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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Grading Soft Skills with Open Badges</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Vladan Devedžić</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jelena Jovanović</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Bojan Tomić</string-name>
          <email>bojanpp859@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Zoran Ševarac</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Nikola Milikić</string-name>
          <email>nikola.milikic@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sonja Dimitrijević</string-name>
          <email>dimitrijevic.sonja@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Dragan Đurić</string-name>
          <email>dragandj@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Faculty of Organizational Sciences, University of Belgrade</institution>
          ,
          <addr-line>Belgrade</addr-line>
          ,
          <country country="RS">Serbia</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2015</year>
      </pub-date>
      <abstract>
        <p>The paper presents how the concept and technology of Open Badges are applied in the GRASS project for acknowledging, grading, awarding and recognizing learners' efforts and achievements in developing their soft skills (like self-regulation, leadership, collaboration, skilled communication, problem solving and innovation). Specifically, the paper describes a 4-phase model, called SAGRADA that was developed to support the process of awarding badges in the context of the GRASS project. The core of the SAGRADA model is a set of metrics, carefully developed for specific practical application cases following well-known pedagogical approaches. The metrics enable measuring and tracking learners' efforts in developing their soft skills. The paper also presents a specific application case based on the SAGRADA model, including the preliminary results of the first observational study, and plans for applying learning analytics methods and techniques in further activities of the GRASS project.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Soft skills</kwd>
        <kwd>Open Badges</kwd>
        <kwd>model</kwd>
        <kwd>metrics</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. INTRODUCTION</title>
      <p>
        The overall objective of the GRASS (Grading Soft Skills)
project (https://sites.google.com/site/llpgrassproject/) is to
enable educators to continuously observe, support, assess,
and acknowledge the development of learners' soft skills
(e.g., critical thinking, skilled communication, leadership,
and teamwork) by leveraging novel pedagogical
approaches and state-of-the-art ICT tools. The project
partners are especially interested in developing a better
understanding of how Open Badges can be used to support,
motivate, grade and recognize development of one’s soft
skills over time in formal educational settings. To this end,
the project explores the use of Open Badges in the context
of developing learners’ soft skills in several different
application cases, in different (multi)cultural settings, at
different levels of education, as well as across different
education levels. In particular, the project partners include
lower secondary, upper secondary, and university level
educational institutions from four different countries.
Soft skills are closely related to the so-called 21st Century
Skills - a broad set of knowledge, skills, work habits, and
personal traits that are considered highly important for
success in today’s world, especially in modern workplace
settings [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. Considering the relevance of both soft skills
and 21st Century Skills for today’s learners, the project
team focuses on an intersection of these two groups of
skills. In particular, the focus is on categories of skills for
which well developed and clearly defined teaching
guidelines have been established [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]: knowledge building,
self-regulation, collaboration, skilled communication,
problem solving and innovation.
      </p>
      <p>GRASS is an ongoing project, but some preliminary results
have already been achieved, and they are presented in this
paper. In particular, the paper introduces the SAGRADA
model that underlies all developments in the project, and
provides a demonstration of how the model is used in
practice by describing one of the project’s application
cases. Since this application case has started only recently,
just the initial results of the first observational study are
currently available and reported in the paper. By indicating
merits of and challenges in the application of the model, the
results, even though preliminary are still quite useful for
further developments and experimentation in the GRASS
project.</p>
      <p>The next section describes the SAGRADA model and ICT
framework. Then the paper briefly discusses the metrics
used to assess learners' soft skills and shows a practical,
working example of how Open Badges are used in GRASS
including the preliminary results of the first observational
study. Finally, it indicates how specific analytic and
Artificial Intelligence-based methods and techniques are
planned to be used in conjunction with Open Badges to
further support learners in developing their soft skills.</p>
    </sec>
    <sec id="sec-2">
      <title>2. SAGRADA MODEL AND ICT</title>
    </sec>
    <sec id="sec-3">
      <title>FRAMEWORK</title>
      <p>SAGRADA stands for SAmpling, GRAding, Displaying
and Acknowledging learners' soft skills. It is a model and
ICT framework for observing, measuring, assessing,
evaluating, awarding, and recognizing/credentialing
learners' soft skills, as well as providing learners with
appropriate feedback. It is developed as part of the GRASS
project and is used in the project as the foundation for
supporting and awarding learners with Open Badges. It has
four distinct phases.</p>
      <p>The first phase, Fig.1a, assumes that teaching and learning
practices in an educational institution include continuous
use of various ICT tools and services (e.g., e-portfolios,
