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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Combining Gami cation, Crowdsourcing and Semantics for Leveraging Linguistic Open Data</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Antonio J. Roa-Valverde</string-name>
          <email>antonio.roa@sti2.at</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>STI Innsbruck</institution>
          ,
          <addr-line>Technikerstr. 21a, 6020 Innsbruck</addr-line>
          ,
          <country country="AT">Austria</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>In this paper we introduce Word Bucket, a mobile app that applies gami cation to the problem of learning a foreign second language (FSL). Word Bucket consumes and produces linguistic data through user interaction, which can be used to improve available datasets relying on the power of the crowd. We describe the problems around handling \live" linguistic data and how semantic technologies can help to face the problem of data integration and its consumption in this speci c scenario.</p>
      </abstract>
      <kwd-group>
        <kwd>linguistic data</kwd>
        <kwd>data integration</kwd>
        <kwd>language learning</kwd>
        <kwd>gami cation</kwd>
        <kwd>mobile apps</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>the user engagement is by combining FSL apps with gami cation. Building on
these ideas this paper presents:
{ The use case of learning a FSL and how open linguistic data can be applied
to this scenario.
{ A discussion on the data heterogeneity issues around language resources
from di erent providers and the e orts to nd a standardized vocabulary for
modeling and sharing linguistic data.
{ The potential bene ts of combining gami cation and crowdsourcing for
facilitating the task of learning a FSL, while at the same time producing data
that can be reused for improving the quality of the original data sources.
{ A data analysis approach based on ranking to ensure that users consume the
data they expect.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Motivating Use Case</title>
      <p>Learning a FSL is a task that implies perseverance and continuous motivation.
From all the tasks involved in the process of learning a FSL, the acquisition of
vocabulary is the one which is present in all stages. From beginners to advanced
students, who command the structure of the language, the chances that new
vocabulary is needed are high. This is not strange, since we are used to observe
this fact in the development of our mother tongue too.</p>
      <p>Dictionaries are without doubt the resources that best suit for vocabulary
acquisition. While the amount of commercial dictionary publishers is endless, the
proliferation in the last years of online collaborative projects like Wikipedia has
originated similar approaches for the construction of dictionaries. Wiktionary
can be seen as the leading lexical resource generated by the community.</p>
      <p>Despite the Wiktionary content can be applied in many di erent areas of
Natural Language Processing and Machine learning3, there is still way to go
in order to make the contribution of the Wiktionary community comparable
to that of Wikipedia in terms of support and engagement. Even though it is
clear that all the community would bene t from having better lexical resources,
pushing the users to perform tasks like new content creation, translation or
content curation is di cult as these tasks can result tedious and repetitive. A
possible way of incentivizing users to accomplish this kind of tasks is by using
gami cation techniques. The basic idea of gami cation is to hide the details of
the real task, while generating an execution environment from which the user
could directly bene t. Gami cation pursues to incentivize the user to accomplish
a task that otherwise she would not do. Following this line, we have developed
Word Bucket, an app that applies gami cation to the process of learning and
reinforcing vocabulary in a FSL (Figure 14).
3 For an extended list of tasks where Wiktionary has been applied see \Wiktionary
data in natural language processing" at http://en.wikipedia.org/wiki/Wiktionary</p>
      <sec id="sec-2-1">
        <title>4 Word Bucket also includes training functionality to help learning the stored vocab</title>
        <p>ulary, however this part is not shown in the gure for brevity. For more details, we
encourage the reader to download the app from www.wordbucket.com.
(a) Home
(b) Explorer
(c) Search</p>
        <p>The relevance of Word Bucket relies on the way users interact with the data.
