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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Mining for Evidence of Collaborative Learning in Question &amp; Answering Systems</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Johan Loeckx Artificial Intelligence Lab</string-name>
          <email>jloeckx@ai.vub.ac.be</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Vrije Universiteit Brussel Pleinlaan 2</institution>
          ,
          <addr-line>1050 Brussel</addr-line>
        </aff>
      </contrib-group>
      <abstract>
        <p>Question and Answering systems and crowd learning are becoming an increasingly popular way of organising and exchanging expert knowledge in speci c domains. Since they are expected to have a signi cant impact on online education [14], we will investigate to which degree the necessary conditions for collaborative learning emerge in open Q&amp;A platforms like Stack Exchange, in which communities grow organically and learning is not guided by a central authority or curriculum, unlike MOOCs. Starting from a pedagogical perspective, this paper mines for circumstantial evidence to support or contradict the pedagogical criteria for collaborative learning. It is observed that although there are technically no hindrances towards true collaborative learning, the nature and dynamics of the communities are not favourable for collaborative learning. The ndings in this paper illustrate how the collaborative nature of feedback can be measured in online platforms, and how users can be identi ed that need to be encouraged to participate in collaborative activities. In this context, remarks and suggestions are formulated to pave the way for a more collaborative and pedagogically sound platform of knowledge sharing.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. INTRODUCTION</title>
      <p>
        Computer-assisted instruction (CAI) is one of the hottest
topics in education research [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] and often claimed to
revolutionise how we teach and learn [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. Massive Open
Online Courses or MOOCs are the newest manifestation of this
phenomenon. However, while 2012 was being praised as
"the year of the MOOC", more and more critical voices were
heard during the last year and MOOCs are under increasing
pressure to nally live up to their promise. Spoken in terms
of of Gartner's Hype Cycle [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], we could say that we're either
at the peak of in ated expectations, or already entering the
through of disillusionment [
        <xref ref-type="bibr" rid="ref10 ref15 ref3">3, 15, 10</xref>
        ].
      </p>
      <p>
        This however does not mean that online learning isn't
advancing in many interesting directions: Kahn's academy
emerged more or less organically when Salman Kahn started
teaching his cousin mathematics using short videos. When
Salman realized a lot more children could bene t from these
lessons, he started distributing them on YouTube. Today,
Kahn Academy reaches 10 million students per month,
according to Wikipedia. Wikipedia itself has become an
integral part of traditional education too. Some researchers
expect that learning in general will evolve from an
individual task centred around the teacher-student dichotomy, to
a collaborative social activity, in which online knowledge
bases like Wikipedia, forums, social networks and Question
&amp; Answering systems are playing an ever more important
role [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. In this paper, we will try to nd evidence of the
claimed collaborative properties of Q&amp;A systems, more in
particular the music forum site of Stack Exchange1. Though
the analysis is based on text-based feedback, it is expected
that the dynamics of feedback in collaborative activities also
hold in multi-modal situations.
      </p>
      <p>
        This paper is structured as follows. First, the
pedagogical background of collaborative learning is set out, based
upon the work of Dillenbourg [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] and conditions for and
indicators of collaborative learners are introduced. Next,
educational data mining techniques are applied [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] to nd
evidence of collaborative learning in crowd learning systems,
more speci cally Question and Answering systems like Stack
Exchange. Lastly, a critical discussion is performed and
suggestions towards more collaborative Q&amp;A systems are
proposed, to end with conclusions.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. COLLABORATIVE LEARNING</title>
    </sec>
    <sec id="sec-3">
      <title>2.1 Pedagogical approach</title>
      <p>
        Existing de nitions of collaborative learning in the academic
elds of psychology, education and computer science, di er
signi cantly and are often vague or subject to interpretation.
We thus needed a theory that uni ed the di erent theories
and was applicable to the online, computerised world as well.
Not the least, it had to be easily operationalisable. A
review of the literature brought us to the work done by Pierre
Dillenbourg [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] that perfectly suited our requirements.
Dillenbourg takes a broad view on the subject and argues that
collaborative learning is a situation in which two or more
people learn through interactions.
