=Paper= {{Paper |id=Vol-1203/GH-report |storemode=property |title=Green Hackathon: Hacking for Sustainable Food |pdfUrl=https://ceur-ws.org/Vol-1203/GH-report.pdf |volume=Vol-1203 |dblpUrl=https://dblp.org/rec/conf/ict4s/Zapico14a }} ==Green Hackathon: Hacking for Sustainable Food== https://ceur-ws.org/Vol-1203/GH-report.pdf
                                                   Green Hackathon
                                                   Hacking for Sustainable Food

                                                          Jorge Luis Zapico
                                     KTH Centre for Sustainable Communications, Stockholm, Sweden
                                                  Linnaeus University, Växjö, Sweden
                                                             zapico@kth.se
                                                                     !!
    Abstract— The ICT4S Green Hackathon was an event
                                                                      !   also a de-facto focus on developing, meaning that the results
exploring the use of information and communications                       cannot be only a neat idea in a powerpoint, and code and
technologies in sustainable food production and consumption,              working prototypes are more highly valued. This is part of the
where developers, designer and problem owners met for creating            aforementioned hands-on approach which is central in the
prototypes and applications for a whole day. This article presents        hacker ethic [3].
the concept, implementation, results and lessons learned from
this event.                                                                   During the ICT4S 2014 conference, a Green Hackathon
                                                                          was organised as a workshop activity the 23rd of August,
   Keywords— hackathon, food, sustainability, sustainable HCI.            located at R1, a dismantled experimental nuclear reactor
                                                                          underground at KTH in Stockholm. This time the event was
I. INTRODUCTION                                                           focused on sustainable food production and consumption, and
    A hackathon is a portmanteau of “hack” and “marathon”,                organised by the Centre for Sustainable Communications at
an event to hack for an extended amount of time. In these                 KTH, as part of the project From Data to Sustainable Practices,
events, enthusiasts meet and work with software and/or                    in collaboration with COOP Sweden and supported by OKFN
hardware projects for a limited but long period of time, e.g. 24          Sweden & Open Sustainability WG [11].
hours without rest. The reference to “hack” is not to hacking as
in computer crime [1], but to the hacker ethic [2], which
defines a hacker as someone who "programs enthusiastically",
who believes that computing and information sharing is a
positive good and who believes it is an ethical duty to facilitate
access to computers and computing resources [3,4,5].
    These events have gained popularity in later years and
many hackathons are organised both by companies and other
organisations. Some are focused around a technology or
application (like Facebook [6] or Linux [7]), while other events
focus around a specific problem area or topic (like Random
hacks of kindness [8] or Hack for Sweden [9]). A key idea of
these events is a hands-on approach, focusing on producing
workable functionality, prototypes or applications at the end of
the event. Many times there can be a competition component,
where the results are presented at the end of the event, winners
are selected and prizes may be distributed. The focus of the
event in the prizes and competition can vary between different
hackathons, in some the prizes the main driving force while in                            Fig 1.Picture of the Green Hackathon
others the competition is only symbolic.
                                                                             This text documents the concepts and ideas behind this
    Green Hackathon is a series of hackathons that started in             Green Hackathon and its results, and it will present and discuss
Stockholm in 2011 focusing on using information and                       some of the lessons learned from the event.
communication technologies (ICT) with a sustainability
purpose [10]. After the first event in 2011 there has been a              II. FOOD, SUSTAINABILITY & ICT
number of Green Hackathons and associated events organised                    The focus of this hackathon on food was due to several
in different cities, e.g. in London, Helsinki, Berlin, Athens,            reasons, but the main motivation was that while food
Zürich, Fukushima, and a coming one in Tokyo. These events                production and consumption is one of our main environmental
have been sometimes organised with help of the original                   impacts, in previous Green Hackathon the focus has been
organisers and other times independently by local groups, but             mostly in energy (electricity, transportation, etc), while food
the events shared the common concept umbrella, graphic                    has been for the most part neglected.
profile and name. The main restrictions of a Green Hackathon
is that the results created need to focus on sustainability, and              Food production and consumption have become a major
for the most part involving some kind of ICT solution. There is           driver behind environmental degradation, such as climate


