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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Way-finding improves visual memory for built environments</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Aida Afrooz</string-name>
          <email>a.eslamiafrooz@unsw.edu.au</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>David White</string-name>
          <email>d.white@unsw.edu.au</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Michael Neuman</string-name>
          <email>m.neuman@unsw.edu.au</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Faculty of the Built Environment, The University of New South Wales</institution>
          ,
          <addr-line>Sydney</addr-line>
          ,
          <country country="AU">Australia</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>School of Psychology, The University of New South Wales</institution>
          ,
          <addr-line>Sydney</addr-line>
          ,
          <country country="AU">Australia</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2014</year>
      </pub-date>
      <fpage>57</fpage>
      <lpage>61</lpage>
      <abstract>
        <p>We describe an experiment that was designed to explore differences between active and passive travelers in a way-finding task. In this study, we examined the effect of active travel mode on spatial and visual memory for a built environment. After completing a way finding task in a university campus, we tested participant's memory for the test route using sketch map, mirror-image discrimination, and scene recognition tests. In addition, we tracked participant's eye movements during the scene recognition test. Results were consistent with the hypothesis that active travelers had enhanced memory for the built environment. Our data also provide some evidence for qualitative differences between active and passive travelers in the visual cues they used to recognize scenes. Based on our findings, we suggest that travel mode is an important consideration when designing built environments.</p>
      </abstract>
      <kwd-group>
        <kwd>cognitive map</kwd>
        <kwd>eye-tracking</kwd>
        <kwd>spatial ability</kwd>
        <kwd>travel mode</kwd>
        <kwd>urban design</kwd>
        <kwd>visual memory</kwd>
        <kwd>way-finding</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Way-finding involves interaction between the traveler and the environment, and a
variety of cognitive processes are engaged by this task. For example, successful
navigation requires the generation of accurate cognitive maps which requires memorizing,
recognizing, and decoding spatial information and location attributes, as well as
forming an action chain of spatial knowledge [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Spatial ability is a combination of
different sub-skills including the ability to read maps and understand geometry [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>
        Despite the focus on the process of cognitive mapping in previous navigation
research [
        <xref ref-type="bibr" rid="ref3 ref4">3, 4</xref>
        ], we propose that travel mode might also affect visual memory for the
built environment. Therefore, in this study we aim to investigate the extent to which
travel mode affects both memory representations of spatial relations, and also the
accuracy of scene recognition.
      </p>
      <p>We hypothesized that active travelers would have more accurate memory for
spatial layout of study routes than passive travelers (i.e. cognitive maps), but they would
also have better memory for scenes encountered during the way-finding process.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Experiment</title>
      <p>2.1</p>
      <sec id="sec-2-1">
        <title>Participants</title>
        <p>One-hundred-and-eight participants (52 Females) were randomly assigned to active
or passive traveler groups (54 participants in each group). Participants’ ages ranged
from 17 years to 58 years (M=23.9; SD = 7.07).</p>
        <p>2.2</p>
      </sec>
      <sec id="sec-2-2">
        <title>Procedure and tasks</title>
        <p>Participants first completed the way-finding task. They were given a map showing
the predetermined route and three ‘key landmarks’ to answer the questions relating to
each landmark. Passive participants were asked to follow the experimenter through
the test route, whereas the active groups led the experimenter through the test route.
Both groups were instructed to pay attention to their surroundings.</p>
        <p>After the test route had been completed, participants filled a Spatial Ability
Questionnaire and Sketch Map test. In the questionnaire, participants made subjective
judgments of their own spatial ability, their level of familiarity with the campus, and
spatial layout of the campus. In the sketch map test, participants were given a partially
completed map of campus containing only start point of the test route, and were
instructed to draw the test route and locate the key landmarks as accurately as possible.</p>
        <p>Next, participants were presented with scenes containing main buildings and
landmarks on and off the study route for completing the Mirror-image Discrimination test
(MD), and Scene Recognition test (SR). MD was designed to test the memory for
orientation of scenes – participants were shown images of scenes and mirror-reversed
versions of these side-by-side on a computer screen. They had to select the correct
orientation of the images. We predicted that orientation of scenes would be encoded
in memory more accurately by participants in the active traveler group.</p>
        <p>Finally, for the scene recognition test, participants were shown fifty-four images
(half on-route, half off-route). They had to indicate whether the scene was
encountered on the route or not. In addition to measuring the accuracy, we also recorded their
eye-movements whilst they completed this task by a static eye-tracker (Tobii TX300).
3
3.1</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Results</title>
      <sec id="sec-3-1">
        <title>Scene Recognition Test</title>
        <p>Recognition memory performance. Active travelers were more accurate in this test
(Mean correct = 85.5; SD =11.1) than passive travelers (M = 81.7; SD =15.2). An
independent sample t-test confirmed that this difference was statistically significant, t
(96) = 2.00, p &lt; 0.05.</p>
        <p>
          Eye tracking analysis. We analysed eye movements by defining Areas of Interest
(AOIs) for each of the images in the Scene Recognition Test (see Figure 1). The two
dependent variables were total fixation count per AOI, and mean gaze duration per
AOI (Table 1). Total fixation count measures the number of fixations to an AOI; and
mean gaze duration is the length of time for one visit in an AOI from entry to exit [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ].