learning management systems, online office tools, wikis,
and survey tools/services), as well as didactic tools, such as
simulation tools, assessment tools, rubrics, and so on.</p>
      <p>Teachers might use them in class, as well as for preparing
their courses, for course administration, for grading their
students, and the like. Students/Learners might use them
(individually, in small groups, or in the class) as learning
aids, as exploration tools, aids in completing their
assignments, or simply for making their learning more
enjoyable. They may use them individually and/or in
groups, i.e. collaboratively (e.g., wiki tools).</p>
      <p>Another assumption is that a well-defined, open and
expandable set of soft skills metrics is available to teachers,
so that they can periodically sample (observe and measure)
students’ soft skills. The next section discusses the GRASS
project approach to such metrics. The metrics definition
and guidelines for their use are assumed to be available
online for easier access by multiple teachers and for
compliance with the institution’s internal standards.</p>
      <p>Observations and measurements must be captured and
digitally stored to serve as evidence of the soft skills
developed and demonstrated by learners. This digital
evidence is needed for the subsequent phases.</p>
      <p>
        In the second phase (Fig.1b) learners’ soft skills are
assessed and graded by awarding Open Badges. Teachers
may award certain badges directly, based on the
observations made in the Sampling phase. They may also
use various other badge-awarding approaches such as
assignment submissions, completing steps/challenges,
nominations and/or collecting points; for a detailed insight
into these approaches, see, e.g. [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] and [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. Both
individuals and groups can earn badges for achievements in
the development of their soft skills. There can be various
badge levels (grades) for the same soft skill (and thus
different badges pertaining to the same soft skill),
indicating how developed one’s specific skill is. In this
phase, the important purpose of badges is that of formative
assessment and learner-directed feedback.
      </p>
      <p>Open Badges always include evidence of the achievements
they are awarded for. Here the evidence comes from digital
traces of the sampling phase and from those of the
badgeawarding approach used in this phase. Just like the
sampling phase, this phase also assumes the existence of
soft skills metrics. The evidence is directly related to the
metrics used in the sampling phase, and is indirectly related
to them through the badge-awarding criteria used in this
badge awarding phase (since the criteria are built on top of
the metrics).</p>
      <p>Once learners have earned some badges for soft skills, they
can display them in their backpacks, on their home pages,
job profiles, social networking sites, and other online places
of their choice (Fig.1c). Note that badges for soft skills can
nicely complement those earned for other achievements
(i.e. for “hard” skills demonstrated in specific subject
areas), and thus lead to a more comprehensive learner
profile. Also, badges for soft skills can represent general
skills (e.g., "critical thinker"), or can be contextualized
(e.g., "critical design analyst"). This implies that the
metrics for soft skills and the related badge-awarding
criteria must be carefully designed to facilitate
categorization of badges for soft skills as general and
contextualized; this is helpful when learners decide about
the badge collections they make and share.</p>
      <p>Peers, teachers, parents, representatives of other
educational institutions, employers, government bodies,
and other stakeholders can access a learner’s public badges
(Fig.1d). Badges earned for soft skills development can
reveal the learner’s personal development (persistence,
self-regulation, problem solving, divergent and lateral
thinking, creativity, etc.), as well as her/his social
participation (e.g., collaboration, communication,
negotiation, teamwork, networking, leadership, emotional
awareness, differentiation of contributions).</p>
      <p>Metrics for development and assessment of soft skills are
present in this acknowledging (recognition) phase of the
SAGRADA model, as well. For example, if an employer
wants to hire a team leader, clicking the evidence and
criteria links on an applicant's badge earned for the
leadership skill will reveal the underlying metrics
(provided, of course, that the badge earning criteria are
carefully designed and that all the relevant evidence is
made available). The metrics in the criteria and in the
evidence might not be displayed in their raw form, but will
certainly enrich and detail the applicant's profile. A similar
example is that of letters of recommendation that are
usually required as part of the application procedure for
degree programs at colleges and universities. Referees are
often required to briefly assess the applicants' soft skills in
letters of recommendation that they write. In such a letter, a
reference to the applicant's collection of badges for soft
skills is a concise, yet very effective way to reveal the
evidence and the metrics used for the assessment of the
applicant’s soft skills.</p>
      <p>
        Fig. 1 - SAGRADA model (a) Sampling (observing, measuring) soft skills (b) Grading (assessing, awarding) soft skills
(c) Displaying (sharing) soft skills (d) Acknowledging (recognizing, credentialing) soft skills
Note that the four phases of the SAGRADA model are
typically iterative since soft skills are often developed and
improved iteratively and incrementally, through feedback
and formative assessment, and over extensive periods of
time [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. For example, a freshman may earn a lowest level
badge for collaboration in a first-semester course in
programming. In a second-semester programming course,
the same student can enter a new
sampling-gradingdisplaying-acknowledging cycle targeting the same soft
skill, and earn a higher-level badge for collaboration.
