=Paper= {{Paper |id=Vol-1346/paper5 |storemode=property |title=Exploiting the Internet of Things to Teach Domain-Specific Languages and Modeling: The ArduinoML project |pdfUrl=https://ceur-ws.org/Vol-1346/edusymp2014_paper_3.pdf |volume=Vol-1346 |dblpUrl=https://dblp.org/rec/conf/models/MosserCB14 }} ==Exploiting the Internet of Things to Teach Domain-Specific Languages and Modeling: The ArduinoML project== https://ceur-ws.org/Vol-1346/edusymp2014_paper_3.pdf
     Exploiting the Internet of Things to Teach
     Domain-Specific Languages and Modeling
                         The ArduinoML project

        Sébastien Mosser, Philippe Collet, and Mireille Blay-Fornarino

    Univ. Nice Sophia Antipolis, I3S, UMR 7271, 06900 Sophia Antipolis, France
                      {mosser,collet,blay}@i3s.unice.fr



      Abstract. The Computer Science department of the University of Nice –
      Sophia Antipolis is offering a course dedicated to Model-Driven Engineer-
      ing (MDE) in its graduate curriculum. This course exists since 2006, and
      was usually badly perceived by students, despite many reorganizations
      of both course contents and teaching methods. This paper is an experi-
      ence report that describes the latest version of this course. It relies on a
      case study leveraging domain-specific languages and open-source micro-
      controllers to support the domain modeling of Internet of Things pieces
      of software. It exploits domain modeling as a pivot to illustrate MDE
      concepts (e.g., meta-modeling, model transformation), coupled to very
      practical labs where students experiment their models on real micro-
      controllers. This new version was well received by students.


1   Introduction

Our community is aware of issues related to the teaching of modeling. Difficulties
with the abstraction and hindsight needed in metamodeling, or with the heavi-
ness of the available tools such as the Eclipse Modeling Framework (EMF) [7],
are typical examples. Such issues make it very challenging to transfer Model-
Driven Engineering (MDE) to students. To tackle this challenge, Batory et al
reported an experiment made at the University of Texas at Austin that uses
database concepts as a technological background to teach MDE [1]. This exper-
iment is decisive as it makes explicit that it is possible to teach MDE without
introducing the complexity of tools such as the EMF. However, it uses classical
MDE examples (e.g., class-based structural meta-models, finite state machines),
with trivial applications such as Java code generation.
    We tried in 2008 to introduce in our course contents a set of very similar
examples [2]. In addition to the complexity of exploiting the EMF (as spotted
by Batory et al ), students pointed out the artificial dimension of such examples.
Page and Rose published a tribune entitled “Lies, Damned Lies and UML2Java”
in the Journal of Object Technology, stating that “It would be much more inter-
esting to read about MDE scenarios that don’t involve the infamous UML2Java
transformation” [6]. Based on this assumption we introduced in 2012 a case
study based on the Internet of Things, where students had to model sensor
dashboards. We exploited the Sensapp platform [5], and students were asked to
provide a meta-model and the associated tooling to plug data collected from
sensors by Sensapp into graphical widgets (targeting HTML and Javascript im-
plementations). In the yearly feedback, students were still complaining about the
EMF, but appreciated the theme. They emphasized the practical dimension of
the assignment, and stated that seeing a model being transformed into a graph-
ical dashboard was more enjoyable that into plain Java code. However, the main
negative feedback was the same: they did not see the real benefit of using models
in this context. The use case was still too trivial, and it was simpler for them to
program a dashboard in plain Javascript than to follow an MDE approach.
    As a consequence, we proposed in Fall 2013 a new version of this course.
Our objectives were threefold: (i) to emphasize the benefits of using models by
exploiting a non-trivial and realistic case study (O1 ), (ii) to support practical lab
sessions associated to the course (O2 ) and (iii) to provide a project description
abstract enough to decouple it from tools (O3 ). The remainder of this paper is
organized as follows: Sec. 2 describes the case study used in this new version of
the course, Sec. 3 provides a non-exhaustive description of the concepts that can
be illustrated with this case study, and finally Sec. 4 concludes this experience
report by discussing student feedback and sketching several perspectives to be
implemented during the Fall semester 2014.


