<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Towards a Periodic Table of Gestural Interaction</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Dietrich Kammer</string-name>
          <email>dietrich.kammer@tu-dresden.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Mandy Keck</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Rainer Groh</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Author Keywords Gestures</institution>
          ,
          <addr-line>Multimodal, Classification, Formalization</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Technische Universität Dresden 01062 Dresden</institution>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2014</year>
      </pub-date>
      <volume>1190</volume>
      <fpage>30</fpage>
      <lpage>34</lpage>
      <abstract>
        <p>The periodic table is the first means of chemists to structure their field of research. It comprises all chemical elements with their most prominent features. The system is so important that students of chemistry usually learn it by heart during their university education. Scientists in the field of human-computer interaction lack such a concise system that covers all aspects of gestural interaction. Although considerable research exists, scientists rarely agree on common aspects and systems to classify, collect, and share their research. This position paper attempts to pacify rivaling scientific views towards gestural interaction and its properties, benefits, and applications. By collecting metaproperties of multimodal gestures, the proposed periodic table tries to provide a common ground for classification and debate among researchers and practitioners working with gestural interfaces.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>INTRODUCTION
Scientists in the field of human-computer interaction rarely
agree on common aspects of gestural interaction. While this
attitude serves to investigate various routes and illuminates
different key aspects, the consolidation of knowledge is
necessary to advance and consolidate a field of research. In
this position paper, we propose to collect and agree on
certain meta-properties of different gestural interaction
styles.</p>
      <p>A periodic table of gestural interaction is the main
metaphor, which serves as motivation to classify atomic
gesture building blocks and debate their properties. The
periodic table is the main tool for chemists to structure their
field of research. It is so important that undergraduate
students are required to learn it by heart. It is clear that such
a profound system, which is grounded in fundamental facts
of natural sciences, cannot be established in applied
sciences such as human-computer interaction. However, it
is still an interesting and beneficial endeavor in order to
advance and consolidate the field of research. The proposed
periodic table does not claim to have an immediate
application for engineering multimodal gestures. Its value is
on a meta-level, in order to identify differences,
commonalities, and requirements for engineering software
that processes gestural input.</p>
      <p>The periodic table of gestural interaction requires
researchers to think in terms of Semiotics: what are the
fundamental syntactic elements that constitute a gestural
system and how are they combined, interpreted, and
received by users? We first provide a brief background on
the periodic table of chemical elements and then address
existing research on gestural interaction, followed by an
attempt at constituting a first draft of the periodic table for
gestural interaction.</p>
      <p>
        BACKGROUND
The periodic table of the chemical elements is a table that
registers elements and their atomic numbers, electron
configurations, and other chemical properties in a tabular
manner [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. It is not only a collection of known elements;
due to its layout according to physical and chemical rules, it
also serves to predict further elements that have not yet
been synthesized or discovered.
      </p>
    </sec>
    <sec id="sec-2">
      <title>Eighteen columns and seven rows constitute the periodic table. There is a double row of elements below those columns and rows (see Figure 1). Colors signify if the elements belong to a metal category or non-metal category.</title>
      <p>Rows and columns are called periods and groups,
respectively. Some of the groups have special names like
halogens or noble gases. Groups show trends with respect
to the contained elements, i.e. common properties such as
the same electron configuration in the outermost shell of the
atom. Periods represent less important trends: atomic
radius, ionization energy, electron affinity, and
electronegativity.</p>
    </sec>
    <sec id="sec-3">
      <title>There are different layouts of the periodic table of chemical</title>
      <p>elements, for instance, the lanthanides and actinides can be
integrated, which makes the table considerably broader.</p>
    </sec>
    <sec id="sec-4">
      <title>Due to different requirements and views, several layouts and categorizations are possible with regard to the chemical elements of the periodic table.</title>
    </sec>
    <sec id="sec-5">
      <title>The chemical elements themselves are described by their</title>
      <p>atomic number, which directly refers to the electron
configuration. The designated name is often in Latin and is
the foundation for the official symbol, which is an
internationally agreed code that consists of one, two, or
three letters.</p>
      <p>
        The periodic table has also been called “nature’s rosetta
stone” [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. There are other instances, where the periodic
table of chemical elements serves as a means to structure a
field of research, such as the periodic table of visualization
methods for management [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. This periodic table uses
concrete information visualization methods as basic
elements. Coloring is used for categories, while rows show
a basic trend towards more complex visualization
techniques. The categories are data visualization,
information visualization, concept visualization, strategy
visualization, metaphor visualization, and compound
visualization. The columns have no explicit meaning, but
show another trend towards more complex and compound
visualizations. Atomic numbers are omitted and the main
symbol or abbreviation is put in the center of each element.
