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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Gestalt Effects in Visual Working Memory</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Institute of Philosophy, Jagiellonian University in Krakow Grodzka 52</institution>
          ,
          <addr-line>31-044 Krakow</addr-line>
          ,
          <country country="PL">Poland</country>
        </aff>
      </contrib-group>
      <fpage>42</fpage>
      <lpage>47</lpage>
      <abstract>
        <p>The study investigated whether the congruence between the shape of the single target and the shape of the overall pattern of stimuli, as well as the regularity (equal distances among stimuli) of that pattern, could facilitate the maintenance of information in visual working memory (VWM). We observed strong evidence in favor of the congruency effect, and moderately positive evidence for the regularity effect. Both effects were relatively weak, but easily identifiable with the quite large samples we examined. These data support and largely extend the existing evidence showing that Gestalt principles of perceptual organization, which are well known to organize visual perception, influence also the active maintenance and access of information in VWM during the absence of perceptual stimulation.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        The last 40 years of research in cognitive science has
yielded substantial knowledge on the key role of working
memory (WM) for human cognition. WM is a hypothetical
cognitive mechanism responsible for the active maintenance
of information and its goal-driven manipulation for the
purpose of the current task
        <xref ref-type="bibr" rid="ref2">(Baddeley &amp; Hitch, 1974)</xref>
        . WM
has been shown to be involved in such mental processes as
problem solving, thinking, reasoning, cognitive control,
encoding and retrieving information in/from long-term
memory, and many others. Although the debate on the
fundamental mechanisms that determine the “workings” of
working memory has been dominated by verbal paradigms
of WM measurement, re-search conducted during last ten or
so years is converging at the crucial role of visual working
memory (VWM) in underlying many functions of working
memory. Models of VWM generally assume that VWM is a
relatively simple mechanism, which operates on visual
representations of objects (or bundles of features defining
these objects) and spatial relations among them
        <xref ref-type="bibr" rid="ref15 ref8">(Clevenger
&amp; Hummel, 2014; Luck &amp; Vogel, 1997)</xref>
        . Although simple,
during the evolu-tion of human mind this mechanism,
primarily responsible for the continuity of perception and
the spatial orientation, most probably has been adapted in
the service of more complex cognition, including the
construction of abstract representations
        <xref ref-type="bibr" rid="ref10">(see Cowan et al.,
2011)</xref>
        , processing relat-ions
        <xref ref-type="bibr" rid="ref8">(Clevenger &amp; Hummel, 2014)</xref>
        ,
as well as using mental models and simulations to represent
hypothetical states of the world
        <xref ref-type="bibr" rid="ref13">(Johnson-Laird, 2006)</xref>
        .
      </p>
      <p>
        The crucial attribute of VWM consists of its very limited
capacity with regard to the actively maintained objects
        <xref ref-type="bibr" rid="ref15">(probably 4 or less objects; Luck &amp; Vogel, 1997)</xref>
        , but
substantial capacity concerning the number and precision of
perceptual features constituting these objects
        <xref ref-type="bibr" rid="ref15 ref16">(multiplefeature objects can be maintained and recognized almost as
effectively as single-feature objects; Luck &amp; Vogel, 1997;
but see Oberauer &amp; Eichenberger, 2013)</xref>
        . This differentiated
impact of the number of objects versus features on VWM
capacity is compatible with the fact that VWM subsystem
responsible for maintaining object features is located within
the superior parietal lobule, whereas the binding of
complete objects from those features most probably takes place
within the inferior parietal lobule
        <xref ref-type="bibr" rid="ref24">(Xu &amp; Chun, 2009)</xref>
        . In
order to explain how single features can be bound into
objects, and maintained univocally, oscillatory
computational models have been developed
        <xref ref-type="bibr" rid="ref18 ref6">(Chuderski, Andrelczyk
&amp; Smoleń, 2013; Raffone &amp; Wolters, 2001)</xref>
        .
