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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Nov</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Blind User Requirements to Support Tactile Mobility</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Peter Conradie</string-name>
          <email>Peter.Conradie@UGent.be</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kampweg</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>3769 DE Soesterberg</institution>
          ,
          <country country="NL">The Netherlands</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Department of Industrial System and Product Design, Faculty of Engineering and Architecture, Ghent University Graaf Karel de Goedelaan 5 8500</institution>
          ,
          <addr-line>Kortrijk</addr-line>
          ,
          <country country="BE">Belgium</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2014</year>
      </pub-date>
      <volume>16</volume>
      <issue>2014</issue>
      <abstract>
        <p>Various innovations have been identified in assistive technology for the visually impaired. One of these innovations are systems that present feedback and information in a tactile format. These tactile systems have the potential to help the visually impaired, but there is little attention to how it can be combined with other assistive technology. In this research, we present a set of user requirements for tactile systems, focusing on the needs of the visually impaired. This is done by telephone, personal, and group interviews. As a result, we identify three themes related to the use of non-visual tactile assistive devices for blind persons: 1) context of use, 2) trust issues, and 3) user interaction. Our recommendations include focusing on a devices that solve very specific mobility problems, being transparent with users about system status such as battery life and accuracy, and limiting output to prevent overload. K.4.2 [Social Issues]: Assistive technologies for persons with disabilities.</p>
      </abstract>
      <kwd-group>
        <kwd>Blind mobility</kwd>
        <kwd>assistive devices</kwd>
        <kwd>user requirements</kwd>
        <kwd>tactile feedback</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Categories and Subject Descriptors</title>
    </sec>
    <sec id="sec-2">
      <title>1. INTRODUCTION</title>
      <p>Mobility is an important contributing factor to wellbeing [15]. For
various persons with disabilities, having support (both social and
technological) to increase their mobility can contribute to quality
of life.</p>
      <p>Permission to make digital or hard copies of part or all of this work for
personal or classroom use is granted without fee provided that copies are
not made or distributed for profit or commercial advantage and that
copies bear this notice and the full citation on the first page. Copyrights
for third-party components of this work must be honored. For all other
uses, contact the Owner/Author.</p>
      <p>Copyright is held by the owner/author(s).
Tactile and haptic information is an important source for blind
persons to improve orientation and mobility [6]. Technological
improvements, both non-visual communication targeted for
nondisabled persons [2][3], and applications specifically introduced to
support blind mobility using non-visual tactile displays [23], can
offer assistance to blind persons.</p>
      <p>Yet, the adoption of assistive devices is not always optimal, and
abandonment rates can be up to 29% [12]. For example Bateni
and Maki [1] note that while devices to assist mobility and
balance (walkers and canes) benefit their users, persons often have
problems using them. Lack of end-customer involvement has been
identified as contributing factor to high abandonment [13] of such
assistive devices.</p>
      <p>This suggests that, while innovations such as tactile feedback on
tablet interfaces can provide valuable improvements to the
personal wellbeing of blind persons, we also need to take into
account the user experience of these devices. In addition, it is
important to better understand the user needs and concerns in the
design and development of tactile mobility devices.</p>
      <p>To do this, we propose a user centred design approach for the
conceptualization and design of these devices. This attitude to
design is based on the active involvement of users to improve the
understanding of user and task requirements, and the iteration of
design and evaluation [9]. Moreover, the context of use is also an
important factor in understanding the end user [19].</p>
      <p>In this paper, we identify relevant user requirements for the