      </p>
      <p>
        This means that collaborative learning can not be reduced to
one single mechanism: just like people do not learn because
they are individual but rather because the activities they
perform trigger learning mechanisms, people don't learn
collaboratively because they are together. Rather, the
interactions between the peers create activities (explanation,
mutual regulation,...) that trigger cognitive learning
mechanisms (elicitation, internalisation, ...) [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
      </p>
      <p>For these processes to be e ective, some requirements need
to be ful lled. A subset was extracted that could be
measured numerically, albeit indirectly, using the information
available in our data set (summarized in Table 1). In the
next section we will have a closer look at these indicators.</p>
    </sec>
    <sec id="sec-4">
      <title>2.2 Indicators</title>
      <p>Dillenbourg discriminates three important aspects for
collaborative learning to be e ective and characterises
situations, interactions and processes as collaborative if they ful l
the following criteria:</p>
      <p>Peers are more or less at the same level, have a common
goal and work together ;
Peers communicate interactively, in a synchronous and
negotiable manner ;
Peers apply mechanisms like internalisation,
appropriation and mutual modelling.</p>
      <p>
        These high-level criteria have been re ned by Dillenbourg
into more detailed conditions for collaborative learning, of
which a subset has been summarised in Table 1. Each
corresponding indicator provides indirect circumstantial evidence
for each criterion, as our analysis was limited by the data
available in the Stack Exchange. Nevertheless, as we will
see, they give useful insight in the formation and dynamics
of open online collaborative communities for learning.
participation and interaction between students [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] and the
successful formation of learner's communities [
        <xref ref-type="bibr" rid="ref1 ref13">1, 13</xref>
        ].
      </p>
    </sec>
    <sec id="sec-5">
      <title>3. QUANTITATIVE ANALYSIS</title>
      <p>Stack Exchange can be considered as a distant-learning
autodidact platform in which communities are formed
organically and learning is not guided by a curriculum or some
central authority, but exclusively by the members of the
community, in contrast with MOOCs. This paper aims at
answering the question whether the necessary conditions for
collaborative learning emerge spontaneously in these
platforms. As the work is done in the context of the PRAISE
project2, a social media platform for music learning, the
Music Stack Exchange data set was chosen.</p>
      <p>Stack Exchange provides an open API, from which all data
can be exported. The data set consisted of 2400 questions,
1500 active members and 1.7 million page views The
platform is basically a forum in which anyone can ask and reply
to questions. As a means of quality control, users can give
up- and down votes to questions, and answers. People can
also comment on questions and answers which is actually
some kind of meta-discussion in which feedback on relevance,
terminology, etc... is given. In the following paragraphs, the
criteria listed in Table 1 will be studied in more detail.</p>
    </sec>
    <sec id="sec-6">
      <title>3.1 Symmetry of action</title>
      <p>Symmetry of action expresses the extent to which the same
range of actions is allowed by the di erent users. Stack
Exchange employs a system of so-called privileges, attributed
according to your reputation3. These privileges are generally
connected to moderation rights, rather than with the actions
of asking and replying to questions { unless you have a
negative reputation. The fact that users can exert the same
actions, does not imply that this also actually the case. An
analysis of the distribution of the ratio of answers over the
number of questions, reveals that we can roughly
discriminate three kinds of users, based upon their activity pro le:
Silent users (62% of the registered users) that never
answer, e.g. users that don't register or register but
do not ask questions nor reply to them;
Regular users (37% of registered users) that give roughly
as much as answers as they ask questions, that is, two
on average;
Super-users (&lt;1% of the registered users), these are
'hubs' that give at least 40x more answers than they
ask questions.</p>
      <p>The largest part (96%) of regular users, ask less than ve
questions, and 76% even asks only one question: there are no
'parasite' users between the regular users that ask question
but do not answer. From the other side, only 8 'expert'
super-users (0.5% of the community) were responsible for
answering 25% of the questions. Above ndings indicate
that the symmetry in action is highly skewed because
of a small group of 'super-users' and a large group
of 'silent users'.</p>
      <p>The research in this paper can be seen as an extension of
previous research in Educational Data Mining, that measured
2http://www.iiia.csic.es/praise/
3http://stackover ow.com/help/privileges
Aspect</p>
      <sec id="sec-6-1">
        <title>Ratio of answers and questions per user</title>
        <p>Scale-freeness of the user interaction graph
Distribution of reputation within the community</p>
      </sec>
      <sec id="sec-6-2">
        <title>Response times of answering to questions Distribution of questions and answers in the community</title>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>3.2 Symmetry of status</title>
      <p>Stack Exchange employs a reputation system by which
members get rewarded or punished if a peer up- or down votes
your answer or question, when your answer gets 'accepted',
etc...</p>
      <p>We would expect a "healthy" collaborative community to
have a strong correlation between reputation and the time
a user has been around on the platform: as users spend
more time on the platform, their reputation builds up. An
inquiry into the Stack Exchange music data set, however,
reveals only a correlation of 0.23 between reputation and
"time around". We could thus conclude that there is some
odd kind of symmetry, in the sense that no one really
builds up reputation.</p>
    </sec>
    <sec id="sec-8">
      <title>3.3 Symmetry of knowledge</title>
      <p>Traditionally, these reputation systems are believed to make
a good indicator for the knowledge a user possesses.
