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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Towards a General Framework for Modeling, Simulating and Building Sensor/Actuator Systems and Robots for the Web of Things</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Ion Mircea Diaconescu</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Gerd Wagner</string-name>
          <email>G.Wagnerg@b-tu.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Chair of Internet Technology Institute of Informatics Brandenburg University of Technology</institution>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>M.Diaconescu</institution>
          ,
          <addr-line>G.Wagner</addr-line>
        </aff>
      </contrib-group>
      <abstract>
        <p>The Web of Things (WoT) refers to those parts of the web consisting of special web application systems connected to the real world via sensors or actuators. These WoT systems include robots connected to the web as a special case. We propose a general framework for modeling, simulating, designing and building WoT systems. We propose a core ontology for WoT systems, which is the basis for our modeling and simulation approach. The modeling and simulation part of our framework is independent of the WoT and could also be employed in the engineering of other forms of embedded systems and robots. As a test case and a proof of concept we present an example of a green house WoT system.</p>
      </abstract>
      <kwd-group>
        <kwd>Web of Things sensors actuators robots ontology modeling simulation</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>The Web of Things (WoT ) is a subset of the Internet of Things (IoT ). While in
the IoT, all kinds of Internet technologies can be used for building sensor-based
information systems and device control applications, the WoT is based on web
technologies only: foremost DNS, HTTP and HTTP-compatible protocols like
Web Sockets and the Constrained Application Protocol (CoAP), and the user
interface and frontend computing technologies HTML, CSS and JavaScript. The
WoT consists of special web application systems connected to the real world via
sensors or actuators, including robots connected to the web as a special case.</p>
      <p>There are three recent trends promoting the WoT. First, the web's
infrastructure has progressed dramatically 1) by extending the internet's address space
with IPV6, 2) by continuously increasing the speed and bandwidth of
internet connections, and 3) by improving the speed of HTTP with HTTP 2.0 as
well as introducing near-real-time web protocols like Web Sockets. Second, the
widespread use of smartphones and tablets, containing various sensors, has
created a large pool of sensing and computing resources for the WoT. Third, the
Entity
name[0..1] : String
participants
receiver</p>
      <p>*</p>
      <p>Event</p>
      <p>1
CommunicationEvent
increasing availability of many kinds of cheap sensors, actuators and other
electronics components has led to the development of a large Do It Yourself (DIY)
robotics and WoT community, creating lots of open source software and
hardware, and publishing a great variety of DIY projects1. The availability of all these
resources, and, in particular, of low-cost hardware, creates new opportunities for
WoT and robotics-related research and education.</p>
      <p>For instance, a simple WoT project can be the temperature monitoring of a
room by using a cheap temperature sensor, like the Texas Instruments LM352
(available for about 1 Euro), attached to a Raspberry Pi microcomputer
(available for about 30 Euro) running a NodeJS-based web application on top of Linux
and connected to the Internet via WiFi. More complex WoT systems, like a home
security and monitoring system or a home robot that is able to move around
and talk to people, can be built with hardware costs of a few hundreds Euro,
only, possibly using a no-longer-needed smartphone as the control computer and
exploiting its (GSM/3G and WiFi) communication and its (GPS, microphone,
camera) sensing capabilities.</p>
      <p>A critical issue for any kind of web application, and even more for device
control applications in the WoT, is security. However, in this paper we do not
treat security issues.</p>
      <p>In the robotics and WoT research literature, as well as in the DIY robotics
and WoT literature, there is still a lack of methodologies, including general
approaches to modeling and simulation. Our aim is to develop a general framework
for modeling, simulating, designing and building WoT systems (WoTS). The
basis of this framework is a WoTS core ontology de ning such concepts as event,
object, agent, sensor, actuator, etc.
1 See, e.g., http://www.instructables.com/tag/type-id/category-technology/.
2 Centigrade Temperature Sensor: http://www.ti.com/lit/ds/symlink/lm35.pdf
«invariant»
{startTime
= occurrenceTime
duration}
«invariant»
{duration = 0}
*
cause</p>
      <p>0..1
CausedEvent
ExternalPerceptionEvent
*</p>
      <p>InMessageEvent</p>
      <p>ExogenousEvent</p>
      <p>EnvironmentEvent
OutMessageEvent</p>
      <p>*
0..1
1
Message
perceiver
1
1</p>
      <p>a1ctor
Agent</p>
      <p>The last section presents a proof of concept implementation of a WoT
system controlling a green house using our open source Java/Android-based WoTS
implementation framework.