development of non-visual tactile assistive devices for blind
persons. Finally, we focus specifically on the wishes for the
design of a tactile feedback device, emphasizing tactile
interaction.</p>
      <p>The remainder of the paper is structured as follows: Section 2 will
review related efforts to understand mobility needs of blind
persons, in addition to providing a brief overview of systems that
improve blind mobility. Section 3 will briefly introduce the
process of developing a system to improve the mobility of the
blind. Section 4 will present the method used during this study,
while Section 5 will introduce the themes encountered during
interviews. In Section 6 we will discuss the implications of these
results, while in Section 7 we conclude and suggest future
research.</p>
    </sec>
    <sec id="sec-3">
      <title>2. RELATED WORK</title>
      <p>Not being able to see can be a significant barrier to mobility [15]
and for blind persons, contextual information provided as audio or
tactile information can be beneficial [6][24]. As a result, systems
User wants to be notified of
obstacles in collision path
User wants to locate certain
places
User wants to reposition
themselves
etc...</p>
      <p>System Interaction
User Input
System feedback</p>
      <p>System shall notify user of
obstacles
System shall assist user in
finding locations
System shall identify important
objects
etc...</p>
      <p>Camera must detect certain
obstacles
Tactile feedback must alert users
of obstacles
Tactile feedback must allow user
re-orientation
etc..</p>
      <p>Environment
that provide blind persons with information about their
surroundings to support mobility make use of either auditory or
tactile substitution [24]. These systems may receive input from
one or many sensors, such as GPS [8], stereo vision cameras [22],
external RFID tags [16], or online map sources [14]. The ability
for touch-based tablet interfaces to provide tactile feedback thus
presents the chance to contribute to user wellbeing, by providing
users with information about geographical landmarks, or
obstacles, without the need for sight.</p>
      <p>MoBIC, is an example of such a system. Introduced by Strothotte
et al. [18], it uses a touch enabled tablet that helps blind persons to
explore a map. The system gives audio feedback about locations.
KnowWhere [5] similarly projects a 2D image, while a camera
translates visual map features to sounds when the blind person
touches particular geographic features on the projected image.
Likewise, the Talking Tactile Tablet [7] presents blind persons
with audio information about visual maps.</p>
      <p>While these systems uses tablet-like displays to translate map
environments to audio, Zeng and Weber [23] introduces a system
that translates geo-data to an audio haptic map that blind persons
can use to find their way. The Talking TMAP [10] takes a similar
approach, also offering tactile information in the form of Braille,
including scale indications and street names.</p>
      <p>Among these, we also identify solutions intended for mobile use,
such as TANIA [4], which provides blind and visually impaired
persons with surrounding information, using a wearable tablet that
can be connected to a mobile braille display. The system relies on
GPS and maps to guide the user, while the tablet display provides
information about the location.</p>
      <p>These examples show the variation of assistive devices, spanning
tactile and audio feedback and relying on various input sensors to
capture data. Several authors have also studied blind persons in
order to understand mobility and needs associated with mobility,
with the goal of user requirements for assistive devices, or to
increase understanding of mobility.</p>
      <p>For example, Strelow [17] looked at how blind people walk to
develop a theory of mobility. The author notes specific skills such
as a sense for the location of obstacles, the use of canes to aid
mobility, or echo localization.</p>
      <p>Völkel et al. [20] describe requirements for geographical data
annotation for blind persons, with map based navigation as focus.
They stress the issues of low thresholds such as curbs but also the
heterogeneity of the target group. Paredes et al. [11] similarly
interviewed visually impaired persons in the context of a system
that provides audio based feedback to blind persons to alert them
of obstacles. Particularly notable is the distrust of technology by
respondents. Finally, Williams et al. [21] interviewed 30 blind
persons regarding their mobility, focusing on assistive devices in
general but also including elements such as mobility training.
