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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>The Digital Online Museum</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Tilman Deuschel</string-name>
          <email>Tilman.Deuschel@h-da.de</email>
          <email>Tilman.Deuschel@mycit.ie</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Timm Heuss</string-name>
          <email>Timm.Heuss@h-da.de</email>
          <email>Timm.Heuss@plymouth.ac.uk</email>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Bernhard Humm</string-name>
          <email>Bernhard.Humm@h-da.de</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Cork Institute of Technology Cork</institution>
          ,
          <addr-line>Irland</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Darmstadt University of Applied Sciences</institution>
          ,
          <addr-line>Darmstadt</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Plymouth Plymouth</institution>
          ,
          <country country="UK">United Kingdom</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2014</year>
      </pub-date>
      <fpage>38</fpage>
      <lpage>48</lpage>
      <abstract>
        <p>This paper describes a novel approach to satisfy the needs of museum's website visitors with a unique experience that cannot be reproduced in the museum itself. We aim at providing a continuous and lasting experience, without the emphasis of a single, nal result - a process we call digital strolling. The view supports this process by displaying results as a path on which the user strolls. To enable the user to nd new and unexpected inspiration, recommendations to related exhibits are proposed in di erent dimensions to vary the user's path. The common approach of image retrieval as the sole method to generate recommendations of related exhibits is not su cient. Authored tagging is still the better but more costly solution. The proposed approach claims to ll the gap between current digital museums and the needs of the digital museums' visitors.</p>
      </abstract>
      <kwd-group>
        <kwd>Digital Museum</kwd>
        <kwd>Digital Strolling</kwd>
        <kwd>Semantic Search and Indexing</kwd>
        <kwd>Semantic Tagging</kwd>
        <kwd>Virtual Heritage</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        In the federally funded project Mediaplatform, we are researching new and
enhanced ways of searching and displaying the online collections of galleries,
libraries, archives and museums (GLAMs) together with the German Stadel
Museum [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ]. Within this context, we have built a standard information retrieval
system, that supports the proposed browsing-based usage paradigm by hosting
various kinds of media meta data, recommender logics and media stocks. The
application, developed within this research has to meet high requirements in
feasibility, usability and performance, as it will represent the Stadel Museum [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ]
in their 200 year anniversary in 2015.
      </p>
      <p>
        Modern museums, like the Stadel Museum [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ] can only exhibit nearly 2%
of their art stock. Therefore the objective is not to attract more visitors to the
2
museum, but to share the existing art stock with the public in a digital museum.
According to Weng, the main features of a digital museum is to archive, exhibit
and educate in the same way as the physical museum pursues this objectives [
        <xref ref-type="bibr" rid="ref29">29</xref>
        ]
and most existing research creates digital musems that are a representation of
a physical museum [
        <xref ref-type="bibr" rid="ref12 ref17 ref18 ref19 ref27 ref28 ref29">28, 17, 19, 18, 29, 27, 12</xref>
        ]. The ndings of Marty [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] indicate
that these approaches are not su cient. This paper proposes a new approach
to close the gap of previous work and the described demand of museum website
visitors.
2
2.1
      </p>
    </sec>
    <sec id="sec-2">
      <title>Proposed Approach</title>
      <sec id="sec-2-1">
        <title>Digital Strolling</title>
        <p>
          Modern digital museums present their exhibits only in a traditional information
ltering view [
          <xref ref-type="bibr" rid="ref17 ref18 ref19">17, 19, 18</xref>
          ], by a virtual representation of the museum [
          <xref ref-type="bibr" rid="ref27">27</xref>
          ], or
by providing pipelined, curated paths [
          <xref ref-type="bibr" rid="ref12 ref19">19, 12</xref>
          ]. But the ndings of Marty [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ]
indicate that users call for a di erent experience: \[...] online museum visitors
are interested in having access to unique experiences that cannot be duplicated
in museums".
