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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Visualizing Student Participation in a Collaborative Learning Environment</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Jordan Barría</string-name>
          <email>jordanbarriap@gmail.com</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Eliana Scheihing</string-name>
          <email>escheihi@uach.cl</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Denis Parra</string-name>
          <email>dparra@ing.puc.cl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>PUC Chile</institution>
          ,
          <addr-line>Vicuña Mackenna 4860</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Universidad Austral de Chile</institution>
          ,
          <addr-line>General Lagos 2086, Valdivia</addr-line>
        </aff>
      </contrib-group>
      <abstract>
        <p>In the search for techniques that support participation in online communities, in this poster we present a visualization tool for a collaborative learning environment which aims at motivating students to engage in online discussions taking place during learning activities. Grounded on social comparison theory, we propose a graph-based visualization that shows communication patterns between users or teams, in a way that it can increase social awareness and enable social comparison about students' level of contribution. This work is in its design phase, so we present the supporting hypotheses of our proposal, expecting to encourage discussion and user feedback in order to proceed with the coming step of conducting a user study over a period of several months.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Social visualization</kwd>
        <kwd>Social comparison</kwd>
        <kwd>Collaborative learning</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. INTRODUCTION</title>
      <p>
        Promoting participation in online communities is an active research
field. From early research [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] to most recent works [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], it has been
shown that engaging people to participate is not a simple task,
since usually a small proportion contribute actively and the rest of
the users, the largest proportion, become lurkers who contribute
very little or nothing. There are a few existent works on promoting
user participation within online learning communities by means of
information visualization [
        <xref ref-type="bibr" rid="ref3 ref5 ref9">9, 3, 5</xref>
        ] to reflect students’ progress as
well as their contribution to the learning activities. This implies
that users’ participation data are represented in an informative way
being accessible to every community member, establishing a social
visualization. Social comparison theory [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] is usually cited in
support of the successful outcome of these approaches [
        <xref ref-type="bibr" rid="ref3 ref9">9, 3</xref>
        ], which
states that people tend to compare their achievements with people
who they think are similar to them, leading to an improved
performance. Similarly, in [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] social comparison is mentioned as a result
of enabling group awareness, but it focuses on studying the
positive influence of raising student participation awareness on their
collaborative behavior through a visualization tool. Considering the
aforementioned works, we propose the implementation of a social
visualization tool focused on increasing awareness on classmates
and teachers participating in a b-learning community supported by
the Kelluwen platform. It will emphasize graphically aspects that
we hope can act as feedback and activate social comparison among
users.
      </p>
      <p>In the rest of this document we provide some context by
introducing the Kelluwen learning platform where this tool will be
implemented, then we provide details of the visualization design, to
finally state our conclusions and expectations on the future work.</p>
    </sec>
    <sec id="sec-2">
      <title>2. KELLUWEN PROJECT</title>
      <p>
        Kelluwen is a community of students, teachers and researchers
focused on building, using and sharing collaborative didactic designs
that combine traditional classroom activities and the use of social
web tools (the Web 2.0) as didactic resources. This project is
supported by a Web platform, which has been used by a large a group
of vulnerable schools of Southern Chile. The experience we
have gained in a couple of years (2010-2012) shows that the pace of
students’ participation in discussion learning activities decreases
remarkably as the weeks go by [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. This participation is reflected
by posting messages, replying those messages and ’liking’ them
through the Virtual Worklog tool[
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Another issue identified was
the evident lesser rate of interaction established between students
belonging to twin classes (geographically remote classes who
execute the same didactic design at the same time period) compared
students in the same class, at the expense of the benefits provided
by this source of feedback and opinion sharing. Therefore, we seek
for an strategy that increases students’ participation in order to
support our main project goal: improving socio-communicative skills
in students through the use of ICT in their classes [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. VISUALIZATION DESIGN</title>
      <p>The proposed visualization (Figure 1) aims to represent the
students’ participation while discussing through the Virtual Worklog
tool. It will be accessible to all users who are part of the same
didactic design execution –i.e., students that belong to the same and
twin classes. Each user is depicted as a circular node with her
profile photography inside, where its size is proportional to her level
of participation along learning activities. As previously said, it is
given by the number of written messages in the Virtual Worklog
and the number of ’likes’ to peers’ messages.</p>
      <p>Since learning activities are carried out by means of collaborative
group-work, users can identify teams – defined by the teacher who
supervises the activities– by the border color of each node since
each color represents a specific group. Moreover, users can change
the view in which nodes are deployed in order to see them clustered
into groups, thus allowing a team view of their participation (Figure
1a) instead of the individual view (Figure 1b). Furthermore, users
(a) Class perspective from team view
(b) Self perspective from individual view
can choose the perspective that summarizes the users’ participation:
the general class perspective (Figure 1a) and the personalized self
perspective (Figure 1b), which are described next.</p>
    </sec>
    <sec id="sec-4">
      <title>3.1 Class Perspective</title>
      <p>Through the class perspective, users access a holistic view of the
participation of all their peers on discussions taken place during
learning activities (Figure 1a), providing a high-level
representation of the class. Here, user nodes are deployed as a social network,
where undirected edges connect pairs of nodes if those users had
interacted by either replying a message or ’liking’ one. The
information presented here is very general, since the layout position of
a node within a social network can’t describe completely the real
closeness between users. For that reason, if a user wants to access
to a detailed perspective of her own participation data or one of her
peers, she can access to the self-centered perspective.</p>
    </sec>
    <sec id="sec-5">
      <title>3.2 Self Perspective</title>
      <p>By choosing the self perspective (Figure 1b), users can access
detailed data about relationships established among a specific user and
all of her peers. Here, the selected user node is depicted at the center
of a radial layout, while the other nodes are deployed surrounding
it. Like in the class perspective, interaction between users is
represented by a connecting edge, a directed one: unidirectional when
the proportion of interaction from user A to B is higher than from
B to A (using a certain threshold); or bidirectional in case that both
proportions of interaction be equitably distributed. Finally, the
distance that separates peripheral peer nodes from the center user node
reflects the frequency of interaction both established over learning
activities. Therefore, the more a pair of users interact over time, the
closer they will be located.</p>
      <p>We hypothesize that the implementation of the proposed social
visualization tool in Kelluwen Web platform can raise social
awareness and perhaps activate social comparison in order to stimulate
users to engage in an active reciprocal behavior.</p>
    </sec>
    <sec id="sec-6">
      <title>4. CONCLUSIONS AND FUTURE WORK</title>
      <p>
        The contribution of this work is given proposing a visualization
supported by a survey of successful experiences about social
visualizations within CSCL environments. We will apply our approach
in a different cultural context, since existent studies were not
applied on teenage students under social risk. Moreover, though
visual social network representation has been applied in the analysis
of online learning communities [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], we include different
perspectives to represent users interaction which can be accessed through
the same visualization in a dynamic way. Finally, we will study
the effect of this approach on students’ participation rather than its
usefulness on teachers.
      </p>
      <p>The next phase we pursue is the implementation of this
visualization tool on the Kelluwen platform and the design of the experiment
that will assess its impact on the overall class behavior. The
experiment will consist of incorporating this visualization to certain
specific classes, measuring the peer interaction reached throughout the
activities in a sample of classrooms having and not having access to
the visualization. We also want to explore which view –individual
or team– and which perspective –class or self-centered– is
perceived as simpler to understand. We are interested in telling whether
these perspectives are complementary and enrich social navigation
or whether users clearly prefer one over the other to explore their
participation.</p>
    </sec>
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