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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>ACTEA.</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.1109/ACTEA.2009.5227855</article-id>
      <title-group>
        <article-title>Blind Browsing on Hand-Held Devices: Touching the Web... to Understand it Better</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Waseem Safi</string-name>
          <email>waseem.safi@unicaen.fr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Pierre Beust</string-name>
          <email>pierre.beust@unicaen.fr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>General Terms Algorithms</institution>
          ,
          <addr-line>Design, Human Factors, Languages</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Jean-Marc Routoure</institution>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>National Superior Engineering School of Caen - ENSICAEN 14032 Caen- France -</institution>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>University of Caen Basse-Normandie - UNICAEN</institution>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2009</year>
      </pub-date>
      <volume>5227855</volume>
      <abstract>
        <p>Navigating the Web is one of important missions in the field of computer accessibility. Many specialized techniques for VIP (Visually Impaired People) succeeded to extract the information displayed on digital screens and succeeded to transform this information in a linear way either into a written format on special Braille devices, or into a vocal output using text to speech synthesizers. However, although this success, screen readers failed to transform the 2-dimentional structure of the navigated web page; despite many researches confirm that perception the structure enhances web navigation and memorization. In this paper, we propose a new technique aimed to enhance the VIP ability to navigate the Web by affording a “first glance” web page overview. This technique focuses on improving non-visual vibrotactile access to web pages on touch-screen devices, based on extraction and re-organization the structure of texts and graphical elements for web pages, reformatting and converting automatically these visual structures and textual information into vibrating pages using a graphical vibro-tactile language.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Visually impaired people</kwd>
        <kwd>non-visual access</kwd>
        <kwd>graphical vibrotactile language</kwd>
        <kwd>visual structures</kwd>
        <kwd>textual information</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Gaël Dias
1</p>
    </sec>
    <sec id="sec-2">
      <title>Categories and Subject Descriptors</title>
      <p>[H.5.2] [User Interfaces] Graphical user interfaces (GUI), Haptic
I/O, User-centered design, User interface management systems.</p>
    </sec>
    <sec id="sec-3">
      <title>1. I#TRODUCTIO#</title>
      <p>In October 2013, the world health organization estimated that the
number of VIP in the world is 285 million, 39 million of them are
blind, and 246 million of them have low vision. The organization
defined four levels of visual functions depending on the
international classification of diseases, which are: normal vision,
moderate visual impairment, severe visual impairment, and
blindness*.</p>
      <p>
        VIP depend on screen readers in order to deal with computer
operating systems and computational programs. One of most
important and desired targets by VIP is navigating the Web,
considering the increased importance and expansion of web-based
computational programs. Screen readers present some solutions to
navigate the Web, either by transforming a web page into a
written Braille, or into a vocal output. Some screen readers
installed on touch devices transform a web page into a
vocaltactile output. But there are some drawbacks for these proposed
solutions: on the one hand, the Braille techniques are costly, and
only few number of VIP have learned Braille (in France, there are
about 77 000 visually impaired people and only 15 000 of them
have learned Braille -from statistics published in September
2011) **. On the other hand, transforming the information of a web
page into a vocal format might not be suitable in public and noisy
environments. Finally most of Braille solutions are not suitable
for mobile devices [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. In addition to these drawbacks, the most
important one is the failure to transform the 2-D web page
structure, because as reported by many authors, perception the 2D
structure greatly improves navigation efficiency and memorizing
the information because it allows high level reading strategies
(rapid or cursory reading, finding or locating information,...) [
        <xref ref-type="bibr" rid="ref3">2</xref>
        ].