        </p>
        <p>
          Therefore we address this need by letting the user digitally stroll through
the exhibits to discover unexpected results, similar to the sightseeing metaphor,
established by Tezuka and Tanaka [
          <xref ref-type="bibr" rid="ref26">26</xref>
          ]. Whilst their work employs a split
interface, separating a map where the user can digitally stroll from the media
content that can be explored, we propose to not separate content from
navigation to reinforce the strolling experience. This experience is based on physical
strolling applications for museums like [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ] and [
          <xref ref-type="bibr" rid="ref20">20</xref>
          ], but provides more degrees
of freedom. Instead of just chaining content elements, we let the user decide
which recommendations and paramedia to follow. The digital art stock of every
museum consists of exhibit images and paramedia like paratexts. Paratexts are
information around the exhibit that add extra meaning to it [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ]. All paramedia
and the exhibit's image as the central anchor build an information cluster. This
cluster is strictly hierarchically structured, to increase the user's understanding,
and thus the user's engagement with the system [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]. The information cluster also
contains recommendations to similar exhibits with each other.
        </p>
        <p>We call the experience digital strolling, when one or more information clusters
are displayed as search results, related exhibits are recommended and all the
clusters the user interacted with build a path, which is entirely available for the
user. Similar to a browser history the information cluster string together as a
path. In di erence the user shall be able to modify the path by following the
recommendations within the path or drag the clusters to compare one or more
exhibits.
2.2</p>
      </sec>
      <sec id="sec-2-2">
        <title>Ranking</title>
        <p>
          Interactive storytelling systems [
          <xref ref-type="bibr" rid="ref2 ref20">20, 2</xref>
          ] demonstrate the necessity of providing
ranked virtual heritage artefacts in order to present a coherent information
stream that can be discovered during the digital strolling. Automated processes
like image retrieval are employed by e.g. Hong et al. [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ] or the Google Art Project
[
          <xref ref-type="bibr" rid="ref5">5</xref>
          ] but these methods still have issues in identifying contentual relationships. For
example, Figure 1 shows that also unrelated images are presented as allegedly
related images, because they are similar in shape and color composition, but not
contentual. In order to support digital strolling, image retrieval methods are not
enough. Instead, there are strong suggestions to involve a user into the curation
and categorisation process of an online catalog, while an initial expert tagging is
a suitable and expected starting point [
          <xref ref-type="bibr" rid="ref22">22</xref>
          ]. A classi cation harnessing the users'
own words for describing an exhibit can furthermore create a contemporary
understanding of the exhibitions, as advised by [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ].
        </p>
        <p>Thus we propose a method taking several factors into consideration: domain
experts maintain semantic tags for each collection item in multiple dimensions,
which also act as starting points if no other data about the user exists. In further
expansion stages, these defaults are augmented with additional tags gathered
from automatically Named Entity Recognitions (NER), based on text meta data
elds. These tags are biased by interpretations of user's implicit and explicit
interactions with collection items.</p>
        <p>
          On the other side, [
          <xref ref-type="bibr" rid="ref22">22</xref>
          ] concludes with the nding that \simply providing
Web 2.0 interactions, such as tagging and commenting, is not enough". A
combined method of several factors as mentioned above might therefore be the right
approach.
3
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Exhibit platform</title>
      <p>
        The exhibit platform represents a novel user interface for rich media databases
as found in museums. The user can query and browse through the results and
4
also get inspired by the system's recommendations of related works for each
result in a map of media tiles, as shown in Figure 2. Based on modern web
technologies (HTML5, CSS3 and JavaScript) the application runs on computers
with large screens, as well as on mobile devices. Its responsive design makes it
independent to di erent screen sizes. For very small screens, like smartphones, a
di erent interaction concept is employed that suits the smartphone's interaction
possibilities. Therefore a di erent view is employed by adaptive web design.
It is intended to share virtual heritage artefacts from the art stock of the Stadel
Museum [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ] with users, not to attract them for a physical museum visit. The
user can stroll through, lter and discover images of exhibits, information about
the exhibit in text, audio and video and information about the artists.