*</p>
      <p>AgentEvent</p>
    </sec>
    <sec id="sec-2">
      <title>A Core Ontology for WoT Systems and Robotics</title>
      <p>
        An ontology is a system of inter-related categories for classifying the things that
inhabit (some part of) our real world. A foundational (or upper-level ) ontology
identi es the most fundamental categories such as objects and events, while a
core ontology de nes the core concepts of a domain, based on a foundational
ontology. We use the Uni ed Foundational Ontology (UFO) proposed by
Guizzardi and Wagner in [
        <xref ref-type="bibr" rid="ref6 ref7 ref8">6,7,8</xref>
        ], and we call our core ontology for WoT Systems and
Robotics WoTCO.
      </p>
      <p>As can be seen in Figure 1, The most important top-level category in WoTCO
is the category of PhysicalAgent, which is derived from both PhysicalObject
and Agent. As a physical object, a physical agent is in time and space (and
has physical attributes such as mass, spatial coordinates, velocity, etc.), and
participates in events. As an agent, a physical agent has reactive behavior and
may participate in out-message events as sender, and in in-message events as
receiver.</p>
      <p>As de ned in Figure 3, a WoT system is a physical agent. A WoTS component
may be a sensor, an actuator or a human-interface device (HID).</p>
      <p>Hid
Actuator</p>
      <p>Sensor
«invariant»
{Components contain at least one sensor
coupled to at least one actuator.}</p>
      <p>As de ned in Figure 2 and 4, we distinguish between environment events,
which occur in (and are used for simulating) the environment, and agent events,
which occur internally in agents. Our high-level view of the perception-action
cycle of a WoTS can be described in WoTCO terms as follows. An external
perception event, as an environment event, corresponds to a potential perception
event enabled by physical causality. A sensor of a WoTS maps such an external
perception event to an internal perception event (or sensor event). Then a
reactive behavior rule maps this sensor event to an internal action event (or actuator
command), which is mapped to an external action event via the used actuator.
The newly created external action event can then cause another external
perception event, which starts the cycle over again.
3</p>
    </sec>
    <sec id="sec-3">
      <title>Related Work</title>
      <p>
        The IoT-A project has collected a report on the existing frameworks and
architectures [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] providing an overview of the current state of the art, and has de ned
an architectural reference model[
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], which is very generic.
      </p>
      <p>
        The issues of searchability, shareability and composability of WoT systems
are discussed in [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
      </p>
      <p>
        An attempt to de ne a core ontology for robotics based on the foundational
ontology SUMO is made by the IEEE working group Ontologies for Robotics
and Automation (ORA) in [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Remarkably, this ontology does not include any
speci c concepts for sensors and actuators, which are subsumed under "Robot
Part". Many top-level concepts of the ORA ontology are similar to our WoTCO
categories, but WoTCO is much more complete.
      </p>
      <p>inputs</p>
      <p>*
outputs</p>
      <sec id="sec-3-1">
        <title>Sensor</title>
      </sec>
      <sec id="sec-3-2">
        <title>Actuator</title>
        <p>ExternalActionEvent
1
1</p>
        <p>*
outputs</p>
        <p>*
inputs
*</p>
        <sec id="sec-3-2-1">
          <title>ExternalPerceptionEvent</title>
          <p>resultingEvent</p>
        </sec>
        <sec id="sec-3-2-2">
          <title>InternalActionEvent</title>
        </sec>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>An Architecture for WoTS and WoTS Simulations</title>
      <p>Our goal is to develop a general architecture for modeling, simulating, designing
and implementing WoT systems. This means that a WoTS model specifes both
both the WoT system to be realized and its simulations, which may be partial in
the sense that any number of its components may be present in its con guration
while all others are simulated.
