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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>P S Y R E C: Psychological Concepts to enhance the Interaction with Recommender Systems</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Gerhard Leitner</string-name>
          <email>gerhard.leitner@aau.at</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Institute for Informatics- 9020 Klagenfurt</institution>
          ,
          <country country="AT">Austria</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Klagenfurt</institution>
          ,
          <addr-line>65-67</addr-line>
        </aff>
      </contrib-group>
      <abstract>
        <p>Although recommender systems are already a successful part of many online systems, there are still areas of research which are unexploited. One of them is the appropriate consideration of psychological theories which could be beneficial for the interaction between a computerized system and an online consumer, particularly in the financial services sector. This paper emphasizes the potentials of integrating psychological knowledge into the further development of recommender systems on the basis of psychological theories and basic decision processes. The enumerated concepts have been demonstrated to be influential in consumer buying behaviour in numerous studies and therefore are used as a theoretical basis of the presented work. A conceptual framework is build upon the technology acceptance model (TAM) which offers the possibility of integrating psychological knowledge in the further development of online financial services. Possible applications and implementations are shown on the basis of empirical work that has been carried out in the past years.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        The utility of recommender systems to enhance the quality of
decision processes and their outcome has been approved many times,
according to [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] they are among the most successful applications in
Artificial Intelligence. Although recommenders have such a successful
history, there are still unexploited potentials for advancement [
        <xref ref-type="bibr" rid="ref2 ref3">2, 3</xref>
        ].
Specifically promising in this regard is knowledge from psychology
and research aiming to integrate it into recommender systems. This
area of research is, taking the words of [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], still in its infancy. This
paper opens new perspectives on the potentials of psychological
concepts and theories to enhance the interaction with recommender
systems in general and in the context of financial services in particular.
The emphasis is put on interface and interaction aspects, because
recommender systems are typically characterized by highly
sophisticated algorithmic and technical basis. However, investigating also
efforts in the enhancement of the interface is important, or, as Louis
[
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] formulated it: ”No matter how good your back-end systems are,
the users will only remember your front end. Fail there and you will
fail, period.”
      </p>
      <p>
        The rest of the paper is structured as follows. In the first sections
an introduction into the theoretical background with an emphasis on
psychological concepts is given. This part is followed by a detailed
discussion on decision phenomena and how these are related to
recommender systems. Afterwards a framework based on the TAM, the
technology acceptance model [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] is presented serving as a research
basis for future research activities. In Section 6 studies which were
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>Theoretical Background</title>
      <p>
        In the history of online sales many examples of online platforms exist
which were characterized by high technical quality and
innovativeness but lost market share or even disappeared because they did not
appropriately consider user needs. For example, the first company
offering books online was superseded by competitors who provided
better user experience. Another example showing the importance of
considering user needs is Boo.com, which was based on cutting edge
technology but showed bad usability, see, for example, [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
Recommender systems can be considered as state of the art technologies
supporting online interaction and purchase and have demonstrated
their benefits and capabilities in numerous studies. However, as [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]
pointed out, decision support tools such as recommender systems
consist of three parts:”...database management capabilities,
modelling functions, and a powerful yet simple user interface..”.
Specifically the latter offers high potentials for enhancement, by
considering human capabilities such as attitudes, emotions, and other factors
influencing their behaviour in their design. The goal to achieve is
an enhanced quality of interaction between the human user and the
computerized part of a system resulting in a better outcome for both,
the user and the provider.
      </p>
      <p>
        Recommender systems can be seen as the technical counterpart
of real shopping environments. For about a century research in
consumer psychology has been influential in advertising, marketing, and
sales. Speaking of the offline world it does not surprise any more
that the design of supermarkets in regard to shopping paths,
lighting conditions or sound exposure is not left to chance and consumer
psychology is omnipresent [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. In comparison, psychological
knowledge applied in the online sector is limited, although an increased
consideration could be beneficial on different levels [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Specifically
phenomena addressed in consumer and decision psychology are of
interest in this regard [
        <xref ref-type="bibr" rid="ref10 ref11">10, 11</xref>
        ]. The challenge addressed in this paper
is to take this knowledge to optimize recommender operated
platforms in a way that consumers can, on the one hand, benefit from the
advantages of information and communication technologies (ICT).
