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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Research Designs for Studying Individual and Collaborative Learning with Digital Badges</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Daniel T. Hickey</string-name>
          <email>dthickey@indiana.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>James E. Willis</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Indiana University 1900</institution>
          <addr-line>East Tenth Street, Room 504 Bloomington, Indiana 47406 001-812-856-1483</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Indiana University 1900</institution>
          <addr-line>East Tenth Street, Room 506 Bloomington, Indiana 47406 001-812-856-2344</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2015</year>
      </pub-date>
      <abstract>
        <p>Web-enabled digital badges are quickly transforming the way that individual and collaborative learning is supported, recognized, and assessed in digital learning contexts. Badges contain specific claims and evidence supporting those claims and they have the potential to also transform the way that researchers study learning. Because digital badges are so new, there are few examples or models for studying them or using them to study learning. This paper introduces six research designs for studying learning with digital badges that emerged in a study of thirty projects funded to develop digital badges in a 2012 competition. These principles distinguish between summative, formative, and “transformative” research, and between using conventional forms of evidence and using the evidence contained in digital badges.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Research Methodologies</kwd>
        <kwd>Lifelong Learning</kwd>
        <kwd>Learning Analytics/Educational Data Mining</kwd>
        <kwd>Open Digital Badges</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. INTRODUCTION</title>
      <p>Digital badges are web-enabled tokens of learning and
accomplishment. They are different than grades,
transcripts, and certificates because they contain specific
claims and detailed evidence supporting those claims, and
this information can be readily accumulated and shared in
digital networks. The Design Principles Documentation
(DPD) project was carried out to capture the design
principles for using digital badges that emerged across
thirty projects funded to develop badges in the 2012 Digital
Media and Learning (DML) competition funded by the
MacArthur and Gates Foundations. This project uncovered
the principles for using badges to recognize learning, assess
learning, motivate learning, and study learning. This paper
summarizes the principles uncovered for studying learning.
Most of the thirty project studied in the recent project used
badges to recognize some form of collaborative learning,
and all of this learning was computer supported.
Research and evaluation are contentious topics in
education. This is because people disagree on what counts
as “evidence” and what methods count as “scientific.” A
2002 report by the US National Research Council argued
that the “gold standard” of scientific educational research is
randomized experimental trials [1]. But the NRC also
recognized that many of the most important ideas that
might be tested in experimental research are unlikely to
be discovered in experimental studies. This seems certain
to be the case with digital badges in education.</p>
    </sec>
    <sec id="sec-2">
      <title>2. RESEARCH AND EVALUATION OF</title>
    </sec>
    <sec id="sec-3">
      <title>DIGITAL BADGES</title>
      <p>Thanks to the DML competition and extensive media
coverage, many schools and programs are considering
using digital badges. This means that many are also
beginning to ask about the research evidence concerning
the effectiveness of digital badges. Digital badges are so
new that just a handful of studies have made it through the
peer review process. Grant and Shawgo’s annotated
bibliography provides a nice summary of recent badges
research and provides additional relevant resources from
other contexts [2]. After the initial badges competition,
HASTAC announced a separate research competition to
study digital badges and made awards to five badges
research projects. Some of these will be discussed below.
