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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Including Gesture-based Interaction in Capability Design Tool</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Otto Parra-González</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sergio España</string-name>
          <email>sergio.espana@dsic.upv.es</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Oscar Pastor</string-name>
          <email>opastor@dsic.upv.es</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Universidad de Cuenca, Av. 12 de Abril y A. Cueva</institution>
          ,
          <addr-line>Cuenca</addr-line>
          ,
          <country country="EC">Ecuador</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Universitat Politècnica de València</institution>
          ,
          <addr-line>Cami de Vera, 46022, Valencia</addr-line>
          ,
          <country country="ES">Spain</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Currently, the process of definition of custom gestures and the inclusion of gesture-based interaction in user interfaces of information systems is complicated because to the diversity of devices, software platforms and development tools available. In order to help to resolve this situation we had proposed gestUI, a model-driven method, whose objectives are custom gesture definition and gesture-based user interface source code generation. This paper describes gestUI using the “Template for the Documentation of Method Components in CaaS” and it demonstrates the application of gestUI in order to include gesture-based interaction in the tool support called Capability Design Tool (CDT) of CaaS project.</p>
      </abstract>
      <kwd-group>
        <kwd />
        <kwd>Gesture-based interaction</kwd>
        <kwd>capability</kwd>
        <kwd>information systems</kwd>
        <kwd>user interaction</kwd>
        <kwd>model-driven method</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Currently, there are some types of devices that the users employ (e.g., mobile phone,
tablet, notebook), in conjunction with this devices, there are some types of interaction
(e.g., gesture-based, gaze-based, voice-based interaction) [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] that the users have
available. One of the more widespread types of interaction is gesture-based
interaction.
      </p>
      <p>
        Interfaces supporting gesture-based interaction have been reported to be more
challenging to implement and test than traditional mouse and pointer interfaces [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
Gesture-based interaction is supported at the source code level (typically
thirdgeneration languages) [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. This comprises a great coding and maintenance effort
when multiple platforms are targeted, has a negative impact on reusability and
portability, and complicates the definition of new gestures. Some of these challenges
can be tackled by following a Model-driven Development (MDD) approach provided
that gestures and gesture-based interaction can be modelled and that it is possible to
automatically generate the software components that support them.
      </p>
      <p>
        We had proposed gestUI [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], a model-driven method for gesture-based information
systems user interface development, which is intended to allow software engineers to
focus on the key aspects of gesture-based information system interfaces; namely,
defining customized gestures and specifying gesture-based interaction.
Capability is the ability and capacity that enable an enterprise to achieve a business
goal in a certain context [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Capability-driven development (CDD) is a novel
paradigm where services are customised on the basis of the essential business
capabilities and delivery is adjusted according to the current context [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. The CDD
methodology [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] for capability-driven design and development will consist of various
components addressing different modelling aspects, such as context modelling,
business services modelling, pattern modelling or capability modelling [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. This
methodology considers the definition of method components. A method component
should consists of concepts, a procedure and a notation. Each procedure has input,
output, and tool support [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>
        In order to support CDD, the CaaS project has planned the following components [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]:
      </p>
      <p>CDD methodology: an agile methodology for identification, design and
delivery of context aware business models. The notion of capability is
formalised by means of a metamodel containing the following elements:
goal, key performance indicator (KPI), context, capacity and, ability.</p>
      <p>Capability delivery patterns: they are generic organisational design and
business process which can be easily adapted, reused, and executed.</p>
      <p>CDD environment: tool support for design and runtime of CDD solutions. Its
first release is called Capability Design Tool (CDT), it is designed as an
integrated development environment built on the Eclipse Framework, using
the Eclipse Modelling Framework (EMF) technologies. This tool supports
capability modelling according to the capability metamodel including
context modelling and goal, process and concepts models
The contributions of this paper are: (i) the description of the method gestUI by means
of the “Template for the Documentation of Method Components in CaaS” and, (ii) the
demonstration of use of gestUI with the aim to include gesture-based interaction in a
CASE tool, in this case, Capability Design Tool (CDT).</p>
      <p>The remainder of this paper is organized as follows. Section 2 contains the state of the
art. Section 3 describes gestUI. Section 4 includes a description of Capability Design
Tool (CDT). Section 5 contains details of the application of the method gestUI in a
CASE tool, in this case CDT of CaaS project. The paper ends with some conclusions
and future work in Section 6.</p>
    </sec>
    <sec id="sec-2">
      <title>State of the Art</title>
      <p>This section presents a related literature review of gesture-based human-computer
interaction.</p>
      <p>
        Vanderdonckt [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] describes in his work a set of variables associated to the
development of user interfaces, one of which contemplates interaction devices and
styles. Interaction styles include the gesture recognition. He points out that an abstract
user interface is independent of any interaction modality [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] so that an explicit
reference to a specific type of interaction style is not considered.