2     The ArduinoML Case Study
Based on our experience and industrial contacts, we decided to focus the course
contents on Domain-Specific Languages (DSLs). Whittle et al reported in a
industrial survey about MDE practices that “There’s also widespread use of
mini-DSLs, even within a single project” [8], strengthening this assumption.
This concept acts as a common theme for an 8 weeks course (4 hours per week)
followed by 39 graduate students in 2013. To illustrate it, and considering the
success of the case study based on the Internet of Things used in 2012, we
leveraged research work made by Fleurey et al [3] to create the ArduinoML
case study, i.e., the definition of a modeling language for the Arduino Uno1
micro-controller platform.

2.1     Project Description
The project uses as its initial assumption the existing gap between (i) a piece
of software implemented on top of the Internet of Things and (ii) the initial
intention of the user. We consider as an illustrating use case in the project
description one of the tutorials defined on the Arduino website2 :
      Switch: Alice owns a button (a sensor) and a LED (an actuator). She
      wants to connect these two things together in order to switch on the LED
1
    http://arduino.cc/en/Main/ArduinoBoardUno
2
    http://www.arduino.cc/en/Tutorial/Switch
 1    int state = LOW ; int prev = HIGH ;
 2    long t = 0; long debounce = 200;
 3    void setup () {
 4        pinMode (8 , INPUT ) ;
 5        pinMode (11 , OUTPUT ) ;
 6    }
 7    void loop () {
 8      int reading = digitalRead (8) ;
 9      if ( reading == HIGH && prev == LOW
10           && millis () - t > debounce ) {
11         if ( state == HIGH ) {
12           state = LOW ;
13         } else { state = HIGH ; }
14         time = millis () ;
15      }
16      digitalWrite (11 , state ) ;
17      prev = reading ;
18    }


       (a) Executable code (from tutorial)          (b) Hardware (Electronic Bricks)

                        Fig. 1: Implementing the “Switch” use case.


         when the button is pushed, and switch it off when the button is pressed
         again.

         At the hardware level (Fig. 1b), it means to connect the button and the LED
     to different pins of an Arduino Uno platform, and then flash the piece of code
     described in Fig. 1a on the micro-controller. This code starts by defining a set of
     global variables to store the state of the LED and handle signal noise (debounce
     mechanism). Then, it declares a setup function, called once when the micro-
     controller is started. This function states that the “thing” plugged into the pin
     numbered 8 is an input (i.e., the button), and that the one plugged into the pin
     numbered 11 is an output (i.e., the LED). Finally, it declares a loop function
     that is continuously executed by the micro-controller. This function implements
     the behavior of the “Switch” use case by switching on or off the LED based on
     the status of the button. It takes into account the electronic noise that exists at
     the I/O level by implementing the debouncing mechanism (line 10 & 14).
         Clearly, even if this code looks like a correct implementation, it is not express-
     ing Alice’s initial intention in her own terms. Even this toy example demonstrates
     the gap that exists between what the user wanted to do with her things, and
     how the concrete implementation on top of an Arduino micro-controller differs
     in terms of concepts and abstractions.
         To perform the assignment associated to this project, students form pairs
     and work together to create a DSL supporting users who want to properly ex-
     ploits things (sensors and actuators), at the right level of abstraction. They must
     demonstrate their language on three use cases: (i) the “Switch” one, (ii) a “Level
     Crossing” scenario involving a barrier, a set of traffic lights coupled to an alarm
     and an emergency button for imminent danger such as a pedestrian who had fall
                                 button