     The Green Hackathon was financed by the Vinnova
 Excellence Centre for Sustainable Communications, with
 support from COOP Sweden.
change, biodiversity loss and degradation of land and                 • Software tools, such as a website, mobile application,
freshwater. According to Foley et al [12] agriculture must be           visualisation, etc.
transformed to be sustainable and must deliver sufficient
amounts of food for the growing population (both through              • Hardware applications, such as Arduino based electronics.
increased efficiency and dietary changes) and also cut                • Tangible design prototypes, that demonstrated a use of
greenhouse gas emissions by at least 80%; counteract                    technology in a physical context.
biodiversity loss; reduce water use and phase out pollution
from agricultural chemicals.                                          • Stories and new knowledge, gained from the collection and
                                                                        visualisation of data (data journalism).
    The research area of ICT4S and sustainable HCI has
focused mostly on electricity and energy, but there is a growing        The event was a one-day activity, starting in the morning
interest in the area of sustainable food [13,14]. For instance,     with a keynote and the presentation of the event. Afterwards
researchers have been looking at the possibilities of increasing    there was an exercise for networking, where the participants
sustainability by using technology to help changing users food      did a round of “speed-dating”, introducing themselves and
behaviour, wanting to close the intention-behavior gap existing     discussing possible ideas. Then the participants could pitch
between the attitudes and values around sustainable food            hack ideas and based on these pitches they grouped themselves
consumption and the actual consumption practices [15].              into different teams. This hackathon was different than
Examples of efforts include using technology for visualising        previous ones in that most of the participants had not a clear
the carbon footprint of food [16] and food-miles [17]. An           idea of what to develop nor were part of an existing group, so
especially interesting topic of research is the reduction of food   the networking process was very active. The hackathon had 23
waste in households, as it is estimated that around one third of    participants, 5 women and 18 men, from diverse (mostly
food produced is thrown away [18]. ICT has been used as a           european) countries. Roughly around half of the participants
way of making this waste visible. Ganglbauer et al [19] created     were part of the ICT4S conference and working as researchers,
an intervention where a camera was installed in the fridge in       while the rest were coming mostly from the local community
different households to record food use and stimulate               of designers and developers.
reflection. Thieme et al [20] present a study on an augmented
waste bin that takes pictures of the waste disposed and upload
them to an application to motivate reflection on the users waste
practices. Farr-Wharton et al [21] present a prototype that aims
to reduce food waste by increasing the knowledge and
awareness of the existing food stock at home.
III. THE HACKATHON
     Based on this background and existing applications, the
idea of this hackathon was to explore new ways of using ICT to
mitigate the problems and find new solutions. The hackathon
had two main rules for the results:
  • To use information and communication technologies.
  • In the topic of food and sustainability.
Some more concrete topics were provided as inspiration:
   • Using technologies for helping farmers with organic                          Fig 2. Team working during the hackathon.
  growing practices.
    • Promote more sustainable food practices (organic, local,          After the groups were formed, they moved to the sitting
  seasonal, vegetable-based..)                                      areas to keep developing the ideas and start working in
                                                                    practice. The “hacking” time was around eight hours. This time
   • Communication of added value of organic food, creating         was shorter than in previous hackathons, for instance the
  connection between food producers and consumers.                  original Green Hackathon ran for 24hours.
   • Use of new technologies for interventions at                       After the hack time was over, the groups presented the
  supermarkets promoting more sustainable food practices.           results to the public. There were five projects that finished the
   • Reduce food waste (both at homes and in supermarkets           hackathon. The jury that decided the winners was formed by:
  and supply chain)                                                     •    Louise König, Sustainability Manager at The Co-
   • Calculating and communicating environmental impacts                     operative Group Sweden, COOP
  of food products.                                                     •    Marko Turpeinen , Director, EIT ICT Labs Finland
A main value of a hackathon is the focus on developing, and in          •    Patricia Lago, Associate professor in software,
most cases in coding. In this hackathon we wanted to broaden                 services and sustanability, VU University Amsterdam
participation and have also space for more design prototypes,
without losing the focus on creating prototypes and going               •    Maja Brisvall. Manager, Stockholm Resilience Centre
beyond discussing ideas. Four types of results were suggested:
IV. THE RESULTS                                                     The prototype was created by: Sotiris Salloumis, Gaye
    There were five final projects that were presented in the       Georgia, Johan Zetterquist, Jacky Bourgeois, Sophie Uesson,
                                                                    John Chang.
Hackathon:
                                                                    C. Urban Fruit Initiative App
A. Eat Exchange
                                                                        A web interface for urban fruit initiative, an existing project
    The first winner was Eat Exchange, a mobile application         which connects homeowners with apple trees with pickers
which allows a local community to share food that would have        willing to pick apples, and produces apple juice which then
been wasted. The application idea is to enable individuals to       gets distributed between the different stakeholders.
advertise the food that they wouldn’t be able to consume. Then
the supply of spare food would be collected by the members of
the community who would otherwise need to buy it.




                                                                                   Fig 5. Screenshot of Urban Fruit Initiative.