However, there are some problems with this reasoning:
Knowledge is not a uni-dimensional measure, but is
connected to a (sub) domain of expertise;
Someone's reputation keeps on increasing, even
without activity: there is a bias towards old posts and
members;
There is a bias towards "easy answerable questions".
Figuring the knowledge of the members directly is quite an
impossible task to perform, especially in a broad and
openended domain like music. To assess symmetry of knowledge,
however, one could argue that if everyone in the Stack
Exchange music learner's community has more or less the same
expertise, then, on average, anyone would answer questions
asked by anyone.</p>
      <p>
        In other words, there would be no particular hierarchy in
answering, rather the network of interaction would be
"random" and not scale-free. Another way to put this, is to state
that no hubs of people would exist that answer signi cantly
more questions than others. A network is called scale-free if
the degree distribution follows a power law[
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]:
      </p>
      <p>P (k)
k
(1)
with P (k) being the fraction of nodes that have a degree k,
and a constant typically between 2 and 3. Figure 1 reveals
a power-law relationship, with exception this special group
of "super-users". Above ndings therefore suggest that
symmetry of knowledge is not observed.</p>
    </sec>
    <sec id="sec-9">
      <title>3.4 Division of labour</title>
      <p>As pointed out before, a small group of super users answer
vastly more questions than they ask: a group of 21 users
answered half the questions. This is clearly not a balanced
situation in which the total labour of answering questions,
is equally distributed. Figure 2 shows the relative timing of
when users ask and respond to questions over their lifetime.
Users tend to ask questions in the beginning (a visit to the
site probably triggered by an urgent need to get a question
resolved), but start answering more uniformly after a while.
The graph also indicates that engagement is largest in the
beginning. This information is relevant when developing
platforms with a pedagogical purposes: users probably
need to be "bootstrapped", allowing them to give
lesser answers and ask more questions in the
beginning, so they get "locked into" the platform.
Note that a relative plot was preferred, in which the x-axis
indicates the % of the lifetime, 0% being the moment of
signing up, and 100% the date the data set was obtained. It
allowed us to grasp the details of both users that had just
signed up, as well as users that have been active for a long
time (especially as the rate of signing up is probably not
constant but increases with time).</p>
    </sec>
    <sec id="sec-10">
      <title>3.5 Synchronous feedback</title>
      <p>
        To keep people engaged in an activity, according to the
"theory of ow" [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], immediate feedback is necessary. In the case
of the music Stack Exchange platform, 68% of the questions
received an answer within the day, and 20% even within the
hour. This may seem odd, but closer inspection reveals that
{ once again { this is due to the small-group of "super-users"
that are very engaged.
      </p>
    </sec>
    <sec id="sec-11">
      <title>4. CRITICAL DISCUSSION</title>
      <p>Based upon the analysis done in the previous section, some
critical remarks and suggestions are o ered to improve the
pedagogical nature and collaborative learning</p>
    </sec>
    <sec id="sec-12">
      <title>4.1 Remarks</title>
      <p>4.1.1 Limited to no instructional design
The data set on Stack Exchange music's forum, is an
amalgam of questions (1) with di erent levels of granularity,
typically with a small scope, (2) on a wide range of topics,
for learners (3) with di erent learning goals and (4)
different levels of expertise. The activities are not designed
to elicit collaborative learning, and as the data is
unstructured, without su cient sca olding of the learning content
(e.g. through hyper-linking), it is no natural t for learning
but rather provides ad-hoc answers to appease
shortterm narrow personal learning goals.</p>
      <sec id="sec-12-1">
        <title>4.1.2 A heterogeneous community</title>
        <p>Above remarks wouldn't be so problematic for collaborative
learning, if pro cient communities existed within the Stack
Exchange platform that had more or less the same goals,
expertise and engagement. In the current case, there's a risk
of frustration and boredom in expert users that don't see
their questions answered and who have to answer
straightforward questions. For novice members, on the other hand,
their learning remains limited because they do not get
sufcient guidance and do not really construct knowledge.