      </p>
      <p>
        The authors of [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] include a report related with user interface plasticity and MDE, in
which three information spaces are defined: the user model, environment model, and
platform model. The platform model considers the possible interactions that can be
included in a user interface. This report also includes a description of models that
have been defined with the aim of creating user interfaces. It also mentions the variety
of interaction modalities currently available thanks to the diversity of technological
spaces that can be included in the definition of concrete user interfaces.
Calvary et al. in [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] describe the relation between MDE and HCI in implementing
user interfaces. In this context, they introduce the models contained in a number of
frameworks (e g., UsiXML, CTTe), one being the interaction model considered in the
process of defining user interfaces. However, the interaction modality is not
considered.
      </p>
      <p>
        Carvalho et al. describe in their work [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] the gesture-based interaction in domotic
environments considering three dimensions: people, gesture mode of interaction and
domotics. They grouped the gestural interaction as perceptual and non-perceptual and
they describe some types of applications in the field of domotics that employs these
two types of interaction. In order to identify and discuss the HCI-related aspects and
challenges of multimodal interaction, they propose a socio-technical framework of
multimodal interaction in the context of intelligent domotics. The framework consists
of the main dimensions technology, modes of interaction, and people.
Our proposal considers a model-driven method to define custom multi-strokes
gestures using the fingers of the user, it also consist of a process to include
gesturebased interaction in user interfaces of information systems.
3
3.1
gestUI
      </p>
      <sec id="sec-2-1">
        <title>Describing gestUI</title>
        <p>
          gestUI [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ] is a user-driven and iterative method that follows the MDD paradigm [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ].
The main artefacts are models that conform to the Model-Driven Architecture [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ], a
generic framework of modelling layers that ranges from abstract specifications to the
software code. gestUI permits to define multi-strokes gestures, obtaining the gesture
catalogue model and, using model transformations to obtain the source code of
interfaces including gesture-based interaction (Fig. 1).
        </p>
        <p>Applying model-driven development method the results obtained with gestUI are:
─ Model-driven gesture catalogue which contains the definition of gestures using
XML. This definition is platform-independent and it can be imported in
frameworks that employ gestures as input in their process.
─ Source code to include in the specification of user interface in order to include
gesture-based interaction in the user interface of information systems. The
method produces source code in the selected technology containing the
definition of gesture-based interaction.
Considering the “Template for the Documentation of Method Components in CaaS”
we describe gestUI by means of following method components:
b.</p>
        <p>Method component to define customised gestures: it permits the definition of
customised gestures in order to obtain a platform-independent gesture
catalogue to include in the specification of the user interaction of an
information system.</p>
        <p>Method component to generate platform-specific gesture specification: it
permits stakeholders to obtain gestures specification according to the
platform specified by them. The process includes a model-to-text
transformation with the aim of produce a platform-specific gesture
catalogue.</p>
        <p>Method component to design gesture-based interaction: it consists of the
specification of the relation between gestures and actions contained in an
information system. A parsing process is executed on the user interface
source code to determine the actions in such user interface that will be
associated with previously defined gestures.</p>
        <p>Method component to generate gesture-based interface. It is added source
code in the user interface source code containing the gesture-based
interaction.</p>
        <p>Method component to test gestures. This component permits to test the
defined previously gestures. If the user is not according with the definition of
a gesture, it is possible redefine the gesture.</p>
        <p>The method components have an execution sequence that permits obtain some
products: gesture-catalogue model, gesture-based interaction model, platform-specific
gesture specification, and gesture-based interface. Each product that is obtained in a
method component is the input to other method component, as shown in Fig. 2.