Within each element, the coloring of the symbol shows
whether the visualization method is a process or structure
visualization and icons express if the visualization method
is used for overview, detail, divergent thinking, or
convergent thinking. These symbols can be combined and
inspired the icons used in the periodic table of gestural
interaction.
      </p>
      <p>RESEARCH ON GESTURAL INTERACTION</p>
    </sec>
    <sec id="sec-6">
      <title>It is out of the scope of this paper to collect the complete</title>
      <p>research that exists on gestural interaction. However, in
order to setup a first draft of the intended periodic table, it is
necessary to address a number of approaches that seek to
consolidate knowledge on gestural interaction.</p>
    </sec>
    <sec id="sec-7">
      <title>Declarative approaches to specify multi-touch gestures can</title>
      <p>
        be found in the literature such as GDL [
        <xref ref-type="bibr" rid="ref12 ref13">12,13</xref>
        ]. Other
formalization attempts for multi-touch gestures are
GeForMT [
        <xref ref-type="bibr" rid="ref10 ref9">9,10</xref>
        ] and Proton [
        <xref ref-type="bibr" rid="ref14 ref15">14,15</xref>
        ]. Wobbrock et al.
consider further aspects towards a taxonomy of multi-touch
gestures [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ]. GISpL [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] and Mudra [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] address
multimodal gestures. The Behaviour Markup Language is
an XML dialect to describe multimodal and spatial gestures
[
        <xref ref-type="bibr" rid="ref22">22</xref>
        ]. The Conversational Gesture Transcription system also
uses a formal notation to describe spatial human gestures
[
        <xref ref-type="bibr" rid="ref21">21</xref>
        ]. For sketching gestures, a sketch language has been
developed by Bimber et al. [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Another domain-specific
language for sketching has been proposed by Hammond
and Davis [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. Spindler et al. propose an interaction
vocabulary for spatial interaction using magic lenses
[
        <xref ref-type="bibr" rid="ref18 ref19">18,19</xref>
        ]. Epps et al. investigate different hand shapes,
which can be used in spatial gestures [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
    </sec>
    <sec id="sec-8">
      <title>All of the declarative approaches to describe gestures aim at</title>
      <p>facilitating the implementation of gestures used in specific
interaction techniques. In the next section, we propose to
collect these interaction techniques in a periodic table of
gestural interaction.</p>
      <p>PERIODIC TABLE OF GESTURAL INTERACTION</p>
    </sec>
    <sec id="sec-9">
      <title>Most of the research in gestural interaction addresses the</title>
      <p>atomic building blocks of gestures and how they can be
captured and processed. Interaction techniques developed
by researchers use these building blocks for simple or
compound tasks in an interface. We propose to view these
interaction techniques as the elements of our periodic table.</p>
    </sec>
    <sec id="sec-10">
      <title>The periodic table should reflect some basic distinctions of the gestural interaction techniques such as:</title>
      <p>•
•
•
•</p>
    </sec>
    <sec id="sec-11">
      <title>Degrees of freedom</title>
    </sec>
    <sec id="sec-12">
      <title>Complexity</title>
    </sec>
    <sec id="sec-13">
      <title>Continuous or discrete evaluation</title>
    </sec>
    <sec id="sec-14">
      <title>Hardware, i.e. enabling technologies</title>
    </sec>
    <sec id="sec-15">
      <title>The complexity used in our periodic table refers to the</title>
      <p>subjective intricacy involved in an interaction technique.
