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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Graph-based Recommendation in the Museum</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Tsvi Kuflik</string-name>
          <email>tsvikak@is.haifa.ac.il</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Einat Minkov</string-name>
          <email>einatm@is.haifa.ac.il</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Keren Kahanov</string-name>
          <email>kahanovk@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>The University of Haifa</institution>
        </aff>
      </contrib-group>
      <abstract>
        <p>Mobile Cultural Heritage (CH) is a challenging area for recommendation. On the one hand visitors to CH sites have their own identity and preferences and on the other hand they may be open for new experiences. Still, in a mobile setting, successful recommendations are those that appear at the top 1 or top 3 results, given the small size of the mobile device screen and the limited attention of the users. We present how graph based techniques may enable combining visitors preferences and contextual aspects for recommendations in CH.</p>
      </abstract>
      <kwd-group>
        <kwd />
        <kwd>Museum Visitors' Guide</kwd>
        <kwd>Recommender System</kwd>
        <kwd>Cultural Heritage</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        Museums are a particular subset of the cultural heritage institutions. They are usually
indoors and consist of series of exhibits that can be spread over several rooms, several
floors and even several buildings. Even small museums, the number of exhibits is
large enough to make it impossible to view all exhibits in one visit
        <xref ref-type="bibr" rid="ref2">(an average visit to
a museum is usually 30 minutes of focused attention at the beginning of the visit, and
as the visit progresses the visitor interest decreases [Davey 2005])</xref>
        . "Once inside a
museum, many choices of where to go and what to see present themselves" [Falk and
Dierking 1992]. It seems that questions like where to go next, what exhibit to see next
and how to find quickly an interesting exhibit are not easy to answer when visitors are
facing information overload introduced by the richness of the museum content. This
task becomes more complicated the bigger the museum gets. Moreover, the museum
visit is a leisure activity, where visitors follow their own paths at their own pace. Falk
[2009] identifies five main types of museum visitors' identities: explorer, facilitator,
experience seeker, professional/hobbyist and recharger, where each type may have
different needs and as result may need different support. Since different visitors have
different preferences and needs during the visit, it is important to build up knowledge
and to understand their needs, interests and preferences in order to accommodate
them. This challenge is addressed by CH recommender systems that take into account
user needs and preferences and recommend relevant information out of a much larger
body of information that may be available as surveyed by Ardissono et al. [2012].
      </p>
      <p>This research aims to explore the potential contribution of graph-based
recommender system to the museum visit experience. It seems natural to implement a
graph-based recommendation algorithm in the museum environment since parts of the
underlying data can be represented naturally by a graph that consists of typed entities
and relations. In particular, nodes in the graph may denote exhibits, and the graph
edges may denote semantic relatedness, as well as physical proximity relations. Given
the graph, various metrics can be used to evaluate the similarity between nodes, which
are not directly linked in the graph. We apply graph-walk based metrics to rank
exhibits by their similarity to other items that are known to be of interest to a user, thus
perform graph-based recommendation in a graph that represents multiple aspects of
the museum environment. To this end, the following questions are explored:
1. How can a museum visit be represented using a heterogeneous entity-relation
graph, taking into account physical, thematic and other relations between exhibits?
2. Is the application of graph walk techniques advantageous, compared with classical
vector-based approaches, in creating a personalized tour for the museum visitor?
2</p>
    </sec>
    <sec id="sec-2">
      <title>Initial results and discussion</title>
      <p>We used a data set of real museum visit, recorded over a period of 3 years at the
Hecht museum [Kuflik et al. 2011]. The dataset includes feedback scores collected
from visitors with respect to offered presentations, which are available to them on a
personal mobile device, near each exhibit. We experimented with classical content
based (CB) and collaborative filtering (CF), matrix factorization (MF) as well as with
three graph variants, performing 10-fold cross validation experiments:
─ Museum structure graph (G-S): including presentation, position and theme nodes.
─ Visitors graph (G-V): including presentation and visitors nodes, having
presentation nodes linked to visitors who assigned them high feedback scores.
─ Combined graph (G-C) of visitors and museum information</p>
      <p>As in a mobile setting, a visitor may not be willing to scroll down a list of results,
especially when using a mobile device with a small screen, we evaluated the results
using the top 1 and top 3 measurements – top 1 may represent a proactive situation
where the system proactively presents information to the visitor while top 3 represents
a situation where the visitor remains in control, but chooses from a small list using
her/her mobile device. The results (see by table 1) show that using the graph for
recommendation provides the best results. The graph that describes the museum
structural information is competitive with content-based recommendation. The visitors and
combined graph variants outperform collaborative filtering and matrix factorization.</p>
    </sec>
  </body>
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