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      <title-group>
        <article-title>Challenging Documentation Practices for Interactions in Natural User Interfaces</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Bashar Altakrouri</string-name>
          <email>altakrouri@itm.uni-luebeck.de</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Andreas Schrader</string-name>
          <email>schrader@itm.uni-luebeck.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Ambient Computing Group, Institute of Telematics, University of L u ̈beck</institution>
          ,
          <addr-line>L u ̈beck</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Ambient Computing Group, Institute of Telematics, University ofL</institution>
          <addr-line>u ̈beck, L u ̈beck</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Dozens of novel natural interaction techniques are proposed every year to enrich interactive eco-systems with multitouch gestures, motion gestures, full body in motion, etc. We present a novel investigation of the community's applied documentation practices for Natural User Interfaces (NUI). Our investigation includes analyzing a survey targeted at NUI designers and a large sample of recently published multitouch and motion-based interaction papers. To the best of our knowledge, this paper is the first to offer a close investigation of this kind. The results reveal that good NUI documentation practices are rare and largely compromised. Thus, we argue that engineering interactive systems for large-scale dynamic runtime deployment of existing interaction techniques is greatly challenged.</p>
      </abstract>
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      <title>-</title>
      <p>
        INTRODUCTION
Calls arise to explore new potential in designing for the whole
body in motion as part of the NUI paradigm [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ][
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], to
facilitate users’ interactions with real-world pervasive
ecosystems (ambient spaces). In the literature, different definitions
of NUI [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] were elaborated, which mostly refer to the user’s
natural abilities, practices, and activities to control interactive
systems. Devised from Wachs et al. [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], interactions with
NUI can be shortly defined as voice-based and kinetic-based
interactions. Kinetic-based interactions are mostly caused
and characterized by motion and movement activities,
ranging from pointing, clicking, grasping, walking, etc. [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]
Workshop on Large-scale and model-based Interactive Systems: Approaches and
Challenges, June 23 2015, Duisburg, Germany.
      </p>
      <p>Copyright c 2015 for the individual papers by the papers’ authors. Copying
permitted only for private and academic purposes. This volume is published and
copyrighted by its editors.
Herein, we focus on a subset of Kinetic-based interactions,
namely multitouch- and motion-based interactions. In the last
decade, touch and motion enabled technologies found their
way commercially and became widely accessible to the end
user, in various application domains such as gaming (e.g.,
motion-controlled active play by Microsoft Kinect1 or the Wii
system2), data browsing, navigation scenarios (e.g., tilting for
scrolling photos as in iOS3 and Android4 devices) and many
more.</p>
      <p>
        Despite the immense progress and success in different
application domains, interactive environments will pose
additional significant challenges to the design, engineering and
deployment of NUI technologies. Considering user
heterogeneity, e.g. due to aging and demographic change
(”comeas-you-are” paradigm), user mobility to unknown
environmental settings at design time (interaction context) and
spontaneous construction of interactive environments in-situ at
runtime, the isolated design of natural interface devices will
not be sufficient any more, regardless of the quality and
naturalness of the proposed interaction scheme per se. In
their work, Altakrouri and Schrader [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] proposed a shift
towards completely dynamic on-the-fly ensembles of
interaction techniques at runtime. The Interaction Ensembles
approach is defined as ”Multiple interaction modalities (i.e.,
interaction plugins) from different devices are tailored at
runtime to adapt the available interaction resources and
possibilities to the user’s physical abilities, needs, and context” [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
A shift of this kind imposes new dissemination, deployment,
and adaptation requirements for engineering interaction
techniques and interactive systems for NUI. Precisely for those
reasons, better understanding and analysis of the practiced
documentation habits of interaction techniques for NUI plays
a major role to bridge the possible gaps between designing
interaction techniques and engineering interactive systems.
In this paper, we present a novel investigation of the
community’s applied documentation practices for interactions in
NUI. We believe that an investigation of this kind is essential
to understand some of the challenges for engineering
interactive systems in ambient spaces and setting proper
interac1http://www.microsoft.com/en-us/kinectforwindows/, latest access
on 25.03.2015.
2http://www.nintendo.com/wii, latest access on 25.03.2015.
3http://www.apple.com/ios/, latest access on 25.03.2015.
4http://www.android.com/, latest access on 25.03.2015.
tion dissemination guidelines, where interactions are
becoming increasingly dynamic, adaptive and multi-modal.
Our novel investigation is concluded by analyzing a survey
targeted at NUI designers and a large sample of recently
published multitouch and motion-based interaction papers.