For instance, a technique involving two hands or multiple
fingers can be rated more complex than a simple tap with
one finger. It is important to note that the intended periodic
table makes most of the distinction from the point of view
of the sensing technology. Hence, we will not consider the
movement necessary to reach a button on a keyboard. The
same goes for reaching out to a multi-touch screen.</p>
      <p>Ta</p>
      <sec id="sec-15-1">
        <title>INTERACTION TECHNIQUE TAP</title>
        <sec id="sec-15-1-1">
          <title>Position and</title>
          <p>mode (number of
fingers, duration,
repetition)</p>
        </sec>
        <sec id="sec-15-1-2">
          <title>2F(POINT)</title>
        </sec>
        <sec id="sec-15-1-3">
          <title>Activation, selection, context menus, information</title>
        </sec>
        <sec id="sec-15-1-4">
          <title>Short highlighting of interactive interface elements</title>
        </sec>
        <sec id="sec-15-1-5">
          <title>Manipulation</title>
        </sec>
        <sec id="sec-15-1-6">
          <title>Size and precision of fingers</title>
        </sec>
      </sec>
      <sec id="sec-15-2">
        <title>Formalization</title>
        <sec id="sec-15-2-1">
          <title>1F(POINT) or</title>
        </sec>
      </sec>
    </sec>
    <sec id="sec-16">
      <title>There are other frameworks for gesture-based interactions, which also integrate application domains and concrete design guidelines [11]. Early work of Buxton is more in</title>
      <p>
        line with our work, which focuses on lexicalic and
pragmatic aspects of input structures [
        <xref ref-type="bibr" rid="ref3 ref4">3,4</xref>
        ].
      </p>
      <p>The first draft of our periodic table in Figure 3 groups the
interaction techniques according to their enabling
technologies and complexity, as well as with regard to the
degrees of freedom. The degrees of freedom (DOF) cannot
be expressed with specific numbers and represent a general
tendency in the table: from 2D space to 3D space. It is also
conceivable to relate input DOF to output DOF in order to
achieve a more sophisticated layout.</p>
    </sec>
    <sec id="sec-17">
      <title>In addition, the complexity of the different interaction</title>
      <p>techniques is open to debate. Those techniques of similar
complexity should be found on the same row in the table.</p>
    </sec>
    <sec id="sec-18">
      <title>The axis for complexity is chosen similarly to the periodic</title>
      <p>
        table of visualization methods for management [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. Hence,
simple techniques are found in the top rows of the table and
more involved interaction techniques are situated at the
bottom.
      </p>
      <p>
        A name, a short symbol, and a number of properties, which
are represented by icons, describe each interaction
technique. The interaction techniques such as tap, scrolling,
and panning are already established quasi-standards. Other
techniques such “lense tilt” or “lense move” are currently
being researched [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ]. The properties expressed by icons in
each element refer to the use of the technique in a
continuous (online) or discrete (offline) manner.