Two separate 2x3 mixed ANOVAs were run for each of the dependent variables with
factors Travel Mode (active/ passive) and AOIs (first floor, upper floors, and
nonbuildings). AOIs were defined based on the assumption that people would primarily
use landmark-based strategy rather than layout geometry-matching strategies [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ].
        </p>
        <p>We were only interested in interaction between Travel Mode and AOIs. This
interaction was non-significant for Fixation Count F2, 212 = 1.66, p &gt; 0.05, η2 = .01.
However, for Gaze Duration the interaction was significant, F2, 212 = 3.22, p &lt; 0.05, η2 =
.03. This interaction indicates that travel mode affects visual cues encoded in memory
by participants during way-finding.</p>
        <p>To investigate the interaction effect in gaze duration data, we carried out planned
comparison t-tests between active and passive groups for each AOI. This test revealed
greater reliance on First Floors among passive travelers compared with active
travellers, t (106) = -2.71, p &lt; 0.05 (not in upper floors, t (106) = 0.34, p &gt; 0.05, and
nonbuilding, t (106) = 0.12, p &gt; 0.05).</p>
        <p>Fig. 1. Examples of heatmaps and defined AOIs from aggregate data of both groups of active
and passive travelers; Blue: First Floor, Orange: Upper Floors, Green: Non-buildings (Left
image shows heat maps; Right image shows the AOIs).</p>
        <p>We analyzed accuracy data on the Mirror Discrimination Test with 2x3 repeated
measure ANOVA with factors Travel Mode (active/ passive) and Image Type
(onroute campus, off-route campus, off campus). There was a significant main effect of
travel mode, F1, 103 = 4.15, p &lt; 0.05, η2 = .040, and of image type, F1.9,198 = 42.63, p &lt;
0.05, η2 = .040. However, the interaction between factors was not statistically
significant, F1.9, 198 = 0.48, p &gt; 0.05, η2 = .005. This result shows that the ability to correctly
Active</p>
        <p>Passive
3.3</p>
      </sec>
      <sec id="sec-3-2">
        <title>Sketch Maps</title>
        <p>On Route
Campus
86.5 (11.3)
81.4 (12.7)
identify the orientation of visual scenes was enhanced for the active travelers, but that
this benefit was not specific to images from the test route. It is not possible based on
the data from this study to determine whether this effect was caused by the
experimental manipulation used in this study, but we intend to follow this up in future
research.</p>
        <p>Sketch maps were geo-referenced and analyzed separately in ArcMap 10. The
sketch maps were analyzed according to six factors, namely: route dislocation,
landmark and building dislocation, open space dislocation, number of landmarks, number
of spaces, and number of details. An independent t-test reveals that there was a
statistically significant difference between groups in open space dislocation, with passive
travelers were scoring higher than active travelers, -41.6 (95% CI, 80 to 3), t (91) =
2.1, p &lt; 0.05. All other comparisons were non-significant. Table 3 presents the mean
and standard deviation for each six items.</p>
        <p>
          SAQ scales were derived from Santa Barbara Sense of Direction Scale [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ],
namely: navigating to a place, reading maps, orienting one’s location using cardinal
directions, and estimating distance. The average score across scales was used as the
estimated participants’ spatial ability. Table 4 shows Spearman’s r values for spatial
ability as measured through the questionnaire, against each of the tests reported here.
From these data we conclude that accuracy on the MD task provides a fairly good
measure of people’s spatial ability. The negative relationship between spatial ability
and dislocation of landmarks and buildings shows that participants with higher SAQ
scores provided more accurate estimates of landmark location in the Sketch Map test.
(p-value in parenthesis) * = p&lt;0.05
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Discussion and conclusion</title>
      <p>
        Our results suggest that active travelers had better memory for the built
environment than passive travellers. This memory benefit manifested in two ways. First, in
line with previous studies [
        <xref ref-type="bibr" rid="ref3 ref4 ref7">3, 4, 7</xref>
        ], active travelers recalled spatial layout of the
environment more accurately than passive travelers, by producing more accurate sketch
maps. Second, active participants were better able to recognise visual scenes from the
study route than passive travellers. This is a novel finding that has important
implications, suggesting that episodic visual memory plays a crucial role in way-finding. In a
practical sense, it suggests that accuracy of navigation in cities could be enhanced by
promoting the development of eye-catching and memorable buildings and other
structures, monuments, and landscapes.
      </p>
      <p>Our data also provide evidence that memory for built environments differs
qualitatively as a function of travel mode. Specifically, eye tracking analysis showed that
passive travelers looked more at first floor of buildings, perhaps suggesting that they
were more concerned with visual details immediately in front of them during the
wayfinding task. In future research it will be important to reveal which characteristics of
the visual environment are most beneficial to the process of way-finding.
Acknowledgments. We thank Associate Professor Samsung Lim for providing the
UNSW campus Shapefile used in the experiment for analyzing the sketch maps.</p>
    </sec>
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