=Paper=
{{Paper
|id=Vol-1345/keynote2
|storemode=property
|title=A Game of Search
|pdfUrl=https://ceur-ws.org/Vol-1345/keynote2.pdf
|volume=Vol-1345
|dblpUrl=https://dblp.org/rec/conf/ecir/Azzopardi15a
}}
==A Game of Search==
A Game of Search Leif Azzopardi School of Computing Science leif.azzopardi@glasgow.ac.uk University of Glasgow be used to understand and evaluate aspects of the retrieval process (i.e. via games with a purpose). Abstract On the other hand, other researchers adopted vari- ous game mechanics with in their systems to enhance Searching is central to our existence. The the quality of data captured [BMI14, MJMW14], to search for water, food and shelter. The search improve the engagement of users in tasks or exper- for employment, transport and love. Search- iments [HBAdV14, FLHRARC14] and to shape be- ing for things to do, places to go, and people to haviours [PMRS14] (i.e. via gamification). In previ- meet. Of course, in Information Retrieval, we ous work, I focused mainly on developing games with are primarily concerned with the search for in- a purpose: to evaluate how well people can use search formation, knowledge and wisdom. If search- systems and to assess their querying behaviours (see ing is so central to our lives, then are there Fu-Finder [OPA11] and PageFetch [APG12, PA12] underlying search strategies that define how which were based on PageHunt [MCQG09]). However, we search, and invariably how successful we in this talk, I will focus on how I have been using games are? Information Foraging Theory posits that as a way to test something more fundamental, that is our search behaviour is similar to how animals to evaluate people’s search strategies. forage for food (as it is derived from Optimal Foraging Theory). But do people search in To kick off the talk, I will first present essentially such a manner? And how can we test such a an experiment to test people’s search strategies un- theory, when so many factors influence peo- der various conditions. The experiment uses a number ple’s search interaction, behaviours and out- of standard gamification techniques to gamify the ex- comes? In this talk, I will describe my search periment (i.e. Points, Badges, Leaderboards), but it for mechanisms to test such theory - specif- is not really very much fun, and it is very abstract. ically focusing on games and gamification as Consequently, I needed a way to make the scenario a way to abstract the problem down so that more concrete and more enjoyable. Before showing experiments can be conducted in a controlled how we attempted to do that, I will explain how we and precise manner. are using this system to gather data to test theories such as, Information Foraging Theory [PC99, SK86] and Search Economic Theory [Azz11, Azz14]. To fo- 1 Overview cus the discussion, I will concentrate on presenting the During the GamifIR 2014 workshop [HKKM14], there core concepts from Information Foraging Theory, and were many different ways in which games and gam- how the theory can be applied to generate hypothe- ification were used or considered in the context of ses about how people should interact under various Information Retrieval. For example, games like circumstances. Then, I will demonstrate a number of Zomblingo [FGC14], Pagefetch [ABG+ 14] and the games we have been developing which encode the same Beauty Contest [Har14] produced data that could principles/underlying theory but in the disguise of fish- ing, gold mining and surviving a zombie apocalypse. Copyright c 2015 for the individual papers by the paper’s Through such games, it is possible to precisely control authors. Copying permitted for private and academic purposes. This volume is published and copyrighted by its editors. the conditions and environment that the player is sub- In: F. Hopfgartner, G. Kazai, U. Kruschwitz, and M. Meder jected to, creating an ideal experimental play ground (eds.): Proceedings of the GamifIR’15 Workshop, Vienna, Aus- to test the theory. I will describe different manipula- tria, 29-March-2015, published at http://ceur-ws.org tions that we can perform and how they can be used to simulate different aspects with in the information Workshop on Gamification for Infor- search process. I argue that if players do not act as mation Retrieval, GamifIR ’14, pages predicted in such contexts then they are unlikely to 22–26, 2014. do so in more complex and information rich environ- ments. On the other hand, if they do, then it is quite [FGC14] Karën Fort, Bruno Guillaume, and possible that a person’s ability to optimise their search Hadrien Chastant. Creating zom- behavior and adopt search strategies that get the best bilingo, a game with a purpose for from their interactions, are able to do the same when dependency syntax annotation. In it comes to information search. However, it is an open Proceedings of the First International question, as to how well findings from such games can Workshop on Gamification for Infor- generalize to information search and information seek- mation Retrieval, GamifIR ’14, pages ing more broadly. 