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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>and Barbara
Weber. A linear time layout algorithm for business process models. Journal of
Visual Languages &amp; Computing</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Toward Advanced Visualization Techniques for Conceptual Modeling</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Jens Gulden</string-name>
          <email>jens.gulden@uni-due.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Hajo A. Reijers</string-name>
          <email>h.a.reijers@vu.nl</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Duisburg-Essen, Universitatsstr.</institution>
          <addr-line>9, 45141 Essen</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>VU University Amsterdam</institution>
          ,
          <addr-line>De Boelelaan 1105, 1081 HV Amsterdam</addr-line>
          ,
          <country country="NL">The Netherlands</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2014</year>
      </pub-date>
      <volume>2</volume>
      <fpage>29</fpage>
      <lpage>31</lpage>
      <abstract>
        <p>Conceptual models and their visualizations play an important role in the in the Information Systems (IS) eld. Their track record, however, is mixed. While their bene ts are clearly perceived, practitioners also struggle with their use. This paper picks up on a potential factor that limits the e ectiveness of conceptual models, namely the poor design rationale behind their visual appearance. We argue for the bene ts of a holistic view on the visual side of a conceptual modeling technique, which should draw from both perceptual and cognitive theories to improve the representation of objects. We present concrete activities and outline their fundamentals in the form of a research agenda.</p>
      </abstract>
      <kwd-group>
        <kwd>Visualization</kwd>
        <kwd>Analysis</kwd>
        <kwd>Modeling</kwd>
        <kwd>Cognitive E ciency</kwd>
        <kwd>HumanComputer-Interaction</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>The IS discipline is concerned with the processing and usage of information
within organizational contexts. To understand and communicate the setting that
information systems need to operate in, as well as to specify the requirements
such systems need to adhere to, visual conceptual models have become an
important aid. Visual conceptual models cover a wide variety of representations,
such as class diagrams, business process models, use case models, etc. They are
commonly used to re ect a designer's understanding of a system as it is working
or as it is intended to be working. A conceptual model can be used to validate
such an understanding with business professionals, or to guide developers to
actually build a system, among other purposes. The e ort that is spent on creating
a conceptual model often pays o in terms of the e ciency or e ectiveness of
the project it is used in [14, 24].</p>
      <p>
        Conceptual models are often displayed in visual form, e. g., as diagrams, to
represent abstract data. The idea behind this is that such a visual approach
stimulates natural characteristics of visual processing in human cognition. Despite
the obvious relevance of the visual side of a conceptual model, existing research
on this aspect of conceptual models is fairly thin. The exact way how to
visualize information is still widely regarded as a cosmetic concern, secondary to the
meaning of the information captured. Consider, for example, the appearance of
a modeling language like YAWL: The visual appearance of the modeling
constructs has obviously been a much lesser concern than the speci cation of their
formal semantics [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. While recent research has certainly picked up on visual
aspects of a conceptual model, e. g. in [15, 9, 5], the emphasis is on the e ective
use of the visual aspects of a modeling technique { not the proper design or
redesign of the technique itself.
      </p>
      <p>In this paper, we argue that the visualization rationale behind a conceptual
modeling technique must be treated as a primary concern by the IS eld.
Specifically, we believe that there is a need for theoretic strengthening, which should
rest on a deeper understanding of what conceptual models aim to capture: the
complex socio-technical interplay among humans and software systems.</p>
      <p>
        Our contribution is a research agenda which is founded on the insight that
the capabilities of the human brain are essential ingredients for visual design.
The research that we outline is meant to enhance the use of conceptual models
toward a higher level of e ectiveness. Despite their noted success, it must be
acknowledged that conceptual models still pose di culties with users, speci
cally non-experts [
        <xref ref-type="bibr" rid="ref1 ref3">1, 3, 19</xref>
        ]. By considering both the conceptual and perceptual
qualities of IS artifacts in an integrated way, a conceptual model potentially
becomes a more readily usable asset. A key element to achieve this is to assign a
real-world semantics to its elements, which was already identi ed as a research
challenge in [24] but not picked up on so far.
