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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Intelligent Tutoring Systems</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Korinn S. Ostrow</string-name>
          <email>ksostrow@wpi.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sarah E. Schultz</string-name>
          <email>seschultz@wpi.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ivon Arroyo</string-name>
          <email>iarroyo@wpi.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Worcester Polytechnic Institute</institution>
          ,
          <addr-line>100 Institute Road, Worcester, MA 01609</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>When designing adaptive tutoring systems, a myriad of psychological theories must be taken into account. Popular notion follows cognitive theory in supporting multi-channel processing, while working under assumptions that pedagogical agents and affect detection are of the utmost significance. However, motivation and affect are complex human characteristics that can muddle human-computer interactions. The following study considers the promotion of the growth mindset, as defined by Carol Dweck, within middle school students using an intelligent tutoring system. A randomized controlled trial comprised of six conditions is used to assess various delivery mediums of growth mindset oriented motivational messages. Student persistence and mastery speed are examined across multiple math domains, and self-response items are used to gauge student mindset, enjoyment, and perception of system helpfulness upon completion of the assignment. Findings, design limitation, and suggestions for future analysis are discussed.</p>
      </abstract>
      <kwd-group>
        <kwd>Motivational messages</kwd>
        <kwd>growth mindset</kwd>
        <kwd>pedagogical agents</kwd>
        <kwd>multi-media learning principles</kwd>
        <kwd>e-learning design</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. INTRODUCTION</title>
      <p>
        The optimal design of adaptive tutoring systems is a continuous
debate for researchers in the Learning Sciences. Decisions when
authoring content can be immense, including not only the user
interface and tutor material, but also the presence of adaptive
feedback strategies such as hints or scaffolding, the use of affect
detectors, and in growing popularity, the use of pedagogical
agents. While many adaptive tutors share designs rooted in
cognitive theory, creators should also incorporate elements that
improve student motivation, engagement, persistence,
metacognition, and self-regulation skills. These elements aid in
the promotion of active learning, an experience that has been
shown to heighten the creation of mental connections [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
However, successful adaptive tutoring systems are not just a
random conglomeration of these learning goals. All too often,
adaptive tutors are designed under the assumption that students
are ideal learners, driven and motivated, ready to employ a full
range of self-regulation skills coupled with technological prowess
[
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Thus, researchers have recently undertaken a more thorough
examination of how to universally encourage and motivate
students while still promoting self-regulated learning skills and
optimizing system design [
        <xref ref-type="bibr" rid="ref3 ref8">3, 8</xref>
        ].
      </p>
      <p>
        Human motivation has historically been explained and argued
by an array of theories, as intrinsic or as extrinsic, as static or as
the constant flow of needs, emotions, and cognitions [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. In a
somewhat similar sense, recent research promoting affect
detection within educational technology suggests that affect plays
a primary role in learning success [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. How can researchers
incorporate deeply rooted human characteristics like motivation
and affect into the design of an adaptive tutoring system? A
renowned leader in the field of psychology, Carol Dweck has
helped to establish theories of intelligence that marry these
complex constructs within the confines of learning studies [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
Her research has shown that students approach learning tasks
largely with one of two ‘mindsets.’ The fixed mindset is
characterized by the notion that intelligence is somehow innate or
immutable. Students who live within this fixed realm generally
emit lower learning and performance outcomes as well as higher
attrition rates based in the notion that effort will not lead to
intellectual advancement [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. Much of American society is rooted
in this view; strong emphasis is placed on standardized testing and
zero sum competition, with the goal of comparing student
intelligence rather than promoting learning. Alternatively,
students with a growth mindset believe that intelligence is
malleable and that effort and persistence can lead to success.