This is possible because recommender systems are able to
dynamically adapt to the individual user. This can constitute a meaningful
alternative to offline purchase situations where an average sales
assistant can be assumed to base his recommendations only on a limited
set of alternatives. On the other hand it is important to make the user
forget about the disadvantages online systems could have compared
to real shopping experiences. These are, for example, the
possibility to touch and investigate a product physically and to communicate
with a human counterpart, negotiate a price or ask questions. The
challenge for the service-provider is the increased difficulty to
convince an online user about the benefits of a product or even persuade
him or her to buy it, because there are limited possibilities to
establish a pleasant atmosphere. In the following a spotlight is put on a
selection of psychological concepts and theories which have a direct
relation to buying behaviour and therefore build a promising basis
for further research and to enhance recommender systems in a way
that they are capable of supporting all facets and phases of human
consumer behaviour. This is neither easy nor possible in just one
iteration.
3
      </p>
    </sec>
    <sec id="sec-3">
      <title>Basic Psychological Theories</title>
      <p>
        The following list of theories is not intended to be exhaustive, it
should just point out the potentials of psychological concepts which
have, as demonstrated in numerous studies, a direct relation to
human behaviour and insofar could also be useful for the enhancement
of online behaviour in general and in regard to financial services in
particular. Some of the elements of the theories have been either
analysed for applicability or actually used within own studies [
        <xref ref-type="bibr" rid="ref1 ref12 ref13">12, 13, 1</xref>
        ],
others are planned to be integrated in our future work.
      </p>
      <sec id="sec-3-1">
        <title>Prospect Theory, PT</title>
        <p>
          PT is of interest in regard to the behaviour of consumers in
situations characterized by uncertainty and and risk. These are, when
considering the work of [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ] demonstrating that the assumptions
of economic theory do not hold, almost all situations. Because
of limitations in human information processing, systematic biases
in rating situations and decision making are observable. For
example, humans act risk seeking when a loss is probable, or risk
averse when a profit can be expected [
          <xref ref-type="bibr" rid="ref11 ref14">11, 14</xref>
          ]. This asymmetry is,
for example, one explanation why people invest additional money
into loss-making investments.
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>Locus of Control Theory, LoC</title>
        <p>
          LoC implies that behaviour depends on the interpretation of a
person whether she has control over a situation or interaction and the
outcome of an interaction (internal locus of control). When a
situation or outcome is beyond influence (e.g. the user has the feeling
that the system or external forces have the control), then external
locus of control is the case [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ].
        </p>
      </sec>
      <sec id="sec-3-3">
        <title>Attribution Theories, AT</title>
        <p>
          Attribution theories are, as LoC, assuming internal/external
control as one important dimension, but also include other
dimensions, for example stability vs. flexibility. It is not only of
relevance whether control is perceived as internal or external but also
if it is stable, depending on the domain or a particular situation
[
          <xref ref-type="bibr" rid="ref16 ref17">16, 17</xref>
          ]. An example for the influence of LoC and AT in the
context of financial services is that a person may assume that it makes
sense to actively control her financial portfolio (internal control) to
increase prosperity. A person who observes herself as externally
controlled may think that anyway only governments with
taxation policies and financial service providers are responsible for
the financial status of the individual. This attitude can be stable
or flexible, the latter, for example, by observing the own financial
situation as depending on the global economy and the possibility
to change when the financial crisis is overcome.
        </p>
      </sec>
      <sec id="sec-3-4">
        <title>Expectancy-Value Theories, EVT</title>
        <p>
          This group of theories is based on the two dimensions expectancy
and value. Expectancy refers to the degree to which a person is
capable of reaching a goal. Value refers to the importance the goal
has for the person. Example theories of this group are the theory of
planned behaviour (TPB) or the theory of reasoned action (TRA)
and they are important in the context of online buying. Besides
personal aspects (i.e., attitude to a behaviour), social aspects play
an important role and influence the value. For example, how
people from relevant groups such as peer groups, family and friend
would judge a certain behaviour (e.g., the purchase of a certain
product) [
          <xref ref-type="bibr" rid="ref18 ref19">18, 19</xref>
          ].
        </p>
      </sec>
      <sec id="sec-3-5">
        <title>Need for Cognition / Elaboration Likelihood Model, NfC</title>
        <p>
          NfC implies that depending on the importance of the domain
(”personal involvement”) a person tends to process information on
different elaboration routes. In domains which are of high
importance for the person information is processed on the central route,
characterized by a high level of elaboration (extensive collection
of information, comparison, outweighing of pros and cons, etc.)
The alternative way of processing, the peripheral route, is
characterized by low involvement of the person and, as an effect, an
intentional low investment of efforts in processing information.
