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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Just looking around: Supporting casual users initial encounters with Digital Cultural Heritage</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>David Walsh</string-name>
          <email>walshd@edgehill.ac.uk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Mark M. Hall</string-name>
          <email>mark.hall@edgehill.ac.uk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Computing, Edge Hill University</institution>
          ,
          <addr-line>St Helens Road, Ormskirk, L39 4QP</addr-line>
          ,
          <country country="UK">United Kingdom</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Cultural Heritage institutions have developed numerous ways of supporting visitors who have simply wandered in through the front door. However, for their digital collections, the CH institutions mostly provide a simple search-box, which supports the expert user, but which does not support the casual user who has just stumbled across the collection. These casual users frequently have no goal or topic in mind, but just want to have a look around what is available in the collection. For these users the blank search-box presents a significant obstacle, as without a goal or topic it is very di cult to formulate an appropriate query. In this paper we propose extending current exploratory search and information seeking models to support the initial interaction between the casual user and the collection.</p>
      </abstract>
      <kwd-group>
        <kwd>information seeking</kwd>
        <kwd>information retrieval</kwd>
        <kwd>casual user</kwd>
        <kwd>exploration</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. INTRODUCTION</title>
      <p>Cultural Heritage (CH) institutions such as museums and
galleries are accustomed to dealing with visitors who arrive
at their doors with no knowledge of what they could see or
even what they would like to see. At the moment of
arrival the only goal these visitors have is spending some time
in the museum or gallery. CH institutions have developed
a number of successful strategies for supporting these
visitors by providing them with oor plans, iers, guide-books,
audio-guides, and guided tours.</p>
      <p>The major limitation that CH institutions face is that
the physical space available for displaying the institution's
artefacts and the time required to curate the various
introductory guides severely limit the number of artefacts that
can be shown to visitors, with the majority of artefacts held
Copyright c 2015 for the individual papers by the papers’ authors.
Copying permitted for private and academic purposes. This volume is published
and copyrighted by its editors.</p>
      <p>ECIR Supporting Complex Search Task Workshop ’15 Vienna, Austria
Published on CEUR-WS: http://ceur-ws.org/Vol-1338/.
in storage rather than on display. To address this limitation
CH institutions have been engaged in a massive digitisation
process, making large parts of their holdings available to the
public on their websites.</p>
      <p>
        Access to these collections is primarily provided through
the search box. This works very well for expert users who
know exactly what they want and which keywords they need
to use to nd what they are looking for [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ]. However, CH
institutions also have to support the casual user who has just
stumbled across their collection in the same way that they
would wander into the CH institution's physical space. For
these casual users, who have no speci c goal in mind when
they come to the collection, the blank search-box presents
an almost insurmountable problem [
        <xref ref-type="bibr" rid="ref30">30</xref>
        ]. To access anything
in the collection, they are required to know at least one
keyword and these users are not provided with any
alternative way to nd what might be available and develop an
overview of the collection [
        <xref ref-type="bibr" rid="ref14 ref15 ref23">15, 23, 14</xref>
        ]. This is illustrated by
the following quote from a casual user of such a collection:
      </p>
      <p>
        So what use are the digital libraries, if all they
do is put digitally unusable information on the
web. [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]
      </p>
      <p>
        There is thus a clear need to support these casual users
in their use of the collection. However, in the information
seeking (IS) and information retrieval (IR) domains, the
focus has always been on users with a more or less clearly
de ned goal, as the lack of goal breaks the fundamental
assumptions in all current IS and IR models [
        <xref ref-type="bibr" rid="ref12 ref31">12, 31</xref>
        ]. Much
work has been done on supporting exploration and discovery
when the user has at least a very vague goal [
        <xref ref-type="bibr" rid="ref13 ref17 ref7">13, 17, 7</xref>
        ], but
there remains a gap in our understanding around that rst,
casual interaction between the user and the collection.
2.
      </p>
    </sec>
    <sec id="sec-2">
      <title>BACKGROUND</title>
      <p>
        Opening the CH institutions' archives to the world through
digitisation makes them available to a much wider audience
than just the museum curators and CH researchers [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ].
With this expanded audience comes the requirement of
supporting users outside the core group of experts, who have
previously explored the CH institutions archives, to include
the casual user [
        <xref ref-type="bibr" rid="ref27 ref9">9, 27</xref>
        ]. This presents a problem to current
information retrieval models and techniques, as these are
generally built around the concept that the user has some
kind of goal, however vague, in mind.
      </p>
      <p>
        The reasons users turn to digital information systems cover
the whole spectrum from (re-)locating a piece of information
they know exists to exploring an unknown topic to develop
an understanding [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. These interactions with digital
information systems can roughly be classi ed as known-item or
known-topic searches, where the user knows what they are
looking for and what they expect to see, and exploratory
search interactions, where the goal is to explore, learn,
interpret, synthesize, and understand [
        <xref ref-type="bibr" rid="ref18 ref28 ref30">18, 28, 30</xref>
        ].
      </p>
      <p>
        The traditional IR model describes a simple loop
consisting of problem identi cation, query formulation, and result
evaluation [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ], which successfully supports the known-item
and known-topic search tasks [
        <xref ref-type="bibr" rid="ref29">29</xref>
        ]. To support the more
open-ended exploration interactions, this basic model has
been expanded to create exploratory search models [
        <xref ref-type="bibr" rid="ref18 ref20">18, 20</xref>
        ],
which have much wider scope, complexity, and duration [
        <xref ref-type="bibr" rid="ref19 ref28 ref3">19,
3, 28</xref>
        ].