3.2
      </p>
      <sec id="sec-3-1">
        <title>Design Principles</title>
        <p>
          Role of Speed Several studies and best practises clearly indicate the
importance of speed for online portals and search interfaces [
          <xref ref-type="bibr" rid="ref11 ref15 ref21 ref4">15, 4, 21, 11</xref>
          ]. At Amazon,
for example, a 100 ms delay results in 1% of revenue drop [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ]. A study at Bing
showed that delays even under half a second have negative business impacts
[
          <xref ref-type="bibr" rid="ref21">21</xref>
          ]. We therefore pay special attention to performance, which impacts the way
we designed the architecture and the processes, especially in terms of semantic
indexing as explained in the following chapter.
Responsivity and Adaptation Half of the German population owns a
smartphone (e ective date: February 2014) [
          <xref ref-type="bibr" rid="ref24">24</xref>
          ]. Hence it is necessary to support
mobile devices and stationary devices at the same time to address most users. By
employing Responsive Web Design (RWD) it is possible to provide a website
that changes its layout to make use of di erent screen sizes [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ]. Adaptive Web
Design (AWD) is a di erent approach and provides two websites with a switch
that reacts accordingly to the detected device class [
          <xref ref-type="bibr" rid="ref25">25</xref>
          ]. RWD is used when the
interaction mechanisms stay the same on the di erent device classes and only
the layout shall be adapted to the change of available screen real estate. This can
be achieved with a packery system as described by [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ]. AWD is used when the
interaction mechanisms change on the di erent device classes. These techniques
are poorly supported by the related works described. Recently the Google Art
Project [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ] introduced both RWD and AWD. We recommend the combination of
RWD, for adapting to di erent screen sizes that are typical for high-performance
devices, such as tablets and notebooks or desktops, and AWD, for switching to
a website that employs di erent interaction mechanisms that are suited for the
small screen.
        </p>
        <p>
          Usability aspects Experts prefer common search portals like Google over
curated, openly-ranked, reviewed, domain-speci c search portals [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ]. Krug
recommends to design a self-evident GUI in order to minimise confusion potential
[
          <xref ref-type="bibr" rid="ref10">10</xref>
          ]. He also advises to design for scanning web sites rather than reading them
to increase the user's engagement. Clear visual hierarchy is a strong factor to
increase the user's engagement [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ].
3.3
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>Architectural Overview</title>
        <p>The architecture has to deal with many di erent and sometimes opposing
requirements. On one side, the system needs to cope with data from various sources
with di erent formats and licenses. The Mediaplatform should be a place where
di erent data can be used symbiotically, where the uses of single dataset can
multiply. On the other side and as discussed previously, there are strong
constraints regarding the application performance, feasibility and usability aspects.
Re ecting those requirements, the Mediaplatform was designed as a client/server
architecture shown in Figure 3.</p>
        <p>The rst and most important step from the various data sources towards
a working application is a process we call Semantic Extraction Transformation
Load (Semantic ETL). Its purpose is to read the multiplicity of various input
data, transform the data formats into a uni ed entity model which is suitable
for di erent kinds of media, add or apply authority les, and nally streamline
the data bases to the common usage patterns of end users of the Mediaplatform.</p>
        <p>As mentioned, performance is one of the most important criteria, thus this
process results in a highly optimized Apache Lucene search index, capable of
answering common information needs with a single query. Once the index as
well as other pre-processed structures are created in an overnight batch job, both
constitute the backend of all online-operations of a server. Beside queries that
go directly to the prepared Lucene index, the server contains a recommendation
component capable of making semantic suggestions based on authority les or
semantic taggings.
