trigger the cancellation behavior (Fig.2). The
camera has a resolution of 350x350 pixels. Two motors allow the camera to
explore the visual scene by controlling rotation around x and y axes while a
third motor controls the magni cation of the observed scene. Finally, the fourth
actuator triggers a cancellation movement that reproduces in a simpli ed fashion
the behavior shown by human individuals when asked to solve the task. The
behavior of the neural agents is controlled by a neural network able to control
the four actuators and to manage the camera visual input. The camera output
does not gather all the pixel data, but pre-processes visual information using
an arti cial retina made up of 49 receptors (Fig. 3, right). Visual receptors are
equally distributed on the surface of the camera; each receptor has a round visual
eld with a radius of 25 pixel. The activation of each receptor is computed by
averaging the luminance value of the perceived scene (Fig. 3, left)
2.3</p>
      </sec>
      <sec id="sec-2-3">
        <title>The cancellation task on the arti cial neural agent</title>
        <p>
          In order to simulate a form of cancellation task in silico, we trained neural
agents endowed with di erent neural architectures to perform the cancellation
task. In particular, we presented a set of randomly scattered stimuli made up of
distractors (black stimuli) and targets (grey stimuli) (Fig. 4) and rewarded neural
agents for the ability to nd (by putting the center of their retina over a target
stimulus) and cancel/mark correct stimuli (activating the proper actuator).
In order to perform the cancellation task, an agent has to develop (
          <xref ref-type="bibr" rid="ref1">1</xref>
          ) the ability
to search for stimuli, and (
          <xref ref-type="bibr" rid="ref2">2</xref>
          ) to decide whether a stimulus is a target or not. To
study how these abilities emerge we used controllers which were able to learn
and self-adapt to perform the task. We provided agents with neural networks
with di erent architectures designed by varying the number of internal neurons,
the pattern of connections and the motor capabilities. In particular, we designed
four architectures of increasing complexity (Fig. 5). Complexity was determined
rst by the number of neurons and by their connections. In this case more
complexity turns on more computational power that a controller can manage.
Second, complexity can be related to the body in terms of sensory or motor
resources that can be exploited to solve a particular task.
        </p>
        <p>In 8 evolutionary experiments, we trained neural agents by varying the
controllers' architecture (4 conditions) and by adding the possibility to use or not
the zooming actuator (2 conditions). For each experiment 10 populations of
arti cial agents were trained through a standard genetic algorithm [8] for 1000
generations. For each generation neural agents were tested 20 times with
random patterns of target and distractor stimuli. Each agent was rewarded for its
ability to explore the visual scene and correctly cancel/mark target stimuli.
3</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Results</title>
      <p>For each evolutionary experiment we post-evaluated the best ten individuals for
the ability to correctly mark target stimuli. In particular, we tested each
individual with 800 di erent random stimuli patterns.The rationale behind the post
evaluation is twofold. First, during evolution each agent experienced a small
number of possible visual patterns (20); second, the reward function was made
up of two parts so as to avoid bootstrapping problems: one component to
reward exploration and the second one to reward correct cancellations. Results are
reported as proportion correct in cancellation tests. Figure 6 reports the
postevaluation results for each architecture in each motor condition: with the ability
to operate the zoom (Fig. 6 a,b,c and d) and without this ability (a-, b-, c- and
d-).</p>
      <p>For all the neural networks we found signi cant di erences (p&lt;0.001,
twotailed Mann-Whitney U test) between the condition presence/absence of the
capacity to zoom incoming stimuli. In both groups there were signi cant di
erences between network a and the remaining networks, but no signi cant di
erence emerged between networks b, c and d. Interestingly, there were no signi cant
di erences between a, b , c , and d . This last result suggests that a greater
computational power can replace to some extent the absence of a zooming
capacity. As mentioned above, neglect patients fail to process information coming
from the left side of space. However healthy individuals can also show mild signs
of spatial bias in the opposite direction (i.e., penalizing the right side of space),
a phenomenon termed pseudoneglect [12]. In order to asses if such bias could
simply have emerged as a side e ect of the training process, we tested the best
evolved individuals of the network d with a set of 200 couples of target
stimuli placed symmetrically respect to the x axes of the arti cial agent. Results
(Fig. 7) show that only one individual (nr. 3 in Fig. 7) did not present a signi
cant left-right di erence, while all the remaining had di erent degrees of spatial
preference.
At variance with the mainstream approach in the modeling of
neuropsychological phenomena, mainly focused on reproduction of the neural underpinnings
of cognitive mechanisms, we showed that having a proper motor actuator can
greatly improve the performance of evolved neural agents in a cancellation task.
In particular, we demonstrated that an appropriate motor actuator (able to
implement a sort of attentional/zooming mechanism) can overcome the limits
associated with intrinsic computational power (e.g. number of internal neurons and
neural connections in our case). Second, we showed that spatial bias in stimulus
selection in healthy neural agents can be a side e ect of the training process.
In future extensions of this work we plan to test injured neural agents,
evaluate biologically-inspired neural architectures following recent research results
on brain attentional networks[2] and to extend the range of di erent explored
sensory-motor capabilities.
4. Marco Casarotti, Matteo Lisi, Carlo Umilta, and Marco Zorzi. Paying attention
through eye movements: A computational investigation of the premotor theory of
spatial attention. J. Cognitive Neuroscience, 24(7):1519{1531, 2012.
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orienting behavior and its disorders with ecological neural networks. Journal of Cognitive
Neuroscience, 19(6):1033{1049, 2007.
6. Onofrio Gigliotta and Stefano Nol . Formation of spatial representations in
evolving autonomous robots. In Proceedings of the 2007 IEEE Symposium on Arti cial
Life (CI-ALife 2007), pages 171{178, Piscataway, NJ, 2007. IEEE Press,.
7. Onofrio Gigliotta, Giovanni Pezzulo, and Stefano Nol . Evolution of a
predictive internal model in an embodied and situated agent. Theory in Biosciences,
130(4):259{276, 2011.
8. Stefano Nol and Dario Floreano. Evolutionary Robotics. Mit Press, 2000.
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      </p>
    </sec>
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