<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Running head: USING CONTEXT-AWARE UBIQUITOUS LEARNING TO SUPPORT STUDENTS IN LEARNING GEOMETRY 1 Using Context-Aware Ubiquitous Learning to Support Students in Learning Angle Concepts Mobile Learning Mobile learning (mlearning) offers many new opportunities in the evolution of technology enhanced learning (Looi et al., 2010). These technologies are seeping into educational settings as the affordances are becoming recognized for the way in which they extend the pedagogical boundaries. Mlearning can provide a shift from the abstract concepts to the contextualized. In other words, students can better understand difficult subjects by connecting these concepts to the world in which they live, rather than relying on traditional textbook examples often used to teach students. In the last decade, a subcategory of mobile learning has developed called context- aware ubiquitous learning (context-aware ulearning: Lonsdale, et al., 2004). Hwang et al. (2008) described context-aware ulearning as students learning in a real-world environment using a technology that interacts with the environment. This is how context-aware ubiquitous learning is being identified in this study. Students can use portable devices to learn by physically exploring and interacting with the real world (Colella, 2000; Squire &amp; Klopfer, 2007).</article-title>
      </title-group>
      <abstract>
        <p>aware ubiquitous learning (context-aware ulearning: Lonsdale, et al., 2004). Hwang et al. (2008) described context-aware ulearning as students learning in a real-world environment using a technology that interacts with the environment. This is how context-aware ubiquitous learning is being identified in this study. Students can use portable devices to learn by physically exploring and interacting with the real world (Colella, 2000; Squire &amp;</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Technologies to Support the Teaching and Learning of Geometry</title>
      <p>School geometry is a complicated network of concepts, ways of thinking, and
axiomatic representational systems that young students find difficult to grasp. Angle and
angle measure in particular has many unique challenges. Prototype diagrams can lead
students to considering non-relevant angle attributes (Yerushalmy &amp; Chazan, 1993), such
as the length of the rays and orientation (Battista, 2009; Clements, 2004). Using real-world
connections in mathematics has many benefits to learning mathematics (see De Lange,
1996; National Research Council, 1998). Dynamic geometry environments (DGEs) have
also been used to support students understanding of angle concepts. The review of the
literature has revealed that real-world contexts and DGEs are two pedagogical approaches
to supporting students learning of geometry.</p>
    </sec>
    <sec id="sec-2">
      <title>Purpose of the Study</title>
      <p>From a thorough review of the literature, it appears that very few researchers have
taken advantage of using context-aware ulearning to support students learning in
mathematics. In addition, no studies have been found to use DGEs with context-aware
ulearning. The purpose of this study is to use real-world connections and a DGE to support
4th grade (9-10 years of age) students as they learn about angle concepts. Using
Gravemeijer &amp; van Eerde’s (2009) design-based research methodology, a local instruction
theory was developed that provided a set of exemplar curriculum activities and made
additions to the theory of how context-aware ulearning can be used effectively in
supporting students’ understanding of angle and angle measure.</p>
    </sec>
    <sec id="sec-3">
      <title>Methods</title>
    </sec>
    <sec id="sec-4">
      <title>Participants</title>
      <p>Two teachers and 60 fourth grade students from a school in the Southeastern United
States participate in the study. Four students from each class were randomly selected to
complete the pre-and post-instruction clinical interviews.</p>
    </sec>
    <sec id="sec-5">
      <title>Design-Based Research Protocol for this Study</title>
      <p>The study involved two macro cycles with one teaching experiment occurring in
each macro cycle. The teaching experiments consisted of seven days of mini cycles of
thought and instructional experiments to serve the development of the local instruction
theory. For the context-aware ulearning components of this study, each student was given
an iPad2 with the DGE Sketchpad Explorer and the add-on sketch titled Measure a Picture
(Steketee &amp; Crompton, 2012). In the playground and school building, students took
photographs of angles and used the dynamic protractor and other tools to measure the
angles in the pictures.</p>
      <p>Scally’s (1990) clinical interview was administered as the pre and post instruction
test to four students from one class. Additional data were collected and these are illustrated
in Figure 1. The second teaching experiment took place two weeks after the conclusion of
the first teaching experiment. The local instruction theory came from the final retrospective
analysis.</p>
    </sec>
    <sec id="sec-6">
      <title>Results and Conclusion</title>
      <p>This study resulted in an empirically-based local instruction theory of how context-aware
ulearning can be used to support students’ understanding of angle and angle measurement, and to
support that process a set of exemplary instructional materials were devised to be an embodiment
of that local instructional theory.</p>
    </sec>
    <sec id="sec-7">
      <title>Extending the Theory</title>
      <p>From this study, the researchers were able to uncover these design recommendations
when developing activities that use context-aware ulearning to extend and enhance students’
understanding of angle concepts: a) Include both context-aware ulearning activities with
classroom based (traditional lessons) to use the contextualized learning outside the classroom to
support decontextualized mathematics learning happening inside the classroom; b) ensure that
students use a device with a large enough screen (e.g. a tablet) to enable students to adequately
see the angles and have space to zoom in and share these images easily with a partner; c) Ensure
that the rays of the angles on the application are extendable to ensure that the students do not
consider length of the ray in connection with the size of the angle; d) Have students completing
activities with others for students to make conjectures and be required to provide proof ; e) Have
the students engaging in verbal mathematical discourse when working with peers to ensure they
develop this skill rather than silently pointing to images on the screen; f) Initially choose a
manmade environment to explore angles in the real world and later move to a natural environment.