These examples highlight some related work on understanding
blind mobility from a user perspective. Our aim in this paper is to
expand on this research to include user research on blind mobility
especially in the context of tactile devices,. We also taking
emphasise the contextual use of current assistive devices and how
comfortable people are using the system, presented as system
trust.</p>
    </sec>
    <sec id="sec-4">
      <title>3. USER CENTERED DESIGN APPROACH</title>
      <p>This research is being performed within an EU project to develop
a standalone prototype that detects close range obstacles and can
recognize objects such as doors or stairs. Based on individual
needs and with respect to context, presentation of information will
be in tactile and/or audio modality. The system consists, in part, of
a 3D, time-of-flight DepthSense camera by SoftKinetic, combined
with a wearable tactile display developed by Elitac.</p>
      <p>The current exploratory study is part of a general system
requirements analysis that is being done to ensure a system that
will be not only technically feasible, but also optimally adjusted to
the users’ needs. When developing personalized support systems,
an iterative development process is necessary. After each cycle,
the requirements the system needs to fulfil are revisited, leading to
validations and refinements.</p>
      <p>In Figure 1, the process that we will use to develop the system is
depicted. Operational demands, human factor knowledge, and
envisioned technology are taken into account to explicitly derive
use-cases, requirements, and give a rationale for the requirements.
The use cases put the requirements into context. Through
interviews, where scenarios are presented and used as a basis for
discussion, user requirements are determined, which are
consequently translated into functional requirements and technical
requirements. The user requirements form the basis of the
development of the system, and deriving them should be of
utmost importance and focus in the initials phase, but also during
the development of the system.</p>
      <p>In the following, it is described how the user requirements have
been derived, and an overview is given over the most relevant
user requirements for the proposed system.</p>
    </sec>
    <sec id="sec-5">
      <title>4. METHOD</title>
      <p>Our method consists of interviews, conducted during several
sessions with blind persons. First, 6 interviews were held by
phone (4 female, 2 male). Telephone interviews ranged from 32
minutes to 104 minutes. Interviews on location were limited to 60
minutes, while group interviews were 2 hours. Data was recorded
and statements cards were made using the audio recording. These
were subsequently analysed to finally arrive at the presented
themes.</p>
      <p>A loose script was followed, structured in four parts. First, general
demographic data were collected such as sex, age, location,
degree, and duration of blindness. Subsequently, we had a general
discussion of issues related to blind mobility, using the identified
scenarios as basis. Concluding this, we focused on the use of
current and previous assistive devices, including dogs, but also the
role of caregivers.</p>
      <p>The use of a hypothetical tactile systems was introduced and
discussed, where participants were asked to reflect on its use in
contexts earlier described, such as going shopping or traveling by
train. Sample questions include: “Do you often travel around?”,
“Do you travel with, or without assistance?”, “How far should
detection [of unknown obstacles] be necessary?”, and “How
would you like to feel the information about obstacles?”.
These interviews were followed with 2 focus group discussions
with blind persons. Group 1 contained 9 participants, while group
2 contained 12. Interviews were chosen because they allow for
rich data to be collected, while also allowing researchers to
follow-up with relevant questions.</p>
      <p>Finally, 4 follow-up interviews were conducted with persons at
home, also examining the home environment. Participants were
recruited through local organisations for blind persons, digital and
analogue communication platforms, and word of mouth. The ages
of respondents varied, with the youngest 33 and the oldest 78, all
living in Belgium. Participants were all over 18 years old and
included congenital blind persons in addition to people who lost
their sight as a result of illness.</p>
      <p>The goal of the interviews described above is to gain a first idea
and overview of the user requirements for the intended system.
During further, the user requirements will be regularly evaluated
and re-assessed to be sure that the system will be not only be
acceptable by the users, but be in line of the users’ wishes.</p>
    </sec>
    <sec id="sec-6">
      <title>5. THEMES</title>
      <p>The following themes have been identified that are of importance
for the end users about mobility, and which need to be taken into
account when specifying user requirements (and consecutively,
functional and technical requirements): (1) context of use, (2) trust
issues and (3) interaction with the user.</p>
      <p>Below we discuss these themes, focusing on the most important
aspects and several themes that emerged from the interviews.</p>
    </sec>
    <sec id="sec-7">
      <title>5.1 Context of Use</title>
      <sec id="sec-7-1">
        <title>5.1.1 Summary of findings</title>
        <p>Currently, the most important assistive devices are the white cane
and the dog. The white cane is an important device for
participants, both when used actively to assist mobility, but also as
a visual and auditory signifier for blind persons, with people
tapping the cane to alert passers-by of their presence. When
traveling by car with someone, a different cane might be used than
when traveling alone.</p>
        <p>For our respondents the guide dog also plays a prominent role.
