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        <article-title>THE SOMOLEARN INITIATIVE: EMPOWERING TEACHERS TO RECRUIT MOBILE TECHNOLOGIES AND SOCIAL MEDIA AS AN ALLY</article-title>
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      <pub-date>
        <year>2014</year>
      </pub-date>
      <abstract>
        <p>We are all familiar with the image of the student obsessively using her mobile to check her facebook, update her twitter, and share images on instagram. Such practices are typically seen as disruptive to learning, and thus these media - or even the mobile devices themselves - are often banned from educational spaces. Yet at a closer look, these are perhaps disruptive learning practices - not disruption to learning. Students are using social and mobile media to share their experiences, reflect on their own and their peers' experiences, and together construct meanings from them. Some of these activities are supportive of the students' formal and informal education, such as facebook groups created for particular courses. Others may be less aligned, or even in conflict, with the values, competencies, and knowledge that we, as educators, wish to promote. Academic research and commercial providers have been singing the virtues of mobile learning for quite some time. Yet, as Niall Winters eloquently argued recently - these benefits are not manifesting themselves in educational systems, mainly because most attempts to promote them are bypassing the primary agents of change in any educational system: teachers. The purpose of the SoMoLearn initiative is to empower teachers to recruit mobile technologies and social media as an ally in their work with students. Our main mode of operation is through professional development workshops. These workshops are based on a Learning Design Studio model, which ensures that participants go home with concrete practical outcomes: resources and activity plans they can use in their work. The Learning Design Studio is an inquiry-based framework for professional development of educational practitioners. Teachers, education leaders, policy makers and developers often find it hard to apply the outputs of</p>
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      <title>Reviewing relevant cases and theories</title>
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    <sec id="sec-3">
      <title>Conceptualizing a solution</title>
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      <title>Implementing a prototype of that solution,</title>
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      <title>Evaluating it</title>
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      <title>Reflecting on the process.</title>
      <p>research and innovation in education and technology to their practice. The theoretical structures feel
abstract and remote, thus resisting application in real life settings. Many examples seem rooted in a
specific and unique context, making them hard to transfer to novel situations.
The Learning Design Studio confronts this challenge by engaging practitioners in a process of Design
Inquiry of Learning. This process combines the iterative structure of educational design research with
the principles of inquiry learning . Educational practitioners follow a cycle of:</p>
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      <title>Defining their project</title>
      <p>Investigating the context in which it is situated and identifying appropriate techno-pedagogical
theories
Although this cycle is presented as a neat linear progression, in reality project work is messy and
iterative. Practitioners revisit various points as their understanding evolves.</p>
      <p>A review by the EPPI-Centre at the Institute of Education, University of London, found that and
collaborative professional development was linked with a positive impact upon teachers' repertoire of
teaching and learning strategies, their ability to match these to their students' needs, their self-esteem
and confidence, and their commitment to continuing learning and development. They also found
evidence that such professional development was linked with a positive impact upon student learning
processes, motivation and outcomes.</p>
      <p>The Learning Design Studio is structured as a collaborative, project-based, blended learning
experience, based on the metaphor of studio instruction in design disciplines. Participants work in
teams of 4-6 members on a learning design project of their definition. The workshop facilitators offer
guidance, feedback and advice. At every stage, the teams share their work, provide feedback to their
peers, and discuss the similarities and differences between their projects.
Cordingley P, Bell M, Thomason S, Firth A (2005) The impact of collaborative continuing professional
development (CPD) on classroom teaching and learning. Review: How do collaborative and sustained CPD and
sustained but not collaborative CPD affect teaching and learning? In: Research Evidence in Education Library.
London: EPPI-Centre, Social Science Research Unit, Institute of Education, University of London.
Mor, Y. &amp; Mogilevsky, O. (2013), 'The Learning Design Studio: Collaborative Design Inquiry as Teachers'
Professional Development',Research in Learning Technology, 21
Mor, Y. &amp; Mogilevsky, O. (2013), Learning design studio: educational practice as design inquiry of learning
'Scaling up Learning for Sustained Impact' , Proceedings of EC-TEL 2013, LNCS, 8095, Springer, Berlin
Heidelberg, pp. 233-245
Mor, Y. (2013), SNaP! Re-using, sharing and communicating designs and design knowledge using Scenarios,
Narratives and Patterns, in Rosemary Luckin; Peter Goodyear; Barbara Grabowski; Sadhana Puntambekar; Niall
Winters &amp; Joshua Underwood, ed., 'Handbook of Design in Educational Technology' , Routledge, pp. 189-20
Mor, Y.; Winters, N. &amp; Warburton, S. (2012), 'Participatory Pattern Workshops: A Methodology for Open
Collaborative Construction of Design Knowledge in Education', Research in Learning Technology 20
Winters, N. (2013), 'How teachers in Africa are failed by mobile learning' , SciDevNet .</p>
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