While Dweck [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] argues that neither mindset is necessarily
‘correct,’ she promotes the notion that mindset can be altered, and
explains the growth mindset as offering a healthier mental
lifestyle. Altering mindset is best achieved by varying the type of
praise students receive and by realigning their definition of
successful learning. By highlighting the learning process rather
than the student’s intelligence or performance, ‘process praise’
and the promotion of malleable intelligence has led to positive,
long-term learning gains [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Students trained in the growth
mindset show increased enjoyment in difficult learning tasks as
well as higher overall achievement and performance [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>
        An expert in his own right, Richard Mayer has devoted much
of his career to promoting a series of multi-media learning
principles that enhance e-learning design. These principles call
for learning environments to be driven by active learning
processes while considering the cognitive load and working
memory of users [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. As such, those authoring adaptive tutors
should utilize audio, animation, graphics, video, and other
hypermedia elements to appease multiple sensory channels and
thereby reduce the user’s overall cognitive load. It is important to
note that powerful design requires a fine balance of these
resources, as exorbitance may serve to distract or disrupt learners.
The evolution of pedagogical agents and learning companions
within adaptive tutoring systems has served as a primary way to
incorporate both multi-media elements and non-cognitive support.
As guidelines for the design of human-computer interaction have
followed those set forth by human-human interaction, the art of
appropriating the cognitive and affective responses of pedagogical
agents has been of major concern [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Agents are typically
designed with the premise that they should respond happily to
student successes and with a shared disappointment upon failures
[
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>
        Considering the optimal design of adaptive tutoring systems
and the incorporation of hypermedia and pedagogical agents to
engage students in active learning, the current study seeks to
analyze the promotion of Dweck’s growth mindset theory within
ASSISTments, an adaptive mathematics tutor. The following
research questions were derived from themes relevant to Dweck’s
[
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] work, in combination with adaptive tutoring structures unique
to ASSISTments:
1. Does the addition of motivational messaging within the
tutoring system affect the likelihood of student persistence or
attrition?
2. Does the presence of motivational messaging within the
tutoring system affect mastery speed as defined by how many
items, on average, it takes for students to complete the
problem set?
3. Can specific elements within message delivery be pinpointed
as significantly powerful? That is, can researchers isolate an
element (e.g., the presence of a pedagogical agent, the audio
component, static images, or a combination of these elements)
that is responsible for the majority of variance in persistence
and learning efficiency?
      </p>
      <p>It is hypothesized that students randomly assigned to a
messaging condition will be more likely to show continued,
persistent effort than those in the control condition. Similarly,
regardless of the delivery medium, researchers expect students
who receive mindset messages to show improved mastery speed,
with fewer items, on average, required to complete a problem
set. In the assessment of message delivery, it is hypothesized that
motivational messages delivered using an animated version of
Jane, a learning companion that originates from partnering tutor
Wayang Outpost, will have a stronger effect on student
persistence and learning efficiency than alternative message
mediums.</p>
    </sec>
    <sec id="sec-2">
      <title>2. METHODS</title>
      <p>To determine appropriate math content for this study, the tutor’s
database was queried to compile a historical record of usage data
for a variety of problem sets that fit within Common Core State
Standards across various grade levels. All observed problem sets
were of a style unique to the ASSISTments tutor, requiring
students to answer three consecutive questions correctly in the
same day in order to complete the assignment. If the student were
to reach a preset ‘daily limit’ (i.e., ten problems) while attempting
to solve three consecutive questions, they are prompted to consult
with their teacher and try again tomorrow.</p>
      <p>Five problem sets were chosen based on high usage, with
math content spanning grades four through seven. The skill topics
assessed by these problem sets included finding missing values
using percent on a circle graph, equivalent fractions, multiplying
decimals, rounding, and order of operations. The goal in
designing multiple problem sets was three-fold: to increase data
collection, to determine any significant effect for student skill
level, and to determine if content was linked to student
motivation, perhaps due to difficulty level. Six conditions were
then established for each problem set, as defined in Table 1.</p>
      <p>
        These conditions were designed following the principles set forth
by Mayer [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], to test matched content messages across a variety of
processing channels.
The student experience for each problem set was formatted in the
same manner. An introductory ‘question’ explained the format of
the problem set and alerted the student to turn on their computer
volume and to use headphones if necessary. The second ‘question’
tested whether or not the student was able to see and hear the
pedagogical agent Jane as she introduced herself as a
problemsolving partner. This question was included to test the
compatibility of the HTML files that supported the pedagogical
agent’s animation and sound conditions, thus serving as
confirmation of fair random assignment. Researchers then relied
on a randomization feature unique to ASSISTments that randomly
assigned students to one of the six conditions depicted in Table 1.