      </p>
    </sec>
    <sec id="sec-19">
      <title>Furthermore, a distinction in interaction techniques for navigation and manipulation tasks is made.</title>
      <sec id="sec-19-1">
        <title>INTERACTION TECHNIQUE SCROLLING</title>
      </sec>
      <sec id="sec-19-2">
        <title>INTERACTION TECHNIQUE PINCH Information Formalization Use case</title>
        <p>Centre of
gesture and
relative
adjustment of
distance
between both
fingers</p>
        <sec id="sec-19-2-1">
          <title>JOIN[1F(LINE)</title>
          <p>* 1F(LINE)] or</p>
        </sec>
        <sec id="sec-19-2-2">
          <title>SPLIT[1F(LINE) * 1F(LINE)]</title>
        </sec>
        <sec id="sec-19-2-3">
          <title>Zoom in and</title>
          <p>zoom out,</p>
        </sec>
        <sec id="sec-19-2-4">
          <title>Scaling of objects</title>
        </sec>
        <sec id="sec-19-2-5">
          <title>Truncated interface, short fade in of scroll bars</title>
        </sec>
        <sec id="sec-19-2-6">
          <title>Manipulation</title>
          <p>(Scaling) or</p>
        </sec>
        <sec id="sec-19-2-7">
          <title>Navigation (level of detail)</title>
        </sec>
        <sec id="sec-19-2-8">
          <title>Used in combination with panning</title>
        </sec>
        <sec id="sec-19-2-9">
          <title>Direction of movement (horizontal or vertical)</title>
        </sec>
        <sec id="sec-19-2-10">
          <title>Navigation in lists, interfaces with dynamic dimensions</title>
        </sec>
        <sec id="sec-19-2-11">
          <title>Truncated list items, consecutive numbering</title>
        </sec>
        <sec id="sec-19-2-12">
          <title>Navigation (orientation)</title>
        </sec>
        <sec id="sec-19-2-13">
          <title>Long interfaces or texts need optimization</title>
        </sec>
      </sec>
    </sec>
    <sec id="sec-20">
      <title>Each interaction technique should be accompanied by a</title>
      <p>
        more detailed crib sheet, which gives a short overview of
the technique, its use cases, and application. Table 1 gives
an example of such a crib sheet, which also uses GeForMT
to provide a formal expression of the multi-touch gesture
involved in the interaction technique [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>GeForMT uses a simple math formula syntax involving
contact functions such as 1F(…) to express that 1 finger
touches the multi-touch surface. Atomic gestures describe
certain movements such as lines (LINE) or circles
(CIRCLE) or static contacts such as POINT for a simple
touch of the surface or HOLD for a longer contact. Other
formalizations or notations are conceivable as well and
should be provided in order to exchange gestures across
different frameworks.
FUTURE WORK</p>
    </sec>
    <sec id="sec-21">
      <title>The periodic table can be used to codify knowledge in the</title>
      <p>field of gestural interaction. Especially with the advent of
multimodal interfaces, this becomes increasingly important.
An interactive periodic table could be established on the
internet, which would allow cooperative work on building a
knowledge base on gestural interaction. Furthermore, an
interactive table allows drilling down on the elements and
show detailed information, such as the implementation with
various declarative approaches to describe multimodal
gestures.</p>
      <p>Researchers should try to classify their developed
interaction techniques according to an established set of
concerns as used in the periodic table. In the following, the
table can be adapted and optimized. Especially if the
classification breaks down or becomes ambiguous,
additional rules need to be devised in order to achieve a
sound assessment of complexity and DOFs used in an
interaction technique.</p>
      <p>ACKNOWLEDGMENTS</p>
    </sec>
    <sec id="sec-22">
      <title>The European Union and the Free State Saxony through the</title>
    </sec>
    <sec id="sec-23">
      <title>European Regional Development Fund (ERDF) supported this work. Thanks are due to Axel Pötzsch for his support of this research.</title>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          1.
          <string-name>
            <surname>Baum</surname>
            ,
            <given-names>R.M. Celebrating</given-names>
          </string-name>
          <article-title>the periodic table</article-title>
          .
          <source>Chemical &amp; engineering news 81</source>
          ,
          <issue>36</issue>
          ,
          <fpage>28</fpage>
          -
          <lpage>29</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          2.
          <string-name>
            <surname>Bimber</surname>
            ,
            <given-names>O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Encarnacao</surname>
            ,
            <given-names>L.M.</given-names>
          </string-name>
          , and
          <string-name>
            <surname>Stork</surname>
            ,
            <given-names>A.</given-names>
          </string-name>
          <article-title>A multilayered architecture for sketch-based interaction within virtual environments</article-title>
          .
          <source>Computers &amp; Graphics</source>
          <volume>24</volume>
          ,
          <issue>6</issue>
          (
          <year>2000</year>
          ),
          <fpage>851</fpage>
          -
          <lpage>867</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          3.
          <string-name>
            <surname>Buxton</surname>
            ,
            <given-names>W. Lexical</given-names>
          </string-name>
          <article-title>and pragmatic considerations of input structures</article-title>
          .
