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      <contrib-group>
        <contrib contrib-type="author">
          <string-name>RoboCup@Sapienza</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>RoboCup</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Dept. of Computer, Control, and Management Engineering, Sapienza University of Rome</institution>
          ,
          <addr-line>via Ariosto 25, 00185, Rome</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>RoboCup was started in 1997 by a group of Artificial Intelligence and Robotics researchers with the following grand challenge, to be achieved by 2050 [9]: “to build a team of robot soccer players, which can beat a human World Cup champion team.” Since then, RoboCup Federation1 established itself as a structured organization and as one of the major events in the research field of Artificial Intelligence and Robotics. A quote from the website of the RoboCup Federation, best describes its objective.</p>
      </abstract>
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      <title>-</title>
      <p>a 18 m x 12 m field using a standard yellow or orange size 5 soccer ball. Here local
perception requires sensor fusion as well as distributed approaches to robot
coordination. Standard platform league is currently played with the Aldebaran NAO humanoid
robots (formerly with the Sony Aibo), with two teams of 5 robots playing in a 9 m x
6 m field using an orange street hockey ball. In this league, in addition to the issues
of the mid-size league to be addressed on a more challenging platform, the interaction
between perception and action plays a critical role. Finally, the humanoid robot leagues
(kid, teen and adult sizes), playing in a field similar to the one used in the Standard
platform league, encompass all of the above mentioned issues, on top of a dedicated
hardware development.</p>
      <p>The second main section of RoboCup competitions targets systems with a more
direct impact on our society. RoboCup Rescue is focussed on robots supporting human
rescuers in the aftermath of disasters (e.g. Fukushima nuclear accidents or L’Aquila
earthquake). This section includes both 2D and 3D simulated leagues as well as a main
robot league, where robots perform several rescue tasks in arenas defined by the
National Institute of Standards and Technology (NIST). RoboCup@Home addresses the
development of robots that interact with humans helping them in home environments.
The competition is performed in an arena reproducing an apartment with typical layouts
and furniture, that is not known before-hand by the participating teams. Moreover, some
test are executed in the public space of the main venues hosting the event, as well as
in real restaurants, shopping malls nearby. Finally, more recently, RoboCup@Work has
been set up as a league aiming at a new generation of industrial robots. In this league
mobile manipulators are used for executing tasks related to manufacturing, automation,
and general logistics.</p>
      <p>The third section of RoboCup is dedicated to competitions among juniors. RoboCup
Junior is an educational initiative for students up to the age of 19, providing a new and
exciting way to understand science and technology through hands-on experiences with
electronics, hardware and software.</p>
      <p>In this paper, we overview the achievements of the group at Sapienza first in terms
of participation and results in the competitions and then in terms of research
contributions. We conclude by discussing the impact of RoboCup@Sapienza and by providing
a retrospective analysis.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Participation and results</title>
      <p>The Italian community joined RoboCup since its first edition, and our research group at
Sapienza University of Rome, in 1998. Since then, we participated in RoboCup
competitions, first within the ART national Italian team2 and from 2001 as the SPQR team3.
Figure 1 shows the evolution over the years of the robotic platforms used for the
soccer competitions, moving from wheeled robots, to four-legged and finally to small
humanoid robots; while Figure 2 shows rescue and @Home robots.</p>
      <p>Moreover, Daniele Nardi is currently President of the RoboCup Federation (since
2011), and he has been Vice-President (2008-2011), and Trustee (since 2003). Luca
Ioc</p>
      <sec id="sec-2-1">
        <title>2 www.dis.uniroma1.it/ART</title>
        <p>3 spqr.dis.uniroma1.it
chi is Trustee (since 2013), formerly Executive for the RoboCup@Home league. They
also contributed in the organization of scientific events, (e.g., co-chairs of RoboCup
Symposia, workshops in international conferences, special issues in AI and robotics
journals), as well as in the organization of regional competitions (such as Mediterranean
Open 2010 and 2011, RomeCup, etc.).</p>
        <p>RoboCup was brought to the attention of the Italian Artificial Intelligence
community by Luigia Carlucci Aiello and by Enrico Pagello, who organized a well attended
workshop in the Fall 1997. After that a joint project ART (Azzurra Robot Team)
(Figure 1 a)) [11, 12] was sponsored by Consorzio Padova Ricerche and supported by the
Italian National Research Council. Daniele Nardi was the CT (Technical Coordinator)
of the project. The first kicks to the ball by ART robots started in the Spring 1998, and
the first participation in RoboCup was in 1998, Paris. In 1999, at JCAI Stockholm, ART
obtained the second place in the mid-size league. The project ended in 2000 after
winning a European championship in the Netherlands, and participating in RoboCup 2000
in Melbourne.</p>
        <p>In 2000, the first SPQR (Soccer Players Quadruped Robots) team from Sapienza,
entered the Sony Aibo league (Figure 1 b)), obtaining the fourth place. Since then,
SPQR participated in the league till 2007, with different generations of AIBO robots
(Figure 1 c)), reaching the quarter finals and developing several technical contributions,
including the pass that won the “Best Demo” Award at AAMAS 2008 [13].</p>
        <p>In RoboCup 2003, Padova, SPQR joined the new RoboCup Rescue Competition.