      </p>
      <p>Badge earning and the social recognition that badges tend
to bring can act as important incentives for further
improvement of one’s soft skills.</p>
    </sec>
    <sec id="sec-4">
      <title>3. SOFT SKILLS METRICS</title>
      <p>At the time of writing this paper, the GRASS project
experiments with issuing badges for development of soft
skills at 8 partner institutions from 4 European countries.
Note that only two partners teach soft skills in designated
courses; the other partners teach their regular courses but
incite development of soft skills in the context of their
courses.</p>
      <p>
        The development of soft skills is measured differently in
each specific application case, i.e., in a specific course in a
partner institution. To address this diversity, the project has
developed a rich, structured set of general soft skill rubrics
to serve as dynamic indicators of the learners' ability to
develop, apply, and improve their soft skills. These sets are
all available online [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. They are based on well-known
pedagogical approaches, such as constructivist alignment
[
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] and the cyclical model of experiential learning [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. In
addition, each partner institution has elaborated and
customized these general rubrics to suit their specific
learning settings.
      </p>
      <p>
        To set up an initial measurement model and the associated
set of metrics, the project team relied primarily on the
guidelines and rubrics defined for measurement and
assessment of 21st Century skills [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. The main reasons for
this include their wide adoption, compliance with the
chosen pedagogical approach and experience of one project
partner in using these rubrics for assessment purposes.
However, this model and the associated rubrics were just a
starting point. They were iteratively evaluated and further
developed throughout the project. Another model the
GRASS project has taken into account for the assessment
of soft skills is the Adaptive Comparative Judgment (ACJ)
[
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. A key requirement for the ACJ process is that judges
are able to form a holistic evaluative judgment of the object
against a notional scale that is a shared consensus of all the
judges. Quantitative models and measures for assessing soft
skills, such as the e-leadership and soft skills educational
games design model (ELESS) [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], were also considered,
and some domain-specific quantitative metrics were
employed in several of the project’s application cases.
For example, University of Belgrade (UB) as a partner in
GRASS has developed its application case for badging
development of soft skills of entry-to-mid level Java
programmers (BSc and MSc students learning Java in
different courses taught at UB). Experienced teachers have
identified a set of soft skills important for such
programmers (collaboration, skilled communication,
realworld problem solving, innovation, enthusiasm, initiative,
critical thinking). For each soft skill in the set, the teachers
specified: a corresponding importance statement (e.g., for
collaboration: "Most programming and software
engineering nowadays is conducted in small teams..."); the
pedagogical approach to incite, monitor and measure the
skill development (for collaboration: the programming
problem(s) that students work on in small teams, the role of
the tutor, the roles of the peers, the level of contribution,
and so on); and the context of the skill development (lab,
assignment, presentation, etc.). Based on this, the teachers
defined several specific metrics for each soft skill.