Our work focuses on developing and evaluating a sensory
substitution system based on vibro-tactile solution which may
solve the mentioned drawbacks; where we study how to increase
the VIP perception of a 2-D web page structure, and how to
enhance their techniques to navigate the Web on touch-screen
devices. This suggested solution is very cheap comparing with
prices of Braille devices, and also it could be more efficient in
noisy and public environments comparing with vocal-tactile
solutions. Our contribution is three-fold:
- Designing a Tactile Vision Sensory System (TVSS) represented
by an electronic circuit and an android program in order to
transform light contrasts of touch-screen devices into
lowfrequencies tactile vibrations,
- Running a series of experiments with blind persons in order to
validate our hypotheses, and
- Analyzing many navigation models and tactics of blind persons.
The paper is organized as following: firstly, in section 2 we view
the state of the art for VIP targeted technologies, and then we
describe theoretical and methodological approaches for the new
proposed technique, these approaches will be presented in section
3. The first pre-tests achieved with blind persons will then be
described in section number 4, and analysis of results will be
presented in the fifth section. Finally, in the last section the
conclusion and perspectives will be proposed.
      </p>
    </sec>
    <sec id="sec-4">
      <title>2. STATE OF THE ART FOR VIP</title>
    </sec>
    <sec id="sec-5">
      <title>TECH#OLOGIES</title>
      <p>
        Current products for VIP such as screen readers depend mainly on
speech synthesis or Braille solutions, such as ChromeVox [
        <xref ref-type="bibr" rid="ref4">3</xref>
        ],
Windows-Eyes [
        <xref ref-type="bibr" rid="ref5">4</xref>
        ], and Jaws (Job Access With Speech) [
        <xref ref-type="bibr" rid="ref6">5</xref>
        ]. Braille
displays are complex and expensive electromechanical devices
that connect to a computer and display Braille characters. Speech
synthesis engines convert texts into artificial speech, where the
text is analyzed and transformed into phonemes; these phonemes
are then processed using signal processing techniques.
Some screen readers can support a tactile feedback when working
on touch devices, such as Mobile Accessibility [6], Talkback [7] for
Android, and VoiceOver [
        <xref ref-type="bibr" rid="ref7">8</xref>
        ] for IPad. Many of these products
propose shortcuts for the blind user to display a menu of HTML
elements existed in the web page, for example headers, links, and
images. But, the main drawback of all these products is that they
transfer the web page information into a linear way, and without
any indication for the global web page structure (2D layouts).
Many researches tried to enhance the way by which VIP interact
with web pages, such as [
        <xref ref-type="bibr" rid="ref8">9</xref>
        ], that proposed a tactile web navigator
to enable blind people to access the Internet. This navigator
extracts texts from web pages, and sends these texts to a
microcontroller responsible of displaying the text in Braille
language using an array of solenoids.
      </p>
      <p>
        A tactile web browser for hypertext documents has been proposed
by [
        <xref ref-type="bibr" rid="ref11">14</xref>
        ]. This browser renders texts and graphics for VIP on a
tactile graphics display, and it supports a voice output to read
textual paragraphs and to provide a vocal feedback. The authors
implemented two exploration modes, one for bitmap graphics, and
another one for Scalable Vector Graphics. Main drawback of this
proposed system is that it needs a pin matrix device, which is
expensive and cannot be integrated with handled devices.
Another interesting model called MAP-RDF (“Model of
Architecture of web Pages”) [10] proposed a method to improve
the accessibility to visual information for blind persons. This
model allows representing the structure of a web page, and
provides the blind users with an overview of the web page layout
and the document structure semantics. The main drawback of this
model is that it could be applied only on well structured web
pages which contain meta-data, so it could not be applied to most
web pages which rarely contain meta-data. This model transforms
the HTML elements to graphical symbols as illustrated in figure 1.
      </p>
      <p>In figure1, we notice many symbols; each one represents an
HTML element. For example, the symbol represents a
menu of items. And the symbols and
represent texts with cold and hot colors.</p>
      <p>
        Tactos is a perceptual interaction system suggested by [11], it
consists of three elements: 1- tactile simulators (two Braille cells
with 8 pins) represent a tactile feedback system, 2- a graphics
tablet with a stylus (represents an input device), 3- computer [
        <xref ref-type="bibr" rid="ref9">12</xref>
        ],
as shown in figure 2.