The method component “Definition of gestures” contains a process to define gestures
in order to conform a gesture catalogue model. The information of the procedure of
this method component is: (1) Input: set of strokes defined by coordinates (X, Y) and
a timestamp; (2) Output: a platform-independent gestures catalogue; (3) Tool
support: a user interface where the user draws a gesture.</p>
        <p>The procedure of this method component comprises of different work steps to be
performed:


</p>
        <p>The user sketches one or more strokes using his/her finger on the screen.
These strokes are stored in a data structure, conforming a gesture catalogue
model.</p>
        <p>If the gesture is according to the requirements of the user/system, then the
gesture is saved.</p>
        <p>The set of gestures that have been sketched by the user defines the gesture
catalogue model, which is conforms to gesture metamodel (see Fig. 3).
The next method component is called “Generation of platform-specific gesture
specification”. With this method component the platform-specific gesture
specification is obtained by means of a model transformation. The information of the
procedure of this method component is: (1) Input: the platform-independent gesture
catalogue, the target platform and target folder; (2) Output: the platform-specific
gesture specification; (3) Tool support: a model transformation.</p>
        <sec id="sec-2-1-1">
          <title>The different work steps to be performed in the procedure are:</title>
          <p>The user specifies a set of gestures that will conform the platform-specific
gesture catalogue. The gestures are selected from a repository containing
gestures previously defined.</p>
          <p>Then, the user specifies the target platform in order to apply transformation
rules to obtain the specific solution.</p>
          <p>Finally, the user specifies the target folder where the gesture catalogue will
be stored.</p>
          <p>Other method component is called “Design of gesture-based interaction”. In order to
obtain this design, gestUI requires the specification of a user interface where actions
(commands) will be executed using gestures. This method component applies a
parsing process on the user interface source code with the aim of analyse it to obtain
actions included in this code (e g., actions defined using structure “action perform” in
Java). Then, the user defines the correspondence between gestures and actions
selecting the gestures contained in the catalogue and specifying the action to execute
by means of this gesture.</p>
          <p>The information of the procedure of this method component is: (1) Input: user
interface source code; (2) Output: the definition of the correspondence
gestureaction; (3) Tool support: a user interface where the user specify the input to this
procedure.</p>
          <p>The different work steps to be performed in this method component are:






</p>
          <p>The user specifies a user interface source code, for instance, source code in
Java containing “action listener” which specify actions to execute.</p>
          <p>Parsing the source code in order to find actions included, e.g., actions
defined in the “action listener” contained in the source code.</p>
          <p>The user define a correspondence between actions and gestures previously
selected from the gesture catalogue model.</p>
          <p>The method component called “Generation of gesture-based interface” permits the
generation of source code of user interface considering gesture-based interaction. The
information of the procedure of this method component is: (1) Input: user interface
source code, correspondence gesture-action; (2) Output: user interface source code
containing gesture-based interaction; (3) Tool support: a user interface where the
user specify the input to this procedure.</p>
          <p>The different work steps to be performed in this method component are:
The user interface source code is specified in order to include gesture-based
interaction specification.</p>
          <p>The correspondence gesture-action is specified.</p>
          <p>A process is executed in order to analyse the source code and to insert the
source code related with the actions and the gestures defined previously. The
output of this process is the source code of the user interface containing the
gesture-based interaction.</p>
          <p>The last method component, called “Testing gestures”, permits that the users test the
gestures defined with this method by means of an existent framework (e. g., iGesture,
$N, quill). In this case, as first step, the gesture catalogue, previously defined using
gestUI, is imported in the framework, then in the next step, the user employs the
functionalities available in the framework in order to test the gestures.
The information of the procedure of this method component is: (1) Input: gesture
catalogue obtained by means of a model transformation; (2) Output: information
about the gesture testing process; (3) Tool support: an existent framework to test the
gesture catalogue.</p>
          <p>The different work steps to be performed in this method component are:
A gesture catalogue defined by means of gestUI is the input to this
procedure.</p>
          <p>The gesture catalogue is imported in the framework selected to test the
gestures.</p>
          <p>The user employs the gestures defined to do some tasks in the framework.
If each gesture satisfies the requirements of the user, then the gesture is
confirmed in the catalogue.
</p>
          <p>Else, the user requires the definition of a new gesture in order to replace the
gesture that doesn’t satisfy the requirements of the user.