The type of elaboration is, for example, of interest when an online
platform is intending to include persuasive technologies [
          <xref ref-type="bibr" rid="ref20 ref21">20, 21</xref>
          ].
        </p>
      </sec>
      <sec id="sec-3-6">
        <title>Cognitive Dissonance, CD</title>
        <p>
          CD is assuming a mental model that a person establishes about
a certain area of life, a behaviour or other relevant issues. The
model only includes ”consonant” information, which means that
information present in the model should not be contradictory. For
example, if a person thinks about financing a holiday trip with a
loan this may contradict with a negative attitude towards taking
out a loan for things that do not have a material value (such as
cars or real estates) . In this case dissonance occurs and,
according to the model, mental efforts are invested to restore consistency
[
          <xref ref-type="bibr" rid="ref22">22</xref>
          ]. For the concrete example an argument could be that the
exchange rate of country’s currency where the journey is heading is
favourable and insofar money is saved.
        </p>
      </sec>
      <sec id="sec-3-7">
        <title>Reactance Theory, RT</title>
        <p>
          Implies that humans are driven by the assumption that they can
behave and act unrestrictedly. If a behaviour or an ”object of
desire” is not available or difficult to reach, its subjective value is
increased and the reactant user tries to overcome this shortage by
increased efforts [
          <xref ref-type="bibr" rid="ref23">23</xref>
          ]. Online platforms try to induce reactance
by indicating limitations in product or service availability. In
regard to financial services, for example, special offers for loans or
financing models are made available for limited time periods.
        </p>
      </sec>
      <sec id="sec-3-8">
        <title>Flow, F</title>
        <p>
          The central concept of the theory is the state of flow which is
characterized by an immersion of the user with the system. Flow
is, for example, observable on computer game players, musicians
or craftsmen who smoothly interact with their tools without
observable disruptions [
          <xref ref-type="bibr" rid="ref24">24</xref>
          ]. A platform offering financial services
should aim at supporting flow by enabling a smooth interaction
dialogue between user and system and giving the possibility to
”play” with alternatives.
        </p>
        <p>How elements of the enumerated theories and concepts could
affect the interaction with a financial services platform is illustrated in
the following example.</p>
        <p>Example. Imagine a potential consumer is using an online
system to inform herself about loan opportunities. Based on her
attributional patterns (AT, LoC) she has a certain understanding of whether
she is able to use an online platform and can control the outcome of
the product search. We assume that she is self-confident in the usage
of the system (EVT, expectancy) and the system is appropriately
designed that she can ”play around” and easily evaluate alternatives
(and eventually reaches a kind of ”flow”, F). Depending on the
personal importance (EVT, value) of the product she is searching for
(loan for a holiday trip, a car or a house) she will put low or high
efforts in the evaluation, comparison, and selection of the product
(NfC). When she knows what she wants and has good experiences
with a certain brand or provider (PT, CD) she will not care that much
what others say about her decision (EVT, peers). If she is uncertain,
doesn’t want to make a mistake or wants a product with a high status
she will orient herself on information of other users (EVT, peers) and
in what percentage they purchased what product (for example based
on online ratings or discussions with her peer groups). If the product
or service she has finally chosen is not available immediately, she
will try to solve the problem by finding other sources from where to
get the product (PT, RT) or she will resign and decide not to buy any
product (AT).
4</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Decisions as the Connecting Element</title>
      <p>
        The direct application of the theories and concepts enumerated above
is difficult because many of them are too abstract. It is therefore
necessary to investigate the ”atomic” element of consumer behaviour
which is decision. Each purchase or even browsing for information
to prepare a purchase is characterized by a singular decision or a
sequence of decisions. They are made on the basis of gathered
information, the consultation of different information sources, the
outweighing of alternatives, etc. Economic theory has assumed that humans
can be considered as omniscient and make decisions on the basis of
optimal rationality. Since the work of Simon [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] it is commonly
agreed that this assumption does not hold for most decision
situations. The majority of human decision processes is characterized by
limited information use, biased mental models and routines either
because of missing capabilities or a low level of motivation to invest
cognitive efforts. Depending on the kind of limitation, technological
means supporting the basic decision processes have to be designed
in different ways.
      </p>
      <p>
        Felser [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ], based on the work of [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ], categorizes decisions in
consumer behaviour into 4 types, namely extensive, limited, habitual
and impulsive decisions. What type of decision is actually applied is
depending on the type of product or service, the degree of personal
involvement, and emotional contribution (activation) to the domain
and other personality traits. For example, searching for an
appropriate loan for an apartment can have very different characteristics and
motives.