Although limited in scale, we believe that this investigation
opens the door for important open research issues for the CHI
and EICS community around this problem domain.
      </p>
      <p>
        In this paper, the term documentation is used to capture the
way an interaction technique is defined and described by the
interaction designer (i.e. developer). Principally,
documentation refers to any written material, visual clues, animated
clues, formal description models and languages, etc, used to
describe or disseminate the developed interaction. The
literature covers various approaches to describe touch-based
interactions. An extensive review on those approaches is out of
the scope of this paper. In their work about formal
descriptions for multitouch interactions, Hamon et al. [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] analyzed
the expressiveness of various user interface description
language (an extension to [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]) and suggested the ICO formalism
for modeling multitouch interactions. Principally, modeling
includes data description, state representation, event
representation, timing, concurrent behavior, dynamic instantiation,
etc. Recently, Altakrouri et al. [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] targeted their effort to
describe the movement aspects of motion-based gestures and
the physical context (i.e., abilities and disabilities) of the user.
Documenting interaction technique is relevant for the correct
execution of interactions by end users, the preservation of
technique by designers, the accumulation of knowledge for
the community, and the engineering of interactive systems.
We argue that documenting interactions should be treated as
an important resource of context information about the
interaction technique, which can be also utilized by interactive
systems for various reasons. For instance, filtering relevant
interaction techniques at runtime in response to the user’s
physical context (e.g., disabilities) as in the Interaction
Ensemble approach mentioned above.
      </p>
      <p>Better understanding of the currently applied
documentation practices does not only reveal the current
dissemination strategies but also triggers possible needs for new tools,
guidelines, and systems that improve those practices and
ultimately bridge the gap between the design of single interaction
techniques and the development of interactive systems.
In this paper we will substantiate the following main
contributions and findings:</p>
      <p>We present a number of observations regarding the NUI
designers’ most commonly applied documentation choices,
most importantly, documentation frequency and media
type of choice.</p>
      <p>We unveil that NUI documentation is largely
underestimated and compromised by NUI designers due to the lack
of adequate documentation tools, absence of
documentation standards, and irregularity of documentation habits.
METHODOLOGY
Our study included two investigation areas: (1) analyzing a
tailored survey targeted at NUI designers and (2) coding and
analyzing a large sample of recently published multitouch and
motion-based interaction papers. In this section, we first
outline our approach before we present the results in the
following section.</p>
      <p>Survey on NUI documentation
The first step in our review was to capture a snapshot on the
current most employed practices for NUI documentation by
carrying out an online survey. The survey aimed to partially
characterize a number of designers’ documentation practices,
including: (1) The adoption level and frequency of
documentation practices and standards in design and development of
NUI; (2) The designers’ satisfaction with their practiced NUI
documentation habits; (3) The needs for new documentation
tools and methods; (4) The commonly used documentation
methods, tools, and media types; and (5) The perceived
importance of documentation for sharing, acceptance, user
experience, and correctness.</p>
      <p>The survey was targeted at both NUI designers (i.e. NUI
developers) and users, it was split into two sections accordingly.
In this paper, we only focus and report about the designer
section, which contained a total sum of 11 different multiple
choice and likert scale questions. The survey was bound to
a maximum completion time of 3 minutes to maximize the
number of voluntary participations. The survey included an
introductory section where the notion of NUI, specially for
multitouch- and motion-based interfaces, as well as the
purpose of the survey were introduced.</p>
      <p>The survey was distributed online through specialized HCI
mailing lists (including BCS-HCI run by the British
Computer Society Human-Computer Interaction Group5),
ubiquitous computing mailing lists (including Ukubinet-announce
run by the Imperial College London6 and
announcements@ubicomp.org7), Lu¨beck university mailing lists, and
social networks (i.e. Facebook, Twitter, and ResearchGate).
The survey was open for participation for about 3 weeks.
Analyzing the interaction publications landscape
The second step in our review intended to capture a closer
look at the published work in the area of interaction
techniques. In order to find out how the community expresses,
documents, and shares interaction techniques, we have
decided to base our investigation on a collection of the most
recent ACM published work under the ACM classification
(H.5.2 Information Interfaces and Presentation: User
Interfaces - Input devices and strategies) for the years 2012 and
5https://www.jiscmail.ac.uk/cgi-bin/webadmin?A0=bcs-hci, latest
access on 25.03.2015.
6https://mailman.ic.ac.uk/mailman/listinfo/ukubinet-announce,
latest access on 25.03.2015.
7http://mail.ubicomp.org/mailman/listinfo/announcements ubicomp.org,
latest access on 25.03.2015.