Few of the 2012 awardees included any formal research or
evaluation studies in their original proposals. Notably, the
DML 2012 competition did not require that proposals
include detailed evaluation plans. This seems like a wise
decision. This is because requiring detailed evaluation
plans may have led projects to prematurely search for
“summative” evidence that badges “worked” before they
had a chance to maximize the formative potential of digital
badges to support learning. However, interviews with
project leaders whose badge systems are now in place
revealed that many were starting to think quite seriously
about the sorts of studies they might conduct. This paper
aims to help move these efforts forward by providing a
framework for organizing these efforts.</p>
    </sec>
    <sec id="sec-4">
      <title>3. IMPORTANT DISTINCTIONS FOR</title>
    </sec>
    <sec id="sec-5">
      <title>STUDYING DIGITAL BADGES</title>
      <p>Attempting to makes sense of the possible kinds of studies
that might be carried out with digital badges revealed three
dimensions for thinking about research: systematicity,
purpose, and evidence. Arguably, the distinguishing feature
of “research” is that it is systematic. Research involves
systematically gathering some sort of evidence and
attempting to document things in a way that could inform
others. The design principles that the DPD project is
identifying for recognizing, assessing, and motivating
learning are mostly not coming out of systematic studies. In
other words, the thirty projects are systematically
developing badging practices, rather than more general
principles that might apply across multiple badging
projects. In response our project overlaid a more systematic
framework that is expected to eventually result in more
systematic knowledge about research designs for study
studying badges.</p>
      <p>Building on the existing literature on assessment purposes,
a second dimension follows from the distinction between
summative studies “of badges” and formative studies “for
badges.” The purpose of summative studies are more
naturalistic examination of the way the world is, while the
purpose of formative studies are more interventionist
efforts to change things. While most summative studies are
intended to eventually formative, the impact is much less
direct and specific. Finally, there is transformative research
that examines how entire learning ecosystems are changed
or created around badges.</p>
      <p>A third dimension is between studies that do not use the
evidence of learning contained in digital badges and studies
that do use this evidence. Badges contain the actual
evidence (or links to evidence such as artifacts produced by
learners) to support particular claims of proficiency or
accomplishment. There is usually a lot of negotiation
involved in deciding what learning should be recognized
with badges and how that learning will be assessed. As
such, the evidence contained in badges will embody the
values of the program or organization that issued them. As
the DPD project learned, a number of the projects ended
without a functional badging system because projects
simply could not manage to negotiate the claims, evidence,
and assessments to associate with their badges. This seems
to bolster the credibility of the information of the
information in the other projects that were able to negotiate
these issues.</p>
    </sec>
    <sec id="sec-6">
      <title>4. SIX RESEARCH DESIGN PRINCIPLES</title>
    </sec>
    <sec id="sec-7">
      <title>STUDYING DIGITAL BADGES</title>
      <p>Focusing on systematic studies and crossing research
purposes and types of evidence yields the six research
designs shown in Table 1. The following descriptions of
each research design draw on selected examples from the
DML competition as well as the studies being conducted by
the awardees in the 2013 HASTAC Badges Research
Competition.</p>
    </sec>
    <sec id="sec-8">
      <title>4.1 Research OF Badges</title>
      <p>Summative studies of digital badges are the largest
category of badges research. Some relied more on
interpretive methods and qualitative evidence. For example,
HASTAC Badges Research awardee Katie Davis
(University of Washington) studied how students and
teachers in the Providence After School Alliance experience
the badges used to give high school credit for expanded
learning opportunities. Davis and her team used interviews,
questionnaires, and observations to explore (a) how badges
fit in the academic and peer culture, (b) the role that badges
play in motivation and achievement, and (c) whether
badges connect in-school and after-school experience.
Likewise, studies by HASTAC Badges Research awardee
Jan Plass (New York University) and colleagues video
recorded game play in publicly available games with and
without digital badges. They analyzed those recordings for
trends and insights into participants’ perceptions and
valuations of badges, and for changes in gameplay patterns
due to badges. Other summative studies of badges might
rely more on correlational methods and focus on individual
differences and variables. In one of the first published
peerreviewed studies of digital badges, Abramovich, Schunn,
and Higashi explored mastery-based and
participationbased badges in an intelligent tutoring system for teaching
proportional reasoning in mathematics [3]. They measured
self-reported motivation toward mathematics before and
after the game, pre-post gains in proportional reasoning,
and opinion toward badges. Correlational analyses revealed
both positive and negative effects of badges on learner
motivation, and that these finding interacted in turn with
student ability and types of badges.</p>
      <p>Other studies of the impact of digital badges are using
experimental methods, such as creating different versions
of the same types of badges issued. For example, the final
study that Plass conducted modified a geometry game to
examine the impact of two different types of badges. They
compared mastery badges (based on players’ own progress
mastering learning goals) and performance badges (based
on players’ performance relative to others). They showed
impact of the different badges on a range of individual
outcomes, including motivation and learning, results that
provide generalizable principles about the impact of these
two common types of badges.</p>
    </sec>
    <sec id="sec-9">
      <title>4.2 Research FOR Badges</title>
      <p>
        Other studies will formatively intervene more directly in
badge system design. One distinctly formative effort is the
study by HASTAC Badges Research Awardee Jim
Diamond of the Educational Development Center.
