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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>LEt's GO! Workshop Creativity with Mockups of Locations</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Tobias Buschmann Iversen</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Andreas Dypvik Landmark</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Helse-Vest IKT, Department of Innovation and Architecture</institution>
          ,
          <addr-line>Haugesund</addr-line>
          ,
          <country country="NO">Norway</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Norwegian University of Science and Technology, Department of Computer and Information Science, Norwegian EHR Center</institution>
          ,
          <addr-line>Trondheim</addr-line>
          ,
          <country country="NO">Norway</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>SINTEF Technology &amp; Society, Department of Industrial Management</institution>
          ,
          <addr-line>Trondheim</addr-line>
          ,
          <country country="NO">Norway</country>
        </aff>
      </contrib-group>
      <fpage>129</fpage>
      <lpage>134</lpage>
      <abstract>
        <p>Brainstorming and discussions with users about their situated needs is difficult with nomadic users as the situation and location setting in the discussion is often lost in traditional workshops in meeting rooms. In many fields, conducting them in situ is difficult for both ethical and practical reasons, such as in a hospital. To mitigate this, a combination of methods is often necessary to ensure sufficient detail in the collected data. In this paper we will show the use of inexpensive children's building blocks as a tool for creating simple discussion support for brainstorming workshops. We summarize some experiences from a workshop using this combined method.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>Specialized healthcare workers often have nomadic roles [1], where professionals
provide work at the bedside or in function specific locales. The use of tools and work
practice varies with the locale or setting often focusing on highly specialized tasks.
Understanding the overall work process with all its interdependencies may be hard in
complex organizations. The complexity in combination with nomadic roles, means
that the situation [2] in which the process plays out is also important in defining the
context for any work tool or discussion.</p>
      <p>There are many ways of creating such realism and fidelity [3] in workshops, from
conducting scenarios in situ to reconstructing and simulating for realism in
laboratory/controlled environments. Choosing an appropriate level of realism and
constructing the appropriate fidelity in prototypes and surrounding while at the same
time allowing for the necessary time and space compression required is always a
challenge in research design.</p>
      <p>Thinking aloud and enacting while discussing, or “combination of different
techniques that complement one another should preferably be used as their collective
application will be more powerful than applied in isolation” [4]. Research using
workshops as methodology for data collection in such organizations, be it to capture
aspects of usability in current tools or develop new tools for healthcare workers,
needs to mitigate the effects of such challenges through adoption of and appropriate
use of combinations of methodology.</p>
      <p>Copyright © 2014 by the paper's authors. Copying permitted for private and academic purposes.</p>
      <p>The use of “toys” for stimulating workshops are not entirely new, others have
examined the use of the same toys for multiple purposes, for example holistic support
to HCI requirements elicitation and design [5] and other facilitated workshops
methods such as Lego Serious Play (LSP) [6, 7]. In this paper we describe an attempt
of combining the playful qualities of toys with facilitated brainstorming in groups.
While the elements used for construction is the same as in LSP, the purpose, scope
and implementation is different. LSP is a method involving a process for team
innovation and discussion while building mockups of proposed solutions. Although
we also aimed to facilitate team innovation and discussion, we included
preassembled mockups in our design. This might also prove purposeful in more
conventional workshops or round-table discussions. Using pre-assembled mockups of
the physical location constructed from inexpensive children’s building blocks as
support for the scenario and contextualization of discussions in a workshop. This is
also inspired by other methods such as user-centered design methods [8, 9] combining
lo-fi prototyping and role-play to facilitate workshops in a domain similar to ours.</p>
      <p>In this article we will describe the case, our approach where we employed our
combined methodology, and discuss the lessons learned from using the combined
method.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Material and Methods</title>
      <p>The overall intention of the workshop in our case was to examine the needs and use of
a new cooperation tool for a surgical department [10]. Support for surgical workers
needs to take into account users that wander between wards, surgical suite,
postoperative intensive care and some other locations [11]. Physically surgical work is
widely distributed and running 24/7. This makes it difficult to enact scenarios and
discuss different situations and requirements in the appropriate locations.</p>
      <p>The research project was centered on five central themes: transparency,
coordination, awareness, predictability and overview of patient trajectories. One
scenario used throughout the workshop involved a patient trajectory with a high
degree uncertainty in diagnosis and extensive moving between units. The goal was to
explore new technology to create tools within these five themes. The workshop
intended to collect feedback on the themes from a healthcare perspective, facilitate
new ideas from the users, and identify concrete situations where the tools could
provide new solutions.</p>
      <p>The workshop was conducted in two operating theatres at a local university
hospital with two groups of experts going through the mockup-facilitated section. The
first group consisted of 5 healthcare specialists (surgeon, anesthesiologist, surgical
nurse and two technicians). The second group had 4 specialists (surgeon, two surgical
nurses and one nurse). Both groups were also accompanied by one facilitator and a
researcher. In addition there were several observers for sound, video recording, and
making notes. While the data collection was primarily done for the purpose of the
contents of the workshop itself; we examined the data and conducted an informal
retrospective with the facilitators to gather the lessons learned presented in this article.</p>
      <p>In preparation for the workshop, the authors obtained a large quantity of well-used
sets of inexpensive children’s bricks (Fig 1). The key locations in our study were
identified based on discussions with field experts. We then examined the layout of the
departments in question. Especially looking at how the key locations were located in
relation to each other. With a set of locations and their relations in mind, we then
constructed low-fidelity simple, yet identifiable, mockups of the locations from the
building blocks (cf. Fig 2) along with some simple props to represent hallways and
features such as stairs and elevators. We also included details such as free-standing
corners and walls to represent lack of physical transparency between the departments.