On the rst hand, Word Bucket is a consumer of lexical data, i.e. translations,
by querying information from multilingual dictionary resources. Users can save
associations of words in the target language they are learning, together with the
respective translations in their mother language (Figure 1b). These associations
are used to build di erent kind of games or tests that proof the knowledge of
the learner. On the second hand, Word Bucket is a producer of data. Users can
add their own translations to the app when there are not results for their query
or these are just not appropriate (Figure 1c).</p>
        <p>So far Word Bucket extracts only content from Wiktionary, which is still a
resource under construction and presents data de ciencies. This lack is deeper for
some languages than others. A possible way of enriching the original datasets is
by integrating the user generated content back to the dictionaries. So far, in the
current Word Bucket version, there is no possibility to reuse the user interaction
for the bene t of the community. Afraid of this situation, we have started the
development of a solution with the aim of feeding back the original dataset with
data generated on the client side.</p>
        <p>The public Wiktionary statistics5 show that the engagement of the
community has stabilized in the last 5 years. Figure 2 depicts the amount of active
editors for the English Wiktionary along the time. There are not public
statistics discerning between di erent kind of modi cations, so we can not know the
exact amount of changes that refer to translations only. Nevertheless, if we
compare the graphic with the one in Figure 3, we can see that even the amount of
daily Word Bucket users (for all the o ered languages in Android) is still under
the maximum number of English active editors, the potential amount of user</p>
      </sec>
      <sec id="sec-2-2">
        <title>5 http://stats.wikimedia.org/wiktionary/EN/Sitemap.htm</title>
        <p>generated translations could be of great bene t for the community. Moreover,
the associations word-sense stored by users in their apps can be used as an
indicator for creating scores in the translations. This can help the user to distinguish
frequent translations from uncommon ones. At the time of writing this concept
does not exist in Wiktionary, but it can be appreciated in other commercial
resources like Google Translate6.</p>
        <p>We have identi ed the following requirements with the aim of improving the
quality of the data and the user experience:
{ Integrate other lexical resources to compensate the potential lack of quality.</p>
        <p>The data integration must be transparent to the client application.
{ Use the lexical data generated on the client side to curate and enrich the
original dataset.
{ Model the user behavior and incorporate usage statistics that will improve
the data consumption.
3</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Design and Implementation</title>
      <p>Along the di erent versions of Word Bucket we have tried to remove
complexity from the device and implement richer functionality on the server side. In
this way, we have modi ed how lexical data is consumed from one version to</p>
      <sec id="sec-3-1">
        <title>6 translate.google.com</title>
        <p>another. In version 1.0 and version 2.0, we used a service federation approach.
This means that data is consumed directly from the service providers by using
their REST APIs. Figure 4a shows the original deployment, in which the device
was responsible for implementing restful clients for each one of the integrated
resources (in this version, Word Bucket only consumed data from Wiktionary).</p>
        <p>As result of the REST requests, the services usually return JSON data, which
needs to be parsed and converted to the internal data representation on the client
side. The main drawback of this solution is that the data needs to be converted
on the y for every request. On the other hand, it allows us to have the latest
lexical data o ered by the resource publishers.
(a) Version 1.0
(b) Version 2.0</p>
        <p>An additional problem of the described deployment is the no possibility to
share any of the user generated data. With the aim of xing this problem, we
developed a backend in version 2.0 as shown in Figure 4b. While still using a
service federation, with this solution we were able to move all the data integration
to the server side, removing complexity from the app package. The introduction
of the backend allowed us to build our dictionary provider service, which certainly
behaves like a proxy delegating client requests to the di erent resource providers.
A great bene t of having this centralized proxy is the implementation of a full
text search layer to homogenize the way we query the di erent lexical resources
that we integrate or we might want to integrate in the future. In version 1.0, the
search strategy needed to be handled on the client side as part of the resource
integration as well.</p>
        <p>
          With the introduction of the backend services in 2.0 we could start storing
user data through a sync API, which allows the user to have a replica of their
data on the cloud. As shown in 4b, all user generated data is kept independent
of the original resources. As can be appreciated, with this approach the problem
of data heterogeneity still remains open. In order to tackle this issue, we are
currently working on the deployment of a new approach that builds on the use
of semantic technologies (Figure 5). The main idea is to use a data warehouse
solution in which the di erent lexical data is uni ed under a common format.
As we already stated in section 2, when referring to the lexical data needs, Word
Bucket focuses mainly on the consumption of translations in di erent languages.
For this purpose, we will rely on the lemon model [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ] together with the extension
proposed by DBnary [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ]. Following a similar strategy to the one described in [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]
for the case of Wiktionary, we plan to build custom adapters for each resource.
This task is precisely where the data integration will happen. The success of this
task is crucial in order to expand the use of Word Bucket to other languages,
for which the current resources we are using do not show the expected level of
quality. The solution we are preparing needs to be exible enough to incorporate
open and commercial resources interchangeably.
        </p>
        <p>
          In order to incorporate user feedback to the lexical resources, we have built
a module to collect usage statistics. The target of this module is to correlate
the user queries with the best option from the list of possible translations. If
the user decides to enter her own translation, this will also be considered for
computing the statistics. Collecting this data from all the users will allow us to
apply a ranking strategy and curate the dataset by removing noisy translations7.