Diamond has already been working intensively with the
DML/Gates 2012 Awardees Who Built America? (WBA)
teacher mastery badge system. Diamond’s study asked
some of the same questions as Davis’ study of PASA. For
example Diamond asked about the role that WBA badges
play in teacher professional development, and examined the
ways that badge-related activities influence the
development of an online teacher professional development
community. What pushes this research into the formative
category is that Diamond is asking these questions while
directly participating in efforts to build the badging system
and the online professional development network.
Studying things as they are changing quickly becomes
complicated. And studying one’s own practice requires
extra attention to ensure generalizability. Diamond
certainly recognized this in his proposal. This is why he is
using design-based research (DBR) methods. As articulated
by Paul Cobb and colleagues in 2003, DBR builds “local”
theories in the context of iterative refinements of practice
[
        <xref ref-type="bibr" rid="ref1">4</xref>
        ]. Generally speaking, DBR studies start with some
relatively general design principles for getting from the
current state of affairs to the desired state of affairs. The
back and forth process of translating the general principles
into specific features yields specific design principles.
Importantly, this process also reveals the key aspects of the
learning context that support the specific design principles.
      </p>
    </sec>
    <sec id="sec-10">
      <title>4.3 Research FOR Ecosystems</title>
      <p>
        Many projects are using digital badges to create new
learning ecosystems or transform existing ones. Some of
the projects are beginning to study this process
systematically. Consider the pilot study carried out
by Global Kids of a new badging system for their youth
programs. A DML award paired them with DML Badge
System awardee Learning Times to
implement BadgeStack in Global Kids’ Race to the White
House and Virtual Video Project programs. The report of
the pilot study describes how badges impacted the
educational programs that Global Kids had already
developed and provides some examples of what this might
look like. For example, they found that their youth leaders
received 48 confirmations that submitted work met the
requirements of their program for badges, as well as 10
indications that the evidence did not meet their
requirements. They pointed out that confirming both “took
extra time—for the youth to submit the evidence and the
GK staff to review and evaluate—but the goal of providing
formative assessment was significantly advanced” [
        <xref ref-type="bibr" rid="ref2">5</xref>
        ]. The
report explained that this sort of assessment had never been
carried out in the educational programs that Global Kids
offer.
      </p>
      <p>
        Other systematic studies of the transformational effects of
badges on ecosystems are likely to emerge in the Summer
of Learning and various Hive projects. Another example is
the dissertation study being conducted by Rafi Santo. A
grant from the New York Community Trust [6] is
supporting his extended study of the diffusion of
innovations [
        <xref ref-type="bibr" rid="ref3">7</xref>
        ] in the Hive NYC. This and other such
efforts promise to provide more specific research design
principles for studying the creation and transformation of
learning ecosystems via badges and other specific
innovations. Formative studies of entire learning
ecosystems are incredibly complex. There are many
variables to consider, numerous principles and features to
be refined, and many methods that might be used. There are
also complex issues that arise when attempting to link the
learning of students/mentees with the learning of
teachers/mentors.
      </p>
    </sec>
    <sec id="sec-11">
      <title>4.4 Research WITH Badges and OF Badges</title>
      <p>
        Using the evidence contained in badges offers new
opportunities for summative research of badges. This
includes studies of the credibility of claims made in badges.
This question naturally has come up a lot around digital
badges. Jacobs, in a 2012 article in US News &amp; World
Report suggested badges might someday overturn the
monopoly that colleges currently hold on formal
credentials—but only if badges are proven credible [
        <xref ref-type="bibr" rid="ref4">8</xref>
        ]. As
badges begin to function as more formal credentials,
employers and college admissions officers are wondering
about the reliability of the assessments behind the badges
and validity of the claims made in badges. Some have
noted that the credibility of conventional credentials
(grades and transcripts) is seldom systematically
scrutinized. Nonetheless, more formal badges are likely to
trigger studies using conventional criteria from educational
and psychological testing (e.g., internal reliability,
construct validity, generalizability, etc.). Casilli argued that
being web-enabled means that the validity of the claims
made in any badges will ultimately be crowdsourced [
        <xref ref-type="bibr" rid="ref5">9</xref>
        ].
