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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>The Language of Pain - Better Requirements for Pain Tools</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Ellen A. A. Jaatun</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Brian Dixon</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Elizabeth Brooks</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Norwegian University of Science</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Technology</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Trondheim</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Norway</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Department of otorhinolaryngology Head</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Neck surgery</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Glasgow School of Art</institution>
          ,
          <addr-line>Glasgow</addr-line>
          ,
          <country country="UK">UK</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>St. Olavs University Hospital Trondheim</institution>
          ,
          <country country="NO">Norway</country>
        </aff>
      </contrib-group>
      <fpage>91</fpage>
      <lpage>100</lpage>
      <abstract>
        <p>We describe a co-design method for development of an assessment tool for chronic pain. Here, by taking a "research through design" approach, we visualized and shared various strands of our domain knowledge. From this, a common understanding of the relevant issues was seen to emerge, which in turn facilitated creativity among the group. Thereafter, a collective proposal for a pain assessment tool was formulated After outlining this proposal, we move on to argue that, based on our experience this method provides a useful platform for interdisciplinary collaboration in healthcare technology development.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        The way we organize health care today is believed to require more manpower and
recourses than would be sustainable in the future. Among other things, we expect that
a larger elderly populations will need increased support and service provision from
healthcare bodies [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Finding new ways to prepare for this anticipated higher future
demand is therefore becoming an urgent need.
      </p>
      <p>Information and communication technology (ICT) solutions may have the potential
to provide a more effective and economical platform for some health care services.
Development of these services however can be complex and requires close
interdisciplinary collaboration. Many ICT applications for health care are developed
without sufficient collaboration between the health care professionals and the
technologists who are developing the application or tool. Interdisciplinary
collaboration and co-design can be both time consuming and difficult as professionals
with different areas of expertise must invest time in order to learn each other’s
professional vocabularies, approaches and requirements.</p>
      <p>This article introduces "the 3 cube", a way of organizing the exploratory phase of
interdisciplinary work so as to provide an effective framework for collaboration and
enhanced lateral thinking when developing research questions and requirements for a
new tool.
1.1</p>
      <sec id="sec-1-1">
        <title>The context of the Study</title>
        <p>
          This study was conducted at the Institute of Design Innovation (InDI) in Morayshire,
Scotland using the “3 Cubed” method. A Cube seeks to combine interdisciplinary
Copyright © 2014 by the paper's authors. Copying permitted for private and academic purposes.
knowledge with design capability and tether these aspects to specific design research
agendas1. By including design practice within the method, the study is seen as an
example of ‘research through design’, and so is defined as ‘practice-based’ [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ][. In
taking such an approach we are in agreement with Archer (1995), who states:
‘There are circumstances where the best or only way to shed light on a
proposition, a principle, a material or a function is to attempt to construct
something, or to enact something calculated to explore, embody or test it
[
          <xref ref-type="bibr" rid="ref3">3</xref>
          ].’ (p.11)
        </p>
        <p>
          Over the past two decades one of key issues of debate surrounding practice-based
approaches has concerned the ways in which such research should be enacted [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ]. For
Zimmerman and Forlizzi (2008), motivation is seen as the primary starting point for
such an approach [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ]. The pair argue that design researchers tend to launch their
research from within one of two motivational contexts: the ‘philosophical’ wherein
concepts motivate, or the ‘grounded’ wherein a ‘real-world’ problem is tackled
through the research (p.42). These motivations are then seen to allow the researcher to
formulate a research question, which in turn directs the research.
        </p>
        <p>
          Thus, selecting a grounded motivational context for the study, we have
investigated the basic framework which is seen to underpin the design of pain
assessment tools, including the core information of pain. This information is based on
a minimum data set of pain information required to express and understand the
severity and impact of a patient's pain [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ].
