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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Alspector, J., Koicz, A., Karunanithi, N.: Feature-based and Clique-
based User Models for Movie Selection: A Comparative Study. User
Modeling and User-Adapted Interaction</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>The persuasive role of Explanations in Recommender Systems</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Sofia Gkika</string-name>
          <email>gkikas@aueb.gr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>George Lekakos</string-name>
          <email>glekakos@aueb.gr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Management Science and Technology, Athens University of Economics and Business</institution>
          ,
          <addr-line>47a Evelpidon and 33 Lefkados str, Athens, 113 62</addr-line>
          ,
          <country country="GR">Greece</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2014</year>
      </pub-date>
      <volume>304</volume>
      <issue>1997</issue>
      <fpage>59</fpage>
      <lpage>68</lpage>
      <abstract>
        <p>Explanations in Recommender Systems can operate like motivators influencing consumers to purchase the recommended items. In this study, we rely upon the well established and verified framework of Cialdini's Influence Principles in order to enrich recommendations with explanations and examine their effect on the persuasive power of recommendations. The results of the experiment revealed that all six Influence Principles positively affect users' perception about the recommended movie while Authority and Social Proof seem to be the more effective ones. These findings indicate that a user's intention to consume a recommended good is increased if the item is accompanied with a persuasive explanation.</p>
      </abstract>
      <kwd-group>
        <kwd>persuasion</kwd>
        <kwd>recommender systems</kwd>
        <kwd>personality</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        Recommender Systems elicit users’ preferences and interests in order to filter
available information and then to provide them recommendations that match their
tastes
        <xref ref-type="bibr" rid="ref1 ref26 ref33">(Xiao and Benbasat, 2007; Bollen et al., 2010; Pu et al., 2012)</xref>
        .
The mainstream of research in Recommender Systems has traditionally been
focused on their algorithmic aspect and more specifically on the development and
evaluation of algorithms that provide accurate recommendations
        <xref ref-type="bibr" rid="ref26 ref33">(Xiao and
Benbasat, 2007, Pu et al., 2012)</xref>
        . The implicit assumption that accuracy of the
algorithm is the most significant factor that affects the quality and eventually the
acceptance of a Recommender System has been recently challenged since other
factors that play also a significant role have emerged
        <xref ref-type="bibr" rid="ref20">(Nanou et al., 2002;
Knijnenburg et al., 2012)</xref>
        . Such factors based on more user-centric characteristics
including recommendation’s presentation
        <xref ref-type="bibr" rid="ref23">(i.e. Nanou et al. 2010)</xref>
        , the needed
effort in order to interact with Recommender System
        <xref ref-type="bibr" rid="ref4 ref4 ref6 ref6">(i.e. Cremonesi et al., 2012)</xref>
        ,
system’s transparency or explain to end users how the systems works
        <xref ref-type="bibr" rid="ref25 ref30">(i.e. Sinha
and Swearingen, 2002; Pu et al., 2011)</xref>
        , recommendation’s novelty
        <xref ref-type="bibr" rid="ref25">(i.e. Pu and
Chen, 2011)</xref>
        and persuasion
        <xref ref-type="bibr" rid="ref4 ref4 ref6 ref6">(i.e. Cremonesi et al., 2012)</xref>
        . Studies also shown that
the majority of the aforementioned factors also affect the persuasive ability of a
recommendation defined as ‘the attempt of changing people’s attitudes or
behaviours or both’
        <xref ref-type="bibr" rid="ref7">(Fogg, 1998)</xref>
        . An important aspect of recommendation that
may influence its acceptance by a user is explanations
        <xref ref-type="bibr" rid="ref15 ref22">(Herlocker, 2000;
McSherry, 2005)</xref>
        . Additionally, Tintarev and Masthoff (2011, 2012) specify that
explanations have six main aims, one of whom is persuasion.
      </p>
      <p>The aim of this study is to investigate if certain persuasive strategies (applied in
the form of recommendation explanations) can affect user’s adoption of
recommendations. The rest of the paper is organized in five sections. The
persuasive role of explanations is detailed in Section 2. We explain the
importance of explanations is Recommender Systems as well as the role of
persuasion. Our experiment is presented in Section 3, while in Section 4 the
experimental results are discussed. In Section 5 we present the main conclusions
of this research and proposals for future work.