      </p>
      <p>
        Math content was isomorphic across conditions, and was thus
considered comparable in difficulty. A test drive of the student
experience for each problem set can be found at [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ].
      </p>
      <p>
        Motivational message content, as depicted in Table 2, was
matched across conditions to reduce confounding. These
messages were validated in and derived from [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Each problem
set was designed to randomly select questions from a pool of
approximately 100 problems, containing two types of
motivational message delivery: general attributions, in which the
motivational message was presented with the primary question,
and incorrect attributions, in which the motivational message was
presented alongside content feedback if the student responded
incorrectly or employed a tutoring strategy. Following this design
structure, students saw general attributions on approximately half
of the questions, with the remaining half displaying incorrect
attributions only to students who answered a problem correctly.
      </p>
      <p>Therefore, each student’s experience of motivational messaging
may have differed slightly, even within each condition. This
design was established to reduce persistent message delivery and
to avoid inundating students with messages on each question, with
the goal of optimizing the effects of motivational messages while
retaining a primary focus on math content. All visual motivational
messages appeared within the tutor and remained until the student
completed the problem; audio messages were played once upon
loading the problem or tutoring strategy.</p>
      <p>Did you know that when we learn something new our brain actually changes? It forms new connections inside that help us
solve problems in the future. Pretty amazing, huh?
Did you know that when we practice to learn new math skills our brain grows and gets stronger? That is so cool!
Hey, I found out that people have myths about math… like that only some people are “good” at math. The truth is we can
all be successful in math if we give it a try.</p>
      <p>I think the most important thing is to have an open mind and believe that one can actually do math!
I think that more important than getting the problem right is putting in the effort and keeping in mind the fact that we can
all be good at math if we try.</p>
      <p>Making a mistake is not a bad thing. It’s what learning is all about!
When we realize we don’t know why that was not the right answer, it helps us understand better what we need to practice.</p>
      <p>We may need to practice a lot, but our brains will develop with what we learn.</p>
      <p>
        At the end of each problem set, students were asked to partake in
a series of four survey questions developed based on previously
validated content from [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ], to assess student mindset, goal
orientation, and perceptions of enjoyment and system helpfulness.
      </p>
      <p>
        All students received these questions regardless of condition. All
survey content can be accessed at [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ].
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. PROCEDURE</title>
      <p>Teachers in the state of Massachusetts who frequently use
ASSISTments with their students were approached with a brief
presentation explaining the study and providing examples of the
conditions, motivational messages, and math content. Teachers
assigned one or more of the problem sets to their students in
accordance with the teachers’ usual use of the tutoring system
(i.e., as either classwork or homework). Material was assigned as
current content and/or review, for a total of 765 student
assignments. Log data was compiled for each student’s
performance. Prior to analysis of persistence and mastery speed,
students were removed if they had noted experiencing technical
difficulties or if they failed to log enough progress to enter one of
the six conditions. Additional students were removed prior to
survey analysis due to incompletion. Students remaining after
each step are examined across problem sets in Table 3.
A1 = Assigned. MA = Math Analysis. SA = Survey Analysis.
*Students were removed prior to math analysis due to technical
difficulties or failure to initiate a condition.