      </p>
      <p>
        Extensive Decision. If a person is planning to buy the apartment
this is a long term investment that influences the financial life of the
person for decades. Therefore the person is probably highly involved,
activated, and will invest high efforts to find out the best financing
alternative and therefore applies an extensive decision procedure until
he gets the best financial plan which the smallest influence in the
current financial situation. The strategy followed has characteristics
of the central route processing of need for cognition theory [
        <xref ref-type="bibr" rid="ref20 ref21">20, 21</xref>
        ].
Although this type of decision making is highly sophisticated, it has
some weaknesses. For example, the amount of information
considered in the decision is not directly proportional to the amount of
information available, which means that even if higher amounts of
information would be available, people prefer short cuts [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ]. An
empirical proof for this hypothesis could be shown in our own work [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
Another insight is that higher effort invested into a decision does not
mean that the outcome of the decision is better. One of the reasons is
that the dimensions consulted for a decision are often unconscious.
An a posteriori justification is done on dimensions which can be
rationalized but those may not be the ones which were responsible for
the decision.
      </p>
      <p>
        Limited Decision. Another person having in mind to rent an
apartment and just needs money for new furniture may be less passionate
and would apply other criteria to the decision process. She applies
the second type of decision, which is limited decision. Decisions
following this strategy are based on experiences (positive and negative
ones) and heuristics which were derived from these experiences, such
as ”Brand A is better than brand B” or, ”The more expensive, the
better a product”. The person may choose the company for financing
furniture based on an advertisement she recently saw. In this case the
availability heuristic, described by [
        <xref ref-type="bibr" rid="ref11 ref14">11, 14</xref>
        ], is applied (e.g., brands
and companies that are commonly known are better). Following this
heuristic could lead to choosing a financing the furniture shop offers
to his customers (an alternative the first person probably would not
think about). An influence could also have the social environment
(subjective norm, [
        <xref ref-type="bibr" rid="ref18 ref19">18, 19</xref>
        ]). Recommendations of relatives or friends
which have good experiences with a bank can be taken into account.
Habitual Decision. The third type of decision, habitual decision, can
be seen as a combination of extensive and limited decision. Based on
previous experiences a mental model has been established, on the
basis of which consumer behaviour follows a routine sequence and
may not involve explicit decisions. This strategy mainly is applied in
routine behaviour when no extraordinary investment is planned (such
as in the previous examples). For example, if a person has to
transfer money to a country where the receiver still requires conventional
paper based transfer, she typically goes to her familiar bank branch
and transfers the money there although there might be another
company who offers cheaper transfers to the target country. In the past
the selection of the best bank might have involved extensive
decision strategies. When these efforts were successful and resulted in
selecting an appropriate bank, a mental model is build which drives
future behaviour. If the combination of services, price and reputation
has been working satisfactorily in the past it would not have a
serious impact, if it did not work any more (e.g., prices for services are
slightly increased) - in terms of financial loss or well-being.
Impulsive Decisions. The last form - impulsive buying - is
characterized as a ”reaction” to environmental stimuli rather active behaviour
and may not include decisions at all. This form of occurs in the
context of financial services, for example, when a credit card is used for
buying things. This also involves investing money, but the investment
is hidden and partly unconscious.
      </p>
      <p>
        The previous paragraph was describing decisions on a general
level. Beckett et al.[
        <xref ref-type="bibr" rid="ref27">27</xref>
        ] have focused their work on financial
products and present their findings in the form of a four-field decision
matrix which has parallels to the four types of decisions described
by [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ]. Additionally to involvement, which is part of the systematic
of [
        <xref ref-type="bibr" rid="ref25 ref26">26, 25</xref>
        ] and NfC [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ], the authors point out confidence as another
relevant dimension, which is a relevant dimension in LoC and AT
[
        <xref ref-type="bibr" rid="ref17">17</xref>
        ] as well as the EVT [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]. The first decision type included in the
matrix is repeat-passive decisions - which correspond to habitual
decision in the nomenclature of [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ]. Based on positive experiences the
consumer has developed loyalty to an enterprise (a bank or insurance)
and does not explicitly search for alternatives. The rational-active
decision type corresponds to the extensive decision strategy. The third
type identified by [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ], relational-dependent decisions corresponds
to [
        <xref ref-type="bibr" rid="ref25 ref26">25, 26</xref>
        ]’s limited decision type and is based on heuristics
regarding experience and brand. If this strategy has been successful, trust
is developed which reduces search and information processing
activities. Finally, the impulsive type of [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ] does not occur very often
in the context of financial decisions. Therefore the matrix of [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ]
includes a fourth field labelled ”no purchase”. Figure 1 is showing the
decision types of [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ] and their counterparts described in the work of
[
        <xref ref-type="bibr" rid="ref27">27</xref>
        ].