3.4</p>
      </sec>
      <sec id="sec-3-3">
        <title>Semantic Image Recommendation</title>
        <p>We created a hybrid combination of several approaches introduced previously:
On one side, we employ an automatic index and ranking mechanism of semantic
tags, on the other side we try to foster the user's curiosity by hiding these criteria
behind the actual exposition items and by o ering them several possible paths
through the collection. This includes automatically indexed, human-de ned tags
for each collection item in the six dimensions atmosphere, association, main
motive, main motive type, emotion, and subject. Currently, in the rst version of
the application, those tags are de ned exclusively by experts as a preliminary
step and then remain hidden behind the scenes after being indexed in the
Semantic ETL process - the GUI sorely works with images. This way, users will
be o ered six di erent graphical paths to continue their digital strolling through
the museum in their own likeness, each showing up to four highly related
images within the respective dimension as teasers, it is also possible to reveal all
related images. Discovered images are no longer o ered as recommendations for
the further strolling path.</p>
        <p>Behind the scenes, we determine how strong two items are related by the
number of tags they share in one of the dimensions, e.g. the main motive. So in</p>
        <p>Figure 4, for example, for the given number of taggings in one given dimension
of the images A, B and C, we try nd the largest intersection, in this case B \ A,
followed by B \ C. The most related image of B would therefore be Image A
over Image C.</p>
        <p>
          It is easy to translate this Set Theory problem into an Information Retrieval
problem: for a given image, we basically formulate a query which OR-chains
every tagging of the image in the given dimension. By the example of image
B, a resulting query would be \tag 2" OR \tag 3" OR \tag 5" OR \tag 6"
OR \tag 7" OR \tag 8". Thereby, we let the Information Retrieval framework
- Apache Lucene fed with Boolean-Should-Queries [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ] - determine the proper
ranking for the relatedness of collection items. This results in a very fast and
powerful semantic search feature as foundation for digital strolling, bene ting
from automatic indexing as well as human curated guidance.
3.5
        </p>
      </sec>
      <sec id="sec-3-4">
        <title>Client-Applications</title>
        <p>
          The prototype welcomes the user with featured exhibits and topics where the
user can select an element or send a search query. Then the results are displayed
horizontally by animations to increase the overview for the user. Gesture support
ensures awless interaction on touch devices. Each result element is an
information cluster, consisting of di erent media types like an image of the exhibit,
information about the exhibit as text, video and audio. The elements within
an information cluster are layouted according to a rectangle packer, similar to
[
          <xref ref-type="bibr" rid="ref7">7</xref>
          ]. On di erent screens the elements are automatically repacked to t to the
available screen size in an optimal way. Each information cluster itself can be
dragged to a new position enabling the user to compare the exhibits. Hence the
fact, that the amount of information clusters can increase so that the available
screen real estate is not su cient to display them all at once, the user can scroll
horizontally. An overview snippet provides the overview of all results like a radar,
displaying the di erent packed information clusters in a minimised way.
        </p>
        <p>For every exhibit the system provides suggestions of related exhibits in the six
dimensions atmosphere, association, main motive, main motive type, emotion,
and subject. Following a related exhibit inserts a new information cluster about
this particular exhibit at the left of the predecessor.More recent results are
displayed on the right, according to the European reading direction, thus the user
walks along a path. Color codes help to orientate the user which results belong
to the same query and where has a related exhibit been explored. Too many
results would decrease the performance on tablets and decrease the overview,
therefore an oblivion mechanism has been integrated. User interaction updates
the information cluster's date of creation. Once a dynamically computed
threshold has been exceeded, the oldest information cluster is removed from the view.
The web-based platform can be accessed on desktops, tablets and smartphones.
For the latter an easi ed digital strolling mechanism is presented, that displays
only one information cluster at a time, see Figure 5.</p>
        <p>(a) Search results.</p>
        <p>(b) Similar results.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Related Work</title>
      <sec id="sec-4-1">
        <title>The digital museum as an extended physical museum</title>
        <p>
          Existing research focused on extending the museum's physical showroom. Wang
and Shen [
          <xref ref-type="bibr" rid="ref28">28</xref>
          ] re ned 3D digitalisation techniques to present the exhibits as
virtual three dimensional representation. Our approach does not focus on
recreating the virtual museum as the physical museum. It introduces a possibility
that cannot be reproduced in a physical museum. Closer to our approach is the
Google Art Project. It presents digital collections of exhibits with the main focus
on providing gigapixel images. The users are able to lter images based on
properties like the exhibit material, year of production, artist name, etc. For each
exhibit, the system o ers three di erent related exhibits that share a similar
motive or color composition. Unfortunately there is no information provided on
which basis the images are related to each other. The results create the
impression, that only image retrieval methods are employed. In contrast to the Google
Art Project an initial step in our approach is manual expert tagging. We want
to extend this by image retrieval and user generated tags.
