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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Personality and Emotions in Decision Making and Recommender Systems</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Marko Tkalcic</string-name>
          <email>marko.tkalcic@jku.at</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Marco de Gemmis</string-name>
          <email>marco.degemmis@uniba.it</email>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Giovanni Semeraro</string-name>
          <email>giovanni.semeraro@uniba.it</email>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Johannes Kepler University</institution>
          ,
          <addr-line>Linz</addr-line>
          ,
          <country country="AT">Austria</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Personality in RS</institution>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Bari Aldo Moro</institution>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>In this paper we survey the work on the usage of personality and emotions in recommender systems. Recommender systems are designed to support humans making better decisions. It has been shown that personality and emotions account for the variance in human decision making. We present various models and acquisition methods for emotions and personality. Furthermore, we showcase examples of e ective exploitation of personality and emotions in RS. We present in more details an example of the usage of emotions as implicit feedback for serendipitous recommendations.</p>
      </abstract>
      <kwd-group>
        <kwd>emotions</kwd>
        <kwd>personality</kwd>
        <kwd>decision making</kwd>
        <kwd>recommender systems</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        Recommender systems (RS) are being developed for assisting humans in making
better decisions. Personality and emotions have been shown to account for
individual di erences in human decision making [
        <xref ref-type="bibr" rid="ref12 ref5">5,12</xref>
        ]. While personality describes
enduring personal characteristics, emotions change very rapidly. In this paper
we survey how personality and emotions have been used to improve RS.
useful in group modeling for group RS [
        <xref ref-type="bibr" rid="ref14 ref20">14,20</xref>
        ]. Furthermore, it has also been
used to model mood regulation music RS [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
3
      </p>
    </sec>
    <sec id="sec-2">
      <title>Emotions in RS</title>
      <p>
        Unlike personality, emotions change more rapidly and are harder to model and
capture. In RS, emotions are modeled either through the model of basic emotions
(e.g. the six basic emotions happiness, anger, fear, sadness, disgust and surprise
[
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]), the dimensional model (i.e. the valence, arousal and dominance dimensions)
or the circumplex model [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ]. To acquire a user's emotion in a speci c moment
we can use either the intrusive questionnaire approach [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] or implicit methods
developed in the a ective community [
        <xref ref-type="bibr" rid="ref11 ref28">11,28</xref>
        ]. Emotions have been used in RS in
various ways. The role of emotions in the content consumption chain di ers in
various stages [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ]. A ective labeling has been used to improve recommendations
[
        <xref ref-type="bibr" rid="ref24 ref25">24,25</xref>
        ]. The a ective state of a user has been used as a contextual feature [
        <xref ref-type="bibr" rid="ref13 ref32">13,32</xref>
        ].
It has also been shown that personality relates to which emotions the users
perceive in watching lms [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ]. A conversational RS used a ective feedback in
the form of the hesitation social signal [
        <xref ref-type="bibr" rid="ref30">30</xref>
        ].
4
      </p>
    </sec>
    <sec id="sec-3">
      <title>Focus: Emotions as Implicit Feedback</title>
      <p>Generally, in the RS literature emotional feedback is mainly associated with
multimedia content and it is collected during or immediately after the item
consumption. Spontaneous reactions to proposed items are collected with various
aims, one of which is to exploit them as implicit feedback for assessing the user's
satisfaction.</p>
      <p>
        We argue that a ective states derived from facial expressions could be
particularly useful in situations where traditional performance measures are not
su cient to catch the perceived quality of suggestions with respect to the
speci c aspect being assessed. In particular, in [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] we addressed the research
question: Can emotions observed in facial expressions be considered as a trustworthy
implicit feedback for assessing the e ectiveness of suggestions produced by RS?
The investigation was focused on trying to establish/de ne a ground truth when
evaluating the e ectiveness of user-centric intelligent services like RS [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
      </p>
      <p>We started from the (quite obvious) observation that users do not need
perfect rating predictions, but sensible recommendations. Thus, it is important to
take into account factors, other than accuracy, which contribute to the perceived
quality of recommendations. For example, serendipity of suggestions refers to the
capability of providing the user with surprisingly interesting items she might not
have discovered by herself. From this perspective, the e ectiveness of
recommendations depends on both attractiveness and unexpectedness of suggested items.
While attractiveness is usually determined in terms of closeness to the user
pro le, the assessment of unexpectedness of recommendations is not immediate
since it involves the evaluation of the emotional response of the user.</p>
      <p>Thus, the problem of assessing the perceived quality of recommendations
can be summarized by the following questions: Can we recognize a sensible
recommendation by reading the face of the users exposed to it? Can we read (on
the face of the user) the pleasant surprise a sensible recommendation induces?
Can we model the degree of serendipity conveyed by sensible recommendations
by measuring the emotional response of the user?</p>
      <p>
        To this purpose, we designed a study with real users aiming at assessing
the actual perception of serendipity of recommendations and their acceptance
in terms of the widely adopted metrics of relevance and unexpectedness [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]. To
measure the degree of satisfaction related to user experience and gather feedback
in a movie recommendation scenario, we used both a questionnaire approach
based on two simple binary questions (\Did you know this movie?" for assessing
unexpectedness and \Do you like this movie?" for evaluating relevance) and an
implicit a ective labeling method implemented in Noldus' FaceReaderTM , a tool
able to detect basic emotions [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] by analyzing videos that record users' facial
expressions. Sensible recommendations were associated to the positive emotions
of happiness and surprise.
      </p>
      <p>The results of the experiment show an agreement between the explicit
positive feedback acquired by means of the questionnaires and the implicit feedback
gathered by means of the detection of happiness and surprise in users' facial
expressions, thus revealing that emotions might help to assess the perception of
e ectiveness of RS as well as to contribute to the creation of a ground truth for
the purpose of RS evaluation.
5</p>
    </sec>
    <sec id="sec-4">
      <title>Future work</title>
      <p>
        There are many open issues in the domain of personality- and a ective-based
RS. The lack of datasets is a problem that should be addressed (only a handful
of these are currently available [
        <xref ref-type="bibr" rid="ref15 ref16 ref26">15,16,26</xref>
        ]). Furthermore, better implicit methods
for the acquisition of personality and emotions should be developed. Personality
and emotions play di erent roles at di erent stages of the process of selection and
consumption of content. It is important to develop models, which use emotions
and personality, that account for individual di erences in the decision making
as well as in the consumption and feedback stages of consumption to close the
loop of personality and a ective recommendations.
      </p>
    </sec>
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