2013 (until 22.08.2013). Out of 518 total papers in this
category, we manually coded and analyzed a total sum of 93
papers that matched one of two categories: (1) papers
presenting novel interaction techniques; (2) papers applying or
analyzing existing interaction techniques in various scenarios.
Our filtering criteria excluded all none touch or none motion
gesture papers (as considered out of the focus of this
investigation), video papers (as those papers don’t have enough
space to cover the interaction technique and only convey very
limited aspects of the work), and duplicated paper entries (if
the same work was presented in multiple venues but with
different contribution size, e.g., work-in-progress papers, short
papers, full papers). In the case of duplication, the latest and
longest contribution was considered. Our aim was not to
conduct a complete and detailed review of all published papers.
Instead, we aimed at providing a snapshot at the most recent
published work as a living example of the current practiced
documentation habits.</p>
      <p>Our analysis and classification are based on the published
paper and any corresponding material directly mentioned,
linked, or attached with the published work (e.g., many
published papers have also videos attached within the ACM
library, or links to external resources). Other materials out of
the aforementioned criteria were considered hidden and were
not included in the study, such as in application help menus
or offline accessible manuals.</p>
      <p>The papers were coded based on four main aspects: Type
- gesture types discussed in the paper including multitouch
and motion gestures; Still - used still media types to
document and describe the gesture including text, images, and
sketches; Animated - used animated media types to document
and describe the gesture including videos, animations,
personal walkthrough, and onscreen walkthrough; and finally
Authoring - reported or used authoring and documentation
tools and formal languages. Our main goal of this analysis
was to highlight general practices and habits rather than
focusing on a particular paper title or the authors. Hence, we
reference the reviewed papers by the unique identification key
(ACM ID) instead of the papers’ full title or author names.
RESULTS AND OBSERVATIONS
In this section, we present the results for each of our
investigation areas. We have supported the data with a number of
general observations to enhance the readability of the results.
The observations are numbered and marked with an
abbreviation to the corresponding section (D: Designer survey section
and P: Papers analysis section).</p>
      <p>Survey
A total of 332 anonymous individual responses were
recorded, split into 267 NUI users (80% of the total
respondents) and 65 NUI designers (20% of the total respondents).
The designer respondents are split to 11 expert designers, 14
professional designers, 28 competent designers, 10 advanced
beginners, and finally 2 novice designers. This categorization
is based on an explicit survey question about expertise
selfassessment.</p>
      <p>We have applied Kruskal Wallis test to identify any
statistically significant differences among expertise groups. In most
cases, no statistical differences amongst groups were found
unless explicitly mentioned in the text.</p>
      <p>Observation - D1: Small majority of NUI designers are
satisfied with their current documentation practices: 57% of the
designers responded positively to a question on the
satisfaction with their current documentation habits.</p>
      <p>Observation - D2: Only a small minority of NUI designers
practice NUI documentation continuously: Figure 1 shows
how often the designer respondents document designed NUI,
independent of form or documentation type. The figure
reveals that the majority of the respondents practice
documentation either sometimes (42%) or frequently (38%). Merely
small minority of designers (14%) practice documentation
regularly. Statistically significant difference was identified
among expertise (H(4) = 13.466, p = 0.009) with a mean rank
of 43.93 for proficient, 33.75 for competent, 32.91 for expert,
18.70 for advanced beginner, and 18.0 for novice designers.
Higher mean ranks indicate a more frequent documentation
practice.
Observation - D3: The vast majority of NUI designers never
or rarely apply documentation standards: One interesting
aspect in this survey is to highlight the designers’ habits to
apply standard documentation approaches, as shown in Figure
1. The survey unveils that about half of the respondents never
apply any documentation standards and merely a third did on
rare occasions. Small number of respondents apply
documentation standards either sometimes (14%) or frequently (3%).
Observation - D4: The majority of NUI designers indicated
a lack of NUI documentation tools and methods: The
respondents answered positively (66%) when asked whether there is
a lack of NUI documentation methods and tools available for
them to use.</p>
      <p>Observation - D5: NUI are mostly documented using text,
pictures, sketches, and videos respectively: Another goal of
the survey was to identify the dominant media types used by
designers to document interaction techniques. Figure 2
illustrates the distribution of used NUI documentation media
types by designers. Text is the most used medium to describe
and document NUI. Still visual documentation records (i.e.
pictures and sketches) follow next. Moreover, animated
visual records come fourth. Additionally, audio and formal
languages come last with very low percentages.
Observation - D6: NUI are rarely documented using
formalized languages: Figure 2 also shows clearly designers don’t
follow formalizations as a documentation media type.