Descriptions of the metrics currently used in the UB
application case are available online [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], and an excerpt of
these descriptions is shown in Table 1. The first row of the
table exemplifies a metric that is derived from the tutor’s
online journal of students' collaborative activities, while the
second row illustrates a metric that is based on the data
collected from log files and students' submissions when
working with specific ICT tools (e.g., programming code
commits to code repositories). As the table demonstrates,
both qualitative and quantitative metrics have been used in
this application case.
      </p>
    </sec>
    <sec id="sec-5">
      <title>4. EARNING A BADGE IN GRASS</title>
      <p>There are eleven different application cases in GRASS (one
or more per partner institution). Some of them are currently
using the same Web site to register learners, set
badgeearning tasks and challenges, let the learners work on these
and make submissions, and award badges; the others run
their own installations of badging platforms. The number of
registered users per application case ranges from a few
dozens to about one hundred.</p>
      <p>Interested users can try the GRASS badging platform at
http://badgeos.fon.bg.ac.rs/ with the designated test account
(username: Han, password: Han). The platform is based on
the BadgeOS™ plugin for WordPress. Since the process of
active experimentation with the GRASS badging
framework has started only in Nov 2014, there is still work
to be done in developing a badging system for each
application case. Still, badges pertaining to the UB
application case are available1. Even though these badges
are associated with solving some Java programming tasks,
they are awarded for the demonstrated soft skills, not for
Java programming expertise. Students can push the earned
badges to Mozilla Backpack using the "Backpack" menu
(currently not supported for test users).</p>
      <p>The badges the students get from GRASS are awarded by
the GRASS project as the badge issuer.</p>
    </sec>
    <sec id="sec-6">
      <title>5. PRELIMINARY RESULTS</title>
      <p>The first observational study with students earning GRASS
badges in the UB application case was conducted in the
second half of Dec 2014. 59 BSc students and 23 MSc
students were introduced to the project and asked to try to
(optionally) earn some of the soft skills badges for Java
programmers. They were also asked to give some short
personal comments in their submissions about the badges,
the badging process, and about the idea of badges as skills
recognition mechanism in general. Both MSc and BSc
students were asked to complete their programming
assignments associated with badges within two weeks.</p>
      <p>The study was designed to walk the students through the
phases of the SAGRADA model (1 cycle only). The
metrics used for sampling their interaction with the
programming tools, as well as interaction with peers and
the teacher during the two weeks of their time with the
GRASS badging platform were related to the soft skills of
enthusiasm, initiative, problem solving and critical
thinking: the number and frequency of interaction with the
tools, the number of meaningful discussions they have
initiated with the teachers related to the badge-earning
challenges, the number of meaningful comments they have
made about the challenges, etc. In the badge awarding
phase of the SAGRADA model, the teachers combined
different measurements from the sampling phase before
approving the students' submissions for badges.</p>
      <p>Table 2 shows some of the results obtained two weeks
later. Much more enthusiasm and interest from BSc
students are apparent immediately. One reason for the
obvious lack of interest from MSc students might be that
they are all employed in the IT industry (in Serbia), which
might have made them doubtful that badges for soft skills
can really "work" there. This is something we intend to
explore in our further work on this application case.
1 Badges listed under the "Badges" menu; since these badges
require some experience in Java programming, interested users
who lack programming experience can submit "OBIE 2015 test"
to be awarded badges (as soon as the system administrator
receives their submission).
1With that metric value (or higher), the student is a candidate for a badge in the corresponding achievement category.
2Collaborative software development project, group of 3-4 students, estimated effort 8 person-hours.
3Non-empty lines of code include new lines of code, but also modified or deleted lines of code.