SPQR then participated both in the Real Robot Rescue League (Figure 2 a)) and in the
Virtual Robot Simulation League, building on the results achieved through a
collaboration with the Italian Firemen Dept. In the Virtual Robot Simulation League SPQR team
obtained the 3rd place in 2007 and won the Technical Challenge for the Human Robot
Interface in 2009. Moreover, during RoboCup 2009, members of the SPQR team made
the first demonstration in RoboCup Rescue with quadrotors.</p>
        <p>In RoboCup 2006, Bremen, we obtained the third place in the RoboCup@Home
league, based on the platform developed within RoboCare4 (Figure 2 b)), the first Italian
Project addressing the use of robots in a home environment to help the elderly people.</p>
        <p>Since Robocup 2008, Suzhou, China, SPQR participated in the NAO humanoid
league (Figure 1 d)), also teaming up with Univ. Santiago, Chile (2010). Worth
mentioning is the first goal ever scored in the humanoid competitions with a back-kick. This
year, SPQR won the Iranian Open, and obtained the third place in the German Open. In
the last RoboCup in Eindhoven, SPQR was eliminated at the end of the second phase,
because of the goal difference, after winning four games in a raw and loosing only the
last one!
3</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Research</title>
      <p>Our participation in RoboCup has been motivated in the first place by the research
challenges put forward by the competitions. Our experience in mid-size league focussed
on two topics: localization and cooperation. Initially, we looked at specialized methods</p>
      <sec id="sec-3-1">
        <title>4 robocare.itsc.cnr.it</title>
        <p>for localization that are applicable in RoboCup by looking at the lines of the soccer field
[7]. After this initial work, localization and SLAM (Simoultaneous Localization And
Mapping) have become one of the key research lines in our group. Cooperation among
robots is needed in robot soccer and achieving it in a national team poses outstanding
technical and scientific challenges. ART has been the first example of national team, and
the key feature for success was the ability of the robots to cooperate through a simple,
but effective approach, based on dynamic task assignment [4, 8], that afterwards has
been a minimal prerequisite for all robot soccer teams. Cooperation and coordination
became another research line in our group. We have then developed multi-robot systems
for a variety of applications, including exploration and surveillance.</p>
        <p>One of the most important abilities for soccer robots is understanding the situation
through on-board sensors, in particular vision. An important challenge is thus real-time
image processing and understanding with limited computational power. In this context,
we developed an efficient method for color segmentation [6], that provides increased
robustness to variable illumination conditions. Moreover, analysis of RGB-D data of
cameras looking at the soccer field has been used to estimate the ground truth pose of
the robots and the ball, useful for many evaluation tasks [14].</p>
        <p>The results and competences acquired through the mid-size robots, have been
exploited in two directions. First of all, the approach to teamwork for robot soccer has
been the basis for our subsequent participation in the standard platform league. The
design of an autonomous mobile robot has also been transferred into the realization of
autonomous rescue robots, capable of exploring indoor environments, dangerous to enter
for humans, searching for victims. Further developments on the wheeled rescue robots
led to new strategies for navigation and exploration [3] as well as to novel approaches
to the design of the interface for the remote operator controlling multiple robots [15].</p>
        <p>Once we started working with legged robots, we had to deal with locomotion. While
this is not a major research direction in our group, we were able to establish fruitful
collaborations [19, 16], to apply learning techniques [5] and to develop new features in
a 3D realistic simulator [17] (Best Paper Award at RoboCup Symp. 2006).</p>
        <p>Given our background in knowledge representation and reasoning, our long term
goal is to use symbolic representations and, specifically, devise plans for robot actions.