Not only does the dog help to navigate around obstacles, but it
also plays an important social function, with passers-by
approaching the dog, or striking up a conversation. For some
persons, the dog also acts as driving force to leave the house and
go for a walk.</p>
        <p>Participants make the distinction between primary or secondary
assistance, which can change depending on the current situation,
destination and route. For example, the white cane may be the
primary assistive device in certain situations where the surface is
uneven, while the dog may take over the primary role in indoor
environments. Additionally, when accompanied by a caregiver,
both the cane and the dog (if applicable) may be used only
secondarily, if at all.</p>
        <p>Devices are also used and interchanged on a contextual basis. For
example, when a partner or caregiver takes the role of primary
assistance, the cane (or dog) plays a less important role.
A participant’s destination and route may further impact the
combination of devices used. For example, one respondent always
takes a digital compass when traveling to a particular metro
station where it is hard to discern direction, but leaves the
compass at home when traveling somewhere else.</p>
        <p>External factors such as rain or snow also impacts assistive device
selection, such as a specific type of cane that is longer and can be
used to feel the street surface through the snow. Additionally, rain
may effect how accurate echo localization may be, while snow
may have the same effect. An outdoor system should be usable in
different (weather) conditions, not being affected by temperature
or humidity.</p>
        <p>Significantly, needs differ when discussing mobility indoors vs.
outdoors. In an indoor situation, points of interest such as the
location of a lift, its destination and the location of service
counters are important. Information such as the length of a queue,
or the current number displayed when queuing at official
buildings is also of importance.</p>
      </sec>
      <sec id="sec-7-2">
        <title>5.1.2 Recommendations</title>
        <p>As illustrated, users rely on a variety of assistive devices that can
change depending on the context. As a consequence of the
abovementioned aspects, we present some recommendations.
Due to the context-based interchange-ability of devices, systems
could focus on solving a very specific problem, while universal
solutions may prove too complex. An example may be the ability
to retrace steps to a previously specified location, or indications of
where building exits are.</p>
        <p>The presence of existing assistance also influences the types of
goals and functionalities desired by participants. For example,
persons with dogs may be less in need of large obstacle detection
and notification, but may rather desire notification of uneven
surfaces. In the case of devices that - through tactile feedback –
provide blind persons with contextual information about their
surroundings, the most important information that needs to be
communicated is information that cannot be detected by the
current accompanying assistive devices. For example, for
participants with a cane and a dog, there was a strong need to be
notified of uneven floor surfaces such as loose street tiles, puddles
or other small holes, or the location of objects that cannot be
detected accurately by a dog.</p>
        <p>Designers of new assistive systems should be aware of the various
weather conditions in which devices could be used. For example,
for tactile feedback outdoor, cold conditions may prevent proper
feedback. Simultaneously, it is important to provide functions for
the various goals that may not be met by current devices.
The current assistive devices assume that a person has at least one
hand available for using the white cane or controlling the dog.
This excludes (or at least makes it more difficult for) people with
a walking impairment, e.g., when sitting in a wheelchair.</p>
      </sec>
    </sec>
    <sec id="sec-8">
      <title>5.2 Trust Issues</title>
      <sec id="sec-8-1">
        <title>5.2.1 Summary of findings</title>
        <p>A recurring theme during the interviews when electronic assistive
devices were discussed relates broadly to issues of trust. One
participant insisted on waiting for a device to become popular
before using it to ensure sufficient training and support.