The graphics tablet and the stylus allow the user to explore
graphical contents on the screen such as circles, rectangles, and
characters. While the user explores the contents, the system
transforms pixels under the stylus into tactile stimulation on the
Braille cells.
30 prototypes of Tactos have been released, to be used by a lot of
users in many domains. Tactos has been successfully used to
recognize simple and complex shapes. The device has been also
used in geometry teaching domain in an institution for visually
impaired and blind children. Tactos also allowed psychology
researchers to propose and develop new paradigms for studying
perceptions and mediated communication of blind persons [
        <xref ref-type="bibr" rid="ref9">12</xref>
        ].
      </p>
    </sec>
    <sec id="sec-6">
      <title>3. PROPOSED TECH#IQUE</title>
      <p>
        First glance could be defined as the ability -in a blink of an eye- to
understand the document layout and its structural semantics [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
We aim of our work to increase the ability of visually impaired
persons to understand the web page 2-dimentional layout in order
to enhance their tactics to navigate the Web. A commercial tablet
connected to a vibro tactile set-up is used for that.
      </p>
      <p>The first phase in our model is to extract visual structures in the
navigated web page, and to convert these visual blocks to zones
(segments) for facilitating the navigation in later phases. We
achieve this phase depending on a hybrid segmentation method.
Then the system will represent on the tablet screen the extracted
visual elements as symbols using a graphical language (this
language is under-development). The third phase is to browse
these graphical symbols depending on size of the used
touchedscreen device, and then in the fourth phase, our system provides a
vibro-tactile feedback when the blind user touches the tablet. The
intensity and the frequency of the vibration depend mainly on
gray level under the finger. A tablet (Asus Model TF101 with
Android operating system) has being used for our tests.
In this paper, we focus only on the fourth phase which specializes
in giving the user a vibro-tactile feedback by transforming light
contrasts of touch-screen devices into low-frequencies tactile
vibrations.</p>
      <p>To achieve the desired system, we have designed an electronic
circuit which controls two micro-vibrators placed on the hands. A
Bluetooth connection with an android tablet allows controlling the
vibration intensity (Amplitude) of vibrators. An Android
dedicated program on the tablet displays an image on the screen
and detects where the user touches the tablet screen. The gray
level of touched points is transmitted to the embedded device in
order to control the vibration intensity. At the moment, only one
micro-vibrator was used for pre-tests described in this paper.</p>
    </sec>
    <sec id="sec-7">
      <title>4. PRE-TESTS PROTOCOL</title>
    </sec>
    <sec id="sec-8">
      <title>4.1 Objectives of Pre-tests</title>
      <p>
        Our objective of the designed protocol is enhancing the ability of
VIP to recognize the 2-D structure of a web page. In order to test
the prototype mentioned in section 3, we designed some images
contain different structures (detailed in section 4.2), and we tested
the prototype firstly on 15 sighted persons (their eyes were closed)
[
        <xref ref-type="bibr" rid="ref10">13</xref>
        ], and later on 5 blind persons. Testing the protocol on sighted
and blind persons gave us a more understanding of tactics and
strategies achieved by sighted and blind persons to navigate the
designed structures. This will be useful in designing the desired
graphical vibro-tactile language (all results are detailed in next
sections).
      </p>
    </sec>
    <sec id="sec-9">
      <title>4.2 Designed Protocol for Vibro-Tactile</title>
    </sec>
    <sec id="sec-10">
      <title>Access</title>
      <p>Each experiment (either for sighted or blind persons) consists of 4
ordered phases of training (learning task), and four ordered phases
of evaluation (evaluation task). All the experiments were filmed,
and the designed program stocked many parameters in log files
(coordinates X, Y, pressure on the screen, and the time at each
touch). Figure 4 presents the 4 images of training phases, and
figure 5 presents the 4 images of evaluation phases.</p>
      <p>In the training task, each user discovered firstly graphical
elements in each image presented in figure 4 (images a, b (NT2), c
(NT3), d (NTG)), and users were informed about names of
graphical elements. The name of each image NT2, NT3, NTG,
indicates how many transitions are necessary to access the square
center, for example NT2 proposes 2 transitions to access the
center of the square.</p>
      <p>The evaluation task consists also of 4 phases, the first one allows
to discover the image 5.a and to name each square inside it, then
next phases are about images 5.b, 5.c, and 5.d, where we asked
users to discover contents of each image, then to describe these
contents, and to redraw discovered elements inside each image.