                         OFF               ON                          Button ⇑ ⇑   ⇓  ⇓
                                                                        LED ON OFF ON OFF
                                 button                                 switch ON OFF OFF ON
                 (a) State Machine                                          (b) Decision Table

                              Button is
    LED is ON                                         LED is OFF
                             PRESSED
                                                                   when button ∧ led do switch(led, off )

                                                                   when button ∧ ¬led do switch(led, on)
                Switch OFF                Switch ON



          (c) Dependency Network                                            (d) Business Rules

                                      Fig. 2: Modeling the “Switch” use case.


on the tracks, and finally (iii) imagine their very own use case, exploiting the
different sensors and actuators available in the lab.

2.2      Relevance to the Targeted Objectives
The main objective of the ArduinoML case study is to emphasize the benefits
of model-driven approaches (O1 ). With the “Switch” use case, students had
immediately spotted the difference between low-level programming (which may
be tricky, e.g., handling circuit noise) at the Arduino level, as opposed to the
initial system one can sketch on paper. Contrarily to approaches that target
abstract business domains and high-level languages such as Java or Javascript,
forcing the student to work with a physically constrained domain (e.g., 32Kb of
memory, no high level language constructions) clearly emphasize the benefits of
exploiting models at the end-user level. In this context, an end user cannot work
at the code level to verify the behavior of a system, or even simply discuss about it
with someone else: such a representation does not support users’ understanding.
Another interesting property of the project is that even if the underlying meta-
model is not a classical one (e.g., library, coffee vending machine or classes-to-
relational transformation examples), it can still be exposed to the end-user using
classical DSL families [4], e.g., state machines (Fig. 2a), decision table (Fig. 2b),
dependency network (Fig. 2c) or business rules (Fig. 2d).
    To strengthen the practical implementation (O2 ), we relied on an hardware-
based approach by providing to each student groups a micro-controller and a
set of sensors and actuators. A complete package costs around $70, including
a micro-controller, 10 sensors and actuators and the necessary wiring. These
packages can be easily shared by different groups, as Autodesk is providing an
impressive simulator available in a web browser3 for day-to-day work. Typically,
3
    http://123d.circuits.io/
students were using the simulated environment at home, and used the real hard-
ware in shared mode during the lab sessions (4 hours, once a week).
    Finally, the last objective is achieved by describing the case study as a call
for bids. As a consequence, the project description is completely independent of
any technological background (O3 ). The project description solely describes the
problem and gives evaluation criteria (see next section) to be used to rank the
proposed solutions. We list in the Appendix section the different technologies
used in Fall 2013 to support the implementation of this project.

2.3   Project Implementation & Evaluation
The project is divided into two phases, following a lean approach. During the two
first weeks, students have to develop the kernel of their language, i.e., a meta-
model to represent what the user wants to do with her things and a preliminary
code generator targeting the Arduino platform. Following a meta-model first
approach supports the student while capturing the business domain they are
working with. This milestone is validated on top of the initial “Switch” use case
described in the previous section. One of the lab sessions is supervised by a
colleague who acts as a simple user, pretending not to understand any sentence
that is too technical. Thus, students have to use only the domain vocabulary
(e.g., button, switching on the light) while discussing with her. Students deliver
their implementation and a short report describing it. They receive feedback
within a week about their design decisions. As a consequence of such a lean
approach, they deliver a running prototype of their language as early as possible,
and get feedback to improve their design within a reasonable amount of time.
This early milestone also allows the teaching staff to identify errors such as a
wrong level of abstraction in the meta-model (e.g., a “Button” concept), or a bad
structural representation that will prevent the generation of running artifacts.
    Then, students exploit the remaining six weeks to (i) improve their meta-
model based on the received feedback, (ii) design a concrete syntax associated
to this meta-model and finally (iii) extend their project to support new require-
ments. The call for bids describes sixteen extensions available on top of their
kernel, each one associated to a cost (from 1 to 4 stars). The final delivery must
include at least 5 stars in addition to the kernel. Introducing this variability
in the project description was a real success in 2013, as students could choose
extensions related to their other courses. For example, students involved in HCI
courses mainly took extensions related to graphical representations of sensed
data, or the implementation of ergonomic constraints on top of the inputs and
outputs of the modeled application. Students more interested in software ar-
chitecture chose extensions related to the communication of multiple models to
support interacting systems, or even implement a model composition operator to
support the deployment of multiple models on the very same piece of hardware.
The different extensions are listed in Tab. 1 and discussed in the next session,
with respect to the modeling concepts they illustrate.
    The evaluation of the project is based on multiple criteria. The first and
more important criterion is the expressiveness of the designed language with
respect to the different use cases expressed in the call for bids. To strengthen
this evaluation, evaluators also use an undocumented use case, and uses the
designed language to model a system that is not described in the call for bids.
Other criteria includes meta-model correctness, concrete syntax expressiveness,
code generator implementation, quality of examples used to assess the extensions
and global elegance of the designed system. For the code generation part, the
size of the generated program is also taken into account as a penalty when not
reasonable, as Arduino micro-controller only contains 32Kb of memory.