      </p>
      <p>
        The matrix has been evaluated in a series of focus groups and
three product types are corresponding to the different decision types
shown in Figure 1: basic transaction services (existing accounts),
basic insurances products (car, house), and investment services (stocks,
shares, pensions, etc.). Repeat-passive decisions mainly take place in
the context of basic transaction services, when brand loyalty to
banking institution and confidence in the decision is high. Rational-active
decisions are made when price is one of the most important criteria.
This strategy is characterized by the necessity to search for products,
to deal with a big amount of information and to thoroughly analyse
the outcome. This could be necessary because, for example,
insurance companies offer more or less the same services and products
and deliberately make comparison to competitive products difficult.
Relational-dependent decisions are, according to the results achieved
by [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ] still strongly depending on personal communication and
advice, because of the inherent complexity of the products and services.
      </p>
      <p>
        The previous paragraphs were devoted to the content of decision
processes involved in consumer behaviour. The second, similarly
important dimension in regard to online platforms based on
recommender systems is the presentation of information. We take the
differentiation of [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] who proposes to differentiate two roles an online
consumer has to assume, one as a shopper and the second as a
computer user. What characterizes and drives the shopper has been
emphasized above, in the next part the focus is put on the role of a
computer user. Supporting a user in decision making requires the
provision of interfaces that is appropriate, an issue the research areas
of human computer interaction (HCI), usability engineering and user
experience [
        <xref ref-type="bibr" rid="ref28 ref29 ref30 ref31">28, 29, 30, 31</xref>
        ] are dealing with. In regard to online
consumer behaviour one of the major goals has to be to design interfaces
in a way that they compensate the limitations an online system has in
comparison to a to real world shopping situation and emphasize the
advantages online systems have over real world shopping. The
flexibility, adaptiveness, and adaptability of recommender systems
enabling an individual support of each consumer is probably not
available in typical shopping environments and insofar bear high
potentials but are also challenging in regard to user interface design. This
means, for example, that the development has to be based on state of
the art interface design technologies, such as responsive design [
        <xref ref-type="bibr" rid="ref32">32</xref>
        ]
and mobile first [
        <xref ref-type="bibr" rid="ref33">33</xref>
        ]. Not only the technology in the back-end (the
recommender system) has to be adaptive, but also the interface itself
should adapt to the needs of users. Burke [
        <xref ref-type="bibr" rid="ref34">34</xref>
        ] proposes a hybrid
solution for recommender system technology, a similar approach could
also be imagined for the user interface part. A one fits all approach
seems not to be contemporary, different interface alternatives seem
to be a proper way to provide an adaptive access to a recommender
system for different groups of users in different contexts of use. One
and the same user could be interacting with different views of the
system, on different devices, depending on the task at hand,
contextual aspects, and psychological factors such as involvement in the
domain. This means that interfaces do not only have to be adaptive,
but personalized, platform independent and customizable [
        <xref ref-type="bibr" rid="ref35 ref36">35, 36</xref>
        ].
The application of conventional usability engineering methods to
accompany the development is crucial [
        <xref ref-type="bibr" rid="ref37 ref38">37, 38</xref>
        ], integrated in a user
centred design process and combined with frequent evaluations
involving representatives of the intended user groups.
5
      </p>
    </sec>
    <sec id="sec-5">
      <title>An Integrated Model as Basis of Research</title>
      <p>
        The aspects addressed in the previous sections characterizing
consumer behaviour in general and online consumer behaviour in
particular are difficult to capture. Their comprehension would be easier if
a way could be found to operationalize them based on an integrated
framework. The technology acceptance model (TAM) originally
proposed by Davis [
        <xref ref-type="bibr" rid="ref39">39</xref>
        ] could build a basis for this attempt. TAM and its
derivates have been empirically validated in numerous studies, and
it optimally combines the two dimensions emphasized in the
previous section. Content - meaning the psychological aspects related to
a decision making and Presentation - aspects that related to human
computer interaction. The TAM has relations to many of the theories
and concepts enumerated in the previous sections. Figure 2 shows an
adapted version of the latest version of TAM, TAM 3, introduced by
[
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. The dimensions of TAM and their relation to the concepts and
theories enumerated above are described in this section. The
descriptions are partly taken from [
        <xref ref-type="bibr" rid="ref40 ref6">6, 40</xref>
        ].