Lack of training for devices was also noted as a reason why some
assistive devices did not get used extensively. While training
might be given initially, the use of the particular device is too
complicated and users stated that due to the complexity, they have
forgotten how to use it and do not want to rely on using the
system in critical situations.</p>
        <p>These issues are augmented with general fears about the failing of
technology. Anxiety about power running out at unfortunate
locations, or the accurateness of the system, impacts buying
decisions. For a blind person, attempting something as potentially
life threatening as crossing the street while relying solely on a
technological device may seem daunting.</p>
        <p>One of the participants biggest stated fears were feeling lost in a
new environment. While aides such as GPS systems might offer
help in such contexts, participants were afraid to rely on them,
stating that they are often made without consideration for blind
persons.</p>
        <p>This fear is heightened in situations where there are no bystanders
that can assist blind persons to find their way again. While dogs
might be trained in mobility around familiar locations, when
arriving in an entirely new situation, they are not always capable
of assistance. Subsequent failure of devices in such unknown
environments impacts the willingness to try them.</p>
      </sec>
      <sec id="sec-8-2">
        <title>5.2.2 Recommendations</title>
        <p>As illustrated, safety and trust in the system is a very important
aspect. The following user requirement can be identified:
Systems should reliably provide relevant information when
needed, while also considering information accuracy. Designers
should also consider providing critical features such as re-location
or re-positioning, to allow users to find their way back.
Furthermore, users should be provided with system status
information that is critical to use. This may include battery status
or current system accuracy. Additionally, devices that are used
outdoor may need easy ways of recharging batteries, or make use
of external batteries.</p>
        <p>System complexity should also be avoided, to prevent long
training times. This is especially important because devices may
only be used incidentally to solve a specific problem. Finally, it
should not interfere with other safety relevant interaction
mechanisms.</p>
      </sec>
    </sec>
    <sec id="sec-9">
      <title>5.3 Interaction with User</title>
      <sec id="sec-9-1">
        <title>5.3.1 Summary of findings</title>
        <p>While audio based feedback devices are interesting for blind
persons, participants remained reluctant to rely heavily on audio
feedback outdoor because of the current strong dependence on
hearing for echo localization and ambient sounds. None of the
participants wears earphones on both ears while traveling (even
incidentally) with the only exception being earphones that hang
down from the ear and still allow ambient sounds to be heard. As
a consequence, a system to support them should not rely on
communicating important or vital information via audio only.
A large emphasis is placed on giving tactile feedback about
unexpected obstacles. Given that participants worried about
impulse overload, the tactile actuators need to be positioned in a
way that it is not burdensome to experience, not irritating, and not
in a sensitive place. In addition, the signals should not be
continuous to prevent overload. Also, it was mentioned that not all
information should be presented: a filter is needed.</p>
        <p>As a result, the desired distance detection remained short.
However, in certain cases, longer distances might be preferred,
such as being able to scan a new, unknown path. While memory
of a station might be good, having an unexpected new obstacle is
troublesome. This is especially possible in locations such as
public transport halls, i.e.: before or after taking the train. This
also applies to situations where the stairs are slightly higher, or
stop abruptly. Given this, the distance might not be as relevant,
but rather the ability to reveal only unexpected obstacles. A
significant concern for some participants was the presence of
cyclists. While cars can be heard, when crossing a road, cyclists
are not easily detected.</p>
        <p>A focus on the interaction with any tactile feedback device that is
intended for use outside the home is also important, given that the
users hands may already be occupied with the white cane, or
possibly the dog. Additionally, the cane might go from the left to
the right hand, depending on the current situation. In this case,
input devices must be useable and accessible with both hands.
Despite their hands being already occupied, participants
nonetheless stated a preference for a physical input device that can
be operated by hand. Voice commands were mentioned by some,
but were accompanied by reservations about inference of
background noise. A notable preference was also given to cabled
solutions: this prevents losing the input device.</p>
        <p>Given that participants rely heavily on backpacks to carry
personal belongings, any mobile system must take into account
that persons are already carrying something on their back. Any
newly introduced system should not interfere with the interaction
with other assistive devices or necessary resources.</p>
        <p>Additionally, there was a stated need for two-dimensional
information, in the sense that participants wanted to be able to
discern between obstacles that are higher, such as at chest level, or
those on floor.</p>
        <p>Directional information is also importance. For example, when
actively searching for a particular object or location, such as a lift,
doors, or stairs, being given information about their location
relative to the direction that the blind person is facing is valuable.