2</p>
    </sec>
    <sec id="sec-2">
      <title>The persuasive role of explanations</title>
      <sec id="sec-2-1">
        <title>Explanations in Recommender Systems</title>
        <p>
          An explanation can be considered as any type of additional information
accompanying a system’s output, having as ultimate goal to achieve certain
objectives
          <xref ref-type="bibr" rid="ref31">(Tintaver and Masthoff, 2011)</xref>
          . One of the aims of explanations
according to Tintaver and Masthoff (2011) is to persuade users to try or purchase
the item that is recommended. In general, persuasion can lead a person to change
his/her attitudes or adopt behaviours that lead to a better lifestyle
          <xref ref-type="bibr" rid="ref12">(Guadagno and
Cialdini, 2007)</xref>
          . For instance, a smoker needs to be persuaded in order to quit
smoking. According to Fogg (2003), there are two level of analysis in the design
and study of computers as persuasive technologies: Macrosuasion and
Microsuasion. In Macrosuasion the whole unit of the product has as ultimate goal
to persuade. For example websites, such as Amazon.com, are designed in order to
persuade customers to consume goods. In Microsuasion the products do not have
as ultimate goal to persuade but to increase productivity or user’s loyalty (e.g
video games that they aim at entertaining not persuading).
        </p>
        <p>
          Tintarev and Masthoff (2012) indicate that explanations have an important role
on Recommender Systems since an explanation is a mean through which a
consumer perceives the value of the recommended item so as to decide whether is
close to his/her interests or not. In other words, this item description facilitates
user’s decision making. Explanations can operate like motivators and are being
used by several systems such as MovieLens
          <xref ref-type="bibr" rid="ref15">(Herlocker et al., 2000)</xref>
          and Social
software items
          <xref ref-type="bibr" rid="ref13">(Guy et al., 2009)</xref>
          . However, there is no clear indication in extant
literature about what type of explanations can actually lead to persuasion and at
what extend. For example, transparency of recommendations (i.e. a description of
how the recommendation has emerged) is associated with an increase of trust in
recommendations
          <xref ref-type="bibr" rid="ref15">(Herlocker, 2000)</xref>
          while still there is no enough empirical
evidence that demonstrates what type of influence strategy could lead to
persuasion
          <xref ref-type="bibr" rid="ref14">(Halko and Kientz, 2010)</xref>
          .
2.1
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>Persuasion</title>
        <p>
          The first who talked about persuasion is Aristotle in Rhetoric, claiming that the
elements that play important role on the procedure of persuasion is the
ethos/character of the speaker, message’s receiver pathos/emotions and
logos/argument. Since then, other scholars have identified factors or principles
that can lead to persuasion. For example, Fogg (2002) describes 42 persuasion
strategies,
          <xref ref-type="bibr" rid="ref3">Cialdini (2001)</xref>
          6 Influence Principles (also known as Six Weapons of
Influence), while there have been listed more that 160 influence tactics by
Rhoads. In this experiment, we rely upon Cialdini’s Influence Principles since
they have been broadly used and verified
          <xref ref-type="bibr" rid="ref21 ref8 ref9">(i.e. LeBourveau et al., 1988; Fogg,
2002; Guthrie, 2004)</xref>
          . According to
          <xref ref-type="bibr" rid="ref3">Cialdini (2001)</xref>
          if Influence Principles are
implemented in a system then they increase its persuasive effect. These Influence
Principles include: Reciprocity (humans have the tendency to return favours),
Commitment (or consistency: people’s tendency to be consistent with their first
opinion), Social proof (people tend to do what others do), Scarcity (people are
inclined to consider more valuable whatever is scarce), Liking (people are
influenced more by persons they like) and Authority (people have a sense of duty
or obligation to people who are in positions of authority). Cialdini (1987, 1993)
suggested that when a compliance professional (e.g. salesperson) uses six specific
psychological principles (Reciprocity, Commitment, Social proof, Scarcity,
Liking and Authority) in his/her strategy then (s)he managed to influence more
successfully the customer to consume a product/service/information. In the same
vein, Kaptein (2012) suggests that applying the influence principles on text
messages people get persuaded to reduce snacking consumption.