badges the students earned were demonstrated to groups
of students and teachers who had not participated in the
study, asking them to take the roles of "other
stakeholders" (for feedback purposes only). Both the
displaying and the recognition phases have brought useful
insights for further developments and experimentation in
the GRASS project (see Table 2). In addition, the entire
study was extremely helpful to the teachers involved in
terms of adjusting the metrics threshold values, since
some of the values set initially have proven to be over- or
underestimated.</p>
    </sec>
    <sec id="sec-7">
      <title>6. DISCUSSION: GRASS AND LEARNING</title>
    </sec>
    <sec id="sec-8">
      <title>ANALYTICS</title>
      <p>
        In GRASS, there is a need to analyze students' interaction
with various online learning tools (SAGRADA model,
sampling phase) where they can demonstrate their soft
skills. In addition, the project intends to analyze students’
interaction with Open Badges in terms of taking different
learning paths, as well as their interaction with teachers
and peers in the context of earning Open Badges through
the development of their soft skills (badge awarding phase
in the SAGRADA model). Thus the project partners
intend to use learning analytics methods and techniques to
identify badge pathways in each application case, i.e.,
typical learning paths that students take when striving to
earn badges related to the attainment of a certain soft skill
[
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. The ultimate objective is to personalize the learning
process by suggesting each student learning path(s) to
follow to develop the desired/required soft skill at the
desired/required level of proficiency.
      </p>
      <p>Project partners have considerable experience with
different methods, techniques and tools for intelligent data
analyses, especially those based on production rules and</p>
      <sec id="sec-8-1">
        <title>Number of students in the class</title>
      </sec>
      <sec id="sec-8-2">
        <title>Number of</title>
        <p>students
who made
submissions
for badges</p>
      </sec>
      <sec id="sec-8-3">
        <title>Typical comments about badges</title>
        <p>BSc
59
22
good idea for learning Java; good
good for motivation; idea;
good for future employment; gaming
good for skills recognition; strategies
university should adopt it; should
not sure how badges go be
together with formal grades; applied;
what if skills recognized by
badges become obsolete?
The displaying phase of the SAGRADA model seemed to
be very intriguing, since many of those who have earned
some badges wanted to discuss possible badge collections
in their backpacks and further badge sharing
opportunities. The recognition phase of the SAGRADA
model was attempted only in a minimalistic way: the
fuzzy logic (Drools2, jFuzyLogic3, JEFF4), as well as
those based on neural networks (Neuroph5). Still, the use
of these methods and techniques in the context of GRASS
requires more time with running the application cases and
more data to be collected from them.</p>
        <p>
          However, scenarios for data analysis and feedback
provision have been carefully considered when
developing the SAGRADA model and the set of soft
skills metrics. For example, metrics and indicators related
to a particular soft skill are intended to be used as a part
of a rule-based system that would be fed by the data
(observations and/or measurements) collected in the first
phase of the SAGRADA model (sampling soft skills).
Such a system would help a teacher to determine the level
of the soft skill demonstrated by his/her students (the
second phase of the SAGRADA model). The system will
be based on a set of interconnected If-Then rules
developed on top of the specification of metrics for soft
skills [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ], e.g.: "If students have shared responsibility, and
they make substantive decisions together about the
content, process, or product of their work, and their work
is interdependent, then their collaboration skill is well
developed" [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ]. Likewise, rule-based reasoning can be
deployed to help students choose a new learning path, in
accordance with the badges they have already earned and
the level of soft skills that they need or wish to develop.
Again, the metrics used for monitoring and assessment of
learners' soft skills would be key elements in these rules
to specify and interpret the facts collected about the
learners.
        </p>
        <p>In addition, a system based on a neural network is
intended to be used to gain further insights into the
development of soft skills and their mutual connections,
ultimately enabling detection of, e.g., soft skills that
should or should not be taught/developed concurrently.
Such a system can be adaptively configured (trained) to
reflect the teacher’s own instructional approach and
practice.</p>
      </sec>
    </sec>
    <sec id="sec-9">
      <title>7. CONCLUSIONS</title>
      <p>The ongoing GRASS project deploys Open Badges for
encouraging, monitoring, grading and recognizing
learners' soft skills in several educational institutions in
Europe. The process of awarding badges in the context of
the GRASS project is based on the proposed SAGRADA
model of sampling, grading, displaying and
acknowledging learners' soft skills. The model is aimed at
supporting monitoring and inciting continuous
development of one's soft skills. It has already been
deployed in the project, and the first preliminary results
with two different groups of students are discussed in the
paper. The project has also developed scenarios for
deploying various analytic and AI-based approaches to
further support the development and assessment of soft
skills.</p>
    </sec>
  </body>
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