**Additional students were removed prior to survey analysis due to
incompletion.</p>
      <p>An ex post facto judgment of student gender was determined for
570 students within the sample remaining for math content
analysis. Due to incompletion rates within this subset of students,
gender was determined for 554 students within the sample
remaining for survey content analysis.</p>
    </sec>
    <sec id="sec-4">
      <title>4. RESULTS</title>
      <p>Analyses of student persistence and mastery speed were
performed at the condition level for each problem set, as well as
for an aggregate of the five sets to serve as a composite analysis
of the conditions across math content. To determine if an effect
existed within a particular processing channel, similar conditions
were compiled based on delivery elements. For example, all
conditions utilizing audio were compiled to assess the effect of
audio (i.e., audio, animation, static image with audio). Similar
analyses were performed to determine the effect of textual
messages and the effect of the pedagogical agent’s presence.</p>
      <p>Researchers also compared a compilation of all conditions
containing motivational messages to the control condition in order
to determine the effectiveness of motivational messages in
general. Initial findings suggested that in general, the sample was
too advanced for the math content as students were found to be at
ceiling across many of the problem sets. Thus, secondary analyses
examined gender differences and assessed the aforementioned
variables for a subset of students operationally defined as
“strugglers,” or those requiring more than three questions to
complete their assignment.</p>
      <p>When considering student persistence, as defined by
continuing until reaching completion, ANOVA results suggested
null results (p &gt; .05) across all problem sets except for multiplying
decimals F (5, 42) = 2.57, p &lt; .05, η2 = 0.23. No significant
results were observed when the problem sets were compiled or
when specific delivery elements were isolated, and there was no
significant difference between messaging conditions and the
control. For the full sample, gender was found to differ
significantly on persistence, F (1, 568) = 3.84, p = 0.051, η2 =
0.01, with girls showing significantly more persistence (M = 0.99,
SD = 0.12) across conditions than boys (M = 0.96, SD =
0.20). While girls were found to be approaching completion in all
conditions (p &lt; .05), boys showed lower completion overall, with
the lowest performance apparent in the control condition.</p>
      <p>When considering mastery speed, as defined by the number of
questions required for problem set completion, ANOVA results
suggested null results (p &gt; .05) across all problem sets analyzed
individually. Further, no significant results were observed when
problem sets were compiled or when specific delivery elements
were isolated, and there was no significant difference between
messaging conditions and control. Although there was no
significant difference in mastery speed across genders, trends
suggested that girls had faster mastery speed in general, requiring
consistently fewer questions to complete problem sets regardless
of condition (M = 4.25, SD = 2.65) than boys (M = 4.43, SD =
2.86). Means and standard deviations for the full sample are
presented in Table 4.</p>
      <p>ANOVA comparisons of the survey measures of mindset,
enjoyment, and system helpfulness similarly conveyed null results
within the full sample. The “mindset” variable was established
from an average of two binary survey questions, with a composite
score scaled from 0-2 representing the spectrum from fixed
mindset (0) to growth mindset (2). The “enjoyment” variable was
based on one question with Likert scale scores from 0-3,
representing how much the student enjoyed their assignment. The
“helpfulness” variable is represented in the same manner, based
on the student’s perception of how helpful the tutoring system was
in completing their assignment. Null results were found for all
three measures across problem sets when analyzed individually,
and no significant differences were observed between conditions
when problem sets were compiled or when specific delivery
elements were isolated. Further, there was no significant
difference between all messaging conditions and the control
group. Gender was found to have a significant effect on
enjoyment, regardless of condition F (1, 552) = 19.50, p &lt; .001, η2
= 0.03, with girls measuring more enjoyment on average (M =
1.84, SD = 0.81) than boys (M = 1.52, SD = 0.90). As shown by
Table 4, the Control was found to be the most enjoyable
condition, while WordArt was enjoyed significantly less (p &lt;
.10). Gender was also approaching significance on the mindset
measure, F (1, 552) = 3.31, p = 0.069, η2 = 0.01, with boys
exhibiting a lower mindset in general (M = 0.93, SD = 0.78) than
girls (M = 1.05, SD = 0.77). Gender was not found to have a
significant effect on student’s perception of tutor helpfulness.</p>
      <p>In an attempt to answer our third research question, elements
within message delivery were collapsed based on similarity to
better understand if a certain processing channel (i.e., audio) was
providing the main effect for messaging results. As noted briefly
in results for persistence, mastery speed, and survey measures,