        </p>
        <p>
          As indicated before, there is relatively limited research that evaluates persuasion
in Recommender Systems and investigates the conditions under which
Recommender Systems do have a persuasive effect
          <xref ref-type="bibr" rid="ref12 ref24 ref5">(e.g. Cosley et al. 2003,
Nguyen et al. 2007)</xref>
          . In the extant literature, several studies are based on direct
constructs in order to measure persuasion in the field of Recommender Systems,
such as transparency (how a Recommender System works)
          <xref ref-type="bibr" rid="ref11 ref23">(Nanou et al., 2010;
Gretzel and Fesenmaier, 2006)</xref>
          , trust towards a Recommender System
          <xref ref-type="bibr" rid="ref23">(Nanou et
al., 2010)</xref>
          , Recommender System’s credibility
          <xref ref-type="bibr" rid="ref23 ref28">(Nanou et al., 2010; Ricci et al.,
2011; Brinol ans Petty, 2009)</xref>
          , cognitive effort in order to acquire a
recommendation
          <xref ref-type="bibr" rid="ref11 ref4 ref4 ref6 ref6">(Gretzel andFesenmaier, 2006; Cremonesi et al, 2012)</xref>
          ,
recommendations’ novelty (recommendations that user does not listen or see
before)
          <xref ref-type="bibr" rid="ref4 ref4 ref6 ref6">(Cremonesi et al, 2012)</xref>
          , perceived accuracy of recommendations
          <xref ref-type="bibr" rid="ref4 ref4 ref6 ref6">(Cremonesi et al, 2012)</xref>
          and recommendations’ presentation
          <xref ref-type="bibr" rid="ref23">(Nanou et al., 2010)</xref>
          .
The aforementioned Principles provide a solid framework in order to investigate
the persuasive power of explanations in recommender systems. In this study we
utilize the above framework in order to develop persuasive explanations and
experiment in order to investigate (a) if the applications of these strategies do lead
in a change of users behaviour (in term of intention to use a recommendation) and
(b) if the power of persuasion differentiates among of the strategies applied.
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Methodology</title>
      <p>
        The application domain of the study is the movie recommendation which is very
popular in the field of Recommender Systems
        <xref ref-type="bibr" rid="ref10 ref16 ref17 ref19 ref29">(Alspector et al., 1997; Good et al.,
1999; Herlocker et al., 2002; Said et al., 2011; Kim and Oh Park, 2013; Jung,
2012)</xref>
        .
      </p>
      <p>The first step for the execution of the experiment was the design of persuasive
explanations, following Kaptein’s (2012) methodology. Thirty (30) textual
explanations were created in total, i.e. five (5) for each Cialdini’s Persuasion
Principle. The content of each explanation was developed in order to comply with
the main purpose of each Persuasion Principle. Then, 17 experts in the field of
Information Systems and Marketing were invited in order to evaluate each
explanation in terms of their compliance with the respective Persuasion Principle.
Finally, the six (6) best-matching explanations (one for each strategy), were used
in the experiment (Table 1).
For the purpose of the experiment, a movie recommendation system was
developed. At the first step of the experiment, participants evaluated (through 1-5
ratings) a set of 20 movies (Picture 1), in order to have an adequate number of
ratings for each user to produce recommendations based on the collaborative
filtering algorithm For each movie the information presented included the
movie’s category, its plot, and the starring actors. If they had not already seen the
movie, they chose the option ‘I have not seen the movie and my intention to see it
is:’ on a dropdown box, otherwise they chose the second option which is ‘I have
seen this movie and my rating is:’. In both cases users inserted a rating,
expressing their intention to see the movie (first option) or their actual evaluation
for the movie they have seen (second option).
Picture 2. The first step of the experiment. For each movie the title, image and
genre, a short description and participating actors are provided. In addition, a
dropdown menu enables users to state whether they have seen or not the movie,
in order to distinguish the ratings that express intention to see the movie from the
ratings that express actual evaluation of a movie that the user has seen in the past.