1.2
        </p>
      </sec>
      <sec id="sec-1-2">
        <title>An Introduction to the Theoretical Context</title>
        <p>
          In spite of having consulted with a health care professional, it would appear that too
many patients continue to suffer regularly from pain. Approximately one out of two
patients visiting the doctor do so for pain related issues, and pain prevalence is
especially high in older people, the chronically ill, as well as cancer patients [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ].
At the outset, it is apparent that pain may be characterized as a wholly subjective
experience. Certain clinical signs such as higher pulse and blood pressure can be
associated with pain, however, there is no reliable objective measure for quantifying
the pain experience for an individual. This is well illustrated by the linguist Elaine
Scarry who writes that “having pain may come to be thought of as the most vibrant
example of what it is to 'have certainty', while for the other person it is so elusive that
'hearing about pain' may exist as the primary model of what it is “to have doubt” [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ].
        </p>
        <p>
          An alternative approach may be found in the work of two Canadian researchers,
Melzack and Torgerson. The pair investigated patients’ use of particular English
language words as they sought to describe a painful stimulus. From this data, they
1 In ‘tethering’ interdisciplinary knowledge and design capability to design research agendas
one of two approaches are generally applied. Either a process of ‘research into design’ is taking
place, wherein design practice is theorised, or alternatively a ‘research through design’
approach is applied. Within a Cube, a research-through-design approach would see the designer
researcher and the interdisciplinary researcher/practitioner sharing a common goal and thus
involved in a collaboration. In collaborating, both seek to benefit from the others’ expertise and
eventually, to contribute to their own specific fields of enquiry.
formed categorizes around common themes and showed how a patient’s description
of their pain experience may in fact provide detailed information of the possible
pathophysiology of pain [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ]. This assessment tool has translated into several
languages and as such may be thought of as a template for a universal “the language
of pain” [
          <xref ref-type="bibr" rid="ref10 ref11 ref12 ref13 ref14">10-14</xref>
          ].
        </p>
        <p>
          Many questionnaires have been developed for self-assessment of pain, which both
standardize the information and minimize the variation of descriptions. The aim of
these is to help clinicians to quantify and understand the symptoms described by their
patients. Pain research and improvement of pain management has led researchers to
develop further pain assessment tools, with the result that there currently is a large
number of pain assessment tools available to a clinician [
          <xref ref-type="bibr" rid="ref4 ref5 ref6">4-6</xref>
          ]. However, in spite of
this apparent abundance, pain prevalence has not improved very much over the last
number of years [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ]. Indeed, it might be argued that the development of pain
assessment tools does not appear to lead to more effective pain management in the
long run although we are assuming a link between better description of pain and
better treatment. Research has shown that for some patients, the existing pain
assessment tools are not easy to use and include inappropriate contents for many
subgroups of patients. Ultimately, as Scarry, Melzack et al. and others have identified,
there is no uniform, structured method of communicating pain experience [
          <xref ref-type="bibr" rid="ref15 ref8">8, 15</xref>
          ]. The
development of a structured way to communicate this experience would be by
definition a language, and thus the language of pain [
          <xref ref-type="bibr" rid="ref14 ref15 ref16 ref17">14-17</xref>
          ]. Within this study then
the language of pain is defined as a uniform, structured method of communicating the
experience of pain.
2
        </p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>Method</title>
      <p>
        Our study applied InDI’s Cube method as a means of investigating its subject (see
section 1.1 above). Within this application, three domain experts from the fields of
medicine, computer science and visual design,, were brought together to focus on the
predetermined subject of ‘the language of pain’. Thus, a collaborative working model
was established at the outset. A time frame of three meetings was suggested as a
guide, however it was assumed that the group would be otherwise self-organizing
[
        <xref ref-type="bibr" rid="ref18">18</xref>
        ].