Personnel and specific roles were represented by tiny figures, some carrying
equipment to indicate their roles.</p>
      <p>Incorporating key features of the locations made them realistic enough so that the
healthcare professionals would recognize what each mockup were to represent (cf.
operating theatre in Fig 2). In total, we used approximately two person-days for the
design and construction. The mockups were arranged on a whiteboard in order for
participants to be able to make annotate or draw arrows indicating patient flow or
other details right on the layout using whiteboard markers.</p>
      <p>Fig. 2: The finished mockups and the original layout that were represented on
a whiteboard with some notes (left) and our surgical suite (right).</p>
    </sec>
    <sec id="sec-3">
      <title>3 Results and Discussion</title>
      <p>Mockups provide visual cues easing discussion of the participants compared to
unaided techniques such as focus group interviews where participants have to solely rely
on their memory. Being able to physically point to locations in the mockups during
discussions helped the participants in framing their discussions. This way a joint
understanding between the participants was quickly established and helped avoid
misunderstandings.</p>
      <p>Alongside the discussion, the almost universal familiarity these types of bricks,
invited the participants to modify and interact with the mockups. They moved the tiny
figures and equipment around as necessary when playing out the scenarios (without
prompting). It also seemed that the mockups’ properties of also being toys promoted
playing and hence lowering the bar for enacting.</p>
      <p>The workshop participants immediately found the mockups humoring – akin to a
caricature of the real-world. This worked out as a nice icebreaker in the workshop
setting and created a friendly and atmosphere. The participants quickly started acting
out the intended scenarios replicating the actual work setting, without the need of any
training.</p>
      <p>The mockups have a clear strength in that they are low-cost, easy to assemble,
reusable and easy to transport. In out case we ran our workshop in the operation theatre
of the hospital to increase the realism. We pre-assembled the mockups and brought
them to the hospital an arranged them on a horizontal whiteboard. The setup time was
negligible. Pre-assembling the mockups sets our method apart from some of the
existing facilitated methods by removing the time spent on having the participants
assembling during the workshop. In our experience this is more efficient and leaves
more room for discussion and reflection rather than construction.</p>
      <p>Fig. 3: Pictures from the workshop with the participants discussing using
the mockups.</p>
      <p>Some of the themes and scenarios raised in the workshop were difficult to enact in
a single location. Many relied on interaction and cooperation between multiple actors
that were not collocated. The complexity in the situations for the workshop were also
significant in terms of the number of actors involved with different roles and differing
needs and requirements. The mockups proved very useful in playing out phases of a
patient trajectory and interdependencies between different actors. Roles not directly
represented by the participants in the workshop were carried by one or more of the
tiny figures. The mockups helped visualize and represent the distance between
various locations, making the cost of physically moving between the locations rather
than using communication tangible in the discussions.</p>
      <p>Mockups just as other visual aids, makes it challenging to document the discussion
in full. Audio recordings are often difficult to interpret when the participants rely on
visual aids for their arguments, and points or acts out scenarios without thinking
aloud. Even under stricter “thinking aloud”-protocols, some of the context of the
discussion is quickly lost in audio-only recordings.</p>
      <p>In our case, we opted to record the whole workshop on video, but it was still
challenging to capture the details of the interaction without having multiple cameras
covering different angles. Depending on the method of analysis, the documentation
and preparation for recordings needs to be well prepared and tested to ensure that the
details of both the interaction and modification of mockups are captured in sufficient
detail.</p>
      <p>Using inexpensive children’s building blocks as a tool for facilitating workshops, in
our experience enhanced the discussion and stimulated the participants positively.
Using children’s toys for the mockups rendered them “harmless”, encouraging
playfulness and promoted scenario enactment by the participants.</p>
      <p>Acknowledgments Thanks to the rest of the Co-Operation Support Through
Transparency team for support and using it for the workshop. Special thanks to Dr.
Brattheim for providing the building blocks for the mockups. Finally, we wish to
thank all of the participants of the workshop.</p>
      <p>This work was supported by the VerdIKT-programme of the Research Council of
Norway (grant no. 187854/S10).</p>
    </sec>
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