Observation - D7: The most ranked importance of NUI
documentation is acknowledged for sharing NUI, followed by user
experience: Figure 3 illustrates the designers’ perceived
importance of NUI documentation for sharing, experience,
acceptance, and correctness. The vast majority of responders
scored documentation as a very important (45%) or an
important (37%) factor for a successful sharing of NUI.
Regarding user experience, the majority of respondents scored
the documentation as an important (48%) or a very
important (11%) factor respectively. Moreover, designers scored
NUI documentation for user acceptance as very important
(14%), important (40%), moderate (25%), and of little
importance (18%). Merely 3% negatively scored documentation
as unimportant for the user acceptance. Finally, the majority
of respondents scored documentation as either an important
(40%) or very important (26%) factor for the correctness of
NUI execution. Approximately one third of the respondents
scored documentation as moderate or of little importance for
correctness.</p>
      <p>Scientific publications
Figure 4 illustrates the complete classification of the analyzed
papers based on the previously presented methodology.
Papers that satisfy the conditions are distinguished with a
coding mark as shown in the figure. The analyzed papers were
motion (51%) and touch based (68%) interaction papers (note
that a paper may fall into more than one category).</p>
      <p>Observation - P1: NUI in publications are mostly
documented using text, sketches, and pictures respectively: As
expected, figure 4 shows that text descriptions as a medium for
documenting interaction techniques is used in all of the
papers that we have reviewed. Sketches (59%) come second
with a very close match with the designer survey in Figure 2.
Pictures (53%) come third, slightly lower than in the designer
survey.</p>
      <p>Moreover, personal walkthrough is reported by 16% (the
developer introduces the interaction technique to other
developers or users by demonstration). Videos are reported by 11%.
This percentage matches the survey’s results (Figure 2). In
research papers, mentioning and linking to video content is
usually neither required nor critical for the acceptance of the
research paper. Hence, videos related material to the
technique are often hidden. The use of animations is reported
only once. This matches to a large extend the designer survey
results in Figure 2. On the other hand, other media types such
as onscreen walkthrough are hardly used.</p>
      <p>Observation - P2: NUI in publications are never documented
using formalized languages or interaction authoring tools:
To our expectations, none of the papers reported or used
languages (including notations and formalisms) or
interaction authoring tools (including gesture authoring tools).
Finally, we found no statistical difference between the two main
aforementioned analyzed groups of papers.</p>
      <p>DISCUSSION
In this section, we present a number of interesting aspects
regarding NUI documentation practices and possible impact
on designing and engineering interactive systems.</p>
      <p>Documentation habits: Ignorance or underestimation?
Our results show that the majority of the designer
respondents are satisfied with their current NUI documentation
practices (D1). Nonetheless, this satisfaction is not necessarily
reflected on the quality and extend of applied documentation
practices (D2, D3). Those observations unveil that NUI
documentation is generally an underestimated or ignored problem
by interaction designers and developers.</p>
      <p>
        Clearly, the NUI paradigm vastly grows in terms of the
number of interaction proposed, the diversity of interaction types,
involved body parts, involved actions, etc. [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ][
        <xref ref-type="bibr" rid="ref4">4</xref>
        ][
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Great
advancements, in terms of innovation and usability
evaluation, of this type of interaction are usually proposed and
presented at various venues and conferences such as ACM CHI
(Human Factors in Computing Systems) and UIST (User
Interfaces Software and Technology). Despite this effort, some
researchers believe that very little effort is actually targeted to
improve the reliability of systems offering and adoption these
kinds of novel interaction techniques [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>Soon the lack of adequate interaction documentation and
dissemination will lead to challenge the design and
engineering of interactive systems. Documentation can be used to
extract information about the type of movements involved
in the interaction, involved body parts, adequate interaction
execution, etc. The absence of such information will
necessarily lead to burden the deployment of interaction
techniques in automated interactive systems, especially processes
such as context acquisition, reasoning, interaction filtering,
etc. are greatly hindered. The absence of documentation
inevitably challenges analyzing the proposed interaction
techniques. For instance, requirement analysis can be greatly
compromised, analyzing physical requirements for NUI users
is not possible, or correctly reproduce or extend a
particular interaction techniques becomes an extremely challenging
task.</p>
      <p>Documentation types and methods
The results show that various media types are used by
designers for documentation. From one hand, designers reported
that the most used media types for documenting NUI are
text, pictures, sketches, and videos respectively (D5). The
academic paper investigation on the other hand shows text,
sketches, and pictures respectively used in the analyzed
papers (P1). Despite the aforementioned difference, it is clearly
visible that designers rarely use formalized languages or
approaches as a documentation medium (D3, D6, P2).