4.1</p>
      <p>
        Simulating WoTS Components
Our prototype WoT system presented in the next section is based on the
architecture metamodel shown in Figure 5, which is derived from the
Agent-ObjectRelationship Simulation Metamodel[
        <xref ref-type="bibr" rid="ref4 ref5">4,5</xref>
        ]. The central concept of this metamodel
is WoTSComponent, which represents entities that have physical properties (e.g.,
position, size, speed, etc) and whose reactive behaviors can be described by
reaction rules triggered by events. For instance, a motor controller starts its
activity when an internal action event "GO" occurs. As shown in Figure 5, a
WoTSComponent can be simultaneously an event source and an event listener.
      </p>
      <p>A component can be atomic (a Sensor, an Actuator or a Hid) or composite,
like, for example, a robot arm composed of a set of interconnected sensors and
actuators. Even sensors can be composite devices, as for example a humidity
and temperature sensor in a single unit with a single communication interface.</p>
      <p>A WoTComponent (sensor, actuator, HID) or WoTSystem can contain a set of
custom de ned rules. The rule de nition speci es the type of the event which
activate it. The project author is free to build simple or complex rules by using
the capabilities of the used system implementation programming language.
«interface»</p>
      <p>EventListener
on(in event : Event)</p>
      <p>
        Event
0..1
* occurrenceTime[
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] : Date
      </p>
      <p>
        priority[
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] : EventPriority
source duration[0..1] : Integer
WoTSComponent
      </p>
      <p>ReactionRule
1 *
«enumeration»
EventPriority
VERY_HIGH
HIGH
MEDIUM
LOW
VERY_LOW
«interface»</p>
      <p>EventSource
addListener(in linstener : WoTSComponent)
trigger(in listener : Event)</p>
      <p>Also the behavior of a WoT system is de ned by reaction rules (e.g., trigger
the alarm when an intruder is detected or start watering the owers when the
soil moisture is under a threshold value).
4.2</p>
      <p>
        Sensors
Sensors are mostly used to collect data. In general a sensor can be an atomic
component, having just one speci c function (e.g., a LM35 centigrade temperature
sensor) or a composite one, where multiple sensors are packed in one unit and
all of them use the same communication interface (e.g., 1-wire DHT22
temperature and humidity sensor). Sensors can be divided in categories based on their
types. Our category divisions (see Figure 6) were obtained by selecting the most
relevant types of sensors, according to [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. In some cases, one category may be
further divided, as for example in the case of WeatherSensor category, we have:
TemperatureSensor, HumiditySensor, MoistureSensor, BarometerSensor and
so on. For each sensor category (or sub-category) a related builtin event type,
or set of event types are de ned. The events are forwarded to the registered
listeners, responsible to evaluate and use the sensor data by using their rules.
4.3
      </p>
      <p>
        Actuators
Actuators are in general simple electro-mechanical devices that require a signal
(voltage, current or a speci c protocols) to activate or deactivate them. The
most relevant categories, according to [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], are captured in our model, as shown
in Figure 7.
4.4
      </p>
      <p>
        Human Interface Devices
According to [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], Human Interface Devices (HIDs), represent a special type of
WoT Components, and their main purpose is to provide an interface between the
SoilMoistureSensor
moisture : Double
TemperatureSensor
temperature : Double
      </p>
      <p>LM35</p>
      <p>ResistiveSoilMoistureSensor
resistance : Double
ChemicalSensor
WeatherSensor</p>
      <p>OpticalSensor</p>
      <p>AcousticSensor
PositionSensor</p>
      <p>ProximitySensor
NavigationSensor</p>
      <p>RadioSensor</p>
      <p>ElectricSensor
MagneticSensor
RadiationSensor</p>
      <p>FluidFlow
system and a human user who needs to interact with the system. Such devices can
either be input or output devices, but can also be composite devices (providing
multiple inputs, multiple outputs or multiple inputs and outputs). Examples of
HIDs are displays (with or without touch screen), LEDs, keyboards, etc.