We chose these images depending on following considerations:
- Image 5.a contains all squares on which users have trained in the
training task, so it could test the ability to memorize and to
distinguish the shapes.
- Image 5.b contains 3 rectangles with matched sizes and with
vertical order, and the image 5.c contains 3 rectangles with
different sizes and many relations of directions, so testing images
5.b, and 5.c could test the ability of distinguishing sizes, and
distinguishing relations of directions.
- Image 5.d contains different shapes (a rectangle and a polygon),
so it could test the ability to distinguish different shapes in the
same image.
- The tested images contain examples of expected results of the
segmentation process, so success of distinguishing these shapes
by blind users could be an indicator of their ability to distinguish
results of segmenting web pages.</p>
      <p>
        The results of pretests with sighted persons were already
published in [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Table 1 presents some results of the experiment
for images NT2, NT3, NTG (the time required to distinguish
graphical elements and the number of errors for the 15 sighted
persons. The users have been asked to name the shapes in figure
5.a, and for each shape, we evaluated the number of correct and
incorrect answers). In table 1, number or errors represents the
number incorrect answers.
      </p>
    </sec>
    <sec id="sec-11">
      <title>5. RESULTS OF EXPERIME#TS WITH</title>
    </sec>
    <sec id="sec-12">
      <title>BLI#D PERSO#S</title>
    </sec>
    <sec id="sec-13">
      <title>5.1. Experiment steps:</title>
      <p>The test performed with each one of the 5 blind persons consisted
of following: personal and technical questions, explanations of the
test objective, a training task, and finally an evaluation task. The
approximated average time for the test for each person is about 1
hour.</p>
      <sec id="sec-13-1">
        <title>5.1.1 Personal and technical questions</title>
        <p>Before starting the tests with the 5 blind persons, we asked them
to support us with some information about their age and date of
their blindness. Table 2 summarizes answers of personal
questions.
We also asked users to provide us with some technical
information about their experience in dealing with operating
systems, screen readers, and what are the main problems when
they navigate the Web. Table 3 shows a summary of answers for
these technical questions. The first two columns indicate the
number of operating systems (either Windows or Linux) used
either on fixed or portable computers. The third, fourth, and fifth
columns indicate the number of users who use JAWS (Job Access
With Speech), NVDA (NonVisual Desktop Access), and ORCA,
either on fixed or portable computers.
No one of the five blind persons uses a tablet, and the screen
readers used with cellular phones are Talks and MobileSpeak with
Nokia, and Voiceover with IPhone. Only one of the 5 persons
uses a telephone to access the Web (access via IPhone). The main
problems of accessing the Web via fixed or portable computers, or
via IPhone telephone were: problems of access to Flash files,
problems of AJAX technologies, and no ability to know the global
structure of web sites. (These problems have been reported to us
by the 5 users).</p>
      </sec>
      <sec id="sec-13-2">
        <title>5.1.2 Explaining the objective of the test</title>
        <p>To give the blind persons a good idea about the test, we explained
in details what are the objectives and the phases of each tasks, and
described contents of the embedded system; we also explained the
final objective of the project, and why we concentrate on
vibrotactile technique regardless of other techniques.</p>
        <p>This phase was important to initiate users for accepting kindly the
test and for doing their best to interact with next steps as correctly
as possible.</p>
      </sec>
      <sec id="sec-13-3">
        <title>5.1.3 Training and learning task</title>
        <p>In this training task, the user discovers the graphical elements in
each image presented in figure 4 (images a, b (NT2), c (NT3), and
d (NTG)), and the users were informed of each shape name. This
task was very important for users to test the system before the
evaluation task, and to know exactly how the system transforms
different the grey level under the touched points on the tablet
screen to a vibration mode. It is also very useful for users to
control their speed of mapping the screen either to discover either
the borders or the contents. During this task, the program
recorded the touching information in log files (X, Y coordinates,
Pressure, and Time).</p>
        <p>Table 4 indicates training times in minutes for each user, and for
each image in figure4.