      </p>
      <p>
        These models all treat the search process as if it is
completed in a single session. However, the process of satisfying
an information need will often extend over multiple search
sessions as the users slowly develop and re ne their precise
understanding of what they are looking for. A number of
models of this extended process have been created to
describe this information seeking journey [
        <xref ref-type="bibr" rid="ref16 ref26">16, 26</xref>
        ]. These
models all describe a process in which the user starts with a
very vague notion of what they are looking for and what the
journey's end-point will be. Then, as the user interacts with
the search system, they develop a clearer understanding of
their information need and their searches become evermore
focused until they develop the nal queries that satisfy their
information need.
      </p>
      <p>
        The nal phases of the information seeking journey are
generally well supported by the traditional search model
and interfaces. For the earlier, more open-ended stages,
a number of exploratory interfaces have been developed.
Hierarchical systems [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] were intended to help organize
large sets of documents into groups or categories [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]
enabling searchers to perform more sophisticated browsing
tactics such as traversing and exploring nearest neighbour
categories [
        <xref ref-type="bibr" rid="ref2 ref30">2, 30</xref>
        ]. Clustering approaches [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] group together
related documents to give the user an overview over the
\topics" in their search results. Faceted classi cation [
        <xref ref-type="bibr" rid="ref13 ref18 ref21 ref24">24,
18, 13, 21</xref>
        ] generates a list of the most frequent keywords
for the collection (or search result) and shows these to the
user. The user can then explore the collection by clicking
on the keywords, rather than having to type them into the
search box. Tag-clouds provide a similar visualization of the
most frequent keywords. Socially curated systems [
        <xref ref-type="bibr" rid="ref1 ref11 ref22">22, 11,
1</xref>
        ] allow users to curate their own mini-exhibitions and then
share these with other users, providing the new and casual
user with a starting point for exploring the collection.
      </p>
      <p>
        These approaches all su er from a number of technical
limitations, primarily around the di culty of scaling to the
massive amount of information that is available in modern
Digital Cultural Heritage collections. The manual processes
that create hierarchical systems cannot deal with the
millions of items that exist in modern big-data DCH collections
and that need to be classi ed. Socially curated systems
suffer from the same lack-of-manpower issue and additionally
to provide a comprehensive overview over a collection, they
would require so many mini-exhibitions that they simply
replace the problem of nding an item that the user is
interested in with the problem of nding a mini-exhibition that
the user is interested in. Clustering and visualization
approaches can deal with the amount of data, but the resulting
visualizations tend to su er from information overload and
do not provide a usable overview over the large collections.
Similarly, faceted interfaces can process the amount of data
available, but DCH collections are very heterogeneous [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]
and showing the most frequent 20 or 30 keywords does not
give the user an overview and access to more than a very
small fraction of the total content.
      </p>
      <p>More importantly, however, is that all these theories and
interfaces start with the assumption that the user has at
least a very vague goal in mind. They do not model or
support the completely undirected casual user.</p>
    </sec>
    <sec id="sec-3">
      <title>3. SUPPORTING THE CASUAL USER</title>
      <p>To support the casual user in their initial interaction with
the collection, the major change we propose is to let go of
the concept of the \information need" as the reason for
interacting with an information system. The casual user has
a motivation for coming to the CH institution's site, but
this it not necessarily a need for information, they might
just want to procrastinate . The focus for supporting the
casual user has to shift from supporting them in exploring
and nding what they are looking for to supporting them in
understanding what is available in the collection and where
they might start browsing.</p>
      <p>
        We envision a number of di erent interfaces that could
enable such access. One approach would be to generate
textual summaries that describe the type of content available
from the collection. Such an approach would need to analyse
the individual items meta-data using an algorithm such as
LDA [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], then combine that with a textual resource such as
Wikipedia to generalise the topics, and nally generate
textual descriptions such as \The collection contains historical
artefacts from ancient Egypt, space exploration, horology,
and a modern collection of oceanographic specimens." The
user could then click on any of the topics to get a summary
of the content in the selected area of the collection, enabling
them to freely explore.
      </p>
      <p>An alternative would be to use the topic structure to
generate an exploratory semantic map, that the users can
interact with and explore like they would a physical map.
Another approach could be to look at developing an automatic
measure for the \interestingness" of items in the collection.
This could then be used to sample items from the collection
to show the casual user the \highlights" of the collection.</p>
      <p>The investigation of potential interfaces will have to be
accompanied by a series of user studies that investigate how
casual users develop a topic they are interested in, when
confronted with a new collection. This will enable us to
extend the existing models for exploratory search and
information seeking by providing a more detailed understanding
of the initial phase in which the user develops their
information need. This extension will enable information systems
to support the complete information journey, from the
development of the information need to its nal ful lment.</p>
      <p>Finally, while in DCH this issue is particularly prevalent,
understanding the casual user who has no immediate need
could also have signi cant impact in the area of E-commerce.
E-commerce is a major growth area, but currently does not
support browsing the available things in the same way that
you can browse through a shop.</p>
    </sec>
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