4</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Capability Design Tool (CDT)</title>
      <p>The tool support for design and runtime of solutions based on Capability Driven
Development (CDD) is called Capability Design Tool (CDT) (see Fig. 4, left), it is
designed as an integrated development environment built on the Eclipse Framework,
using the Eclipse Modelling Framework (EMF) technologies. This tool supports
capability modelling according to the capability metamodel including context
modelling and goal, process and concepts models.
CDT permits draw goal model, context model, CDD model, concept model. In this
paper, we consider goal model in order to define the gesture catalogue to apply gestUI
to define gestures. The elements of the palette corresponding to the goal model are
shown in Fig. 4 (right).
5</p>
    </sec>
    <sec id="sec-4">
      <title>Applying the method</title>
      <p>gestUI can be applied in any information system with the aim of include
gesturebased interaction in the user interface. In this paper, we consider CDT in order to
apply this method to include gesture-based interaction in its user interface to draw
goal diagrams.</p>
      <p>The first step is the definition of gesture catalogue. In Table 1 we show an excerpt of
the gesture catalogue definition in order to apply gestUI to draw goals models in
CDT.</p>
      <sec id="sec-4-1">
        <title>Element</title>
        <sec id="sec-4-1-1">
          <title>Goal</title>
        </sec>
        <sec id="sec-4-1-2">
          <title>Constraint</title>
        </sec>
      </sec>
      <sec id="sec-4-2">
        <title>Action</title>
        <p>create Goal
create
Constraint
Therefore, employing the procedure specified in the first method component the user
defines a set of gestures in order to execute actions in CDT. Then, using a user
interface, the user employs his/her finger to sketch strokes which define a gesture, see
Fig. 5.
Then, according to the description of this method component the output of the
procedure is the set of gestures conforms to the gesture catalogue model (see Fig. 6),
each gesture is defined as a set of strokes with points defined by coordinates (X, Y)
and the corresponding timestamp.</p>
        <p>Then, considering as input this gesture catalogue model and applying a model
transformation we obtain a platform-specific gesture catalogue. In Fig. 7 is shown an
excerpt of set of gestures according to the initial definition of gestures.
The next method component is used to define the gesture-based interaction by means
of the specification of the correspondence gesture-action, which is dependent on the
function of the information system. In Table 1, it is specified the actions to execute
using gestures defined.</p>
        <p>The last method component permits the automatic generation of the source code
including the gesture-based interaction with the customised gestures. In this case, we
require as input the source code of the user interface, the specific-platform gesture
catalogue. Then, the user select a gesture contained in the catalogue and an action
defined in the user interface source code in order to define the correspondence
gesture-action.
Finally, the process has finished and the CASE tool called Capability Design Tool
(CDT) has included the gesture-based interaction which can be used to draw goal
models (Fig. 8).</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Conclusions and Future Work</title>
      <p>gestUI, a model-driven method for developing multi-stroke gesture-based user
interfaces is described in this paper using the “Template for the Documentation of
Method Components in CaaS”. We demonstrate the application of the method and
supporting tools in the CASE tool called Capability Design Tool (CDT) which is built
using Graphiti (an Eclipse framework with the structure of a plug-in) that is used to
draw diagrams. We produced the ‘Platform-specific gesture specification’ for this
CASE tool in order to illustrate the multiplatform capability of the approach. The
gestures were successfully recognised using $N as a gesture recognizer. Then, we
automatically generated the final gesture-based interface components and integrated
them into the user interface.</p>
      <p>Some advantages of gestUI are: (i) its platform independence enabled by the
modeldriven development paradigm, (ii) the convenience of including user-defined symbols
and (iii) its iterative and user driven approach.</p>
      <p>Future work will be developed along the following lines: (i) to include a feature to
that the user can define gestures according to his/her preferences during the execution
of the information system, (ii) developing a Technical Action Research in order to
validate this method in the “Capability as a Service for Digital Enterprises” Project
(CaaS project).</p>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgments</title>
      <p>Otto Parra is grateful to his supervisors Sergio España and Óscar Pastor for their
invaluable support and advice. This work has been supported by Secretaría Nacional
de Educación, Ciencia y Tecnología (SENESCYT) and Universidad de Cuenca of
Ecuador, and received financial support from Generalitat Valenciana under Project
IDEO (PROMETEOII/2014/039).</p>
    </sec>
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