researchers were not able to isolate any significant differences
among delivery elements (p &gt; .05).</p>
      <p>While few significant findings were observed in the full
sample, it became clear that many students were at ceiling in the
math content and therefore showing high persistence (completion)
in minimum mastery speed (three consecutive correct questions).</p>
      <p>When we reassessed the sample for students operationally defined
as ‘struggling,’ or those who required more than three questions to
complete their assignments, our analysis became a bit more
informative. Among 253 student assignments, no significant
differences were found among conditions in persistence or
mastery speed (p &gt; .05). However, findings suggested that it took
struggling students less questions on average to reach mastery
when in the audio condition (M = 5.59, SD = 2.00) compared to
all other conditions, as shown in Table 5.</p>
      <p>When considering gender, struggling boys exhibited lower
mastery in conditions including audio (p &lt; .05) yet were found to
persevere more when an image of Jane was present, while girls
persevered less with the female presence (p &lt; .05). Survey results
for struggling students suggested that boys exhibited the lowest
mindset measures after experiencing the control condition (p &lt;
.05), and trends suggested that regardless of condition, girls
exhibited the growth mindset more consistently (M = 1.00, SD =
0.79) than boys (M = 0.91, SD = 0.75). As with the primary
analysis, trends suggested that boys exhibited the growth mindset
after experiencing the animation condition (p &lt; .10). It was also
found that regardless of condition, girls enjoyed their assignments
(M = 1.72, SD = 0.87) significantly more than boys (M = 1.42,
SD = 0.92), p &lt; .05, and that girls consistently found the tutoring
system more helpful in completing their assignment (M = 2.10,</p>
      <p>SD = 0.83) than did boys (M = 1.92, SD = 0.90).</p>
      <p>M
0.95
4.74
1.06
1.83
1.99</p>
      <p>SD
0.21
3.35
0.81
0.80
0.85</p>
      <p>M
0.98
4.32
0.96
1.67
1.94</p>
      <p>SD
0.14
2.67
0.78
0.89
0.86</p>
      <p>M
0.97
4.24
1.01
1.74
1.86</p>
      <p>SD
0.17
2.69
0.80
0.87
0.89</p>
      <p>M
0.97
4.62
0.96
1.66
2.01</p>
      <p>SD
0.16
2.83
0.77
0.90
0.89</p>
      <p>M
0.98
4.32
1.02
1.77
2.01</p>
      <p>SD
0.13
2.42
0.77
0.82
0.77</p>
      <p>Word Art
(90a,b)
M</p>
      <p>SD</p>
      <p>M</p>
      <p>SD
0.18
1.91
0.75
0.96
0.95
aSample size for Persistence and Mastery Speed.
bSample size for Mindset, Enjoyment, and Helpfulness.</p>
      <p>Note. “Mindset” is measured by two questions (0 = Fixed Mindset, 1 = Growth Mindset) and scores are compiled. “Enjoyment”
is measured by one question (Likert Scale, 0-3). “Helpfulness” is measured by one question (Likert Scale, 0-3).</p>
      <p>M</p>
      <p>SD</p>
      <p>M</p>
      <p>SD</p>
      <p>M</p>
      <p>SD</p>
      <p>M</p>
      <p>SD</p>
      <p>M</p>
      <p>SD
M</p>
      <p>SD
Approximately 60% of students in the full sample exhibited the
growth mindset in their survey responses, regardless of condition.</p>
      <p>Noting Table 4, students in the control condition actually reported
the highest levels of growth mindset (M = 1.06, SD = 0.81), with
those in the audio condition reporting the lowest levels (M = 0.78,
SD = 0.75). Among struggling students, the highest levels of
growth mindset were reported by students in the static image with
audio condition (M = 1.04, SD = 0.82), while those in the word art
condition reported the lowest levels (M = 0.82, SD =
0.86). Responses to measures of enjoyment and helpfulness
followed normal distributions, with approximately 60% finding
the assignments at least “somewhat” enjoyable, and
approximately 78% finding the tutoring system at least
“somewhat” helpful.</p>
    </sec>
    <sec id="sec-5">
      <title>5. DISCUSSION</title>
      <p>Within the current study, the addition of motivational messaging
to the ASSISTments tutor did not significantly affect the
likelihood of student persistence or mastery speed. Further, there
was little evidence that the motivational messages had the
intended effect on mindset within the full sample. Trends
suggested that those in messaging conditions experienced a slight
increase in persistence and a decrease in mastery speed in
comparison to those in the control condition. However, students
in the messaging conditions also exhibited consistently lower
levels for measures of mindset, enjoyment of the assignment, and
perception of system helpfulness. A larger student population
would be required to discern a truly significant effect within these
trends.</p>
      <p>Interestingly, struggling students appeared to benefit from the
presence of messages, showing an increase in persistence, a
decrease in mastery speed, and slightly increased measures of the
growth mindset. It can be argued that struggling students, or
those facing a challenge, are most in need of motivational
interventions, and that they are more likely to respond to
messaging, regardless of condition. Motivational messages
produced distinctly higher adoption of the growth mindset in
struggling students who experienced the static image with audio
condition. Thus when designing motivational content for
struggling students, current findings promote the addition of audio
as an alternative processing channel to assist students.
