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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Work Like a Bee - Taking Advantage of Diligent Crowdsourcing Workers</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Michael Riegler</string-name>
          <email>michael@simula.no</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Preben N. Olsen</string-name>
          <email>preben@simula.no</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Pål Halvorsen</string-name>
          <email>paalh@simula.no</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Simula, Research Laboratory AS</institution>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2014</year>
      </pub-date>
      <fpage>16</fpage>
      <lpage>17</lpage>
      <abstract>
        <p>This paper presents our approach for the Crowd Sourcing Task of the MediaEval 2014 Benchmark. The proposed solution is based on the assumption that the number of Human Intelligence Tasks (HITs) completed by a worker is representative of his diligence, making workers who completing high volumes of work more reliable than low-performing workers. Our approach gives a baseline evaluation indicating the usefulness of looking at the number of task completed by a worker.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. INTRODUCTION</title>
      <p>Crowdsourcing creates a lot of opportunities and is
gaining momentum as an area of interest within the multimedia
community. Moreover, current web-based services like
Amazon Mechanical Turk, Mircrowoker, and Crowd ower have
simpli ed the task of leveraging the power of human
computation.</p>
      <p>The biggest problem in crowdsourcing is still the
reliability of the workers. The information we receive using
crowdsourcing is unreliable because of workers who try to trick
the system, spam or simply don't understand the task
properly. The law of large numbers (LLN) describes how noise
is averaged and its e ects are removed with a large number
of experiments, but increasing the number of experiments
directly a ects costs. This is why the crowdsourcing
exercise for the Crowdsorting Timed Comments Task this year
focuses on computing correct labels based on noisy
crowdsourced, metadata or content information.</p>
      <p>Related work in this area can for example be found in [4,
3]. These approaches try to calculate correctness of the
workers or use the features of the media les like the global
image feature, for a classi cation.</p>
      <p>In contrast, the proposed solution presented here is based
on the assumption that workers who complete a high number
of tasks are high performers, either because they enjoy the
task or that they understand the task well enough to do it
e ciently. We believe that both of these circumstances lead
to reliable results with respect to HITs. As a secondary
approach, we also used labels collected from additional
crowdsourcing workers which means that we asked new workers
for HITs where the original workers could not come to an
agreement.
2.</p>
    </sec>
    <sec id="sec-2">
      <title>APPROACHES</title>
      <p>This section describes our two approaches. As mentioned,
our main approach is to nd the most diligent workers, while
the second approach is based on the idea of collecting
additional crowdsourcing votes. Quality control is a prerequisite
of a well-designed crowdsourcing HIT and to increase the
quality of votes for this work, the task organizers included
a quali cation HIT to make sure that workers understood
the task at hand. As the main task was to classify drops
in music tracks, the workers had to prove that they could
classify a drop correctly. Only the workers who passed the
quali cation HIT were allowed to continue. Because of that
pre-quality control, we did not perform any additional
quality.
2.1</p>
    </sec>
    <sec id="sec-3">
      <title>Diligent Workers</title>
      <p>
        The idea of diligent workers is based on the work presented
by Kazai et al. [2], which describes ve di erent types of
workers: (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ) diligent, (
        <xref ref-type="bibr" rid="ref2">2</xref>
        ) competent, (
        <xref ref-type="bibr" rid="ref3">3</xref>
        ) sloppy, (
        <xref ref-type="bibr" rid="ref4">4</xref>
        )
incompetent, and (5) spammers. Diligent workers are identi ed
by the number of completed HITs they produce for a
particular task. They also state that most of the HITs are done
by the same group of workers. The distribution of workers is
a power law distribution and leads to around 54% of single
HIT workers for a crowdsorucing tasks. An important
insight from this work is that diligent workers can be identi ed
by the number of HITs per task. After comparing the
number completed HITs per worker, we chose a subset of
diligent workers. The number of workers in this subset is chosen
based on the overall distribution of performed HITs between
all workers. Experiments on a development set showed that
30% of the best workers leads to a good result. This
subset then represents diligent workers who can be trusted and
their votes can be used in di erent ways, e.g., give a higher
weight to their votes or only consider their votes.
2.2
      </p>
    </sec>
    <sec id="sec-4">
      <title>Additional Crowdsourcing</title>
      <p>For the HITs without a clear result through majority vote
between the three provided workers or by weighted subset
of the best performing workers, we used additional
crowdsourcing. We developed an HTML and SQL-based platform
that gave us the opportunity to perform the tests in our lab.