This means that evidence from formal reliability and
validity studies might be meaningless if relevant personal
or professional networks collectively ignore or dismiss that
evidence. She points out that if this turns out to be true
efforts to understand the credibility of badges will have to
look beyond the validity literature to consider research
about the credibility of information on the Internet. One
promising example is Fogg’s taxonomy of credibility,
which includes presumed, surface, reputed, and earned
credibility [
        <xref ref-type="bibr" rid="ref6">10</xref>
        ].
      </p>
      <p>The evidence contained in digital badges has many other
potential uses. The aforementioned pilot study of badges at
Global Kids provides initial examples of the how programs
can use the evidence to study how learning occurs in their
programs. Before Global Kids introduced badges, their
primary evidence of learning in program evaluations were
summaries of blog entries that students were asked (but not
required) to make. With digital badges it was simple to link
to a detailed description of the badges that were offered to
program participants. Additionally, the details of who
earned what badges provide a surprisingly comprehensive
picture of the learning that was supported by the program.
Examining the order in which badges were earned also
allowed Global Kids to begin studying the paths that
learners took through their programs. Given the challenges
that many schools and programs face in evaluating and
studying learning, the introduction of digital badges seems
poised to unlock enormous potential in this regard.</p>
    </sec>
    <sec id="sec-12">
      <title>4.5 Research WITH Badges and FOR Badges</title>
      <p>The evidence contained in digital badges also has the
potential for systemic efforts to formatively improve badge
systems. Consider, for example, the work of Stacy Kruse,
Creative Director of DML 2012 awardee Pragmatic
Solutions. Kruse is collaborating with the Digital
OnRamps project in Philadelphia and several educational
initiatives at the Corporation for Public Broadcasting. As
Kruse put it in response to an interview question about
badges research, “Before I started working with digital
badges, I was working on learning analytics.” This kind of
experience has left Kruse and colleagues quite enthusiastic
about building learning analytics directly into the badging
systems they are building, and using those results to
dynamically refine what badges are available, how they are
displayed, etc.</p>
      <p>Interviews with other DML awardees uncovered some
other promising efforts to use the evidence in badges to
transform badging systems. GoGoLabs CEO Lisa Dawley
and the Planet Stewards project used badges to connect
educational content from the National Oceanic and
Atmospheric Administration to the Next Generation
Science Standards. One of their challenges is mapping the
game-like curricular “quests” to the standards. Such
mapping is notoriously difficult and a major obstacle to
standards-based reform. Curricular activities naturally
touch on multiple standards, and systems need redundancy
so that students and teachers can select from multiple
activities. Because badges can be more specific and
because they contain actual evidence of learning, they open
up entirely new formative possibilities for mapping. This
same evidence can then be used summatively to examine
the learning trajectories that students take.</p>
    </sec>
    <sec id="sec-13">
      <title>4.6 Research WITH Badges and FOR</title>
    </sec>
    <sec id="sec-14">
      <title>Ecosystems</title>
      <p>Eventually researchers are likely to begin using the
evidence in digital badges to systematically study and
improve entire learning ecosystems. In this way it seems
possible that digital badges might ultimately transform the
entire learning analytics movement. But this seems unlikely
to even get started until clear research design principles for
summative and formative studies using the evidence in
badges emerges.</p>
    </sec>
    <sec id="sec-15">
      <title>5. REFERENCES</title>
      <p>[1] Towne, L. and Shavelson, R.J., Eds. 2002. Scientific
Research in Education. National Academy Press,
Washington, D.C.
[2] Grant, S. and Shawgo, K.E. 2013. Digital badges: An
annotated bibliography.
http://hastac.org/digitalbadges-bibliography
[3] Abramovich, S., Schunn, C.D., and Higashi, R. 2013.</p>
      <p>Are badges useful in education?: It depends upon the
type of badge and expertise of learner. Educational
Technology Research &amp; Development. 61, 2 (April
2013), 217-232. DOI=10.1007/s11423-013-9289-2
[6] http://www.nycommunitytrust.org/AboutTheTrust/Coll
aborativeFunds/HiveDigitalMediaLearningFund/tabid/
620/Default.aspx</p>
    </sec>
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