       Table 1: Extensions available to enhance the ArduinoML kernel.

Id Extension Cost Description
 1 Specifying    1 Instead of having the program running in continuous mode,
   execution       provide a way to specify an execution frequency used to halt
   frequency       the program and save energy.
 2 Hardware      1 Provide a way to model the hardware (sensors and actuators)
   kit             available in each kit provided by different manufacturers, and
   descriptor      guide the user while choosing elements.
 3 Remote        1 Model the communication between multiple systems to sup-
   communication   port the communication of different micro-controllers.
 4 Exception     1 Introduce in the DSL an exception mechanism to identify er-
   throwing        rors.
 5 Support       2 Enhance the expressiveness to support behaviors that handle
   analogical      analogical sensors (v ∈ [0, 1024[) in addition to digital sensors
   sensors         (v ∈ {HIGH, LOW }).
 6 Pin           2 Based on the description of the user, produce the blueprint
   allocation      that explains how the different sensors and actuators must be
   generator       connected to the micro-controller.
 7 Ergonomic     2 Enhance the DSL to support constraints associated to the tar-
   constraints     geted users. For example, visually impaired people will not be
                   receptive to LED, and a buzzer must be used as a replacement.
 8 Morse code    2 Define a new DSL that supports the definition of code such
   generator       as the Morse alphabet. This DSL will be then compiled to
                   ArduinoML, used as an execution platform.
 9 Querying      3 Provide a way to query the modeled systems, such as “which
                   elements are impacted when I push this button?”, or “Is there
                   any holes in my model, i.e., combinations of sensors values that
                   are not related to any actuators?”
10 System        3 Consider two systems s (the “Switch” one) and s0 (similar, but
   composition     activating a buzzer instead of a LED), designed independently.
                   If these two systems have to be deployed on the same micro-
                   controller, how to compose them such as the button triggers
                   both the LED and the buzzer ?
11 LCD screens 3 This kind of actuators receives messages (i.e., strings) as in-
                   puts, and consumes more than a single pin when connected
                   to a micro-controller. Enhance the expressiveness of the lan-
                   guage to support such messages in addition to sensor values,
                   and identify conflicting situations where the screen will inter-
                   act with other pieces of hardware.
12 Macro          3   Enhance the DSL to support the definition of macros used to
   definition         represent recurring behaviors.
13 Video game     4   Define a new DSL able to model sequences of actions such
   code               as “UP, UP, DOWN, RIGHT” on a joystick. This DSL will
   generator          be transformed into ArduinoML to support the recognition of
                      such an action sequence by the micro-controller.
14 Models at      4   Implement a communication layer through the serial port of
   runtime            the micro-controller to monitor the state of the model at run-
                      time on a remote computer.
15 Sensor         4   Leverage remote communication to collect the data sensed by
   control            the system and display it in real time in a web-based dash-
   dashboard          board.
16 Verification   4   Use your favorite formal language to verify properties of the
   & Validation       modeled systems (e.g. correctness, termination).


