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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Cognitive economy strategies employed during information seeking in a hypermedia environment: A qualitative analysis</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Aurélie Brouwers Research Fellow FNRS</string-name>
          <email>Aurelie.brouwers@uclouvain.be</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Université Catholique de Louvain Ruelle de la lanterne magique 14</institution>
          <addr-line>1348 Louvain-la-Neuve</addr-line>
          <country country="BE">Belgium</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Information search in hypermedia system involves several cognitive resources, which can lead to a cognitive load. We observed the user navigation behavior during information seeking tasks in a hypertext environment. In this paper, we present qualitative results about navigation strategies employed in information seeking in order to reduce the cognitive load caused by the task and the interface.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Information seeking</kwd>
        <kwd>hypermedia navigation</kwd>
        <kwd>cognitive load</kwd>
        <kwd>cognitive economy</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. INTRODUCTION</title>
      <p>Hypertext navigation was defined by Dillon [1] as a dual task
needing both semantic and material processing required by
manipulation of the interface. Since the 1980s, numerous studies
have shown that spatial visualization abilities are involved in
information search in a hypermedia environment [2]. Prior
knowledge is a factor, which has an equal influence upon
interaction with the interface [3]. Several cognitive resources are
therefore mobilized in order to successfully achieve a navigation
goal.</p>
      <p>
        Indeed, the user must understand the semantic content presented
in order to assess whether or not it fulfills the navigation aim. At
the same time, he builds up a mental representation of the
structure of the interface, in order to be able to plan his navigation
(that is to say to know where he has already been and where he
might go next). Rouet and Tricot [4] argue that the user also has
to construct a mental representation of the strategy he wants to use
to find information. The complexity of these tasks can create a
cognitive load [
        <xref ref-type="bibr" rid="ref1">5</xref>
        ] which is adverse to the success of information
seeking. That load is often responsible for the feeling of
disorientation which the users might feel when they do not
succeed in carrying out a task in an interface [
        <xref ref-type="bibr" rid="ref2">6</xref>
        ].
      </p>
      <p>
        Within the framework of a much larger study [
        <xref ref-type="bibr" rid="ref3">7</xref>
        ], we observed
subjects’ navigation in tasks involving the location of
information. We are going to present a section of the results we
have gathered here and focus on the navigation strategies
employed in order to reduce the cognitive load caused by the task
and the interface. These observations come from qualitative
analyses of the strategies developed by twenty-four subjects to
navigate a hierarchical hyperdocument designed for the purposes
of the study [
        <xref ref-type="bibr" rid="ref3">7</xref>
        ]. This article therefore presents four navigation
behaviors employed by the users in order to reduce the cognitive
load caused by the navigation task.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Mental representation of environment</title>
      <p>
        The human brain is capable of mentally representing an
environment which is far too large to be seen from one viewpoint
alone. Edward and Hardman [
        <xref ref-type="bibr" rid="ref4">8</xref>
        ] show that hypertext users
construct a representation of that environment as they would for a
physical environment (such as a town for example). Rouet et al.
[
        <xref ref-type="bibr" rid="ref5">9</xref>
        ] show that individuals assimilate the structure of the
hyperdocument they are trying out and are capable of reproducing
it more or less exactly after the navigation (according to the level
of their visuospatial abilities). Dillon [1] maintains that perception
of the informational environment is always based (regardless of its
size) upon physical and semantic properties. This dynamic
combination of spatial and semantic information forms what
Dillon refers to as Shape, that is to say, the mental model which
the hypermedia user construct of the informational space he is
trying out [1]. This mental construction of the environment is the
result of cognitive collages of mental images which we build up in
order to deal with a particular task [
        <xref ref-type="bibr" rid="ref6">10</xref>
        ], [
        <xref ref-type="bibr" rid="ref7">11</xref>
        ] and which are
integrated to form a whole. These representations are fragmented,
placing the parts of the environment we show ourselves end to
end. They are hierarchically encoded [
        <xref ref-type="bibr" rid="ref8">12</xref>
        ] and certain parts can be
highly detailed while others might not be. These mental
representations are therefore biased in relation to the real
environment, but these biases can be beneficial as they allow for a
simplified cognitive construction, reduced to concentrate upon the
elements, which are relevant and necessary to completion of the
task.