          <source>ACM SIGGRAPH Computer Graphics</source>
          <volume>17</volume>
          ,
          <issue>1</issue>
          (
          <year>1983</year>
          ),
          <fpage>31</fpage>
          -
          <lpage>37</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          4.
          <string-name>
            <surname>Buxton</surname>
            ,
            <given-names>W. Chunking</given-names>
          </string-name>
          <article-title>and phrasing and the design of human-computer dialogues</article-title>
          .
          <source>Proceedings of the IFIP World Computer Congress</source>
          , (
          <year>1986</year>
          ),
          <fpage>475</fpage>
          -
          <lpage>480</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          5.
          <string-name>
            <surname>Echtler</surname>
            ,
            <given-names>F.</given-names>
          </string-name>
          and
          <string-name>
            <surname>Butz</surname>
            ,
            <given-names>A.</given-names>
          </string-name>
          <article-title>GISpL: gestures made easy</article-title>
          .
          <source>Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction</source>
          ,
          <string-name>
            <surname>ACM</surname>
          </string-name>
          (
          <year>2012</year>
          ),
          <fpage>233</fpage>
          -
          <lpage>240</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          6.
          <string-name>
            <surname>Epps</surname>
            ,
            <given-names>J.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Lichman</surname>
            ,
            <given-names>S.</given-names>
          </string-name>
          , and
          <string-name>
            <surname>Wu</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          <article-title>A study of hand shape use in tabletop gesture interaction</article-title>
          .
          <source>CHI '06 Extended Abstracts on Human Factors in Computing Systems</source>
          , ACM (
          <year>2006</year>
          ),
          <fpage>748</fpage>
          -
          <lpage>753</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          7.
          <string-name>
            <surname>Hammond</surname>
            ,
            <given-names>T.</given-names>
          </string-name>
          and
          <string-name>
            <surname>Davis</surname>
            ,
            <given-names>R. LADDER</given-names>
          </string-name>
          ,
          <article-title>a sketching language for user interface developers</article-title>
          .
          <source>Computers &amp; Graphics</source>
          <volume>29</volume>
          ,
          <issue>4</issue>
          (
          <year>2005</year>
          ),
          <fpage>518</fpage>
          -
          <lpage>532</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          8.
          <string-name>
            <surname>Hoste</surname>
            ,
            <given-names>L.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Dumas</surname>
            ,
            <given-names>B.</given-names>
          </string-name>
          , and
          <string-name>
            <surname>Signer</surname>
            ,
            <given-names>B. Mudra:</given-names>
          </string-name>
          <article-title>a unified multimodal interaction framework</article-title>
          .
          <source>Proceedings of the 13th international conference on multimodal interfaces</source>
          ,
          <source>ACM</source>
          (
          <year>2011</year>
          ),
          <fpage>97</fpage>
          -
          <lpage>104</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          9.
          <string-name>
            <surname>Kammer</surname>
            ,
            <given-names>D.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Henkens</surname>
            ,
            <given-names>D.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Henzen</surname>
            ,
            <given-names>C.</given-names>
          </string-name>
          , and
          <string-name>
            <surname>Groh</surname>
            ,
            <given-names>R.</given-names>
          </string-name>
          <article-title>Gesture Formalization for Multi-touch</article-title>
          .
          <source>Software: Practice and Experience</source>
          (in press), (
          <year>2014</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          10.
          <string-name>
            <surname>Kammer</surname>
            ,
            <given-names>D.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Wojdziak</surname>
            ,
            <given-names>J.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Keck</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Groh</surname>
            ,
            <given-names>R.</given-names>
          </string-name>
          , and
          <string-name>
            <surname>Taranko</surname>
            ,
            <given-names>S.</given-names>
          </string-name>
          <string-name>
            <surname>Towards</surname>
          </string-name>
          <article-title>a formalization of multi-touch gestures</article-title>
          .
          <source>ACM International Conference on Interactive Tabletops and Surfaces</source>
          , ACM (
          <year>2010</year>
          ),
          <fpage>49</fpage>
          -
          <lpage>58</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref11">
        <mixed-citation>
          11.