3     Illustrating Modeling Concepts with ArduinoML

The previous section described the ArduinoML project, and how it is imple-
mented in our graduate program. This section focuses on the different dimen-
sions of MDE that are illustrated through ArduinoML. We made the effort to
assess that each of these dimensions is covered in the kernel, at least partially.
Then, specific extensions allow students to emphasize a particular dimension
and strengthen their kernel with respect to this dimension.


3.1   Domain Modeling

Domain modeling is the essence of this project. Students have to understand the
way a micro-controller works (usually by following tutorials) and formalize the
gap between what they want to express as users and what can be executed on a
given micro-controller. One of the advantages of this project is the obviousness
of the gap, especially when a professor who pretends to not understand anything
too technical interacts with students. The result of this domain modeling phase
is implemented in a meta-model acting as the backbone of their DSL.
    Several extensions are related to domain modeling. For example, extension
#1 introduces the notion of execution frequency in a given system, and extension
#5 emphasizes the need to handle analogical sensors. This specific extension
implies a shift in the way students design their systems, as they must be able to
model conditions such as “if the temperature is greater than 54 Celsius degrees,
activate a safety alarm” instead of simple boolean flags.


3.2   Domain Specific Languages

In ArduinoML, concepts behind DSLs are used to expose the work done at the
domain modeling level as we follow a meta-model first approach. Students must
deliver after only 2 weeks a preliminary domain model, which acts naturally as
the abstract syntax of their DSL. Then, they can spend the remaining 6 weeks
to design a proper concrete syntax associated to their needs.
    Three extensions are dedicated to DSLs. Extension #9 requires to define a
querying language used to extract knowledge from the modeled systems. This
extension allows students to think about how a model can be traversed and
queried, and to properly define such a query language. Extensions #8 and #13
define minimalist but completely new languages, which need to be compiled to
ArduinoML. These two extensions focus on the abstraction level related to DSLs,
introducing a domain shift between ArduinoML and the new languages.

3.3   Constraints, Verification & Validation
The ArduinoML kernel needs to support elementary constraints, as for example
two sensors cannot be connected to the same pin. However, some models can
be correct with respect to the hardware but incorrect from a behavioral point
of view (e.g. modeling situations one cannot escape from). Students must work
on how these violations are handled by their system: is such an error fatal, or
simply reported as a warning to the user?
    Extensions #7 and #16 are related to constraints, verification and validation.
The first one introduces “variable constraints”, that is, constraints that are only
activated under a given set of conditions. If it is always true that a pin cannot
be shared by several hardware elements, the use of a buzzer instead of a LED is
only needed when the system is dedicated to visually impaired people. Students
must provide a way to express these variable constraints in their DSL, and to
support it with the associated checker.

3.4   Model Transformation and Code Generation
The kernel includes a code generator for a minimal version of the language, sup-
porting the illustration of model-to-text transformations. This transformation
is described as a necessary evil, as the course does not focus on code genera-
tion. The course emphasizes the domain modeling part and the importance of
focusing on the user’s expressiveness. But as the modeled systems need to be
executable, students understand quite easily the importance of investing into a
code generator instead of implementing each system by hand. The low level of
abstraction of the Arduino platform language (close to C, and without any level
of abstraction dedicated to sensors and actuators at the syntax level) widens the
created gap. It was clear while supervising the lab sessions that students un-
derstood the importance of modeling at the right level of abstraction, especially
when the non-technical person was acting as a customer and was systematically
rejecting technical details, focusing on the added value of using their DSLs.
    The extension #10 focuses on model-to-model transformation, as it aims to
define a composition operator able to merge two systems that need to be executed
on the very same piece of hardware. The extension #6 is a blueprint generator,
showing to the user how to connect its elements to the micro-controller. It em-
phasizes the fact that models can be exploited to generate things different than
programming code, such as documentation. Marginally, the extensions dedicated
to the design of new DSLs on top of ArduinoML are related to model-to-model
transformations principles, as they must generate valid ArduinoML models.