Formalized description of NUI are an important mean to document
various aspects on the interaction to insure integrity and
correctness of execution, and the possibility of replicability.
Designers are not in favor of formal languages and audio.
This can be due to the complexity of language learning, and
the complexity of describing movements respectively. Whilst
formalized languages can be hard to learn and apply, they
are often used in different fields for documenting movements.
Formalized languages have a clear benefit to preserve and
transfer the technique to other designers without
endangering the originality and vital aspects of the technique. Using
the currently applied media such as text, pictures, sketches,
and videos may lead easily to losing parts of the movements,
overly complicated descriptions, losing timing information,
etc.</p>
      <p>
        In fact, according to Navarre et al. [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], formal interfaces
description languages support interaction at the development
(e.g., prototyping) as well as the operation phase, while
conventional empirical or semiformal techniques lack to provide
adequate and sufficient insights about the interaction (e.g.,
comparing two design options with respect to the reliability
of the human-system cooperation).
      </p>
      <p>
        The notion of movement is of particular importance for
Kinetic Interactions, as it resides at the core of this type of
interactions. Movement documentation is a very relevant and
generally a very unresting problem for many fields such as dance
choreography, movement rehabilitation, motion recognition
and analysis, and human movement simulation.
According to Kahol et al. [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], having such languages and notations
features three main qualities: facilitate teaching and
learning of movement styles, permit the writing of
universallyunderstood scores of movement, and provide a universal
language to communicate movements. Nonetheless, Kahol et
al. [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] still acknowledge the lack of a formalized languages
and notations of generic motion, matching our investigation
results (especially D4). We share the same viewpoint as in
[
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], lacking adequate and formalized documentation lead
inevitably to increase the gap between the design and
(commercial) deployment of developed interaction techniques.
The importance of documentation
Designers recognize the importance of documentation for the
users’ experience, the acceptance of NUI techniques, and
correctness of use. The most important use of
documentation is for sharing NUI techniques (D7). Sharing is
particularly important for different purposes such as communicating
NUI to other peer designers, improving NUI functionality by
other designers, adopting NUI techniques in various
interactive eco-systems, and reaching user audience. Even though
designers recognized these important roles, their
documentation practices appear generally ignorant to this importance.
Documentation challenges in future ambient spaces
So far we have discussed the current NUI documentation
practices, but the shift towards future ambient spaces imposes
new requirements, and challenges the current practices.
This type of interactive systems aims at avoiding mismatch
problems between user’s needs and device’s offers, by
employing the best matching interactions to the given context,
hence the user independence (acceptability by permitting
customizability) and usability qualities required by Wachs et al.
[
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] are inherently enhanced. Pruvost et al. [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] noted that
interaction environments are becoming increasingly
heterogeneous and dynamic, hence they are no longer static and
closed; the interaction context is becoming increasingly more
complex; and, increasing adaptability is required for
sustainable utility and usability.
      </p>
      <p>Current NUI documentation practices, as discussed in this
paper, are greatly challenged by such a system. The current
documentation practices and strategies are not adequate and
fail to meet the challenge of dynamically created
documentation for interaction ensembles. Interactions are currently
ego-centric and designed in isolations, so is the
documentation. Such isolation implies a complete absence of
information about the interaction’s behavior as part of an ensemble in
a dynamically changing eco-system.</p>
      <p>FUTURE WORK
As part of our research roadmap, we will continue to
explore this field by (1) extending our investigation to study the
differences and similarities between NUI documentation in
academic and commercial settings (as in motion-based and
touch-based application market initiatives); (2) extending our
analysis to include NUI users and their learning habits; and
(3) extending our ongoing work on a dedicated tool for
documenting NUI
CONCLUSION
We have presented an investigation on the applied practices
and habits to document and share developed interaction
techniques. The analysis included: (1) an online exploratory
survey on documenting Natural User Interfaces (NUI) answered
by 64 designer; and, (2) coding and analyzing a sample of
93 recently ACM published multitouch and motion-based
interaction papers. Our study reveals that good documentation
practices are rare and largely compromised. Our survey
reveals that there is a lack of documentation tools, methods, and
formal languages; designers almost never follow or apply any
documentation standards; and designers never use available
interaction authoring tools. Hence, the creation of a
collective long lasting interaction heritage remains unachievable.
Moreover, the gap between developing and rightly
disseminating interaction techniques increases. Thus, engineering
interactive systems for large-scale dynamic runtime
deployment of existing and future interaction techniques is greatly
challenged.</p>
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