Angles are far less common in a natural environment, than in a man-made environment; and g)
Students should remain in the same context as they work through the process of making
conjectures and providing proof. This enables the student to look back at the real-world 3D angle
to see if their arguments are reasonable.</p>
    </sec>
    <sec id="sec-8">
      <title>Instructional Materials</title>
      <p>Due to space constraints, the full set of activities developed from this study cannot be
provided within this paper. The full plans can be found in this Dropbox file:</p>
      <p>https://www.dropbox.com/s/buiy5lgve7qh4m2/DBR%20Lessons.pdf These activities
positively improved students understanding of angle and angle measurement. All students
appeared to show considerable growth on the interviews and many misconceptions were
removed entirely. For example, using the app (Measure a Picture), the student in Figure 3.1
demonstrated that he/she no longer considered orientation a salient angle attribute and the length
of the angle rays did not constitute the measure of the angles.</p>
      <p>From the study, evidence from the multiple data sources was triangulated and context
aware ulearning was supportive in these ways: (a) from using the mobile devices to take
photographs of the angles, the students were able first to see the 3D angles, which helped the
students connect with the real-world angles; (b) as students became familiar with looking for
angles in the real world, they realized that angle orientation did not matter; (c) the students could
look back from the devices to see the physical angles which helped them determine if the final
measure was plausible; (d) students were able to understand that an angle is the rotation from a
point as the dynamic protractor demonstrated this movement; (e) students were supported in
understanding that the length of the rays does not change the size of the angle as the rays on the
app were changeable in length; and (f) students were easily able to discuss the angles with a
partner as they could highlight and zoom in on the angle in the photograph.</p>
      <sec id="sec-8-1">
        <title>References Battista, M. T. (2009). Highlights of research on learning school geometry. In T. V. Craine &amp; R.</title>
        <p>Rubenstein (Eds.), Understanding geometry for a changing world (pp. 91-108). Reston,</p>
      </sec>
      <sec id="sec-8-2">
        <title>VA: The National Council of Teachers of Mathematics. Clements, D. H. (2004). Geometric and spatial thinking in early childhood education. In D. H. Clements, J. Sarama, &amp; A-M. DiBiase (Eds.), Engaging young children in mathematics:</title>
        <p>Standards for early childhood mathematics education (pp. 267-298). Mahwah, NJ:</p>
      </sec>
      <sec id="sec-8-3">
        <title>Lawrence Erlbaum Associates.</title>
        <p>Colella, V. (2000). Participatory simulations: Building collaborative understanding through
immersive dynamic modeling. Journal of the Learning Sciences, 9(4), 471-500.
De Lange, J. (1996). Using and applying mathematics in education. In K. Clements. A. J.</p>
        <p>Bishop, J. Kilpatrick. C. Keitel, &amp; C. Laborde (Eds.), International handbook of
mathematics education (pp. 49-97). Boston: Kluwer Academic Publishers.</p>
        <p>Gravemeijer, K., &amp; van Eerde, D. (2009). Design research as a means for building a knowledge
base for teachers and teaching in mathematics education. The Elementary School Journal,
109(5), 510-524.</p>
        <p>Hwang, G. et al., (2008). Criteria, strategies and research issues of context-aware ubiquitous</p>
        <p>Lonsdale, P., et al., (2004). A context-awareness architecture for facilitating mobile learning. In
J. Attewell &amp; C. Savill-Smith (Eds.), Learning with mobile devices: Research and
development (pp. 79-86). London: Learning and Skills Development Agency.
Looi, C., et al., (2010). Leveraging mobile technology for sustainable seamless learning: a
research agenda. British Journal of Educational Technologies, 41(2), 154-169.
National Research Council (NRC). (1998). High-school mathematics at work: Essays and
examples for the education of all students. Washington, DC: National Academy Press.
Scally, S. (1990). The impact of experience in a Logo learning environment on adolescents'
understanding of angle: a van Hiele-based clinical assessment. Unpublished doctoral
dissertation, Emory University, Atlanta, Georgia.</p>
        <p>Squire, K., &amp; Klopfer, E. (2007). Augmented reality simulations on handheld computers.</p>
        <p>Journal of the Learning Sciences, 16(3), 371-413.
from The Geometer's Sketchpad Sketch Exchange http://sketchexchange.keypress.com/
Yerushalmy, M., &amp; Chazan, D. (1993). Overcoming visual obstacles with the aid of the
supposer. In M. Yerushalmy. J. L. Schwartz &amp; B. Wilson (Eds.), The Geometric
Supposer: What is it a case of? (pp. 25-26). Hillsdale, NJ: Lawrence Erlbaum Associates.</p>
      </sec>
    </sec>
  </body>
  <back>
    <ref-list />
  </back>
</article>