After few years focussed on the development of basic skills, we were able to support
the development of our systems with an explicit representation of actions and plans.
To this end we developed a formalism, called PNP (Petri Net Plans) [18], that allows
for several advanced features, such as sensing actions, parallel execution, interrupts and
communication among agents. Using this formalism, we provided an explicit model of
the pass [13], and showed how plans can be refined through learning [10].</p>
        <p>
          Last, years of experience in the design of software for robotic systems led us to
deliver our development environment OpenRDK [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ], based on a blackboard architecture
that supports data exchange among the modules as well as the ability to inspect data and
processes and thus to build tools that suitably support debugging.
The presence and impact of RoboCup at Sapienza was far beyond our initial
expectations: more than 200 students contributed over the years, with several master theses,
projects and course work. At least half of them had the chance to participate in an
International event. Our activity in RoboCup substantially contributed to the creation in
2009 of the Master Course (Laurea Magistrale) in Artificial Intelligence and Robotics,
which is still one of the few curricula in Italy with a significant AI component.
        </p>
        <p>We started RoboCup Camps, to share within the community the result of winning
teams, thus fostering progress in the field. We organized RoboCup Camps, for
midsize (Padova 2000), for four legged robots (Paris 2001), and for Rescue Robots (Rome
2004-2007). The success of this kind of hands-on schools extended outside RoboCup.</p>
        <p>Robot competitions are sometimes viewed as pure educational activities of
limited interest for research. However, the European Community has recently recognized
the role of competitions by integrating its research programs on robotics with specific
initiatives, supporting the benchmarking of robotic systems through competitions. Our
research group is a member of the RoCKIn5 Coordination Action, started January 2013.</p>
        <p>
          While RoboCup aims at a grand challenge with no direct application to real life
problems, several offsprings of RoboCup have become success stories, such as Kiva
Systems, Aldebaran Robotics and the Quince Robot in Fukushima. Our best success
story at Sapienza is the ARGOS system [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ], currently deployed in the Grand Canal in
Venice to track boats, that was built on the expertise acquired in tracking robot soccer
players and the ball on a green carpet.
        </p>
        <p>Finally, our RoboCup activity has attracted the interest of the media and of several
initiatives aiming at promoting science and technology. We have been invited in several
television programs in the main national Italian channels. Moreover, we have been
organizing demonstrations at museums, exhibits and social spaces bringing the research
in Artificial Intelligence to the attention of the general public. In particular, we have
contributed in the organization of RomeCup (since 2009), mostly focused on RoboCup
Junior and of Mediterranean Open (2010-2011), with international competitions of
humanoid soccer robots.
5</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Retrospective</title>
      <p>In conclusion, we certainly did not expect all the above when we started more than
fifteen years ago: RoboCup has become a well-recognized and well-established approach
to research and education in Artificial Intelligence and Robotics and it has been a very
successful driver for the research and academic development of our group.</p>
      <p>Obviously, nothing comes without problems, and for those readers that might now
be considering undertaking a similar project, here are potential difficulties they may
have to face.</p>
      <p>The first issue is financing: it is not easy to acquire the money needed to support
the project. In fact, funding agencies (with few exceptions among which the grant we
5 http://rockinrobotchallenge.eu/
obtained by Italian National Research Council), do not provide schemes to support
projects that directly target competitions, unless they are sponsoring the competitions
themselves (as in the case of the ongoing DARPA Challenge, or, more recently, the
European Community). Consequently, we had to collect the budget to buy the robots from
our university and from sponsorships, as detailed in the acknowledgements. However,
any residual money from other projects has been absorbed by our RoboCup activities.</p>
      <p>A second key issue is the cost in terms of human resources: besides hunting for
funding, managing teams of students, driving them towards successful
implementations, while keeping a focus on research goals are time consuming tasks. In particular,
teamwork has been a real challenge and sometimes a source of difficult relationship
among the team mates; the motivations that lead to enter a competition are often strong,
and can give rise to stressful situations.</p>
      <p>Another challenge is the maintenance of both hardware and software. While this is
a well-known issue for projects that target robotic prototypes, robots that play soccer
break more often than ordinary robots. Moreover, the software running on the platforms
is difficult to maintain, not only because of the frequent releases of components that are
needed for the competition, but also because the software is developed by students that
leave after a big final rush of implementation, that is usually not released in a form that
supports re-use by others.</p>
      <p>It is sometimes argued that it is difficult to keep the right balance between
engineering and research, when designing and implementing systems for a competition. This is
the subject of an ongoing debate in the research community: our contribution to it can
be easily inferred from the results presented in this paper. Finding the right balance is a
challenge, but there is a significant pay-off both in terms of research achievements and
in terms of the contribution to the student’s skills and capabilities. Consequently, we
keep going on.</p>
      <p>Acknowledgements
We warmly acknowledge Sapienza University, in particular our Department and our
Faculty, for continuous support to student participation in the competitions. In addition,
our RoboCup activities have been supported by a number of other institutions that we
gratefully acknowledge: Consorzio Padova Ricerche, Italian National Research
Council, Netikos, AI*IA, Epistematica, Fondazione Antonio Ruberti, Space Software Italia,
Zucchetti and Algoritmica.
