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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Second International Workshop on Gami cation for Information Retrieval (GamifIR'15)</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Frank Hopfgartner</string-name>
          <email>Frank.Hopfgartner@glasgow.ac.uk</email>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Gabriella Kazai</string-name>
          <email>gabs@lumi.do Michael Meder Technische Universitat Berlin Germany Michael.Meder@dai-labor.de</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Udo Kruschwitz</string-name>
          <email>udo@essex.ac.uk</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>In: F. Hopfgartner, G. Kazai, U. Kruschwitz, and M. Meder</string-name>
          <email>Michael.Meder@dai-labor.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>(eds.): Proceedings of the GamifIR'15 Workshop</institution>
          ,
          <addr-line>Vienna, Austria, 29-March-2015, published at http://ceur-ws.org</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Semion Ltd.</institution>
          ,
          <country country="UK">United Kingdom</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Essex</institution>
          ,
          <country country="UK">United Kingdom</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>University of Glasgow</institution>
          ,
          <country country="UK">United Kingdom</country>
        </aff>
      </contrib-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Many research challenges in the eld of IR rely on
tedious manual labour. For example, manual
feedback is required to assess the relevance of documents
to a given search task, to annotate documents or to
evaluate interactive IR approaches. A recent trend to
perform these tasks is the use of crowdsourcing
techniques, i.e., obtaining relevance labels from anonymous
crowd workers via an open call. Although research
indicates that such techniques can be useful, they fail
when motivated users are required to perform a task
for reasons other than just being paid per click,
document judged or time spent on the task.</p>
      <p>
        A promising approach to increase user motivation
is by employing gami cation methods which has been
applied in various environments and for di erent
purposes such as marketing, education, pervasive health
care, enterprise workplaces, e-commerce, human
resource management and many more. The de nition
of gami cation is still under discussion, e.g., whether
it covers methods \to facilitate and support the users'
overall value creation"[
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] or as a user experience
enhancement using game design elements \regardless of
speci c usage intentions, contexts [...]"[
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] or
environments. De nitions pursuing the increase of user
experience and overall value indicate that the application of
gami cation is goal-oriented. Although several studies
indicate that gami cation can lead to increased user
Copyright c 2015 for the individual papers by the paper's
authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.
activity, a detailed analysis of users' personal
perception of gami cation principles has barely been
studied. In the last few years, several frameworks on how
to `gamify' were proposed, but there are still many
open questions on how to start. We think a particular
challenge of applying gami cation is to nd an
elegant and subtle way of adopting and adapting game
design patterns, mechanisms and elements to a
particular problem or scenario.
      </p>
      <p>The purpose of the GamifIR workshops was to
bring together researchers and practitioners from a
wide range of areas including game design, IR,
humancomputer interaction, computer games, and natural
language processing in order to start a discussion and
an exchange of research ideas and results relating to
emerging areas of gami cation within the context of
IR.</p>
      <p>
        The First International Workshop on Gami cation
in Information Retrieval (GamifIR'14) was held at
ECIR 2014 in Amsterdam (half day only). The
workshop focused on the challenges and opportunities that
gami cation may present for the information retrieval
(IR) community [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].1 Given the interest of the rst
GamifIR workshop created in the run-up of the event
and the discussions emerging at the workshop, we are
convinced that we are only at the start of seeing
gamication becoming an established methodology to
support and push forward IR in a variety of ways. This
we believe - merited the organisation of a second
workshop.
      </p>
      <p>1A detailed review of the workshop can be
found in the Spring 2014 edition of Informer,
the quarterly newsletter of the BCS IRSG at
http://irsg.bcs.org/informer/2014/04/gamifir-2014/
The call for papers solicited submissions of position
papers as well as novel research papers addressing
problems related to gami cation and IR including topics
such as:</p>
      <p>Gami cation approaches in a variety of contexts,
including document annotation and ground-truth
generation; interface design; information seeking;
user modelling; knowledge sharing</p>
    </sec>
    <sec id="sec-2">
      <title>Gami cation design</title>
    </sec>
    <sec id="sec-3">
      <title>Gami cation analytics</title>
    </sec>
    <sec id="sec-4">
      <title>Long-term engagement Applied game principles, elements and mechanics User engagement and motivational factors of gami cation</title>
      <p>Player types, contests, cooperative gami cation</p>
    </sec>
    <sec id="sec-5">
      <title>Search challenges and gami cation</title>
    </sec>
    <sec id="sec-6">
      <title>Game based work and crowdsourcing</title>
    </sec>
    <sec id="sec-7">
      <title>Applications and prototypes</title>
      <p>Each submitted paper was peer-reviewed by three
members of the programme committee consisting of
experts drawn from di erent communities
guaranteeing a mix of industrial and academic backgrounds. In
total, seven submissions were accepted.
3</p>
      <sec id="sec-7-1">
        <title>Keynotes</title>
        <p>We were very pleased that Dr Leif Azzopardi
(University of Glasgow) and Dr Christian Eickho (ETH
Zurich) were willing to provide keynote talks. Both of
them are very well known in the Information Retrieval
community with particular interests and expertise in
IR games and crowdsourcing, respectively.</p>
      </sec>
      <sec id="sec-7-2">
        <title>Acknowledgements</title>
        <p>We acknowledge the e orts of the programme
committee, namely:</p>
      </sec>
    </sec>
    <sec id="sec-8">
      <title>Omar Alonso, Microsoft Research (USA)</title>
    </sec>
    <sec id="sec-9">
      <title>Raian Ali, Bournemouth University (UK)</title>
    </sec>
    <sec id="sec-10">
      <title>Michael Ameling, SAP (Germany) Jon Chamberlain, University of Essex (United Kingdom) Carsten Eickho , ETH Zurich (Switzerland)</title>
      <p>Christopher G Harris, The University Of Iowa
(USA)</p>
    </sec>
    <sec id="sec-11">
      <title>Hideo Joho, University of Tsukuba (Japan)</title>
      <p>Edith Law, University of Waterloo (Canada)</p>
    </sec>
    <sec id="sec-12">
      <title>Till Plumbaum, TU Berlin (Germany)</title>
      <p>Craig Stewart, Coventry University (United
Kingdom)
Albert Weichselbraun, University of Applied
Sciences Chur (Switzerland)</p>
      <p>We thank all PC members, keynote speakers as well
as authors of accepted papers for making GamifIR'15
possible.</p>
    </sec>
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