          <string-name>
            <surname>Karam</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          and
          <string-name>
            <surname>Schraefel</surname>
          </string-name>
          ,
          <string-name>
            <surname>M.C.</surname>
          </string-name>
          <article-title>A taxonomy of Gestures in Human Computer Interaction</article-title>
          . ACM Transactions on
          <string-name>
            <surname>Computer-Human</surname>
            <given-names>Interactions</given-names>
          </string-name>
          , (
          <year>2005</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref12">
        <mixed-citation>
          12.
          <string-name>
            <surname>Khandkar</surname>
            ,
            <given-names>S.</given-names>
          </string-name>
          and
          <string-name>
            <surname>Maurer</surname>
            ,
            <given-names>F.</given-names>
          </string-name>
          <article-title>A Domain Specific Language to Define Gestures for Multi-Touch Applications</article-title>
          .
          <source>Proceedings of the 10th Workshop on Domain-Specific Modeling (DSM'10)</source>
          , (
          <year>2010</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref13">
        <mixed-citation>
          13.
          <string-name>
            <surname>Khandkar</surname>
            ,
            <given-names>S.H.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Sohan</surname>
            ,
            <given-names>S.M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Sillito</surname>
            ,
            <given-names>J.</given-names>
          </string-name>
          , and
          <string-name>
            <surname>Maurer</surname>
            ,
            <given-names>F.</given-names>
          </string-name>
          <article-title>Tool support for testing complex multi-touch gestures</article-title>
          .
          <source>ACM International Conference on Interactive Tabletops and Surfaces</source>
          , ACM (
          <year>2010</year>
          ),
          <fpage>59</fpage>
          -
          <lpage>68</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref14">
        <mixed-citation>
          14.
          <string-name>
            <surname>Kin</surname>
            ,
            <given-names>K.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Hartmann</surname>
            ,
            <given-names>B.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>DeRose</surname>
          </string-name>
          , T., and
          <string-name>
            <surname>Agrawala</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          <article-title>Proton: multitouch gestures as regular expressions</article-title>
          .
          <source>Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems</source>
          , ACM (
          <year>2012</year>
          ),
          <fpage>2885</fpage>
          -
          <lpage>2894</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref15">
        <mixed-citation>
          15.
          <string-name>
            <surname>Kin</surname>
            ,
            <given-names>K.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Hartmann</surname>
            ,
            <given-names>B.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>DeRose</surname>
          </string-name>
          , T., and
          <string-name>
            <surname>Agrawala</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          <article-title>Proton++: a customizable declarative multitouch framework</article-title>
          .
          <source>Proceedings of the 25th annual ACM symposium on User interface software and technology</source>
          ,
          <source>ACM</source>
          (
          <year>2012</year>
          ),
          <fpage>477</fpage>
          -
          <lpage>486</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref16">
        <mixed-citation>
          16.
          <string-name>
            <surname>Lengler</surname>
            ,
            <given-names>R.</given-names>
          </string-name>
          and
          <string-name>
            <surname>Eppler</surname>
            ,
            <given-names>M.J.</given-names>
          </string-name>
          <string-name>
            <surname>Towards</surname>
          </string-name>
          <article-title>a periodic table of visualization methods of management</article-title>
          .
          <source>Proceedings of the IASTED International Conference on Graphics and Visualization</source>
          in Engineering, ACTA Press (
          <year>2007</year>
          ),
          <fpage>83</fpage>
          -
          <lpage>88</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref17">
        <mixed-citation>
          17.
          <string-name>
            <surname>Scerri</surname>
            ,
            <given-names>E.R.</given-names>
          </string-name>
          <article-title>The periodic table: a very short introduction</article-title>
          . Oxford University Press, Oxford; New York,
          <year>2011</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref18">
        <mixed-citation>
          18.
          <string-name>
            <surname>Scholliers</surname>
            ,
            <given-names>C.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Hoste</surname>
            ,
            <given-names>L.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Signer</surname>
            ,
            <given-names>B.</given-names>
          </string-name>
          , and
          <string-name>
            <surname>De Meuter</surname>
            ,
            <given-names>W.</given-names>
          </string-name>
          <article-title>Midas: a declarative multi-touch interaction framework</article-title>
          .