The rankings computed in this step will be made available as part of our data
store. We will relay on the Vocabulary for Ranking (vRank) [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ] for modeling the
ranking information.
        </p>
        <p>In the next subsections we describe further details on the implementation of
the semantic backend solution.
3.1</p>
        <p>
          Data consolidation
An issue that remains open in the eld of computational linguistics is the
development of knowledge artifacts and mechanisms to support the alignment of the
di erent aspects of linguistic resources in order to guarantee semantic and
conceptual interoperability in the linked open data cloud. Ontologies have proved
to be of great use in achieving this goal and big e orts have been done in the
Semantic Web community to address the conversion of datasets to RDF and its
publication as linked data [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ].
        </p>
        <p>
          Recent initiatives like lemon [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ] start to consolidate as de facto model to
exchange linguistic data on the Web, which can be appreciated in the growing
number of projects making use of it [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ][
          <xref ref-type="bibr" rid="ref3">3</xref>
          ][
          <xref ref-type="bibr" rid="ref4">4</xref>
          ]. This fact is a rst step towards
solving the heterogeneity issues that exist when dealing with linguistics, specially
lexical data coming from di erent providers.
        </p>
        <p>
          As stated in [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ], lemon is not su cient for modeling bilingual dictionaries
because it is not possible to represent translations. That is the reason why
authors introduced DBnary 8 as a lemon extension. In order to avoid reinventing
the wheel, we will make use of the lemon plus DBnary combination as part
of our data model solution. Figure 6 shows the lemon model associated to the
English term \bank". The complete list of senses associated to this term can
be retrieved after executing the SPARQL query shown in Figure 8 towards the
endpoint available at http://kaiko.getalp.org/sparql.
        </p>
        <p>Figure 7 depicts an example of modeling a translation in DBnary and Figure
9 the respective SPARQL query to retrieve all Spanish translations associated
to the term \bank".</p>
      </sec>
      <sec id="sec-3-2">
        <title>7 A similar strategy is already done by Google Translate.</title>
      </sec>
      <sec id="sec-3-3">
        <title>8 http://dbnary.forge.imag.fr/</title>
        <p>An important part of our project focuses on incorporating user feedback to the
data model. Applying similar mechanisms to those of Web Information Retrieval,
we rank the available translations depending on the usage. As a rule of thumb,
we consider that a translation has more chances to be right if many users keep it
in their local Word Buckets. Following this principle, the scores associated to the
translations will start converging in the datastore after heavy user interaction.</p>
        <p>In case a translation does not exist, users have the possibility to create it
according to their personal knowledge. These personal translations can be
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8 g order by ?word ? sense
corporated to the system and o ered to the rest of users as part of the lexical
dataset when they reach certain \credibility" threshold, i.e., many users have
created the same translation in their buckets.</p>
        <p>
          As stated previously, we need some kind of data model in order to make the
translation scores persistent. For this purpose we have decided to use the
Vocabulary for Ranking9 (vRank) introduced in [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ]. The aim of vRank is to provide
data consumers with a standardized, formal, unambiguous, reusable and
extensible way of representing ranking computations. Figure 10 shows an overview
of vRank. vrank:Rank is an entity that formalizes the ranking scores associated
to a data item. Anything that can be model in RDF can have an associated
vrank:Rank instance. The exibility of the model resides on relating di erent
instances of vrank:Rank with a particular data item. A vrank:Rank by itself is
meaningless. Therefore, vrank:Rank is related to vrank:Algorithm. In order to
capture di erent executions we have added a timestamp to vrank:Rank. This
property will allow us to monitorize how the translation scores evolve with the
interaction. Figure 11 shows a complete example of our data model in turtle
notation. Lines 45-51 show the the use of vRank.
4
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Related Work</title>
      <p>
        Previous works have been performed trying to improve the quality of linked
data by using human contribution to achieve certain data related tasks. In [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ],
authors propose a framework based on Amazon's Mechanical Turk to achieve
the execution of data related tasks by using the wisdom of the crowd. Related
to the creation of linguistic data, authors in [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] apply crowdsourcing to
address the creation of thesauri. In [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] authors proposed the MAPLE platform,
      </p>
      <sec id="sec-4-1">
        <title>9 http://purl.org/voc/vrank</title>
        <p>
          which implements a Web adaptive learning solution based on RDF data models.