      </p>
      <p>During the Cube process, in order to consider their subject as well as share
perspectives, the team applied the following design-based techniques:
Theme Exploration through Sketching;
Model Development;
Concept Development;
Expert Review;
Concept Refinement;</p>
      <p>Question Formulation.</p>
      <sec id="sec-2-1">
        <title>Theme Exploration through Sketching</title>
        <p>
          After an initial period of sharing around the three researchers’ individual areas of
expertise, the study proper began with a session focusing on theme exploration. This
exploration took the form of team members sketching and so sharing a variety of
concepts and understandings. These related to the subject of pain, the practice of
visual design and a consideration of different research approaches.
Having shared knowledge relating to pain, visual design and the conduct of research,
the next step was to visualize how the process of pain communication is performed
with focus on information transfer and processing of data. Here, via sketching, the
process of information transfer was visualized in a Unified Modeling Language
(UML) diagram which was refined through several iterations [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ]. This part of the
discussion was an interactive and iterative process dependent on domain knowledge
from all three domains.
2.3
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>Concept Development</title>
        <p>Having devised this model the team then began to consider how a pain assessment
tool might fit within the aforementioned ‘learning space’. That is, the team began to
approach the problem from a pragmatic perspective seeking solutions to an identified
‘gap’.
2.4</p>
      </sec>
      <sec id="sec-2-3">
        <title>Expert Review</title>
        <p>With the sketches to hand, the team requested a review from a pain specialist. Within
the review the sketches acted as a platform from which the specialist was asked to
imagine on the one hand their usefulness and other the other alternative applications
for the proposed tool. Based on the review feedback, two strategies presented
themselves as alternative trajectories for the project. The team could either further
define the design parameters for the proposed pain assessment tool or else review and
reflect on their work thus far. The team chose the later.
2.5</p>
      </sec>
      <sec id="sec-2-4">
        <title>Concept Refinement and Question Formulation</title>
        <p>Here, through a process of focused scrutiny, involving a mapping of the entirety of
the research project, a new view of the project emerged. In developing this overview
it was possible to identify key items that had emerged in the process. This led to the
formulation of a specific research question.
3</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Results</title>
      <p>The main outcome of this interdisciplinary exploratory study was the
designhypothesis that by embedding learning in a pain assessment tool one might increase a
patient's pain literacy as to improve their pain management. This idea presents a new
way of thinking and extends the range of possible uses for a pain assessment tool.
3.1</p>
      <sec id="sec-3-1">
        <title>Theme Exploration</title>
        <p>
          In approaching the notion of a ‘language of pain’ our study was initially directed via a
philosophical motivational context. The concept was based on creating an universal
language for pain communication based on Elaine Scarry [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ] and Ronald Melzack's
[
          <xref ref-type="bibr" rid="ref9">9</xref>
          ] research . However, due to the team’s structure it was soon approached from a
problem-based motivational context. This was related to the context of pain
communication and barriers related to proper pain management. The team soon
moved beyond its initial philosophical motivational context and defined a grounded
context, i.e. problem-based space, from which to operate. Here focus was directed to
pain assessment tools. The domain expert set out the ‘problems’. The first task was to
explain pain in general terms with regard to pathophysiology of the nerve stimulation
to the perception of the stimulus in the brain [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ].
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>Model Development</title>
        <p>The communication process was determined to involve two participants: a patient and
a physician. Between both a ‘communication space’ was seen to emerge. Here, the
etymology of communication was invoked so as to emphasize its underlying notion of
‘sharing’ something ‘in common’ between both parties. Within this framing, it was
noted that the patient seeks to ‘express’ and ‘articulate’ their pain. Through the
application of this approach it was revealed to the team that the physician is, in turn,
required/requested to ‘interpret’ the patient’s expression and articulation of their pain.
Here, the patient is afforded the opportunity to learn through feedback from the
“assessment tool” and from the physician. Equally, in evaluating the patient’s
response to their interpretation, the physician is also afforded an opportunity to learn.