We notice from table 4 that discovering the first image takes more
time, and it is normal because it is the first experiment for blind
users on this prototype. We notice also that there is a significant
decrease in time between discovering the first and the last image
in the training task. This could be an indicator that training users
could decrease the time for discovering graphical elements. We
can also notice the significant difference between different tested
persons, for example user with ID4 needed 7.43 minutes to scan
the images (A, NT2, NT3, and NTG), but the user with ID3
needed 19.34 minutes to scan the same images.</p>
      </sec>
      <sec id="sec-13-4">
        <title>5.1.4 Evaluation task</title>
        <p>In this task, firstly we asked each user to discover the image 5.a
and to find how many squares inside it and to name each founded
square, then we asked them to discover images 5.b (IDP1), 5.c
(IDP2), 5.d (IDP3), and to describe them to us, and to redraw
discovered shapes. Table 5 illustrates an evaluation of answers for
the first question to name squares in image 5.a (The blind users
have been asked to name the shapes in image 5.a, and for each
shape, we evaluated the number of correct and incorrect answers).
(In tables 5 and 6, the symbol represents a correct answer for
the touched shape, and the symbol X represents an incorrect
answer or inability to select the name of the touched shape).
We notice from table 5 that the lowest number of errors is
assigned to image NT2, and it is the same result which we
obtained during tests with sighted persons.</p>
        <p>Results of answers for other questions related to images IDP1,
IDP2, and IDP3 are summarized in table 6.
We notice from data in tables 4, 5, and 6, that the best
performance is for the user with ID4, and this may be because that
this female user is the youngest between others, and it could be
because that she was the only one that has already used touched
devices (an IPhone in her case working with VoiceOver).
After answering questions about each image of images (IDP1,
IDP2, IDP3), we asked each user to redraw the graphical elements
founded in each touched image. Figure 6 views the redrawing
results of the user ID4 (ID4 is the female user who gave best
answers).</p>
        <p>User
ID /
Image
IDP1
IDP2
IDP3
Total</p>
        <p>When comparing results of redrawing (Figure 6) with images
IDP1, IDP2, and IDP3, we find that the results are interesting, and
we can conclude the following:</p>
        <sec id="sec-13-4-1">
          <title>An ability of distinguishing sizes of shapes, because the degree of scaling between redrawn shapes is nearly equal to the degree of scaling between real shapes (IDP1, IDP2, IDP3).</title>
        </sec>
        <sec id="sec-13-4-2">
          <title>An ability of distinguishing relations of directions,</title>
          <p>because relations of directions (vertical order, left to,
right to,…) between redrawn shapes is nearly equal to
relations of directions between real shapes.</p>
          <p>The average of times in minutes consumed for each evaluation
question is summarized in table 7.</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-14">
      <title>5.2 Results Analysis</title>
      <p>To get an idea about the most touched and the least touched areas
on the screen during learning and evaluation tasks, we divided the
touched-screen into 16 areas (as in figure 7, r00...r03, r10...r13,
r20...r23, r30...r33), and calculated the average of touches in each
area for all users.</p>
      <p>We have founded that the most touched areas are r12, r11, r22,
r21, and the least touched areas are r30, r33, r32, r00 as described
in figure 8. This information could be useful in next phases of our
research in completing the graphical vibro-tactile language by
putting the important information in the most touched areas.