MAPLE uses a reasoner to match tailored educational content with user
proles, in order to provide a custom learning experience. For this purpose, authors
rely on the use of an extended RDF version of the LOM standard [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ], that is
used to describe the learning activities. All the user generated interaction is also
modeled in RDF using an independent data model for later consideration during
the matching phase. The di erent learning activities involve diverse multimedia
content that is provided by an independent media delivery platform called
NinSuna10. Authors state that the NinSuna platform is responsible for choosing the
right media content according to the user's device platform, which aims to make
adaptive mobile e-learning possible.
        </p>
        <p>
          Closer to the idea of using games for generating data are the works described
in [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ], [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ] and [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ]. Specially in [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ], von Ahn describes Duolingo, a mobile app
based on gami cation concepts that serves the users to learn a FSL while at the
same time helps translating content publicly available on the Web. Unfortunately
we could not nd any references about the way Duolingo is handling the data
and therefore we can not provide a comparison with Word Bucket. Other apps
applying gami cation to the problem of FSL learning are those provided by
Busuu11 and Babbel12. A rst analysis of these apps reveals that the content
they o er has been previously prepared and adapted for learning purposes, i.e.,
there is not direct consumption of any public data resource like in the case of
Word Bucket.
10 http://ninsuna.elis.ugent.be
11 www.busuu.com
12 www.babbel.com
        </p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5 Conclusions and Future Work</title>
      <p>In this paper we have described the use case of learning vocabulary in a FSL
by reusing lexical data from online providers. We have provided an overview of
Word Bucket, a mobile app that combines gami cation and crowdsourcing in
this context, and discussed how the adoption of semantic technologies can help
to solve the problem of lexical data heterogeneity and content enrichment.</p>
      <p>
        Future work will focus on two main directions, namely, extending the o er
of available languages and increasing the engagement of users. The rst issue
is an ongoing task since the beginning of the Word Bucket project. To increase
the amount of languages supported, we need to incorporate speci c resources
targeting those languages. Due to the multilingual nature of Word Bucket,
nding this kind of resources is not easy. The main problem resides in getting data
containing bilingual translations, one for each pair of languages we would like
to o er. A potential step towards a solution could be the addition of
commercial dictionaries within Word Bucket. The integration of private and commercial
dictionary data into a global dataspace can open new business models for
dictionary editors and service providers [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. Far from the traditional o ine model
of \pay once and get it all", where printed dictionaries are the main purchased
assets, the digital nature of online data opens new possibilities:
{ Data licensing: users could be given access to certain parts of the data after
purchasing a license token. Every content provider could establish its own
terms, which could lead to the implementation of a marketplace strategy.
{ Subscription model: users could get access to all available data for a short
period of time after purchasing an access token.
{ Pay per use: basically the same model followed by Google Translate, where
users pay for a certain amount of consumed data. Di erent prices could be
established according to the granted consumption quotas.
      </p>
      <p>
        A requirement of this new approach is the need for providing provenance
information within the data model, so that authorization mechanisms can be
implemented. This problem has been already addressed by other authors in the
context of pharmacological data [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>Regarding the issue of engagement, a possible strategy would involve
implementing new tests and minigames within the app. Engagement is directly related
to the way users utilize the app. From a social perspective, mobile platforms have
revolutionized how we interact with the information. Users carry their mobile
devices most of the time. This factor facilitates the online presence of the user in
comparison to using other devices like laptops or desktops. While mobile devices
can be used everywhere, the second group of devices is only used in places like
homes or o ces. By using mobile apps, this fact can be properly exploited to
generate content that otherwise could be hard for the user, not only because
of the tedious of the task, but mostly because of nding the right time to
accomplish it. Applied to the use case described in this work, lexical data can be
enriched with user generated content (UGC) like notes, audio and images by
using the right mechanisms to incentivize the user interaction. These annotations
add an extra value to the original dataset and most importantly, they can be
reused as part of the learning process.</p>
      <p>Acknowledgments. The work described in this paper has been prepared in a
close collaboration with English Bubble Ltd. Word Bucket and all the technical
infrastructure around it is property of English Bubble Ltd. The authors
acknowledge all the support provided by English Bubble team during the preparation
of this paper. Word Bucket is the result of joining the e ort and young spirit
of very passionate people from di erent part of the globe. Special thanks go to
Danny Smits and Robert Hanley.</p>
      <p>We also thank Dieter Fensel and Miguel-Angel Sicilia for the support and
feedback regarding this work.</p>
    </sec>
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