      </p>
      <p>This position paper is structured as follows. In Section 2, theories and related
work will be discussed that are relevant for our research agenda. Proposals for
research directions are then presented in Section 3. We will conclude this paper
with a summary and outlook in Section 4.
2
2.1</p>
      <p>A theoretical view on information visualization</p>
    </sec>
    <sec id="sec-2">
      <title>Demand for theoretical underpinnings of information visualization in IS</title>
      <p>While visualization techniques are to some extent studied by IS scholars, we
consider it remarkable that the techniques for conceptual modeling have barely
evolved from a visual perspective. The most dominant techniques for business
process modeling, for example, are still highly similar to the archetypical
\process ow chart" proposed in the 1920s [7]. Speci cally, a process model { whether
expressed as EPC, BPMN model or UML Activity Diagram { is still shown as
a static diagram in which di erent types of symbols are connected by arrows.
Considering advances that have been made in elds such as computer
animation and information visualization in recent years, it seems reasonable to expect
that untapped sources exist for better depictions of conceptual models. In this
section, we will review a number of disciplines and their corresponding theories
for inspiration.</p>
      <p>
        Graphic Design The eld of Graphic Design research has developed and
explicated design recommendations and quality criteria for visualizations in diverse
areas of practical applications [18]. The focus is primarily on aesthetics, with
questions about the cognitive impact of visual expressions in the center of the
discipline, and reasoning about transporting conceptual meaning and
understanding towards its periphery. Graphic Design o ers a stable core of
knowledge about the e ectiveness of di erent visualization modes. The terminological
apparatus of Graphic Design research for re ecting about visualizations goes
far beyond the simpli ed notion of hierarchically composed, atomistic graphical
shapes as being common in IS today. It thus can be expected that incorporating
parts of the stable core knowledge achieved in Graphic Design will provide a
relevant theoretic advance for IS research on conceptual model visualization.
Interaction Design Research activities in Interaction Design especially care
about how environments for presenting information should be shaped in order to
allow humans to accurately make sense out of information [20]. The core idea is
that suitable ecological settings in uence the way information is perceived and
processed [23]. Interaction Design does not embrace visualization techniques as
its core concern, but rather cares for analyzing information needs and
reasonably arranging visualization techniques and other means of human-to-software
communication to ful l them e ciently. In this sense, it lies in the very center
of Interaction Design's interests to theorize about relationships between
perceiving and understanding, which is one key element for an advanced handling of
visualizations which is yet missing in IS research on visualization.
Cognitive Science Cognitive Sciences operate in the force eld between
reasoning about thinking and understanding, and examining characteristics of the
mind, down to the physical functioning of the human brain. While in Graphic
Design phenomena such as gestalt perception and pre-conceptual categorizations
are taken as-is and are systematized speci cally for the purpose of providing
design recommendations for visualizations, the focus in Cognitive Science is much
wider and incorporates research about all cognitive phenomena and mental
capabilities [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Besides language use, memorizing, and reasoning, e. g., this also
covers visual processing of the human mind and the relationship between seeing
and understanding. When it comes to nding means for assessing the e ciency
of speci c modes of visualizations for conceptual models in IS, Cognitive Sciences
are likely to provide appropriate fundamentals.
      </p>
      <p>Philosophy of Mind The philosophical direction of Embodied Cognition
offers an explanation model for human thinking which derives capabilities, such as
speaking languages or understanding abstract concepts, from basic experiences
humans make as bodily beings in a physical world [12]. According to this
approach, humans repeatedly perceive patterns (such as \things fall down when
they don't have a surface to rest on", or \two objects cannot be simultaneously
in the same place"), which, after repeated steps of metaphorical abstractions,
nally let higher-level cognitive capabilities emerge. Given the elaborations of
this idea available from philosophical works, a translation of key concepts for
application in IS can be expected to contribute to a rich terminological apparatus
for re ection on model visualization.