      </p>
      <sec id="sec-5-1">
        <title>Experience</title>
        <p>Already having used a system or similar ones can have an
influence on many factors, such as the perceived usefulness and the
subjective norm. In relation to psychological theories, experience
can increase, for example, the confidence and the assumption of
internal control (LoC, AT).</p>
      </sec>
      <sec id="sec-5-2">
        <title>Voluntariness</title>
        <p>The extent to which users perceive the usage of a system to be
non-mandatory. This aspect relates to reactance theory (RT) - if a
person has the freedom to choose an online system for financial
services additionally to offline services this makes a difference
to being forced to use online services (because the nearby bank
branch has been closed).</p>
      </sec>
      <sec id="sec-5-3">
        <title>Subjective Norm</title>
        <p>A person’s perception that most people who are important think he
or she should or should not perform a behaviour or use a system.
There could, for example, be a conflict between the personal
preferences and the attitude of the relevant others, which could lead to
cognitive dissonance (CD) (”I would issue a credit for a holiday
trip”.)</p>
      </sec>
      <sec id="sec-5-4">
        <title>Image</title>
        <p>The degree to which the use of an innovation is perceived to
enhance one’s status in the social system. In regard to the provision
of different platforms (desktop or mobile platforms) this aspect,
for example, influences the usage of a mobile app. It is
depending on whether or not the platform is accepted by the peer group
(Apple, Android, Windows mobile) and illustrates that the attitude
towards a system is not always based on functional requirements
(EVT).</p>
      </sec>
      <sec id="sec-5-5">
        <title>Task Relevance</title>
        <p>A person’s perception regarding the degree to which the target
system is relevant to his or her life. If a system offers enhanced
efficiency (e.g., not having to visit a bank branch for basic tasks)
without loosing quality (NfC) it will be used.</p>
      </sec>
      <sec id="sec-5-6">
        <title>Output Quality</title>
        <p>The degree to which a person believes that the system offers the
same services and enables to achieve the same results as other
alternatives, for example, services offered in a bank branch (PT,
NfC).</p>
      </sec>
      <sec id="sec-5-7">
        <title>Result Demonstrability</title>
        <p>Tangibility of the results of using the system. This aspect has
relations to subjective norm and image, for example showing
increased prosperity as a result of intelligent investments (EVT).</p>
      </sec>
      <sec id="sec-5-8">
        <title>Computer Self-Efficacy</title>
        <p>The degree to which a person beliefs that he or she has the
ability to perform the intended task. This depends on the experience
with computer systems in general, and on the experiences within
a specific domain (e.g. financial services) in particular (LoC, AT).</p>
      </sec>
      <sec id="sec-5-9">
        <title>Perceptions of External Control</title>
        <p>The degree to which a person believes that an organizational and
technical infrastructure exists to support use of the system. This
could also be influential in a negative way (according to LoC and
AT) when a person feels that the organization behind a system
limits his or her performance or degrees of freedom.</p>
      </sec>
      <sec id="sec-5-10">
        <title>Computer Anxiety</title>
        <p>The degree of a person’s fear, when she/he is faced with the need
of using computers to access services. Specifically in the context
of financial services (or even online transactions with credit cards)
people are anxious because of the danger to lose money (PT).</p>
      </sec>
      <sec id="sec-5-11">
        <title>Computer Playfulness</title>
        <p>The degree of cognitive spontaneity in computer interactions. If a
system supports this kind of interaction, such as simulating
different variants of financing, this supports persons engaging in
extensive decision making processes (NfC).</p>
      </sec>
      <sec id="sec-5-12">
        <title>Perceived Enjoyment</title>
        <p>The extent to which using a specific system is perceived to be
enjoyable, whereas enjoyment can have different dimensions.
Feeling safe in the sense of nothing unexpected can happen when
transferring money could be one form of enjoyment. Another
one is developing trust towards an institution or a platform when
the latter is characterized by transparency and comprehensibility
(NfC).</p>
      </sec>
      <sec id="sec-5-13">
        <title>Objective Usability</title>
        <p>A comparison of systems based on the actual level of effort
required to complete specific tasks. If it is faster to go to the bank
branch to transfer money than using the computer interface, then
the objective usability of an online system would be low (EVT).</p>
      </sec>
      <sec id="sec-5-14">
        <title>Perceived Usefulness</title>
        <p>The degree to which a person believes that using the system will
help him or her to attain gains in life quality. Saving money by
using an online system instead of personal services convinces people
to adapt to new technologies (EVT).</p>
      </sec>
      <sec id="sec-5-15">
        <title>Perceived Ease of Use</title>
        <p>The degree of ease associated with the use of the system. Besides
the utility aspects of a system, the subjective usability is relevant.