2–6, 2014. [FLHRARC14] Juan M. Fernández-Luna, Juan F. Acknowledgements Huete, Humberto Rodrı́guez-Avila, Thanks to all my students who have worked on devel- and Julio C. Rodrı́guez-Cano. En- oping these different games; Fu-Funder: Carly O’Neil, hancing collaborative search systems James Purvis, PageFetch: Abdullah Razzouk, Andrew engagement through gamification. In Gardiner, Martin Bevc, David Maxwell: GoldDigger: Proceedings of the First International Gabriele Rossi, GoFish: Maksim Solovjov, Sean Ja- Workshop on Gamification for Infor- cobson, and Zombie Apocalypse: Stefan Balling. mation Retrieval, GamifIR ’14, pages 42–45, 2014. References [Har14] Christopher G. Harris. The beauty + contest revisited: Measuring consen- [ABG 14] Leif Azzopardi, Martin Bevc, Andrew sus rankings of relevance using a Gardner, David Maxwell, and Abdul- game. In Proceedings of the First lah Razzouk. Pagefetch 2: Gami- International Workshop on Gamifica- fication the sequel. In Proceedings tion for Information Retrieval, Gami- of the First International Workshop fIR ’14, pages 17–21, 2014. on Gamification for Information Re- trieval, GamifIR ’14, pages 38–41, [HBAdV14] Jiyin He, Marc Bron, Leif Az- 2014. zopardi, and Arjen de Vries. Study- ing user browsing behavior through [APG12] Leif Azzopardi, Jim Purvis, and gamified search tasks. In Proceed- Richard Glassey. Pagefetch: A re- ings of the First International Work- trieval game for children (and adults). shop on Gamification for Information In Proceedings of the 35th Interna- Retrieval, GamifIR ’14, pages 49–52, tional ACM SIGIR Conference, SI- 2014. GIR ’12, pages 1010–1010, 2012. [HKKM14] Frank Hopfgartner, Gabriella Kazai, [Azz11] Leif Azzopardi. The economics in Udo Kruschwitz, and Michael Meder, interactive information retrieval. In editors. GamifIR ’14: Proceedings Proceedings of the 34th International of the First International Workshop ACM SIGIR Conference, SIGIR ’11, on Gamification for Information Re- pages 15–24, 2011. trieval, 2014. [Azz14] Leif Azzopardi. Modelling interaction [MCQG09] Hao Ma, Raman Chandrasekar, Chris with economic models of search. In Quirk, and Abhishek Gupta. Page Proceedings of the 37th International hunt: Improving search engines us- ACM SIGIR Conference, SIGIR ’14, ing human computation games. In pages 3–12, 2014. Proceedings of the 32Nd International ACM SIGIR Conference, SIGIR ’09, [BMI14] Markus Brenner, Navid Mirza, and pages 746–747, 2009. Ebroul Izquierdo. People recognition using gamified ambiguous feedback. In [MJMW14] Carlos Maltzahn, Arnav Jhala, Proceedings of the First International Michael Mateas, and Jim Whitehead. Gamification of private digital data [PC99] Peter Pirolli and Stuart K. Card. In- archive management. In Proceedings formation foraging. Psychological Re- of the First International Workshop view, 106:643–675, 1999. on Gamification for Information Retrieval, GamifIR ’14, pages 33–37, [PMRS14] Dinesh Pothineni, Pratik Mishra, 2014. Aadil Rasheed, and Deepak Sun- dararajan. Incentive design to mould [OPA11] Carly O’Neil, James Purvis, and Leif online behavior: A game mechan- Azzopardi. Fu-finder: A game for ics perspective. In Proceedings studying querying behaviours. In Pro- of the First International Workshop ceedings of the 20th ACM Interna- on Gamification for Information Re- tional CIKM Conference, CIKM ’11, trieval, GamifIR ’14, pages 27–32, pages 2561–2564, 2011. 2014. [PA12] James Purvis and Leif Azzopardi. A [SK86] DW Stephens and JR Krebs. Foraging preliminary study using pagefetch to theory. Princeton: Princeton Univer- examine the searching ability of chil- sity Press, 1(10):100, 1986. dren and adults. In Proceedings of the 4th Information Interaction in Con- text Symposium, IIIX ’12, pages 262– 265, 2012.