      </p>
      <p>
        An important area of evidence regarding factors that
influence actual VWM capacity pertains to the influence of
global organization of perceptual scene, that is, the fact that
objects are not stored in memory independently from other
items, but there exist substantial contextual effects
        <xref ref-type="bibr" rid="ref1 ref4 ref5">(Brady,
Konkle, &amp; Alvarez, 2011)</xref>
        . For example, when context of an
item (e.g., surrounding objects) changes or disappears
between the to-be-memorized scene and the probe scene,
retrieval of this item is worse than when the unchanged
context accompanies the probe
        <xref ref-type="bibr" rid="ref12">(Jiang, Olson, &amp; Chun, 2000)</xref>
        .
Also statistical distribution of features is important for
retrieval, for instance it is easier to reject a false probe if its
features differ much from the dominant features in a scene
        <xref ref-type="bibr" rid="ref10 ref4 ref5">(e.g., to reject a new cold-color probe if all objects in a
scene were shown in warm colors; Brady et al., 2011)</xref>
        .
Context also influences how we recall individual items, as
recall of items that possessed an extreme value of a
particular visual feature (e.g., size) is often biased toward an
average value of that feature in a display
        <xref ref-type="bibr" rid="ref1 ref4 ref5">(Brady &amp; Alvarez,
2011)</xref>
        . In total, all these context effects suggest that people
encode in VWM not only particular items, but also (or –
even – primarily) encode their ensemble in a way that is
able to compress redundant and structured information from
a display into concise but very informative higher-level
representation of ensemble, which then can be used to
predict features of individual items
        <xref ref-type="bibr" rid="ref1 ref4">(Alvarez, 2011)</xref>
        .
      </p>
      <p>
        One particularly interesting type of context/ensemble
effects in VWM regards the influence of satisfying (or not)
the Gestalt principles of perceptual organization (Laws of
Pragnanz, Proximity, Similarity, Closure, Symmetry, and
Continuity). Some studies have demonstrated that satisfying
such principles by the group of objects not only helps in
perceiving them in a particular way, but also facilitates their
retrieval from VWM (that is, Gestalt principles “work” even
when objects are not accessible perceptually). For instance,
objects displayed in proximity to an object that had been
cued were more likely reported than distant objects
        <xref ref-type="bibr" rid="ref21">(Woodman, Vecera, &amp; Luck, 2003)</xref>
        , and the overall number
of reported objects was larger if they were grouped in
preceding display than when they were not grouped
        <xref ref-type="bibr" rid="ref17 ref23">(Xu &amp;
Chun, 2007; for an analogous result pertaining to grouping
by similarity see Peterson &amp; Berryhill, 2013)</xref>
        .
      </p>
      <p>
        Another such an example pertains to the facilitating role
of symmetry of the layout of objects for their memorization
in VWM.
        <xref ref-type="bibr" rid="ref14">Kemps (2001)</xref>
        , using the Corsi blocks test
(tapping manually a set of objects from the 5 × 5 matrix in the
same sequence as they were previously highlighted), has
demonstrated that the recall was better when the sequence
was spatially symmetrical than it was not. This result was
later replicated by Rossi-Arnaud, Pierroni, and Baddeley
(2006), who additionally showed that symmetry along the
vertical axis was more effective than along the horizontal
and diagonal axis, although all three types of symmetry
increased recall as long as the target items were highlighted
simultaneously (as this facilitated symmetry detection). All
these results together suggest that VWM contents are
globally and hierarchically structured, in line with the
proposals of the historical Gestalt approach.
      </p>
    </sec>
    <sec id="sec-2">
      <title>Goals of the study</title>
      <p>
        The aim of the study was to examine two other contextual
effects that relied on Gestalt principles, which have not been
experimentally tested yet. Our first hypothesis predicted a
positive effect of matching between a stimulus shape and a
shape of the complete pattern of stimuli. The second
hypothesis was that regularity of the pattern of stimuli,
understood as equal distances among stimuli, would increase the
accuracy of retrievals from VWM, in comparison to
irregular patterns, in which there exist unequal distances
among stimuli. Both these hypotheses are summarized in
Figure 1. Evidence in favor of both of them will extend our
knowledge on Gestalt effects in VWM. In two experiments,
we applied the widely-used change detection task, in which
a participant has to decide if the cued object in a subsequent
pattern of stimuli was either the same or different than a
stimulus on the same location in the preceding pattern
        <xref ref-type="bibr" rid="ref9">(Cowan, 2001)</xref>
        . We expected response accuracy to be higher
when a stimulus shape matches than mismatches the shape
of the pattern (Experiment 1), as well as for regular than
irregular patterns (Experiment 2).