          <source>Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction</source>
          ,
          <source>ACM</source>
          (
          <year>2011</year>
          ),
          <fpage>49</fpage>
          -
          <lpage>56</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref19">
        <mixed-citation>
          19.
          <string-name>
            <surname>Spindler</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          and
          <string-name>
            <surname>Dachselt</surname>
            ,
            <given-names>R.</given-names>
          </string-name>
          <article-title>Exploring information spaces by using tangible magic lenses in a tabletop environment</article-title>
          .
          <source>CHI '10 Extended Abstracts on Human Factors in Computing Systems</source>
          , ACM (
          <year>2010</year>
          ),
          <fpage>4771</fpage>
          -
          <lpage>4776</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref20">
        <mixed-citation>
          20.
          <string-name>
            <surname>Spindler</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Tominski</surname>
            ,
            <given-names>C.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Schumann</surname>
            ,
            <given-names>H.</given-names>
          </string-name>
          , and
          <string-name>
            <surname>Dachselt</surname>
            ,
            <given-names>R.</given-names>
          </string-name>
          <article-title>Tangible views for information visualization</article-title>
          .
          <source>ACM International Conference on Interactive Tabletops and Surfaces</source>
          , ACM (
          <year>2010</year>
          ),
          <fpage>157</fpage>
          -
          <lpage>166</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref21">
        <mixed-citation>
          21.
          <string-name>
            <surname>Spindler</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          <article-title>Spatially Aware Tangible Display Interaction in a Tabletop Environment</article-title>
          .
          <source>Proceedings of the 2012 ACM International Conference on Interactive Tabletops and Surfaces</source>
          , ACM (
          <year>2012</year>
          ),
          <fpage>277</fpage>
          -
          <lpage>282</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref22">
        <mixed-citation>
          22.
          <string-name>
            <surname>Trippel</surname>
            ,
            <given-names>T.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Gibbon</surname>
            ,
            <given-names>D.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Thies</surname>
            ,
            <given-names>A.</given-names>
          </string-name>
          , et al.
          <article-title>CoGesT: a formal transcription system for conversational gesture</article-title>
          .
          <source>Proceedings of LREC</source>
          <year>2004</year>
          , (
          <year>2004</year>
          ),
          <fpage>2215</fpage>
          -
          <lpage>2218</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref23">
        <mixed-citation>
          23.
          <string-name>
            <surname>Vilhjálmsson</surname>
            ,
            <given-names>H.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Cantelmo</surname>
            ,
            <given-names>N.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Cassell</surname>
            ,
            <given-names>J.</given-names>
          </string-name>
          , et al.
          <article-title>The Behavior Markup Language: Recent Developments and Challenges</article-title>
          . In C. Pelachaud,
          <string-name>
            <given-names>J.-C.</given-names>
            <surname>Martin</surname>
          </string-name>
          ,
          <string-name>
            <given-names>E.</given-names>
            <surname>André</surname>
          </string-name>
          , G. Chollet,
          <string-name>
            <given-names>K.</given-names>
            <surname>Karpouzis</surname>
          </string-name>
          and D. Pelé, eds., Intelligent Virtual Agents. Springer Berlin / Heidelberg,
          <year>2007</year>
          ,
          <fpage>99</fpage>
          -
          <lpage>111</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref24">
        <mixed-citation>
          24.
          <string-name>
            <surname>Wobbrock</surname>
            ,
            <given-names>J.O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Morris</surname>
            ,
            <given-names>M.R.</given-names>
          </string-name>
          , and Wilson,
          <string-name>
            <surname>A.D.</surname>
          </string-name>
          <article-title>Userdefined gestures for surface computing</article-title>
          .
          <source>Proceedings of the SIGCHI Conference on Human Factors in Computing Systems</source>
          , ACM (
          <year>2009</year>
          ),
          <fpage>1083</fpage>
          -
          <lpage>1092</lpage>
          .
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>