3.5   Variability

The ArduinoML kernel does not provide natively a support for variability mod-
eling. To tame this issue, we rely on the extensions, as it is mandatory to deliver
at the end a set of extensions (scoring at least 5 stars). Thus, we ask the students
to deliver a report describing their kernel, and for each extensions what was the
impact of introducing this extension into the kernel. It could then be possible to
infer a software product line of their report, where the assets associated to each
feature (an extension) are the associated section in their reports.
    Two extensions focus more specifically on variability modeling issues. Exten-
sion #2 introduce the concept of hardware kits (built and sold by manufacturers
such as Grove or SeeedStudio), acting as families of sensors one can use in a sys-
tem. Students are asked to think about how these families can be represented,
and how to guide the user while selecting the elements used in their system.
For example, as the user already owns a Grove kit (this is the kit we bought to
support the lab sessions), she will be guided to use the Grove equivalent of the
sensor she selected from another manufacturer.


4     Conclusions & Perspectives

This experience report described how the ArduinoML project was implemented
as part of our graduate curriculum in Computer Science. This case study lever-
ages relatively cheap hardware kits (we invested around $700 to buy the hardware
and equip the lab for up to 40 students) to allow the students to design and tool
their own DSL, on top of third-party electronic equipment.
    According to an ISO 9001 process, courses are self-evaluated by the students
after the examination period. The survey sent to the student cannot be consid-
ered as scientific as the questions are imprecise and its completion by the student
population is not mandatory. However, we think it is rather good to provide an
overview of how the course was perceived by the students. 14 students out of 39
took time to respond, which is more than the usual response rate (36% instead
of 10%). 86% of those questioned declared to be very satisfied by the project,
and only one student was not happy with the call for bid principle, expecting a
project description to be more guided. When asked to express what thay liked
in the course, students answered statements such as “interesting, useful and not
boring”, “very interesting project”, “DSLs are fun! ”, “a very good way to bind
theory to practice” or “the extension-based approach allows us to focus on what
we found interesting in the domain”. However, some negative points remain,
such as “some extensions do not work well together and implies to work more
than the other groups”, “the workload is really important to implement the com-
plete assignment, my group was badly organized and the final rush was tough”
and “as the project focuses on a single domain, if you do not like the case study,
you spend the whole course working on something you do not really appreciate”.
Based on this feedback, we plan for next year to assess the extensions chosen by
the students as part of the initial feedback they receive after 2 weeks. To tame
the workload, we will provide a set of milestones with respect to their meta-
model and the chosen extensions, so they can plan work time according to these
milestones. There is no real solution to the single-domain issue at the project
level, so we decided to enhance the lectures to introduce additional case studies
during the lectures.
    Acknowledgments. The work reported in this paper is partly funded by the
PING project4 of the GDR GPL (CNRS, France). PING aims to collect and
publish, at the national level, recipes on how to better teach software engineering.

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Appendix: Technological Environment
At the hardware level, we used Arduino Uno micro-controllers5 and predefined
packs of sensors and actuators edited by Grove6 . From a software point of view,
we used classical tools from the modeling community, i.e., the Eclipse Modeling
Framework for the meta-modeling part, XText for the DSL implementation and
the OCL for constraints implementation (Eclipse plugin). We plan to experiment
with MPS7 next Fall.
4
  http://ping.i3s.unice.fr
5
  http://www.seeedstudio.com/depot/Arduino-Uno-Rev3-p-694.html
6
  http://www.seeedstudio.com/depot/Grove-Starter-Kit-p-709.html
7
  http://www.jetbrains.com/mps/