      </p>
    </sec>
    <sec id="sec-3">
      <title>Experiment 1</title>
    </sec>
    <sec id="sec-4">
      <title>Participants</title>
      <p>A total of 34 women and 26 men participated (60 people).
All of them were recruited via emails or adds on social
networking webpages. Mean age was 22.5 years (SD = 5.3,
range 18 – 46). For a three hour participation each person
received an equivalent of 5 euro in local currency. Each
person had normal or corrected-to-normal vision and no
history of neurological problems, filled a written consent to
participate, and was informed that she or he could stop and
leave the laboratory at will. Participants were tested in a
cognitive psychology lab, in groups of a few people, under
the supervision of experimenter.</p>
    </sec>
    <sec id="sec-5">
      <title>Materials and procedure</title>
      <p>Each of 96 trials of the change-detection task consisted of a
virtual array filled with either five or six stimuli (i.e., only
some cells in the array were filled). The stimuli were sixteen
figures (e.g., a square, circle, rhombus, cross etc.), each
approximately 3 × 3 cm in size. The array was presented for
2 s, and then followed by a mask of the same size as the
array, presented for 0.8 s. In random 50% of trials, the
second array was identical to the first one, while in the
remaining trials both arrays differed by exactly one item at
one position. If they differed, then the new item was
highlighted by a square red border. If they were identical, a
random item was highlighted. The task was to press one of
two response keys depending on whether the highlighted
item differed or not in two arrays. The second array was
shown until a response was given or eight seconds elapsed.
The trials were self-paced.</p>
      <p>The sole independent variable was whether an item from a
to-be-highlighted location in the first array (the target item)
had or had not the same shape as the complete pattern of
stimuli in the array. For example, the stimuli in the pattern
could form a shape of X, and the target could be either an X
figure (the matching condition) or a different figure (the
mismatching condition). See Figure 2 for illustration of the
sequence of events in a change trial of the matching
condition. In total, there were 8 training trials and as much
as 96 experimental trials, 48 trials per each condition,
randomly intermixed.</p>
      <p>
        The score on this task is the estimated sheer capacity of
VWM
        <xref ref-type="bibr" rid="ref9">(Cowan, 2001)</xref>
        that is based on the proportion of hits
(H, correct responses for arrays with one item changed) and
the proportion of false alarms (FA, incorrect responses for
unchanged arrays). The capacity of VWM is estimated to be
k items (out of N items of a memory load), on the
assumption that a participant produces a correct hit or avoids a
false alarm only if a cued item is transferred to his or her
VWM (with the k/N chance). If a non-transferred item is
cued, then a participant is assumed to be guessing the
answer. In consequence, the following formula evaluates the
score on the task for each N: k = N × (H – FA). The total
score on this task was the mean from the values of k in the
the five- and six-stimulus conditions, and it was an estimate
of how many items the participants actually memorized
successfully in their VWM. Such a measure also effectively
corrects for response bias (i.e., an increased tendency for
making either omission or commission errors).
      </p>
    </sec>
    <sec id="sec-6">
      <title>Results and discussion</title>
      <p>The mean proportion of errors was M = .73 (SD = .11).
There was a higher tendency to make omission than
commission errors, indicated by a higher accuracy in the
nochange condition (M = .79) than in the change condition
(M = .66), t(59) = 4.45, p &lt; .001.</p>
      <p>
        Most importantly, the matching condition yielded a
significantly higher k value (M = 2.74, SD = 1.10, range 0 –
4.81) than the mismatching condition (M = 2.47, SD = 1.06,
range 0 – 4.35), t(59) = 2.28, p = .030. This result indicated
that although on average participants were able to
effectively hold in their WM about two and a half object
        <xref ref-type="bibr" rid="ref22 ref7">(which is close to previous estimates; e.g., Chuderski,
Taraday, Nęcka, &amp; Smoleń, 2012; Vogel, Woodman, &amp;
Luck, 2001)</xref>
        , the match between the target stimulus and the
overall pattern of stimuli increased the VWM capacity by a
quarter of object on average (~10%).
