<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Designing for Drawing-based Modelling for tablet computers</article-title>
      </title-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Background</title>
      <p>
        Science education provides opportunities to explore how modelling can be
used for learning. The creation, modification and evaluation of models in
science is key way to understand phenomena
        <xref ref-type="bibr" rid="ref5">(WouterR Joolingen et al.,
2012)</xref>
        . The process of modelling can be explained as the process of
construction, execution, and evaluation of external representations of
systems. By constructing an external model the model becomes freely
available to the world and also offers it up for scrutiny. Putting this into the
context of education, much in the same way as drawing externalizes emotion
and other human behaviour, an external model can also help explain a
students ideas and thoughts to fellow students, teachers, and also to
themselves
        <xref ref-type="bibr" rid="ref3 ref5">(Leenaars, van Joolingen, &amp; Bollen, 2012)</xref>
        . However, creating
these models, especially on computers, is challenging because of the
interrelations between the model elements, their respective behaviours, and
the evaluation of those behaviours. During the creation of models learners do
not always apply previous knowledge and have a hard time translating
knowledge when creating computer models). To create effective
representations for modelling the properties of phenomenon, and the relations
between them, should be made explicit and visible for the learner
        <xref ref-type="bibr" rid="ref5">(WouterR
Joolingen et al., 2012)</xref>
        . One suggested way to support the activity of
modelling is that of drawing.
      </p>
    </sec>
    <sec id="sec-2">
      <title>Methods</title>
      <p>
        In order to further explore the drawing as a possible activity to support
modelling, a prototype for tablet computer was designed and evaluated with
middle school learners. The process of designing this prototype is done using
a combined iterative process of DBR and interaction design (Spikol &amp; Otero,
2012). The prototype usability was evaluated with eight learners at a
middleschool in southern Sweden. The evaluation was carried out in three ways.
The first being questionnaires that participants of the evaluation were asked
to fill out before testing the prototype (pre-test) and also one after the testing
(post-test) that included questions about their experience with the prototype
and their own perceived performance. Second, a usability test was performed
where the participants performed a main task that was divided into several
sub-tasks. This process was recorded with video. Lastly, the video was
analysed using a Flow Chart and Significant Events as proposed by
        <xref ref-type="bibr" rid="ref2">Ash
(2007)</xref>
        .
      </p>
    </sec>
    <sec id="sec-3">
      <title>Results</title>
      <p>The results show that the users enjoy working with the prototype and they
think that it can help them in their learning. The results also show guidelines
and affordances for interaction design of interfaces for drawing-based
modelling tablet applications. The reasoning behind identifying guidelines
and affordances is to provide researchers, designers, and others with the
means to minimize problems that may arise in the design of their own
drawing-based modelling tools for education.</p>
    </sec>
    <sec id="sec-4">
      <title>Discussion</title>
      <p>In summary, the findings show both the potential of the prototype, but
also the limitations of it in terms of the interaction design. The findings show
that while offering users new ways to investigate phenomena, it also shows
that this type of interface has certain affordances that allow for a
drawingbased modelling experience on tablet devices. Interaction designers looking to
either build upon this research or create similar interfaces should be aware of
these affordances as they are fundamental to the tablet-based drawing-based
modelling experience. In addition to this a proposed set of interaction design
guidelines identified that can guide the design of these types of interface for
drawing-based modelling on tablet devices.</p>
    </sec>
    <sec id="sec-5">
      <title>References</title>
      <p>Leenaars, F. A. J., van Joolingen, W. R., &amp; Bollen, L. (2012). Using self-made drawings
to support modelling in science education. British Journal of Educational Technology,
44(1), 82–94. doi:10.1111/j.1467-8535.2011.01272.x
Spikol, D., &amp; Otero, N. (2012). Designing Better Mobile Collaborative Laboratories for
Ecology Field Work for Upper Secondary Schools (pp. 77–81). Presented at the
Wireless, Mobile and Ubiquitous Technology in Education (WMUTE), 2012 IEEE
Seventh International Conference on. doi:10.1109/WMUTE.2012.20</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          <string-name>
            <surname>Ainsworth</surname>
            ,
            <given-names>S.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Prain</surname>
            ,
            <given-names>V.</given-names>
          </string-name>
          , &amp;
          <string-name>
            <surname>Tytler</surname>
            ,
            <given-names>R.</given-names>
          </string-name>
          (
          <year>2011</year>
          ).
          <article-title>Drawing to learn in science</article-title>
          .
          <source>Science</source>
          ,
          <volume>333</volume>
          ,
          <fpage>5</fpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          <string-name>
            <surname>Ash</surname>
            ,
            <given-names>D.</given-names>
          </string-name>
          (
          <year>2007</year>
          ).
          <article-title>Using video data to capture discontinuous science meaning making in nonschool settings</article-title>
          .
          <source>Video Research in the Learning Sciences</source>
          ,
          <volume>207</volume>
          -
          <fpage>226</fpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          <string-name>
            <surname>Bollen</surname>
            ,
            <given-names>L.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Gijlers</surname>
            ,
            <given-names>H.</given-names>
          </string-name>
          , &amp;
          <string-name>
            <surname>Joolingen</surname>
            ,
            <given-names>W.</given-names>
          </string-name>
          (
          <year>2012</year>
          ).
          <article-title>Computer-Supported Collaborative Drawing in Primary School Education - Technical Realization and Empirical Findings</article-title>
          . In V. Herskovic,
          <string-name>
            <given-names>H. U.</given-names>
            <surname>Hoppe</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            <surname>Jansen</surname>
          </string-name>
          , &amp; J.
          <string-name>
            <surname>Ziegler</surname>
          </string-name>
          (Eds.),
          <source>Lecture Notes in Computer Science</source>
          (Vol.
          <volume>7493</volume>
          , pp.
          <fpage>1</fpage>
          -
          <lpage>16</lpage>
          ). Springer Berlin Heidelberg. doi:
          <volume>10</volume>
          .1007/978- 3-
          <fpage>642</fpage>
          -33284-
          <issue>5</issue>
          _
          <fpage>1</fpage>
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          <string-name>
            <surname>Chitika.</surname>
          </string-name>
          (
          <year>2013</year>
          , March 7).
          <source>February Tablet Update: Usage of Android Tablets Again Rises in North America | Chitika Online Advertising Network. Chitika.com. Retrieved January 17</source>
          ,
          <year>2014</year>
          , from http://chitika.com/february-tablet-report
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          <string-name>
            <surname>Joolingen</surname>
            ,
            <given-names>WouterR</given-names>
          </string-name>
          , Bollen,
          <string-name>
            <given-names>L.</given-names>
            ,
            <surname>Leenaars</surname>
          </string-name>
          ,
          <string-name>
            <given-names>F.</given-names>
            , &amp;
            <surname>Gijlers</surname>
          </string-name>
          ,
          <string-name>
            <surname>H.</surname>
          </string-name>
          (
          <year>2012</year>
          ).
          <article-title>Drawing-Based Modeling for Early Science Education</article-title>
          . In S. Cerri,
          <string-name>
            <given-names>W.</given-names>
            <surname>Clancey</surname>
          </string-name>
          , G. Papadourakis, &amp; K. Panourgia (Eds.),
          <source>Lecture Notes in Computer Science</source>
          (Vol.
          <volume>7315</volume>
          , pp.
          <fpage>689</fpage>
          -
          <lpage>690</lpage>
          ). Springer Berlin Heidelberg. doi:
          <volume>10</volume>
          .1007/978-3-
          <fpage>642</fpage>
          -30950-2_
          <fpage>123</fpage>
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>