=Paper= {{Paper |id=Vol-1345/keynote2 |storemode=property |title=A Game of Search |pdfUrl=https://ceur-ws.org/Vol-1345/keynote2.pdf |volume=Vol-1345 |dblpUrl=https://dblp.org/rec/conf/ecir/Azzopardi15a }} ==A Game of Search== https://ceur-ws.org/Vol-1345/keynote2.pdf
                                           A Game of Search

                                                    Leif Azzopardi
                                            School of Computing Science
                                            leif.azzopardi@glasgow.ac.uk
                                                   University of Glasgow



                                                                 be used to understand and evaluate aspects of the
                                                                 retrieval process (i.e. via games with a purpose).
                        Abstract                                 On the other hand, other researchers adopted vari-
                                                                 ous game mechanics with in their systems to enhance
    Searching is central to our existence. The                   the quality of data captured [BMI14, MJMW14], to
    search for water, food and shelter. The search               improve the engagement of users in tasks or exper-
    for employment, transport and love. Search-                  iments [HBAdV14, FLHRARC14] and to shape be-
    ing for things to do, places to go, and people to            haviours [PMRS14] (i.e. via gamification). In previ-
    meet. Of course, in Information Retrieval, we                ous work, I focused mainly on developing games with
    are primarily concerned with the search for in-              a purpose: to evaluate how well people can use search
    formation, knowledge and wisdom. If search-                  systems and to assess their querying behaviours (see
    ing is so central to our lives, then are there               Fu-Finder [OPA11] and PageFetch [APG12, PA12]
    underlying search strategies that define how                 which were based on PageHunt [MCQG09]). However,
    we search, and invariably how successful we                  in this talk, I will focus on how I have been using games
    are? Information Foraging Theory posits that                 as a way to test something more fundamental, that is
    our search behaviour is similar to how animals               to evaluate people’s search strategies.
    forage for food (as it is derived from Optimal
    Foraging Theory). But do people search in                       To kick off the talk, I will first present essentially
    such a manner? And how can we test such a                    an experiment to test people’s search strategies un-
    theory, when so many factors influence peo-                  der various conditions. The experiment uses a number
    ple’s search interaction, behaviours and out-                of standard gamification techniques to gamify the ex-
    comes? In this talk, I will describe my search               periment (i.e. Points, Badges, Leaderboards), but it
    for mechanisms to test such theory - specif-                 is not really very much fun, and it is very abstract.
    ically focusing on games and gamification as                 Consequently, I needed a way to make the scenario
    a way to abstract the problem down so that                   more concrete and more enjoyable. Before showing
    experiments can be conducted in a controlled                 how we attempted to do that, I will explain how we
    and precise manner.                                          are using this system to gather data to test theories
                                                                 such as, Information Foraging Theory [PC99, SK86]
                                                                 and Search Economic Theory [Azz11, Azz14]. To fo-
1    Overview
                                                                 cus the discussion, I will concentrate on presenting the
During the GamifIR 2014 workshop [HKKM14], there                 core concepts from Information Foraging Theory, and
were many different ways in which games and gam-                 how the theory can be applied to generate hypothe-
ification were used or considered in the context of              ses about how people should interact under various
Information Retrieval.    For example, games like                circumstances. Then, I will demonstrate a number of
Zomblingo [FGC14], Pagefetch [ABG+ 14] and the                   games we have been developing which encode the same
Beauty Contest [Har14] produced data that could                  principles/underlying theory but in the disguise of fish-
                                                                 ing, gold mining and surviving a zombie apocalypse.
    Copyright c 2015 for the individual papers by the paper’s    Through such games, it is possible to precisely control
authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.
                                                                 the conditions and environment that the player is sub-
     In: F. Hopfgartner, G. Kazai, U. Kruschwitz, and M. Meder
                                                                 jected to, creating an ideal experimental play ground
(eds.): Proceedings of the GamifIR’15 Workshop, Vienna, Aus-     to test the theory. I will describe different manipula-
tria, 29-March-2015, published at http://ceur-ws.org             tions that we can perform and how they can be used
to simulate different aspects with in the information                     Workshop on Gamification for Infor-
search process. I argue that if players do not act as                     mation Retrieval, GamifIR ’14, pages
predicted in such contexts then they are unlikely to                      22–26, 2014.
do so in more complex and information rich environ-
ments. On the other hand, if they do, then it is quite      [FGC14]       Karën Fort, Bruno Guillaume, and
possible that a person’s ability to optimise their search                 Hadrien Chastant. Creating zom-
behavior and adopt search strategies that get the best                    bilingo, a game with a purpose for
from their interactions, are able to do the same when                     dependency syntax annotation. In
it comes to information search. However, it is an open                    Proceedings of the First International
question, as to how well findings from such games can                     Workshop on Gamification for Infor-
generalize to information search and information seek-                    mation Retrieval, GamifIR ’14, pages
ing more broadly.                                                         2–6, 2014.

                                                            [FLHRARC14] Juan M. Fernández-Luna, Juan F.
Acknowledgements                                                        Huete, Humberto Rodrı́guez-Avila,
Thanks to all my students who have worked on devel-                     and Julio C. Rodrı́guez-Cano. En-
oping these different games; Fu-Funder: Carly O’Neil,                   hancing collaborative search systems
James Purvis, PageFetch: Abdullah Razzouk, Andrew                       engagement through gamification. In
Gardiner, Martin Bevc, David Maxwell: GoldDigger:                       Proceedings of the First International
Gabriele Rossi, GoFish: Maksim Solovjov, Sean Ja-                       Workshop on Gamification for Infor-
cobson, and Zombie Apocalypse: Stefan Balling.                          mation Retrieval, GamifIR ’14, pages
                                                                        42–45, 2014.
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