2.2</p>
    </sec>
    <sec id="sec-3">
      <title>Related work</title>
      <p>As stated in the introduction, most work that considers visual aspects of
conceptual models focuses on the best possible use of the visual elements of existing
techniques, as in [15, 9, 5]. In these types of work, the modeling technique
itself is not put into question. Only a few attempts to systematically introduce
research questions around model visualizations exist in IS and its neighboring
discipline computer science. [22] attempts to develop a measure for the economic
value of visualization based on e ectiveness and e ciency. By focussing only on
cost aspects, however, a qualitative evaluation of information visualization is
not considered at all. As [17] remarks, the di erences between textual languages
and visual representations are so diverse \that fundamentally di erent
principles are required for evaluating and designing visual languages". The proposed
solution, however, remains limited by typical paradigmatic presuppositions that
are common in the way visualization is treated in IS research today (see 2.3).</p>
      <p>Other contributions in the literature, which put data or information
visualization into focus, e. g. [21, 13, 25], operate mainly on a visual design level and do
not embed their examinations into the wider focus of reasoning about developing
modeling techniques and improved information systems.
2.3</p>
    </sec>
    <sec id="sec-4">
      <title>Shortcomings of current approaches</title>
      <p>The current state of theoretic re ection about model visualization is
characterized by a set of paradigmatic limitations, which narrow down existing approaches
to operate with restricted notions of visualizations. Some presuppositions by
which current research is constricted become visible in Moody's attempt [17] to
provide a theory on the \physics" of notation. While the approach is thoroughly
motivated by the identi cation of severe weaknesses in current re ections on
visualizations, the examination carried out contains statements such as \there
must be a one-to-one correspondence between symbols and their referent
concepts" (cited from [8]). This explicitly excludes a notion of patterns as carriers
of meaning in visualizations, although there is strong evidence that exactly the
cognitive capabilities of processing of patterns rather than linear language is one
key element of understanding visual perception.</p>
      <p>Additionally, [17] claims that it \says nothing about [. . . ] semantic issues".
This expresses an aim for introducing a methodological simpli cation in order
to make the examination better handleable. However, as argued above, there
are good reasons to believe that fruitful answers to questions about predicting
and measuring the cognitive e ectiveness and e ciency of visualizations can
only be given when a joint theoretic view on conceptual thinking and perceptual
processes is taken in. Indeed, the methodological separation of conceptualization
and representation might be the very reason why visualization research in IS
currently seems to be stuck in a crisis.</p>
      <sec id="sec-4-1">
        <title>Research direction</title>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Seeing is thinking, and vice versa { overcome the methodical reductionism that divides conceptualization and perception</title>
      <p>It is a widespread belief that the use of visualization for communication increases
the e ciency and accuracy of communication, because the cognitive apparatus of
humans handles visual impressions di erently from spoken or written language.
When seeing, humans can simultaneously grasp an unvisualizationderstanding
on multiple levels of granularity. Complex relationships can easily be understood
by being a ected by patterns, and understanding visual impressions can happen
in parallel. This is only possible because in our minds the conceptual qualities
transported by a visualization, i. e., knowledge expressed by it, and the perceptual
qualities, which are the visual impressions that shape the way our minds handles
the perceived impressions, are intricately intertwined [11, 16].</p>
      <p>The very question of how to make \good" visualizations implies that
conceptual thinking and visual thinking must be brought together. Separating
conceptualization and perception would lead, in our view, into the wrong
methodological direction. By this separation, any attempt to gain a prescriptive theoretic
approach that allows to consciously judge why some visualizations will lead to
a more e cient and accurate understanding than others is jeopardized from the
very beginning, because the \understanding" side is excluded beforehand.</p>
      <p>Rather than trying to approach the research questions by seemingly reducing
the complexity, but, in fact, preventing an appropriate argumentation
architecture for answering the questions, a theory seems required that o ers a combined
view on conceptual semantics and perceptual qualities. The road toward an
elaboration of such an approach is sketched in the remaining part of this paper.