If people do not trust a system or are doubtful in their usage, they
would not use it (LoC, AT).</p>
      </sec>
      <sec id="sec-5-16">
        <title>Behavioural Intention</title>
        <p>The degree to which a person has conscious plans to perform or
not perform some specified behaviour. Only if the enumerated
dimensions are fulfilled in a certain degree, a person will have the
intention to use a system. The correlation between the intention
and the actual use still is low (EVT).</p>
        <p>Use Behaviour When every aspect is, depending on the
individual preferences, optimally fulfilled, then a flow experience could
occur (F).</p>
        <p>
          As emphasized in the enumeration of elements, the TAM has
connections to the concepts and theories addressed in this paper [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ] and
would also allow the integration of additional aspects, for example
trust, cf. e.g. [
          <xref ref-type="bibr" rid="ref41 ref42 ref43 ref44">41, 42, 43, 44</xref>
          ]. The TAM has also served as basis for
research in the financial services domain, cf. e.g. [
          <xref ref-type="bibr" rid="ref45 ref46 ref47">45, 46, 47</xref>
          ].
6
        </p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>Empirical Work</title>
      <p>The theoretical concepts presented in this paper have been evaluated
in several empirical works. In this section a selection of these works
and their relation to the theoretical parts of the paper is presented and
relations to the enumerated models and concepts are emphasized.</p>
      <p>
        The first work in this regard is a paper on serial position effects.
The effect, being one of the oldest phenomena in psychological
basic research [
        <xref ref-type="bibr" rid="ref48 ref49 ref50">48, 49, 50</xref>
        ], is characterized by the fact that items
presented in a list or sequence are better memorized when presented at
the beginning or the end of the list. In our work [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] we could show
that changing the sequence of items significantly influences the recall
of the items and this offers a possibility to influence the interaction
between a consumer and a computer system on the level of
presentation. Depending on the motives and needs that drive the consumer
(e.g. involvement, confidence, type of decision, willingness to invest
efforts) important information can be put in the sequence where it has
the highest probability to be perceived and memorized for further
usage. Figure 3 is shows the effect on the recall of items by simply
changing their order. The list used in the study contained features of
digital cameras (pixels, storage, zoom). Only the order of items was
manipulated but this significantly increased their recall.
      </p>
      <p>
        A more recent work which builds upon the work on serial position
effects was carried out in the domain of group decision making [
        <xref ref-type="bibr" rid="ref52">52</xref>
        ].
Making decisions in groups, for example choosing a dinner with a
business partner or deciding what movie to watch with friends in a
cinema always involves psychological phenomena on the individual
as well as on the group level. Decisions derived in group situations
are influenced by rhetoric skills of the participants, negotiation
techniques applied, leadership competency and other personality factors.
In contrast to this real-time and synchronous approach, an online tool
supports asynchronous and sequential decision procedures.
Psychological concepts that could have an impact in this kind of decision
process are, for example, originating from research groups who
developed the prospect theory [
        <xref ref-type="bibr" rid="ref11 ref14">11, 14</xref>
        ]. One group of effects are
anchoring or framing effects, or more general, context effects [
        <xref ref-type="bibr" rid="ref51 ref53">53, 51</xref>
        ].
A following small example illustrates their influence. To be able to
sketch a financial plan it is necessary to have a starting point, the
anchor stimulus. This starting point is typically the amount of money
that has to be financed. A strategy that is frequently used in
advertising is not to use the whole amount for evaluation (for example,
100.000 are needed + overhead costs) but the monthly rate (for
example 500). Within the study we investigated alternatives of presenting
information and were interest in the possibilities of manipulating
serial position effects and other form of presentation, concretely based
on the multi attribute utility model (MAUT). The results showed that
MAUT concepts can counteract serial position effects and insofar
represent an appropriate means to steer decision processes. Figure 4
is showing an example screen of the CHOICLA group decision
support tool on which preferences can be declared based on multiple
attributes.