                 Fig 3. Screenshot of Eat Exchange.                     The prototype provides an easier way to register and broker
                                                                    the connection between the two groups, allowing the
   The prototype was a combination of mobile app mockup             registration of new tree owners and fruit pickers and providing
and a live test using jQuery, HTML and CSS. Created by:             a map interface.
Christopher Weeks,Daniel Schien, Pernilla Hagbert, Friedrich
Chasin, Ole Schultz, Tipa Stefan,Theodorou Sophy-
Emmanouela.
B. Last Minute Food
    The second winner is a prototype application that proposes
gathering information from COOP supermarkets about the food
that is about to expire and allows the users to explore recipes
based on those ingredients and facilitates the purchase in the
store.




                                                                                     Fig 6. Screenshot of the map interface.

                                                                       The prototype is open source and made using Firebase,
                                                                    Bootstrap, jQuery and Google Maps API. Made by: Richard
                                                                    Blume, Mrhetab Kidane, Andrew Kobylin.
                                                                    D. Cosecha
                                                                        Made by the author and outside of competition, Cosecha is
                                                                    a planning tool to calculate the amount of different crops to
                                                                    grow in a given field connected to yield and revenue. The idea
                                                                    is to be able to calculate the need for seed purchases (row-
                Fig 4. Screenshot of Last Minute Food.              meter) based on production goals (kilograms of produce and
                                                                    earning)
   The mockup mobile application presented different
functionality, including a way to navigate the store using voice.
   The prototype was made using jQuery and HTML by: Jorge          Exchange explored how mobile technology could connect the
Zapico                                                             local community to share resources that would otherwise be
                                                                   wasted; Last Minute Food explored how supermarkets could
                                                                   market food that is close to expiration data and in risk of being
                                                                   thrown away; Urban Fruit Initiative looked at how IT can
                                                                   empower local initiative that connect people with extra fruit
                                                                   with pickers so the fruit does not go to waste. This focus in
                                                                   food waste is in line with the existing projects in the
                                                                   sustainable HCI community presented before, and maybe a
                                                                   natural low-hanging fruit for increasing sustainability of the
                                                                   food system.
                                                                       One intention when planning this event was to broaden
                                                                   participation to better include skills outside programming and
                                                                   developing [10]. This was successful as the event attracted a
                                                                   broad range of participants, and the teams had mostly a balance
                                                                   between technical competence and design competence. There
                                                                   was many of interesting conversations and brainstorming and
                                                                   good team dynamics.


                   Fig 7. Screenshot of Cosecha.

   !
E. Eat Seasonably
    A web prototype application which try to tackle the the gap
in consumer awareness by recommending recipes based on
seasonality.




                                                                                  Fig 9. A team discussing during the event.