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. Cognitive load theory</title>
      <p>
        Sweller [
        <xref ref-type="bibr" rid="ref1">5</xref>
        ] proposes the cognitive load theory as an explanation
for failures in learning. The working memory’s limited capacity
[
        <xref ref-type="bibr" rid="ref9">13</xref>
        ] can suffer from cognitive overload when processing a task
which is too complex. In cases where information is searched in a
hypermedia environment, this load can be due to several factors;
the complexity of the seeking task (intrinsic load), the complexity
of the semantic content (intrinsic load) or the complexity of the
interface itself (extraneous load). These loads can occur
simultaneously. The cognitive load due to the hypertext
navigation has been studied for many years [
        <xref ref-type="bibr" rid="ref10">14</xref>
        ]: the hypermedia
interface results in a cognitive load which, in certain situations,
causes a feeling of disorientation and urges individuals to make
particular navigation choices, such as using the back button.
We believe that establishing strategies such as using the back
button might be a means of managing the cognitive load inherent
to the task and the device, so that it is not too cumbersome. The
individual choses strategies allowing him to lighten the cognitive
process. These cognitive economy strategies allow the user to
complete his task successfully without overloading his working
memory. The individual can move forward in the task while
sparing his cognitive functions.
      </p>
    </sec>
    <sec id="sec-4">
      <title>4. Experimentation</title>
      <p>We created a 45-page hypertext, structured in three hierarchical
levels and containing transverse links. The semantic content
related to animals, was presented like an encyclopedia and
organized according to the continents on which the animals
evolve. A non-clickable site map could be accessed from any
page, via a tab.
We observed the navigation of 24 subjects, fifteen women and
nine men all university graduates, aged between 22 and 30. We
asked them to locate seven pieces of information in the interface.
The first two questions, as well as the final four questions, were
characterized by the fact that the individuals knew what they were
looking for. For example; how much does the giant panda weigh?
The participants had to find the panda page and read the
information they found there in order to be able to respond to the
question. The third question (One omnivorous animal’s young are
nicknamed “bêtes rousses”, which animal is this?), on the
contrary, did not state on which animal’s page the information
would be found. The participants were in a situation where they
did not know what they were looking for.</p>
      <p>We asked the subjects to verbalize their actions while navigating.
The subjects’ navigation was registered thanks to the Morae
software suite which enabled the gathering of videos of the
navigations, but also, the number of clicks, the number of pages
visited and the time taken to complete each task.</p>
    </sec>
    <sec id="sec-5">
      <title>4.1 Data processing</title>
      <p>
        We watched all the videos and coded each navigation behavior.
Identical behaviors were quickly observed in several individuals.
Using these behaviors, we have constructed indicators which
allow us to detect a strategy or the effect of a capacity. This
coding was carried out using Nvivo software.
4.1.1 Indicator and cognitive economy strategies
4.1.1.1 Mental representation indicator
The Mc. Donald et Pellegrino [
        <xref ref-type="bibr" rid="ref11">15</xref>
        ] model maintains that direct
experience of the environment, what they refer to as primary
learning, allows the individual to acquire spatial knowledge
enabling him to construct a mental representation of the
environment. In this way, a prolonged experience of the system
allows the user to construct a representation of it for himself. We
defined an indicator to tell us whether the subject had been able to
construct a mental representation of the interface. This indicator is
the number of tasks which the subject was able to complete
effectively (by directly clicking on the correct page) out of the
final four tasks. We chose the final four tasks because task three
was defined by the fact that the individual did not know what he
was looking for. A large number of the participants therefore
navigated all over the interface and thoroughly experimented the
system, which, according to the Mc Donald and Pellegrino [
        <xref ref-type="bibr" rid="ref11">15</xref>
        ]
model, allows a mental image of the interface to be constructed.
This indicator therefore allowed us to identify the subjects who
were able to construct a mental representation of the interface, by
observing whether they were able to find the correct location for
the four final pieces of information searched, without making an
error (clicking on an incorrect page).
      </p>
    </sec>
    <sec id="sec-6">
      <title>4.2 Observed strategies</title>
      <p>We believe that an individual can put strategies in place in order
to manage the cognitive load inherent in the task so that it is not
too cumbersome. The individual choses strategies allowing him to
lighten the cognitive process. These cognitive economy strategies
allow the user to complete his task successfully without
overloading his working memory. Here we are going to present
four navigation strategies which we have interpreted as cognitive
economy strategies.</p>
      <p>The most frequently observed economy strategy is systematic
navigation (observed in 13 of the 24 participants): from a
continent’s page, they click on all the referenced links in turn and
then move on to the next continent until they find the information.