3.2</p>
    </sec>
    <sec id="sec-6">
      <title>Developing an advanced theory for information visualization</title>
      <p>We suggest to follow some coarse-grained steps for performing research in the
direction that we outlined.</p>
      <p>In an initial phase, the existing body of knowledge from disciplines such as
graphic design, interaction design, cognitive sciences, gestalt psychology, and
philosophy of mind should be examined to nd stable theoretic knowledge in
which conceptual elements and visual design rationales are systematically
combined. Prospectively, it will be su cient to concentrate on core elements of the
respective disciplines which are no longer undergoing intra-disciplinary
discussions.</p>
      <p>Based on conceptualizations from these research areas, a linkage to IS can
be established by applying its methodical means, such as conceptual
modeling, meta-modeling, knowledge representation and transformation techniques,
to \translate" the imported knowledge from other disciplines into languages
of IS. This procedure resembles one of the very core competencies and
purposes of IS, namely the terminological reconstruction of domains of discourse to
(semi-)formal languages [6] for the further design and development of information
systems. The notable di erence in this case is the terminological reconstruction
performed on the methodological level to establish scienti c means for
constructing IS methods, instead of performing it on the methodical level, where external
domains of discourse are investigated.</p>
      <p>Once conceptualizations in the languages of IS are made explicit, software can
be described using the imported concepts. For research purposes, tool support for
software-based visualization methods in IS can be provided. The capabilities of
these solutions cannot yet be described more precisely, because they will become
characterizable only as a result of the examinations on imported knowledge from
other disciplines.</p>
      <p>With the existence of prototypical methods with implemented tooling
support, visualization approaches will become eligible for systematic evaluation
through established design science criteria [10]. Evaluation can either be
performed qualitatively, i. e., by analyzing and comparing visualization approaches
with the terminological equipment developed through the reconstruction of
imported theories, or quantitatively, i. e., by applying empirical experiments and
surveys.
3.3</p>
    </sec>
    <sec id="sec-7">
      <title>Theory architecture</title>
      <p>Our proposal extends the existing and in our view oversimpli ed architecture
of existing visualization approaches for conceptual models, as it is displayed
in Fig. 1 (a). The traditional view assumes that visualizations can su ciently
be described by one-to-one mappings between conceptual elements and visual
representations. The speci cation of visualizations is performed on the level of
meta-models, where types of model elements and types of visual elements are
related to each other.</p>
      <p>The extensions of the theory architecture that our proposed research program
implies incorporate an additional level of re ection on the meta2 level. Fig. 1 (b)
illustrates this by repeating the original mapping structure in its lower part, and
adding the element \Model of Conceptual Qualities" which represents
terminology to describe characteristics of meta-concepts, the element \Model of
Perceptual Qualities" which represents imported knowledge about visualizations with
regard to their cognitive impact and features that in uence their
understanding, and the element \Model of cognitive e cient patterns" which stands for
IS-speci c insights about combing the other two. It should be noted that at the
current stage of formulating the demands for a research program on conceptual
model visualization, the introduced meta elements merely act as placeholders for
research results yet to be achieved. Possible manifestations of these elements, and
their representations in formal document artifacts, still remain to be elaborated.
4</p>
      <sec id="sec-7-1">
        <title>Conclusion</title>
        <p>In this work, we have signalled a fundamentally awed view on the role of
visualization aspects of conceptual models. Our argument, inspired by a range of</p>
        <p>Conceptual
(Meta-)Models</p>
        <p>Model of
Conceptual
Qualities
abstract</p>
        <p>Conceptual
(Meta-)Models
map
map
map</p>
        <p>(a)</p>
        <p>Model of
Cognitive efficient
patterns
apply</p>
        <p>Extended
Mapping Model
(b)
map
map
map
Model of
Perceptual
Qualities
abstract
Visualization</p>
        <p>Features
theories, is that a separation of conceptual thinking and perceptual processes is
a dead end. Considering the importance of conceptual modeling for the IS eld,
it seems appropriate for researchers in this discipline to take on the challenge
and embrace a wider perspective on visualization research than characteristic
for the state of the art. It is our hope that the research agenda we provided may
serve as an inspiration for this endeavor.</p>
      </sec>
    </sec>
  </body>
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