At the second step, the Recommender System provided a “least matching”
recommendation enriched with persuasive explanations. More specifically, a
collaborative filtering algorithm was implemented and produced estimation of
ratings for each of the items that the user has declared that he/she has not seen in
the past. In order to ensure the proper selection of items to be recommended, the
ratings estimated by the algorithm were cross-checked with the actual ratings that
the user provided at the first step of the process (expressing actually his intention
to see the specific movie). In order to be able to measure any differences in users’
intention to watch the movie stemming from the use of persuasive explanations,
the users were recommended items with low ratings (i.e. low intention to watch
the movie), i.e. “least matching” recommendations. This choice enable us to
record “behaviour change” more easily since in computational terms it is much
easier to identify changes in intentions from the lower to the higher levels of the
1-5 scale.</p>
      <p>As mentioned above, the recommended movie was enriched with persuasive
explanations, based on Cialdini’s Principles (the explanations from the first level
of the study) and was reassessed from participants in order to examine whether
(and which) strategies influenced users in order to change their intention to watch
the recommended movie or not. Each strategy was evaluated separately (through
1-5 rating). The difference between the initial rating at the first step and the rating
on each strategy denotes the persuasive effect of every strategy.
4</p>
    </sec>
    <sec id="sec-4">
      <title>Results</title>
      <p>In total 148 users participated in the experiment. Participants were invited
through posts or personal messages on social media. The analysis of data was
held using the statistical software SPSS. First, we examined if users’ behaviour
changed by comparing the averaged value of the initial rating that users provided
for the movie that was finally recommended to them with the average value of the
ratings after the application of the influence strategies. The results demonstrate
that on average there is statistically significant change in user’s intention to watch
the movie. In order to identify which strategies perform better in terms of
persuasiveness, paired t-tests were used upon the differences between the initial
rating and the one for each strategy. The results (Table 2) indicated that
explanations based upon the strategies Authority and Social Proof have proven to
be more effective compared to the other strategies.
The ultimate role of a Recommender System is to provide items that match
consumers’ preferences and interests. A question that comes forth is what
happens when a system recommends a product/service/information that the user
does not like it at all, or in other words the recommendation algorithm has low
accuracy. The present experiment reveals that even if a consumer has low
intention to accept a recommendation, the application of an appropriate influence
strategy in the form of explanation can significantly increase the adoption of the
recommendation. More specifically, the Influence Principles of Authority and
Social Proof revealed as the most powerful principles. They increased
participants’ intention to consume a recommended item to a great extent even if
this item is not of their interests. This is not surprising, since people have learned
from their early life to follow rules, authority’s suggestions and in general
someone who is expert on a particular subject. Moreover, since we are sociable
beings then is expected to be influenced from other people. If a mass of people
has a particular behaviour then the unit is more likely to follow the mass in case it
has not form an opinion about a particular situation, in our case has not seen the
movie.</p>
      <p>Certainly, the study presented in this paper has limitations. First, the sample size
is rather small to derive conclusive results. Further extension of the experiment to
a larger and more diverse group of user will provide additional validity support to
the findings. Furthermore, the above results provide insights only for the movie
recommendation domain, in which the recommended items (movies) present
certain characteristics that are not applicable to other domains (e.g. other product
categories).</p>
      <p>In this study we focused on movies that users were actually not interested in. This
served our purpose to safely measure differences in the users’ intention to watch.
However, users expect items similar to their interests to be proposed by a
recommender system, and therefore the potential effect of such expectation must
be controlled and measured. In our future research we plan to apply the same
experimental process on items where users have expressed high levels of
intention to use and compare the findings with the ones of the present study (on
items with low intention to use).</p>
      <p>We must also acknowledge that enhancing the influence of recommendations
utilizing the influence principles should not violate the basic purpose of
recommender systems, i.e. to support users in their decision making process and
not act as marketing/promotional vehicles. As part of our future research we aim
to measure the users perception on this type of explanations and examine the
impact of the influence principles on the perceived effectiveness of the
recommendations.</p>
      <p>Acknowledgments. This research has been partially funded by the “Action I –
Research Support Program – Athens University of Economics and Business”,
2013-2015.</p>
    </sec>
    <sec id="sec-5">
      <title>References</title>
      <p>66  
67  
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