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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Where is the Landmark? Eye Tracking Studies in Large-Scale Indoor Environments</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Christina Ohm</string-name>
          <email>christina.ohm@ur.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Manuel Muller</string-name>
          <email>manuel-tonio.mueller@ur.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Bernd Ludwig</string-name>
          <email>bernd.ludwig@ur.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Stefan Bienk</string-name>
          <email>stefan.bienk@ur.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Motivation - Using Landmarks for Pedestrian Navigation Systems</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University Regensburg, Chair for Information Science, Universitatsstra e 31</institution>
          ,
          <addr-line>93053 Regensburg</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2014</year>
      </pub-date>
      <fpage>47</fpage>
      <lpage>51</lpage>
      <abstract>
        <p>Several studies show that the use of landmarks is crucial for pedestrian navigations systems. Furthermore, there are well-de ned landmark features like its visual salience. However, the assessment and the selection of landmarks especially in large scale indoor environments is rarely examined. We conducted a user study in the university of Regensburg and assessed the visual attraction of objects with an eye tracker. Our ndings show that functional landmarks like doors and stairs are most likely to be looked at and named as a landmark. Moreover, we could prove that measuring visual salience only is not su cient to identify landmarks with regard to the use in a pedestrian navigation system.</p>
      </abstract>
      <kwd-group>
        <kwd>Landmarks</kwd>
        <kwd>Eye Tracking</kwd>
        <kwd>Way nding</kwd>
        <kwd>Landmark Salience</kwd>
        <kwd>Pedestrian Navigation Systems</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        selection and use of landmarks is either not the research focus or done
subjectively by the associated researchers, see e.g. [
        <xref ref-type="bibr" rid="ref15 ref5 ref8">5, 8, 15</xref>
        ]. [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] examines the selection
of landmarks in indoor environments but does neither conduct a real world
experiment, nor is the research focused on general landmark categories to choose
for pedestrian navigation systems. All in all, most surveys explore the
evaluation of the salience of outdoor landmarks [
        <xref ref-type="bibr" rid="ref10 ref11 ref18 ref2 ref6">2, 6, 10, 11, 18</xref>
        ]. Regarding indoor eye
tracking studies in the eld of way nding, most of the work does not analyze
the selection or assessment of landmarks. Furthermore, it is often conducted in
virtual environments [
        <xref ref-type="bibr" rid="ref16 ref4">4, 16</xref>
        ] so that the ndings cannot be easily applied to real
world scenarios. [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] focus on sign placement in a nursing home and thus on only
one landmark type. Once again, there is little research on real world eye tracking
for the selection and examination of landmarks in indoor environments.
      </p>
      <p>The contribution of our work reported in this paper is that we get a close
look how indoor space is perceived while navigating in a real world scenario. Our
ndings are made by conducting a user study described in the next paragraph.
We point out that the visual attraction of a landmark does not seem to be the
most important feature when it comes to the use for indoor pedestrian
navigation systems and show that functional landmarks are most suitable for indoor
guidance.
2</p>
    </sec>
    <sec id="sec-2">
      <title>User Study</title>
      <p>
        We carried out a real-world experiment in the rather complex indoor
environment of the university of Regensburg with 34 participants (16 male, 18 female).
Their age ranged from 19 to 30 years (average: 22.5 years). Our main research
questions were to identify where people look at and which landmarks are selected
in indoor environments during a navigational task. The test route consisted of
seven turns of direction, two transitions of building parts and three oor changes
(Fig. 1 left). Test persons had to complete two runs. At rst, they followed the
experiment instructor wearing a mobile eye tracker meanwhile their gazes were
recorded so that the visual attraction of objects along the test route was assessed.
The instructor did not give route instructions. Participants were told to look at
their surroundings and try to remember objects that can be used to describe the
route to a stranger afterwards. Thus, the test person's attention was directed to
salient objects that can serve as landmarks in route instructions. This avoids the
phenomenon described in [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]: In their study participants selected salient objects
that may not be included in routing instructions (for example objects that are
likely to be moved such as cars in outdoor areas). The rst run was conducted
according to the ndings of [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], who point out that previous spatial knowledge is
crucial for way nding decisions and thus for selecting landmarks. Consequently,
in the second run participants named landmarks as though they would explain
the route to a stranger and the test supervisor recorded this data manually in
addition to the eye tracking data of the rst run. The second run was done
accordingly to the experiment design to collect landmarks of [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. In this run
no eye tracking data was recorded. Subsequently, the gaze data was manually
mapped to Reference Views using the SMI BeGaze-Software which also
automatically identi es xations in the dynamic context. Gazes at objects that had
to be passed such as stairs or doors were not mapped while the test person
was walking on or going through them, since these xations are only needed for
locomotion. 258 potential landmark candidates like elevators, escalators, stairs,
doors, plants, information boards and signs [
        <xref ref-type="bibr" rid="ref1 ref9">1, 9</xref>
        ] were de ned as areas of interest
(Fig. 1 right). Afterwards they were assigned to one of four landmark categories:
{ Architecture (Arch): Pillars and fronts
{ Function (Func): Doors, stairs and elevators
{ Information (Info): Signs and posters
{ Furniture (Furn): Tables, chairs, benches and vending machines
Overall, participants selected 953 landmarks (median 22,5 per person) and
xated 2593 objects (median 83,5 per person). As shown in the rst two rows of
Table 1, test persons primarily looked at functional objects. This does not only
result from the fact that more functional objects are located along the test route.
Row three shows that the probability that a user xates a functional object is
40%, which is relatively high compared to the remaining categories. Similar and
even more distinct results were achieved concerning the selection of landmarks
(4-6 in Table 1). Besides this ndings, we calculated the median of the xation
times of selected landmarks. Very surprisingly, the median for every category
except for functional objects is 0 ms (functional objects: 564 ms). This means
that more than half of the selected landmarks were never xated at all.
Consequently, this relation was closer examined. Contrary to our assumption that
selected landmarks were xated previously, row seven in Table 1 underlines that
there are less overlapping values between the groups than expected. A
remarkable example is the furniture category: For only 26% of the selected landmarks
gazes could be detected.
      </p>
      <p>Category (cat)</p>
      <p>Pcat
3</p>
    </sec>
    <sec id="sec-3">
      <title>Discussion and Future Work</title>
      <p>All in all, the implications of our ndings are that a pedestrian navigation system
should propose functional landmarks in the surroundings of the user since they
are most likely to serve as landmark and can be recognized and named easily.</p>
      <p>It is a matter of further investigation why a lot of selected landmarks are not
xated in the rst run. Possible reasons for this could be that test persons already
had spatial knowledge of the environment previous to the experiment. Moreover,
participants could have recognized objects with peripheral vision which cannot
be detected by contemporary eye trackers.</p>
      <p>Currently we are conducting similar studies in shopping centers, trains
stations and exhibition halls. The next step is to consolidate this data and identify
how the salience of an indoor object can be calculated e.g. relatively to its
position on the route and its category. In this context, functional landmarks seem
to be the most promising candidates. Furthermore, our study shows that it is
necessary to collect more features and not exclusively visual attraction. If the
navigation system can select the most salient landmarks on the route, several
interface design decisions arise. How many landmarks should be displayed and
how? Do we really need a map to guide the user if we have landmarks?
Evaluating the usability of a pedestrian navigation interface is a manifold research
topic on its own and a lot of researchers already deal with this problem. We
believe that our current work can help to realize a user-friendly and particularly
scalable indoor pedestrian navigation system.</p>
    </sec>
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</article>