In a system where the sensor device such as a camera or infrared
sensor must be place on the body, initial insights illustrate that
some adjustability of the wearing location is deemed valuable. For
example, the wearing location for a sensing device on top of
summer clothing might be different to a winter coat. While the
head as sensor location may arguably provide good results due to
its height, is a reluctance to wear any sensing device on the head.
However, as one respondent suggested, applications such as
Google Glass may be interesting in this context, as the relative
size of the device is small and the attention it might attract is less,
than when a large device is worn on the head.</p>
      </sec>
      <sec id="sec-9-2">
        <title>5.3.2 Recommendations</title>
        <p>From the interviews various requirements are identified related to
user input. First, audio should not be the main mode of feedback,
especially in situations where users rely heavily on sound to locate
and orientate themselves. Alternatives to in-ear earphones may be
considered, but critical system information is best communicated
via alternative means.</p>
        <p>The types of obstacles that are communicated to the user should
be restricted to those that are unexpected. This is especially
important to limit information overload and reduce system
complexity.</p>
        <p>Furthermore, different contexts may require different types of user
interaction. Environments with many obstacles may require
different types of notifications (i.e.: more frequent, closer in
range).</p>
        <p>Finally, a balance between the wearing location of both the input
sensors and the tactile feedback is needed to ensure the best user
experience, while also providing the best results.</p>
      </sec>
    </sec>
    <sec id="sec-10">
      <title>6. DISCUSSION</title>
      <p>As shown in the interviews, the current assistive device
configuration determines what people are willing to try and how
they will use it. For example, persons with dogs have many of
their needs met already, but might want the ability to get
directions for longer distances, or the ability to detect obstacles or
objects that are not apparent to the dog. When deciding the
functionality of any (tactile) feedback device, this remains a
crucial consideration.</p>
      <p>An insight is also the interchange-ability of devices. As the
context changes, so does the configuration of device types used.
For example, conditions such as snow, traveling by car, or being
accompanied by a partner my result in using a different white
cane, or combinations of assistive devices. Given this, a tactile
tablet interface that provides map based information may only be
used in situations where users are not accompanied by partner, or
when the location known.</p>
      <p>Benefits of assistive devices seem to be in small features that
solve a particular pressing problem, such as being able to keep a
bearing (i.e.: walk straight) when following directions, or when
making a turn, while the compass can be useful in a very specific
context, such as metro travel, where the layout of the building is
not sufficiently clear. In one instance, the ability to use distance
detection of 0.5m in front greatly improved mobility.</p>
      <p>Even though the interviewed participants were reluctant to place
full trust into assistive systems, a new system must be reliable and
work in all necessary situations. Blind users need to be able to
rely on the information that is given at any possible moment.</p>
    </sec>
    <sec id="sec-11">
      <title>7. FUTURE WORK</title>
      <p>The current work provides an insight into assistive device use,
with an emphasis on exploring tactile feedback. However, while
such an overview may prove valuable to give initial insights into
device design and use, further efforts are needed to better
understand detailed use. For example, if tactile patterns are used
to display information to blind persons about the location of
doors, stairs or entrances to lifts, how might this be presented? In
addition, it needs to be evaluated which information needs to be
communicated to the user in which situation. How do the context
and the environment influence the needs of the user? And how
does it influence the way the user wants the information, e.g., via
audio or tactilely?
As next step, the user requirements will be translated into
functional and technical requirements. Based on these, a prototype
will be built and evaluated with visually impaired participants.
The exploratory study of this paper will be the basis on which the
practicability and usefulness of the prototype will be evaluated.</p>
    </sec>
    <sec id="sec-12">
      <title>8. Acknowledgements</title>
      <p>This research was supported by the EU FP7 SME Program,
Project 605998 (Range-IT). We would like to thank all interview
participants for their effort.
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