During analysis the results, we have noticed that there are a lot of
differences between the pressure values for all users (Pressure
value depends on the used tablet; in these experiments we have
used Asus Model TF101 with Android operating system).
To analyze pressure values, we calculated the max pressure value
between all users, it was 3.19, and the average was 1.73, then we
redrew the touched points for each user with considering that
points with pressure values equal to the max value have been
drawn in red color, points with pressure values less than the max
and greater than the average have been drawn in blue color, and
points with pressure values less than the average have been drawn
in green color. Figure 7 represents an example of these points in
different colors (for IDP3 evaluation task of the user who has id
4). After analyzing all the images drawn for all users, we have
noticed that majority of red points (max pressure) are in images
for which users gave right answers. This notice may be useful in
designing our graphical vibro-tactile language, since we can
observe when the user decreases or increases his touch pressure.
The increasing of pressure may indicate that the user touches
graphical elements interesting for him, and the decreasing may
indicate that the user touches graphical elements non-interesting
for him.</p>
      <p>During the tests we observed also that users try sometimes to scan
the screen very quickly, it might be because they try to get a lot of
information in a short time.</p>
    </sec>
    <sec id="sec-15">
      <title>6. CO#CLUSIO# A#D PERSPECTIVES</title>
      <p>In this paper, we summarized our current work which aims to
design an approach for non-visual access to web pages on
touchscreen devices. The designed vibro-tactile protocol transforms the
information viewed on the screen and touched by users to
vibration by transforming light contrasts of touched pixels into
low-frequencies tactile vibrations.</p>
      <p>The obtained results are interesting, since we used in these
experiments only one vibration motor of low level quality (phone
vibrator), and the learning period was very short, so there are
many enhancements to be achieved in next versions either on the
hardware/software level or on the level of learning phase
(increasing the number and quality of micro-vibrators, making
more control on frequencies and amplitudes sent to
microvibrators, adding vocal abilities to the current approach,
integrating automatic intelligent methods for segmenting web
pages,…).</p>
      <p>In the same way that the environment enables a blind person to
move in space with sidewalks and textures which will be explored
by his/her white cane, we hope giving the blind user an ability to
navigate documents depending on "textual sidewalks" and
"graphical paths" which will be discovered by his/her finger.
Next steps in this research will be 1) Adding elements to the
graphical vibro-tactile language in order to represent more HTML
elements such links, buttons, input fields, and other elements, 2)
Making the program more interactive to guarantee vibrating in
real time, and without any delay. 3) Including the results obtained
in these pre-tests, for example focusing on areas which are most
touched by the users, focusing on the variation of pressure for
expecting the model of navigation, 4) adding more vibration
motors to the designed circuit; current version includes 2
vibration motors, but we tested only one to know exactly how
blind users navigate the screen using one finger; next tests may be
on more vibration motors to discover how the blind users navigate
the screen using more than one finger, 5) We plan also to add
thermic actuators for translating the notion of colors. This may be
very useful and hopeful for blind users to transfer information
about colors, 6) after adding all mentioned desired changes to the
circuit and to the program; we should test integrating the hybrid
segmentation algorithm of web pages with the adapted version of
the designed circuit to generate automatically the graphical
elements of the navigated web page.</p>
      <p>Acknowledgment
This works is founded by the national agency of research ANR
(Agence Nationale de Recherche
http://www.agence-nationalerecherche.fr/ ) as a part of ART-ADN project
ANR-12-SOIN0003-02 (Accès par Retour Tactilo-oral Aux Documents
Numériques) in GREYC laboratory (www.greyc.fr) of the
University of Caen Basse-Normandie (www.unicaen.fr) and the
National Superior Engineering School of Caen (www.ensicaen.fr).
Thanks to Rabeb BEN SASSI, and Abdelmajid TOUNSI for their
participation in designing the system.</p>
    </sec>
  </body>
  <back>
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