      </p>
      <p>Thus, the present experiment provides the first, as far as
we know, positive evidence that the Gestalt-like effect of
matching between the pattern of stimuli and the shape of a
particular stimulus increases the likelihood of effectively
encoding/retrieving that stimulus in/from VWM. These
results suggest that participants encoded not only individual
objects, but also some ensemble representation of the
higher-level pattern constituted by these objects.</p>
    </sec>
    <sec id="sec-7">
      <title>Experiment 2</title>
    </sec>
    <sec id="sec-8">
      <title>Participants</title>
      <p>A total of 36 women and 29 men participated (65 people).
All of them were also recruited via emails or adds on social
networking webpages. Mean age was 22.8 years (SD = 4.9,
range 18 – 44). Testing conditions and gratification was the
same as in Experiment 2.</p>
    </sec>
    <sec id="sec-9">
      <title>Materials and procedure</title>
      <p>The same task was used as in Experiment 1. However, this
time the key experimental condition consisted of showing,
in both arrays presented, either the regular (distances
between neighboring stimuli in the pattern were equal; the
regular condition) or irregular patterns of stimuli (such
distances were random; the irregular condition). Similarly as
in Experiment 1, there were 48 trials per condition. The
dependent variable was above described Cowan’s k value.
Figure 3 presents example patterns of stimuli for the regular
and irregular conditions.</p>
    </sec>
    <sec id="sec-10">
      <title>Results and discussion</title>
      <p>In Experiment 2, the mean proportion of errors was M = .73
(SD = .08). Again, there was a higher tendency to make
omission than commission errors, indicated by a
significantly higher accuracy observed in the no-change
condition (M = .77) than in the change condition (M = .69),
t(64) = 2.97, p = .004.</p>
      <p>Regarding the key manipulation, the regular condition
resulted in a slightly higher k value (M = 2.60, SD = 1.01,
range 0.46 – 4.35) than the irregular condition (M = 2.48,
SD = 1.06, range -0.23 – 4.58), however this difference was
not significant, t(64) = 0.90, p = .37. Closer investigation
revealed that the difference in accuracy between the regular
and irregular conditions was indeed significant for the
nochange trials, M = .79 and M = .75, respectively,
t(64) = 2.86, p = .005, but not for the change trials, M = .68
and M = .70, respectively, t(64) = 1.00, p = .32.</p>
      <p>It is not clear why the effect of regularity showed up only
for the repeated arrays, but not for the changed ones. A
possible explanation is that this effect in VWM was
relatively labile (perhaps due to regularity of the pattern
participants were able to divide the moment-to-moment
attention among more objects), and the sudden change in
perceptual field strongly attenuated this effect, so it
appeared only when the same pattern of stimuli reoccurred.
However, a more reliable replication of this study is
necessary to be able to derive any firmer conclusions.</p>
      <p>Anyway, Experiment 2 brought some initial support for
the positive influence of Gestalt-like regularity on the
number of objects held in VWM, being another example of
VWM capacity increase resulting from a possible encoding
of some ensemble representation of the higher-level pattern
constituted by the objects displayed.</p>
    </sec>
    <sec id="sec-11">
      <title>Conclusion</title>
      <p>Our hypotheses assumed that two novel Gestalt-like effects,
the effect of matching between the shape of the single target
and the shape of the overall pattern of stimuli (i.e., a context
for that target shape), as well as the regularity (in the form
of equal distances among stimuli) of that pattern, could
facilitate the maintenance and later retrieval of information
from VWM. We observed strong evidence in favor of the
matching effect, and moderately positive evidence for the
regularity effect (it showed up only for no-change trials).
Both effects were relatively weak, but easily identifiable
with the quite large samples we examined.</p>
      <p>
        These data support and largely extend the existing
evidence
        <xref ref-type="bibr" rid="ref12 ref14 ref17 ref21 ref23">(e.g., Jiang et al., 2000; Kemps, 2001; Peterson &amp;
Berryhill, 2013; Woodman et al., 2003; Xu &amp; Chun, 2007)</xref>
        showing that Gestalt principles of perceptual organization,
like the tendency to perceive and interpret environment in
the simple, orderly, and regular way (Law of Pragnanz), and
the influence of such attributes of perceptual objects as
proximity, similarity, closure, and continuity for their
grouping into coherent wholes, which are well-known to
organize visual perception, influence also the active
maintenance and access of information in VWM during the
absence of perceptual stimulation. These results have crucial
significance for our understanding of the mechanisms and
function of one of the crucial elements of human mind
architecture – working memory (i.e., its visual component).