This strategy is extremely undemanding from a cognitive point of
view since it means that the individual does not have to
contemplate making a choice. It is rather the interface which
makes the navigation choices, so the individual can concentrate
on the semantic content provided to him in order to locate the
information he is looking for.</p>
      <p>
        Among the individuals who chose to undertake a systematic
navigation we also observed that some used the back button, even
though when they knew what they were looking for or were
exploring the environment (i.e. that they are performing additional
navigation with the aim of having an idea of how the interface is
organized), they navigated using the continent tabs directly. Use
of the back button has often been categorized as an indicator of
inefficiency or disorientation [
        <xref ref-type="bibr" rid="ref12">16</xref>
        ]. Just like Tauscher et
Greenberg [
        <xref ref-type="bibr" rid="ref13">17</xref>
        ], we believe that this kind of navigation behavior
is more an indicator of management of the cognitive load. In fact,
using the back button allows the user to avoid burdening his
memory with the location of the page he is consulting. It is
sufficient to go back, and to click on the link which follows the
one he has just visited. Furthermore, we noted that these
individuals are not aware of the structure since when they visit the
final link suggested on a continent’s page, it is only when they
click the back button and see that they have clicked on all the
links that they then move to the next continent. We observed that
these individuals had not constructed any representation of the
environment at all via primary learning [
        <xref ref-type="bibr" rid="ref11">15</xref>
        ]. Indeed, these
participants were not able to find the four final pieces of
information without making mistakes which, in our view would
have been possible if they had constructed a mental image of the
document’s structure.
      </p>
      <p>Among the subjects who had not constructed a mental
representation of the environment (on the basis of their capacity to
find the four final pieces of information without making an error),
we find subjects who decide to return “to the beginning” when
they do not find the information they are looking for. The fact that
they have a concept of the “beginning” is a reference to a basic or
partial mental representation of the interface. In fact it is an
answer to a precise function: to be able to return to a point of
reference from which a new strategy can be implemented (such as
a systematic strategy, for example). This partial representation
allows the cognitive load to be lightened. These individuals know
that once they are “at the beginning” they can plan a navigation
choice.</p>
      <p>Finally, certain subjects directly consult the (non-clickable) site
map while others prefer to browse the continent tabs, without
clicking on their content, purely in order to have a view of the
entire structure of the interface. Consultation of navigational tools
allows a global view of the environment but most of all an
externalization of the interface representation, which avoids the
need to remember it.</p>
      <p>Certain strategies can be combined. Of the nine participants who
consult a navigational tool, four opt for systematic navigation at
any moment. Likewise, of the five subjects who decide, during the
navigation, to “return to the beginning”, four then decide to
undertake a systematic navigation. Nevertheless, the strategy of
“returning to the beginning” is almost never (save in the case of
one subject) combined with the strategy of consulting a
navigational tool. The users are more likely to choose one or the
other.</p>
    </sec>
    <sec id="sec-7">
      <title>5. Conclusion</title>
      <p>
        During information seeking in a hypertext environment, the
individual faces a dual task, both material and semantic [1], which
can lead to a cognitive load and a feeling of disorientation [
        <xref ref-type="bibr" rid="ref2">6</xref>
        ]. We
observed the navigation behavior of 24 subjects in a
hyperdocument designed for the purposes of our study. Hence,
our results need to be considered carefully. The qualitative
analysis of information seeking by our subjects has allowed us to
identify four cognitive economy strategies; systematic search,
using the back button, returning “to the beginning” and using
external representations of the environment. It is important to
emphasize that these strategies aren’t always indicators of lostness
and that they can allow the users to successfully complete a task
without burdening their memory with an overly cumbersome
mental representation of the interface. Although these
observations come from a small sample of subjects using a
specific interface, which precludes any premature generalization
of our results, the typology of the four strategies of cognitive
economy appears to be an interesting frame for larger subsequent
analyses in other interfaces.
      </p>
    </sec>
    <sec id="sec-8">
      <title>6. REFERENCES</title>
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    </sec>
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