Researchers were not able to pinpoint an optimal processing
channel for the delivery of growth mindset messages when
targeting the general population.</p>
      <p>
        One participating teacher requested that her students use a
feature within the tutoring system to comment on their experience
while completing their assignment. Feedback was predominantly
negative, with students citing the messages as distracting or
confusing. One student specifically questioned why the animated
learning companion simply repeated messages rather than helping
to solve the problems. This suggests that students are familiar
with systems that utilize pedagogical agents, and that they have
developed expectations for characters that are associated with
learning. This echoes the argument set forth by Kapoor, et al. [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]
regarding the necessity for tutors to provide appropriate cognitive
and affective responses, and aids in the design of tutoring systems
hoping to incorporate learning companions.
      </p>
      <p>This study had a variety of limitations. The ASSISTments
math content chosen due to popular usage lead to a high
percentage of ceiling effects within the sample. Teachers assigned
multiple problem sets to their students, often as review. Thus,
many students easily mastered the content intended for lower
grades and thereby skewed rates of persistence and mastery speed.
Further, the null effects found in the full sample raise important
questions regarding the generalizability of mindset interventions
outside of struggling student populations. Within the context of
an adaptive mathematics tutor, students who appear to be at
ceiling in math content may not require motivational messaging,
and it may become detrimental to the learning process.</p>
      <p>We also note that approximately 18.8% of students reported
having technical difficulties and were removed prior to analysis.
The incompatibility of simple HTML files serves as a reminder
that many classrooms struggle to maintain up-to-date
technological resources. Students are often required to share
computers or iPads that come equipped with outdated software
and generally slow internet connections. Future research should
incorporate allowance for these issues within the experimental
design, as incompatibilities may lead to selection bias.</p>
      <p>
        It is also difficult to justify whether or not students
consistently attended to the motivational messages. As students
were simply presented the messages and were not asked to
respond in any manner, the levels of message internalization may
be broad. We also note that the duration of the intervention may
have been too short to observe reliable differences among
messaging conditions. In much of her work, Dweck has provided
longer interventions upfront, coupled with ‘reminders’ such as the
messages used in the current study [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. Further, her studies often
run longitudinally across the course of a school year or more.
Still, regardless of condition, the majority of students in our
sample exhibited the growth mindset. Future research should
include a pretest mindset survey to determine if these results can
be credited solely to the motivational messages provided
throughout the learning experience.
      </p>
      <p>Finally, it should be noted that researchers relied on the
tutoring system to perform random assignment. While prior
research has suggested that this practice is sound, assignment for
this study appears to have favored the static image with audio
condition. Future research using ASSISTments should take this
bias into consideration.</p>
      <p>
        Future iterations of this study should focus on struggling
students, or those undertaking challenging academic tasks. Future
research should also seek to assess these conditions in an even
more adaptive environment. It seems as though students were not
reaping the benefits of the "persona effect" found in prior research
[
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], due to a lack of bonding with the agent. A truly adaptive
agent, one consistently present and building rapport, may be more
effective in message delivery. Rather than repeating the same
select set of general and incorrect attributions, struggling students
may require motivational messages linked with the tutor content
and their progress. Perhaps just as a pedagogical agent, these
messages must be fine-tuned to a student’s cognitive and affective
states. Alternative message delivery methods, including video
feedback with human tutors used as hints, scaffolding, and
misconception messages, should also be considered in future
research.
      </p>
    </sec>
    <sec id="sec-6">
      <title>6. ACKNOWLEDGEMENTS</title>
      <p>We acknowledge funding from NSF (#1316736, 1252297,
1109483, 1031398, 0742503), ONR's “STEM Grand Challenges,”
and IES (#R305A120125, R305C100024). Thanks to S. &amp; L.O.</p>
    </sec>
  </body>
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