5</p>
    </sec>
    <sec id="sec-5">
      <title>Test Case: The Green House Project</title>
      <p>This section presents a project as a proof of concept for the proposed
architecture. The project is about the implementation of a Green House, which is
monitored and controlled by a WoT System. Speci c needs in terms of
temperature, water and light have to be considered for the Green House. The system
provides the following functionality:
{ soil moisture sensors measure from dry up to ooded soil.
{ the temperature is monitored and an automatic cooling system is activated
to control the temperature (air ux may come from outdoors).
{ a speci c light intensity is required for an optimal production.
{ the water system can be started or stopped by using an electrovalve.
A WoT project consists of a set of sensors that perceive the environment, a set
of actuators with the purpose of performing physical actions, and a computer
device connected to them and to the web via a web application. In general,
a normal computer or smart device cannot be directly connected to sensors or
actuators, but rather an interface board is needed for this purpose. Such a board
is a device which allows to communicate via speci c protocols (e.g., USB, Serial,
Parallel, etc) with the computer and in the same time provides I/O channels (via
GPIO pins) to interface with sensors and actuators. Examples of such boards are:
IOIO-OTG3 and Arduino4. One can also use development boards which provide
a combination of mini-computers and interface boards in just one device, such
as Beaglebone5 and Raspberry PI 6. There are some disadvantages in this case
since usually the number of available GPIO pins is limited (e.g., Raspberry PI
provides only 8, neither having analog capabilities) and others requires advanced
programming skills to control the GPIO pins (e.g., Beaglebone requires advanced
C/C++ and Assembler knowledges for more than blinking a led projects).</p>
      <p>For our project we use the IOIO-OTG interface board, which allows to
connect a smart device running Android v2.3 or higher with external components
(e.g., sensors and actuators) by using the 46 GPIO pins. It provides multiple
interfacing capabilities, such as communication via I2C, SPI and UART protocols,
analog data reading (reads voltage within 0-3.3V range) and PWM (pulse width
modulation) control with possibility of changing the frequency and duty cycle.
The board is connected with the Android device via USB cable or bluetooth. For
an optimal usage of the IOIO-OTG interface board, the Android device must
have 512MB or more RAM memory and a CPU with a frequency over 1GHz.</p>
      <p>The board itself does not require custom software to interface with
external components. Instead it interfaces with the Android device via a Java API,
which is rather generic and does not provide speci c implementation to interface
with sensors or actuators, this being part of the custom project software
implementation. Our Java prototype of the proposed WoT architecture includes the
IOIO-OTG API and extends it with speci c sensors and actuators
implementation, as the ones (but not only) used for the Green House project.
5.2</p>
      <p>Hardware Con guration
The system consists of the following hardware parts:
{ A Samsung Galaxy S (GT-I9000) smartphone running Android version 4.3.1.
{ A IOIO-OTG board is used as an interface between the smartphone and the
system. It connects with the smartphone via bluetooth or USB cable.
{ The LM35 centigrade analog sensor is used to monitor the temperature.</p>
      <p>It represents a speci c TemperatureSensor implementation, part of the
WeatherSensor category (see Figure 6 and Figure 8).
{ The VT93N1 photo-resistor sensor, is used to detect the light intensity.</p>
      <p>It represents a speci c PhotoResistorSensor implementation, part of the
OpticalSensor category (see Figure 6 and Figure 8).
{ DIY custom soil moisture sensors are created with the help of nickeled nails,
wires and resistors. Those sensors represents a speci c implementation of
ResistiveSoilMoistureSensor, a speci c subclass of SoilMoistureSensor,
part of the WeatherSensor category (see Figure 6 and Figure 8).
3 IOIO/IOIO-OTG - https://github.com/ytai/ioio/wiki
4 Arduino - http://www.arduino.cc/
5 Beaglebone - http://beagleboard.org/Products/BeagleBone
6 Raspberry PI - http://www.raspberrypi.org/
{ The electrovalve used to start/stop watter supply is activated and
deactivated by using a PullDownRelayActuator (see Figure 7 and Figure 8). Such
a relay type is closed by default, and is activated by connecting it to the
ground of the power supply, from here its "pull down" name.
{ A set of mains powered coolers are used to keep the temperature in a speci ed
range. PullDownRelayActuator relays are used to control their on/o states.</p>
      <p>The air ow used to adjust the temperature level comes from outdoors.