4.2
        </p>
      </sec>
      <sec id="sec-4-2">
        <title>Strolling</title>
        <p>
          Tezuka and Tanaka [
          <xref ref-type="bibr" rid="ref26">26</xref>
          ] show that the user satisfaction of a library information
ltering system can be increased by employing a sightseeing metaphor. Literature
is represented as places of interest on a map. In contrast to our approach we do
not use a map, but the content itself to build a path. Both approaches have in
common, that the user can stroll digitally to encounter unexpected information.
        </p>
        <p>
          Similar to our digital strolling approach are on-site museum guides, that help
the user navigation through collections of a physical musem. Rocchi et al.
propose such a guide based on manually tagged images and texts of cultural heritage
artefacts [
          <xref ref-type="bibr" rid="ref20">20</xref>
          ]. The visitor uses a location aware handheld device, which displays a
life-like avatar, presenting paratexts that are related to the approached exhibits.
The presented content is a seamless stream of information generated from text
les, which are read aloud automatically, and images, which are presented in a
cinematic slideshow. The text-image pair is joined with other text-image pairs
based on their contentual context. Each text has a topic and rhetorical relations
and each image is tagged concerning its content. Damiano et al.[
          <xref ref-type="bibr" rid="ref2">2</xref>
          ] follow a
similar approach to support museum visitors without a prede ned path. They also
present a storytelling agent as an in situ museum guide exploiting mobile devices
and position aware information retrieval for exhibits in front of the device. The
information units are tagged semantically enabling a seamless playback. The
users can stroll in the exhibit rooms freely because the information units can
be combined in any constellation possible. These on-site museum guides
demonstrate the necessity of semantically tagged content in order to be able to provide
a digital strolling experience.
5
        </p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Conclusion</title>
      <p>In this paper we have presented a novel approach of a web-based digital
museum that supports a unique experience that cannot be duplicated in museums:
the digital strolling. We have described a semantic search feature called
digital strolling, that enables the user to freely discover virtual heritage artifacts.
Thereby, a hybrid ranking feature takes several factors in multiple dimensions
into consideration. Also we have described a prototype that establishes the
proposed method. We believe the basic idea behind digital strolling can be ported
on more and di erent use cases as well as on other underlying technologies. We
can conclude that it is possible to ll the gap that exists between current digital
museums and the needs of the digital museums' visitors.
6</p>
    </sec>
    <sec id="sec-6">
      <title>Future Work</title>
      <p>
        First informal usability test with students and museum experts show, that this
approach is promissing: The individuals instantly interacted in a strolling
manner and reported that the recommendations raised their interest to follow them
further. In order to be able to draw reliable conclusions about the proposed
approach we will perform a standardised usability evaluation including usability
walkthroughs and usability questionnaires according to the international norm
for designing interactive dialogues [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>
        According to Christensen [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] it is necessary to establish the user's
participation in an exhibition platform, because they can create a contemporary
understanding of the exhibitions, beyond the scienti c understanding. We will research
how user input can be considered in an automated tagging mechanism, e.g.
images that are often compared obviously share a property that is relevant for the
users.
      </p>
      <p>Currently, the process of tagging collection items is of manual kind. However,
we see great potential in supporting humans in this task with automatic NER.
We want to explore a carefully selected middle course between strictly prede ned
curated paths on the one side and following a community-driven approach on
the other.</p>
    </sec>
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