      </p>
      <p>
        One theoretical consequence of the previous studies as
well as the current study is that most probably
representtation of information in VWM does not consist of isolated
representations of objects in a memorized scene, but it also
includes the pattern of their mutual relations
        <xref ref-type="bibr" rid="ref8">(see Clevenger
&amp; Hummel, 2014)</xref>
        , the overall layout
        <xref ref-type="bibr" rid="ref19">(see Rensink, 2000)</xref>
        ,
and general statistical properties encoded into some
ensemble representation of the visual pattern
        <xref ref-type="bibr" rid="ref1 ref10 ref4 ref4 ref5">(see Alvarez,
2011; Brady et al., 2011)</xref>
        . Although early research on VWM
was primarily focused on uncovering VWM representation
of the single visual objects, as well as their maximal number
that can be simultaneously processed by humans
        <xref ref-type="bibr" rid="ref22 ref9">(leading to
estimates of VWM capacity of about three or four objects;
see Cowan, 2001; Vogel et al., 2001)</xref>
        , currently an
increasing evidence implicates that representation of visual
information in WM is highly hierarchical, encompassing the
binding of elementary features into composite objects, as
well as binding of objects into groups and ensembles
        <xref ref-type="bibr" rid="ref11">(for a
seminal model of such binding see Hummel &amp; Biederman,
1992)</xref>
        . It seems that only such hierarchical representations
allow holistic and meaningful interpretation of perceptual
data
        <xref ref-type="bibr" rid="ref10 ref4 ref5">(Brady et al., 2011)</xref>
        . Moreover, such representations
more efficiently compress visual data, which often include a
lot of structured organization and redundancy
        <xref ref-type="bibr" rid="ref1 ref4">(Alvarez,
2011)</xref>
        . Overall, encoding (in perception) and actively
maintaining (in VWM) visual information seem to be more
complex processes than they were initially considered.
      </p>
      <p>
        An even more general theoretical consequence of the
research on Gestalt effects in VWM pertains to the crucial
role of VWM in abstract thinking and reasoning
        <xref ref-type="bibr" rid="ref7">(e.g., strong
correlations between the former and the latter; see
Chuderski et al., 2012)</xref>
        . If WM is so important for
highlevel cognition, and at the same time it is so much related to
perceptual mechanisms and representations, then it is likely
that substantial part of our high-level, abstract cognition
also relies to large extent on such a perceptual “engine”
        <xref ref-type="bibr" rid="ref8">(see
Clevenger &amp; Hummel, 2014)</xref>
        . The seminal work on the role
of iconic mental models in reasoning
        <xref ref-type="bibr" rid="ref13">(Johnson-Laird, 2006)</xref>
        ,
or the role of perceptual symbol systems for the human
conceptual system and creativity
        <xref ref-type="bibr" rid="ref3">(Barsalou &amp; Prinz, 1997)</xref>
        strongly suggest that this may be the case.
      </p>
      <p>The present work should be treated as a very initial
investigation of the matching and regularity effects on the
workings of VWM. Future work is needed to obtain a
stronger and replicable evidence for those two effects in the
change detection task, as well as validate these effects in
other types of VWM tasks (to rule out a possibility that
these Gestalt effects result from some unknown peculiarities
of the change detection task). It will also be interesting to
test what factors moderate these effects, for example
whether they show up for different types of materials or
under various memory loads. Nevertheless, the present
study delineates a promising direction of research on the
VWM mechanisms and representations. In general, the
number of studies on Gestalt effects in VWM, although
potentially important ones, is relatively scarce. Thus, it
seems that such a direction should be more intensively
followed in future.</p>
    </sec>
    <sec id="sec-12">
      <title>Acknowledgments</title>
      <p>This work was sponsored by the National Science Centre of
Poland (grant no. 2014/01/D/HS6/01234).</p>
    </sec>
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