Thus the communication space was seen to become an active “learning space”.</p>
        <p>It is within these spaces of communication and learning that we conceptually
placed a device. It is intended that information about the patient's pain could be
visualised in layers which contain more and more detail related from the outer layer
with a minimal level of information needed in order to describe the pain experience
and understand the pain severity to the most detailed level of pain experienced. In this
way the patient could be seen to be describing the landscape of their pain in a similar
way to the way in which a map of different scales describes the physical landscape
around us.</p>
        <p>In addition to the level of detail in which the experience of pain is described there
is also the possibility to use this “communication space” to describe the experience of
pain over time.</p>
        <p>
          The communication of pain is thought to be a continuous and dynamic process
based on a few core domains (e.g., intensity, location, temporal pattern and pain
quality) which can shed light on the impact of pain and the etiology of pain [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ]. All
the pain domains may not need to be communicated each time but have to be clarified
and investigated each time there is a major change in the pain perception. In order to
verify changes in pain perception, a databank of previous pain assessments should be
available, confirming pain assessment as an ongoing continuous process.
        </p>
        <p>
          Pain was then categorized into acute and chronic pain. Chronic pain was
subcategorized into chronic non-cancer pain and chronic cancer pain. The information
was also categorized and grouped into “need to know” domains in order to treat pain
[
          <xref ref-type="bibr" rid="ref6">6</xref>
          ]. Further domain knowledge was investigated based on pain communication in a
patient/doctor relation.
3.3
        </p>
      </sec>
      <sec id="sec-3-3">
        <title>Concept Development</title>
        <p>Using sketches a series of design concepts were generated wherein various possible
digital and analogue approaches were proposed. These approaches were framed
around a set of pre-determined pain parameters, with various possible forms emerging
as the sketches evolved and iterated. Through group reflection it was decided that one
particular form—a wheel based model—might be particularly appropriate for
patients. This model was sketched further with digital and analogue versions being set
out.
3.4
The pain specialist was intrigued by the idea that pain information from the patient
could be processed by the assessment tool and also used to give tailored feedback to
the patients. He suggested including guidelines for pain self-management in the
feedback. There was no equivalent model in the existing pain assessment tools
commonly used in his clinic and he thought this concept was interesting.
Returning from the expert review the team held their final meeting. This meeting
centered critically and reflexively evaluating the progress of the study thus far. Here,
the ‘ideal’ nature of the communication model that has been proposed was identified.
That is, the team recognized that this model presents an idealized version of how
communication might proceed. In particular it was identified that an implicit
assumption was that physicians were both able to, and wanted to provide a clear
interpretation of the patient’s articulation of their pain. This was an assumption for which we
lacked either direct or indirect evidence. Therefore, it was decided to target the
physician’s perspective and so test whether the model had validity among this user group.
Through the above concept refinement the following research question was
formulated: How can learning be embedded into a pain assessment to tool so that patients
improve their pain literacy, and the physicians improve their pain management.
4</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Discussion</title>
      <p>
        The embedding of learning for both patients and health care providers represents a
shift to a new model of pain communication, which focuses on both participants in the
pain communication. Evidence from clinical studies has identified lack of knowledge
among clinicians and patients as one of the barriers to good pain management [
        <xref ref-type="bibr" rid="ref17 ref20 ref21">17, 20,
21</xref>
        ]. By including targeted pain information which aims to promote learning for both
clinicians and patients we hope to facilitate better pain communication and thus better
pain management for patients with chronic pain.
      </p>
      <p>Within our study, the notions of ‘assessment’ and ‘communication’ have been
intertwined. Here, pain communication is considered a process of making pain
common, as well as a learning process. If communication allows for assessment, and
assessment for management, then it would follow that good communication is at the
very core of good management.</p>
      <p>
        Traditional assessment tools can be looked upon as examples of a
cliniciancentered model focusing on serving the clinicians’ need for information. The
traditional models of pain assessment provide standardised information collected from
the patient and delivered to the healthcare provider. Unstandardised but tailored
information is in turn fed back to each patient [
        <xref ref-type="bibr" rid="ref14 ref16 ref9">9, 14, 16</xref>
        ]. The input from the patient
is used to assess the patient’s need for pain management offered by the clinician. The
content of the information from clinician to patient is based on a problem based
conversation [
        <xref ref-type="bibr" rid="ref22 ref23 ref6">6, 22, 23</xref>
        ]. The constellation of the conversation is undergoing a change
from a patriarchal to a shared decision making [
        <xref ref-type="bibr" rid="ref22 ref23">22, 23</xref>
        ]. Within this change more
focus is needed on providing sufficient health literacy for patient. The inclusion of
standardized feedback which aims at increasing the patients’ health literacy could
enable a learning process which in turn could support patients to take a more active
part in the treatment of their pain and open up a greater self-reliance in the process.