      </p>
      <p>
        The last empirical work presented was focused on persuasion [
        <xref ref-type="bibr" rid="ref54">54</xref>
        ]
and the potentials of the asymmetric dominance effect, better known
as decoy effect [
        <xref ref-type="bibr" rid="ref55">55</xref>
        ]. This concept has also a relation to anchoring and
framing effects which can be manipulated. In contrast to the example
above where information is hidden or presented in another form, the
decoy effect uses the influence of adding additional information to
a decision situation. Adding a decoy element is intended to divert
or even disturb the attentive processes of a potential consumer and
open a new perspective to him or her to lead a decision in a certain
direction, to persuade a user to purchase a product or to initiate a
preference construction which would not have been started without
the distractive element. In our paper we investigated the asymmetric
dominance effect and could show possibilities how to integrate them
into recommender systems. Figure 5 is showing a decoy situation.
Before introducing the decoy element (D) two products are available
to the customer, C (competitor product) and T (target product). C is
characterized by a lower price, but also by lower quality than T. As
price is one of the most important dimensions in purchase decisions
[
        <xref ref-type="bibr" rid="ref26">26</xref>
        ] consumers tend to buy C. With introducing the decoy D which
has a lower quality than T, but a higher price, the focus of attention is
directed to quality. This new perspective is not only of advantage for
the provider (because of higher revenue) but also for the consumer
(because of higher quality and satisfaction with the product).
      </p>
    </sec>
    <sec id="sec-7">
      <title>Discussion and Conclusions</title>
      <p>In this paper we have tried to emphasise the potentials of
psychological theories to enhance the quality of interaction between users and
computerised systems based on recommender technology. The
theoretical basis builds a selection of psychological concepts and
theories which have been empirically investigated in numerous studies
and proved themselves as being relevant in the context of consumer
behaviour. An increased consideration of knowledge from
psychology could enhance the quality of recommender systems, specifically
on the level of the user interface. The different types of decisions
related to consumer behaviour were discussed and possibilities of
recommender systems to support such decisions were exemplified.
The technology acceptance model serves as a basis for further
research in this area because it already integrates many of the relevant
psychological concepts and theories that have been demonstrated to
be influential in the context of consumer behaviour. With an
appropriate consideration of this knowledge, recommender systems could
overcome the disadvantages online system have in comparison to
offline interaction between consumers and, for example, shop
assistants. The advantages of recommender systems such as their
capabilities of processing huge amounts of data, selecting the correct
products from millions of alternatives, and calculating the best product
for are consumer within a few seconds could be exploited in a better
way if not only the back-end functionalities but also the front-end,
the interface to the customer is enhanced in an appropriate way.</p>
      <p>
        Although our work is addressing different domains, the
conceptual work sketched and the empirical studies performed are also
applicable to the financial sector. Specifically of interest in this
regard are the different types of decisions driving potential customers
and motivating them to use an online system, choosing a product or
service, changing parts of his or her financial portfolio. In the
context of recent developments in the financial sector (e.g., merging of
banks and insurance companies, closing of branches) the importance
of online services will increase. Appropriate systems supporting the
different needs, motives of end consumers, and also respecting the
different levels of efforts people are willing to invest into financial
decisions will be more important than ever before. Recommender
systems integrating psychological aspect and simulating a ”human
image” [
        <xref ref-type="bibr" rid="ref36">36</xref>
        ] could fill the arising gaps. With the system MYLIFE,
an award winning platform, we could demonstrate respective
possibilities. MYLIFE is an online platform enabling insurance agents
together with end consumers to manage the consumer’s financial
portfolio in a cooperative partnership instead of putting the consumer in
the role of a ”supplicant” towards financial service providers. The
system consists of an intelligent algorithmic basis FASTDIAG [
        <xref ref-type="bibr" rid="ref56">56</xref>
        ]
and an appropriate user interface visualizing in an integrated fashion
the finance portfolio of a customer.
      </p>
      <p>The empirical work presented can only be seen as the starting
point in the endeavour of enhancing human recommender
interaction in the emphasized way. An unresolved problem in this regard is,
for example, how a recommender system could find out what
strategy a consumer is currently applying (e.g. extensive or limited
decision) and to change the presentation of information accordingly.
There are of course domains where one strategy is the most
probable one (e.g. financing a real estate are probably based on extensive
and central route elaboration) but further research is necessary to
address this problem. Of course transferring services form offline to
online does not only have advantages. In the context of current
developments in regard to privacy and business ethics this opens new
challenges which are influencing the orientation of future research
activities. Our major goal is to complete the ”puzzle” of which we
have already identified elements in our past research work.</p>
    </sec>
  </body>
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