                                                                       On the other hand, the results were all mobile applications
                                                                   or website, which has been the standard also in the rest of the
                   Fig 8. Screenshot of SSH team.                  previous hackathons. In this hackathon we tried to explicitly
                                                                   open up for other contributions such as data journalism,
   Made by: Sevag Balkorkian, Samuel Chinenyeze, Haftom            tangible design prototypes and hardware-based hacks. It can be
Tesfay                                                             argued that only “allowing” these type of contributions is not
                                                                   enough. Web and mobile prototypes are easier to work at a
V. CONCLUSIONS AND DISCUSSION                                      hackathon scale, as there are many off-the-shelve solutions to
                                                                   facilitate development, allowing faster creation of working
    The ICT4S Green Hackathon explored the use of ICT for
                                                                   prototypes. For promoting other type of results such as physical
sustainable food consumption and production. Participants
                                                                   design prototypes or hardware tests, a more proactive approach
spent eight hours developing prototypes and bringing ideas
                                                                   should be taken, facilitating workshop materials and
forward into more concrete form. This short deadline with a
                                                                   components from the organisation side, to provide affordances
limited, but uninterrupted, amount of time is instrumental in
                                                                   and but also to inspire.
the productivity of the hackathons. The quality of the
prototypes produced in hackathons can be considered quite              The use of ICT for promoting sustainability in food
high for this short amount of time, as the results above show,     production and consumption can be an interesting topic for
even in this event where the time was much shorter than in         research for ICT4S. This topic has not been as widely explored
previous hackathons.                                               as other areas such as electricity and energy consumption.
                                                                   Hackathons events can be a good way of generating and testing
   A main theme that emerged from the hackathon was food
                                                                   ideas, as it can be seen from the presented event, creating
waste. In the keynote it was mentioned that a third or more of
                                                                   prototypes as proof of concepts that could be developed further
the food produced worldwide ends up as waste [18], this
                                                                   as applications or in research projects after the hackathons.
challenge was taken up by the participants and three of the five
contributions focused on how to reduce food waste. Eat                !
ACKNOWLEDGMENT                                                                     13.   Blevis, E. and Morse, S. C. 2009. SUSTAINABLY OURS Food, dude.
                                                                                         interactions 16, 2, 58-62.
   Thanks to Christine Ambell for the help in organising and                       14.   Hirsch, T. Sengers, P. Blevis, E. Beck, R and Parikh, T. 2010. Making
running the event, Louise König at COOP for her support,                                 food, producing sustainability. In CHI '10 Extended Abstracts on Human
Hannes Ebner cofounder of the Green Hacktahon initiative,                                Factors in Computing Systems (CHI EA '10). ACM, New York, NY,
and the rest of colleagues at KTH that were involved in the                              USA, 3147-3150. DOI=10.1145/1753846.1753939
process. Thanks also to the members of the jury and specially                      15.   Vermeir, I., and Verbeke, W. 2006. Sustainable food consumption:
thanks to all the participants of the Green Hackathon who                                Exploring the consumer “attitude -- behavioral intention” gap. J.
worked hard during the event.                                                            Agricult. Environ. Ethics 19(2), 169-194.
                                                                                   16.   Clear, A. and Friday, A. 2012. Designing a Food 'Qualculator'. DIS 2012
REFERENCES                                                                               workshop on Food for Thought: Designing for Critical Reflection on
                                                                                         Food Practices. Newcastle, UK. June, 2012.
1.    Nissenbaum, H. 2004. Hackers and the contested ontology of
      cyberspace. New media & society Vol6(2):195217.                              17.   Kalnikaite, V. Rogers, Y. Bird, J. Villar, N. Bachour, K. Payne, S. Todd,
                                                                                         P.M. Schöning, J. Krüger, A. and Kreitmayer, S. 2011. How to nudge in
2.    Himmanen, P. 2011. The hacker ethic. Random House, NY.
                                                                                         Situ: designing lambent devices to deliver salient information in
3.    Levy, Steve. 1984. Hackers, heroes of the computer revolution. Dell/               supermarkets. In Proceedings of the 13th international conference on
      Doubleday, New York NY. ISBN 0385312105                                            Ubiquitous computing (UbiComp '11). ACM, New York, NY, USA,
4.    Raymond, E.S. 2000. A Brief History of Hackerdom. Available online                 11-20. DOI=10.1145/2030112.2030115
      at: http://www.catb.org/esr/writings/homesteading/hackerhistory/             18.   Gustavsson, J., Cederberg, C., Sonesson, U., Van Otterdijk, R., &
5.    Wark, M. 2006. Hackers. Theory Culture Society 23: 320                             Meybeck, A. (2011). Global food losses and food waste. Food and
6.    Facebook Hackathons: https://www.facebook.com/hackathon                            Agriculture Organization of the United Nations, Rom.
7.    See for example: https://lists.debian.org/debian-events-na/2014/01/          19.   Ganglbauer, E. Fitzpatrick, G. and Comber, R. 2013. Negotiating food
      msg00000.html                                                                      waste: Using a practice lens to inform design. ACM Trans. Comput.-
                                                                                         Hum. Interact. 20, 2, Article 11 (May 2013),
8.    Random Hacks of Kindness: http://www.rhok.org/                                     DOI=10.1145/2463579.2463582
9.    Hack for Sweden: http://hackforsweden.se/                                    20.   Thieme, A. Comber, R. Miebach, J. Weeden, J. Kraemer, N. Lawson, S.
10.   Zapico, J.L. Pargman, D. Ebner, H. Eriksson, E. 2013. Hacking                      and Olivier, P. 2012. "We've bin watching you": designing for reflection
      sustainability: Broadening participation through Green Hackathons.                 and social persuasion to promote sustainable lifestyles. In Proceedings
      Fourth International Symposium on End-User Development. June 10-13,                of the SIGCHI Conference on Human Factors in Computing Systems
      2013, IT University of Copenhagen, Denmark                                         ( C H I ' 1 2 ) . A C M , N e w Yo r k , N Y, U S A , 2 3 3 7 - 2 3 4 6 .
11.   See more information at http://ict4s.greenhackathon.com                            DOI=10.1145/2207676.2208394
12.   Foley, J.A., Ramankutty, N., Brauman, K.A., Cassidy, E.S., Gerber,           21.   Farr-Wharton, G. Foth, M. and Choi, J.Z. 2013. EatChaFood:
      J.S., Johnston, M., Mueller, N.D., O’Connell, C., Ray, D.K., West, P.C.,           challenging technology design to slice food waste production. In
      Balzer, C., Bennett, E.M., Carpenter, S.R., Hill, J., Monfreda, C.,                Proceedings of the 2013 ACM conference on Pervasive and ubiquitous
      Polasky, S., Rockström, J., Sheehan, J., Siebert, S., Tilman, D. and Zaks,         computing adjunct publication (UbiComp '13 Adjunct). ACM, New
      D.P.M. 2011. Solutions for a cultivated planet. Nature 478, 337–342 (20
      October 2011) doi:10.1038/nature10452                                        !     York, NY, USA, 559-562. DOI=10.1145/2494091.2497311