Although the group of super-users makes sure that questions
get answered quickly and perform the largest part of
moderation, they are potentially harmful to collaborative
learning as they distort the natural formation and dynamics of
collaborative communities. From the other side, their
interventions may bootstrap "young" forums.</p>
      </sec>
      <sec id="sec-12-2">
        <title>4.1.3 Strong preference for "liking"</title>
        <p>The dataset revealed a very strong preference for voting up
rather than down: only two users gave more down votes than
up votes and of all the people that have ever cast a down vote
(72 users out of the roughly 1500 active users), 80% gave
more than ve times as much up-votes in return. 80% of
the questions had no down vote, compared to less than 10%
without up-vote. Figure 3 shows the distribution of up- and
down-votes. This e ect was even more pronounced in the
answers: the number of down-votes is typically zero or very
small, whereas the up-votes reach a maximum at about 3
upvotes, then slowly attenuates. A further analysis of questions
with more down than up-votes, revealed that these questions
where either o -topic (40%), too vague, broad or speci c
(35%), not real questions (10%) or Duplicate questions (8%).</p>
      </sec>
    </sec>
    <sec id="sec-13">
      <title>4.2 Suggestions</title>
      <p>
        4.2.1 Sub-communities
Allowing users to organise themselves in smaller active
subcommunities with common or similar learning goals, may
prove an elegant solution to manage or exploit the variety
in expertise of the users. Also, the concept of reputation
would make more sense. A similar idea was proposed by
Santos [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ].
      </p>
      <sec id="sec-13-1">
        <title>4.2.2 Knowledge construction</title>
        <p>Good feedback should provoke critical thinking by asking
sensible questions, provide a clue to "what's next" and
allow to construct knowledge through sca olding and coupling
back to acquired knowledge. Though the concept of freely
asking questions is very accessible, the content stays rather
ad-hoc and unstructured. A way to organise and link
different questions in order to guide learners would be very
useful.</p>
      </sec>
      <sec id="sec-13-2">
        <title>4.2.3 Collaborative interfaces</title>
        <p>In the modern ages of web technology, users could bene t
from a collaborative interface in which knowledge is
constructed together, in a way similar to for example Google
Docs where one single entity is shared by all users. So, rather
than preserving the strict question/answer or learner/teacher
dichotomy, one would go for a situation in which knowledge
{ not only answers but also questions { is constructed live
in an interactive way.</p>
      </sec>
    </sec>
    <sec id="sec-14">
      <title>5. CONCLUSIONS</title>
      <p>In this paper, the case for collaborative learning in
openended auto-didact Q&amp;A environments like Stack Exchange
is investigated. Based upon the criteria put forward by
Dillenbourg, we can state that though there are technically no
hindrances towards collaborative learning, the nature and
dynamics of the community that organically form on Stack
Exchange, do not support the case for collaborative learning.
It was observed that the symmetry of action was distorted
due to a small group of "super-users" that answered the
majority of questions and a large group of "silent users" that
do not really interact with the platform. Inspection of the
degree distribution of the user interactions reveals that the
community network is scale-free, which means that
symmetry of knowledge is very unlikely. The reputation system
seems insu cient as a measure of expertise and a strange
kind of symmetry of status is observed, in the sense that no
one really builds up reputation, except for a small group of
users.</p>
      <p>Lastly, the limited possibilities to instructional design,
elicits short-term narrow and personal learning goals. Also, the
very heterogeneous nature of the community is not favourable
for learning. Suggestions were made to adapt these
interesting and popular platforms to learning, like creating
subcommunities with common learning goals, extend the
possibilities for organising and structuring the content and
employ collaborative interfaces.</p>
      <p>As future work, these results should be validated by means
of other communities on Stack Exchange as well, and on
di erent modes of feedback, rather than only text-based.</p>
    </sec>
    <sec id="sec-15">
      <title>6. ACKNOWLEDGEMENTS</title>
      <p>This research has been supported by the EU FP7 PRAISE
project #318770.</p>
    </sec>
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