{ A recycled ATX PC power supply (provides 12V and 5V at high current
levels) is used to power all components except the ones being connected to
mains power supply (cooling system).</p>
      <p>The total cost of the system is about 200e , from which the sensors and the IOIO
interface board cost about 50e . The rest of the price is for the electrovalve,
relays, coolers and dimmable lights. The smartphone price is not included, but
is currently evaluated to about 50-60e on the market.
5.3</p>
      <p>Software Con guration
Our WoT Java/Android implementation is used to implement the system
software. It contains the code required to read the sensors and control the actuators.
As already discussed in this paper, our architecture uses an event based
communication between components and the system behavior is de ned by using
reactive rules. For this project a set of rules are used to control the actuator
components based on various sensor readings. For readability reasons, a
pseudocode version of the rule is shown in this paper, but its Java version (as used by
our architecture implementation) is also simple to write.</p>
      <p>Temperature and Soil moisture Control: The LM35 sensor is used in AUTO
mode, thus creating TemperatureSensorEvents (builtin event type which
carries the temperature value) only when temperature value changed compared
with latest known value. Controlling the cooling system is performed by using a
rule shown below:
WHEN TemperatureSensorEvent event
if ( event.getTemperature() &lt; lowRange)
then CREATE DisableRelayEvent( CoolerRelay)
elseif (event.getTemperature() &gt; highRange)
then CREATE EnableRelayEvent( CoolerRelay)</p>
      <p>The coolers are started if a high temperature is detected. When the
temperature goes back in the normal range, the coolers are stopped. The
temperature is maintained in the speci ed range with the condition that outdoors
temperature (from where the air ux come) is below the highest temperature
value speci ed by our system. The same considerations are used to control the
soil moisture, the di erences being the type of event which triggers the rule
(SoilMoistureSensorEvent) and the moisture threshold values.
Lights Control: Using PWM (pulse width modulation) one can control a light
system to have not only light on and light o light states, but also various
intermediate light intensity levels. Using the IOIO board we generate the PWM
signals to control a set of PWM controlled dimmable lights. The following rule
allows to control the light by changing the PWM duty cycle:
WHEN LightSensorEvent event
if ( event.getLuxValue() &gt; highRange)
then CREATE DisablePWMEvent( PWMLight)
else DEFINE VAR dutyCycle = (targetLuxValue - event.getLuXValue()) / 100</p>
      <p>CREATE ChangePWMDutyCycleEvent( PWMLight, dutyCycle)</p>
      <p>The sensor returns values between 0 Ohm (direct sun light) and 300K Ohm
(complete dark) which are internally converted to LUX values. Increasing the
PWM duty cycle results in higher light levels. The targetLuxValue represents
the target light intensity value (in LUX) for our Green House.</p>
      <p>Safety Considerations: A WoT system presents safety risks in some cases.
For example the malfunction of the soil moisture sensor in the case of the Green
House project may result in ooding the plants. We are working on a solution
to categorize the WoT components and events so that posible safety risks are
limited as much as possible. Additionally, implementing some WoT systems may
require to work with possible dangerous voltage levels for the human body, e.g.,
using mains power. Such safety risks must be considered by the hardware project
author.</p>
      <p>Project Enhancements: The project was prototyped in a room by replacing
the mains powered coolers with PC coolers and the electrovalves with LEDs.
The project will be improved by allowing a human user to interfere with the
automated actions if required (e.g manually start or stop the water or coolers).
Additionally, a data collector component will be added to have statistics about
the expenses by monitoring the consumed water and electricity. This is
possible by using sensors to read and monitor consumed electrical power and water
volume.
6</p>
    </sec>
    <sec id="sec-6">
      <title>Conclusions</title>
      <p>We have presented an ontology and metamodels for modeling, designing and
simulating WoT systems. A simple, but illustrative, test case implementation
was shown as a proof of concept. We still have to make our framework more
complete, e.g., by developing a general approach how to create simulation models
for speci c sensors and actuators based on their technical speci cation provided
by the vendor.</p>
    </sec>
  </body>
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