The requirement for this additional test was that the
participants had to try their best to nd the right answer for
the HIT.
3.</p>
    </sec>
    <sec id="sec-5">
      <title>EXPERIMENTAL SETUP</title>
      <p>
        The provided dataset contains 591 songs, metadata, and
labels generated by human computation, but because some
of the songs are duplicates only 537 of them we used in the
evaluation. The task's main goal was to classify a drop in
music within a limited timespan. A drop can be seen as an
event that builds up to a change of the beat or melody in
the song, i.e., a characteristic also found in electronic dance
music, and is more than just a simple change. Workers could
give three di erent labels to each song segment: (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ) the
segment contains a complete drop, (
        <xref ref-type="bibr" rid="ref2">2</xref>
        ) the segments only
contains a partial drop, and (
        <xref ref-type="bibr" rid="ref3">3</xref>
        ) the segment contains no
drop in music [1].
      </p>
      <p>We assessed four di erent methods executed in four runs.
The results are shown in Table 1 where a summarized overview
and short descriptions of each method is provided. The rst
method (R1) considers the majority vote (MJV) between
the three votes provided by the original dataset and
additional for not clear answers. While in the second run (R2)
we only consider the votes provided by our diligent workers
subset. Our third method (R3) takes into account the
majority votes, but adds a higher weight to votes provided by
diligent workers. The fourth and last method (R4) used the
results provided by R3, but with additional crowdsourcing
for ambiguous answers (where MJV could not clearly lead
to a label).
4.</p>
    </sec>
    <sec id="sec-6">
      <title>RESULTS</title>
      <p>Table 2 describes our benchmark results, while Table 3
describes the results for the most frequent class baseline,
in which case all labels get the most frequent class label
in the dataset assigned. The performance is measured by
the weighted harmonic mean of precision and recall
(WF1score). This is done to avoid unreliable results based on the
imbalance of the classes.</p>
      <p>We see from Table 2 that every method evaluated
outperforms the most frequent class baseline by at least 30%. The
best performing method is R1 with a WF1-score of 0:7207.
Compared to R1, the three other methods have a
performance drop of around 3%. These methods are not
distinguishable with respect to the results they produces, which
might be because each of the methods rely on the votes
provided by the subset of diligent workers. We nd it
interesting that R3 and R4, which complements diligent workers
with MJV and additional crowdsourcing, do not signi cantly
increase performance compared to R2.</p>
      <p>Moreover, the performance di erence between R1 and R2
is low, which strongly indicates that the assumption of
workers who complete the majority of crowdsourcing tasks also
perform better is valid. This is a promising insight that can
cut costs and yield more accurate crowdsourcing results. For
example, by identifying diligent workers early in task
execution one can annotate their votes and only consider them as
in R2, or weight their votes di erently as in R3. That said,
we also want to point out that there is a chance our results
are dataset speci c and further investigations on multiple
and larger datasets are needed.</p>
      <p>At last, we want to highlight that additional
crowdsourcing does not increase the accuracy when considering diligent
workers. This indicates that the quality of work and worker
motivation is more important than the number of workers
used or votes gathered.
5.</p>
    </sec>
    <sec id="sec-7">
      <title>CONCLUSION</title>
      <p>This paper presents two approaches for classifying drops
in electronic dance music segments by utilizing human
computation and crowdsourcing. The results and insights gained
by evaluating four di erent methods indicate that the
proposed approach, which assumes that diligent workers also
provide better work quality, is promising. Our
investigation also indicates that additional crowdsourcing does not
improve results when considering diligent workers.</p>
      <p>For assurance and increased certainty, we recognize the
need for extending the work to include multiple and larger
datasets. Additional future work includes pairing
crowdsourcing results with computer generated content analysis
and further classi cation of diligent workers.
6.</p>
    </sec>
    <sec id="sec-8">
      <title>ACKNOWLEDGMENT</title>
      <p>This work has been funded by the NFR-funded FRINATEK
project "E cient Execution of Large Workloads on Elastic
Heterogeneous Resources" (EONS) (project number 231687)
and the iAD center for Research-based Innovation (project
number 174867) funded by the Norwegian Research Council.</p>
    </sec>
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