The Scottish government has recently released a new health literacy policy which
places this as an important issue for health service and health practitioners [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ]. We
believe this model can provide a better understanding of the problem and facilitate the
transfer of knowledge between two domain experts: the patient and the health care
provider. Pain management can in this way become a collaborative process between
patients and healthcare providers.
      </p>
      <p>
        As stated above, this research question related to the extension of common pain
assessment tools and was developed through an interactive process with three domain
experts. The method applied in this project was based on a ‘research through design’
approach. Here, rather than taking a standard ‘co-creation’ approach, e.g. [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], which
links designers with users, in the Cube method links designers are linked with domain
experts. In this way, areas of key concern within the particular knowledge domains
may be directly addressed. Thus, together, the designer and the domain experts are
able to explore issues through the application of design practice within a research
context [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]. As such, the method seeks to administer pathways towards radical
innovation, over slight incremental change, as has recently been the goal in product
development over the last two decades [
        <xref ref-type="bibr" rid="ref25 ref9">9, 25</xref>
        ]. This process is supported by
information transfer through the visualization of the domain knowledge and concepts
relevant to the research context. Additionally, the project’s overall trajectory is shaped
by its pre-specified timeframe.
      </p>
      <p>In this case, the method may be seen to demonstrate good applicability for
development in the field of health care due to the structured framework, which might
be easier to follow especially when coming from a science background. Solving
problems arising from within philosophical and real-problem motivational contexts
necessitates that team members work to gain a clear understanding of the broader
situation in order to develop new ideas which might then be proposed. The focus on
the ‘whole situation’ and not only the “tool”, may be seen as supporting lateral
thinking. Additionally, the formulation of a research question as a part of the process
puts emphasis on the fact that the idea must be tested in order to assess its validity.</p>
      <p>The original timeframe of this process (3 days times 3) was not strictly adhered to,
but keeping the iterations short enough to prevent information overload and long
enough to make sure the important information was communicated to the team was
important. The common understanding of the participant’s domain knowledge early
on in the process was crucial and enabled the team to consider the current process and
make new suggestions from early on. This framework challenged traditional ways of
working and enabled lateral thinking for creating healthcare solutions. The result of
the collaboration is the suggested new concept for pain communication which
hopefully represents a step towards a more sustainable pain management process
5</p>
    </sec>
    <sec id="sec-5">
      <title>Conclusion</title>
      <p>The interdisciplinary collaboration within the “3 Cubed” method enabled us to make
use of our domain knowledge to create a new idea for a pain assessment tool. It is
envisioned that this proposal may be lead to a tool which can be used for assessment
of pain, as well as supporting the patients' development of pain literacy and improving
the health care providers' pain management skills at the same time. In devising this
proposal, the “3 Cubed” method has provided a good platform for effective
teamwork, dissemination of knowledge and the direction of specific domain
knowledge into the generation of new ideas.</p>
      <p>Acknowledgments Thanks to the Liaison Committee between the Central Norway
Regional Health Authority (RHA) and the Norwegian University of Science and
Technology for funding Ellen Jaatun's stay at the University of Edinburgh, Edinburgh
Cancer and Research UK Centre. Also thanks to Professor Irene McAra McWilliam
and all staff at Digital Health Institute, Scotland, for the invitation and opportunity to
learn and participate in this project.</p>
    </sec>
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