3. Calisi, D., Farinelli, A., Iocchi, L., Nardi, D.: Multi-objective exploration and search for
autonomous rescue robots. Journal of Field Robotics, Special Issue on Quantitative
Performance Evaluation of Robotic and Intelligent Systems 24, 763–777 (August - September
2007)
4. Castelpietra, C., Iocchi, L., Nardi, D., Piaggio, M., Scalzo, A., Sgorbissa, A.: Communication
and coordination among heterogeneous mid-size players: ART99. In: Proceedings of Fourth
International Workshop on RoboCup. pp. 149–158 (2000)
5. Cherubini, A., Giannone, F., Iocchi, L., Nardi, D., Palamara, P.F.: Policy gradient learning for
quadruped soccer robots. Robotics and Autonomous Systems 58(7), 872–878 (2010), iSSN:
0921-8890
6. Iocchi, L.: Robust color segmentation through adaptive color distribution transformation. In:</p>
      <p>RoboCup 2006: Robot Soccer World Cup X. pp. 287–295. LNAI 4434, Springer (2006)
7. Iocchi, L., Nardi, D.: Hough localization for mobile robots in polygonal environments.</p>
      <p>Robotics and Autonomous Systems 40, 43–58 (2002)
8. Iocchi, L., Nardi, D., Piaggio, M., Sgorbissa, A.: Distributed coordination in heterogeneous
multi-robot systems. Autonomous Robots 15(2), 155–168 (2003)
9. Kitano, H., Asada, M., Kuniyoshi, Y., Noda, I., Osawa, E., Matsubara, H.: Robocup: A
challenge problem for ai. AI Magazine 18(1), 73–85 (1997)
10. Leonetti, M., Iocchi, L.: LearnPNP: A tool for learning agent behaviors. In: RoboCup 2010:</p>
      <p>Robot Soccer World Cup XIV (LNCS 6556). pp. 418–429 (2011)
11. Nardi, D., Clemente, G., Pagello, E.: ART: Azzurra Robot Team. In: RoboCup 1998: Robot</p>
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12. Nardi, D., et al.: ART-99: Azzurra Robot Team. In: RoboCup 1999: Robot Soccer World</p>
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13. Palamara, P., Ziparo, V., Iocchi, L., Nardi, D., Lima, P., Costelha, H.: A robotic soccer
passing task using Petri Net Plans (demo paper). In: Padgham, P.M., Parsons (eds.) Proceedings
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14. Pennisi, A., Bloisi, D.D., Iocchi, L., Nardi, D.: Ground truth acquisition of humanoid soccer
robot behaviour. In: Proceedings of the 17th Annual Robocup International Symposium. pp.
1–8 (2013)
15. Valero, A., Randelli, G., Saracini, C., Botta, F., Nardi, D.: Give me the control, I can see the
robot! In: Proceedings of the IEEE International. Workshop on Safety, Security, and Rescue
Robotics (SSRR 2009). pp. 1–6 (2009)
16. Xue, F., Chen, X., Liu, J., Nardi, D.: Real Time Biped Walking Gait Pattern Generator for a</p>
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17. Zaratti, M., Fratarcangeli, M., Iocchi, L.: A 3D simulator of multiple legged robots based on
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18. Ziparo, V., Iocchi, L., Lima, P., Nardi, D., Palamara, P.: Petri Net Plans - A framework for
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    </sec>
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