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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>How did Homo Heuristicus become ecologically rational?</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Maria Otworowska (m.otworowska@donders.ru.nl)</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Marieke Sweers</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Robin Wellner</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Marvin Uhlmann</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Todd Wareham</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Iris van Rooij</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Computer Science, Memorial University of Newfoundland</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Max Planck Institute for Psycholinguistics</institution>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Radboud University Nijmegen, Donders Institute for Brain</institution>
          ,
          <addr-line>Cognition, and Behaviour</addr-line>
        </aff>
      </contrib-group>
      <fpage>324</fpage>
      <lpage>329</lpage>
      <abstract>
        <p>Gigerenzer and colleagues have proposed the 'adaptive toolbox of heuristics' as an account of resource-bounded human decision-making. According to these authors, evolution has endowed such toolboxes with 'ecological rationality', defined as the ability to make good quality decisions in their specific environments. Here we explore to what extent the mechanisms of evolution alone can produce ecologically rational toolboxes. We present a formal argument for why evolution is unlikely to produce ecologically rational toolboxes given the astronomically large space of possible toolboxes. The probability of finding one or more ecologically rational toolboxes in this space is negligibly small, even granting an evolutionary time scale of searching for it. We furthermore present artificial evolution simulations results that show that evolution can produce toolboxes of heuristics that are 'good enough' to survive, but that those toolboxes are not ecologically rational (in agreement with our formal argument). Our results do not rule out that ontogenetic adaptation processes (development and learning) may yield ecologically rational toolboxes, but it does put into question the idea that phylogenetic processes (evolution) could. We discuss the implications of our findings for future theoretical research on heuristic decision-making.</p>
      </abstract>
      <kwd-group>
        <kwd>resource-bounded decision making</kwd>
        <kwd>heuristics</kwd>
        <kwd>ecological rationality</kwd>
        <kwd>adaptive toolbox</kwd>
        <kwd>evolution</kwd>
        <kwd>computer simulation</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        We make decisions every day, ranging from selecting an
outfit or choosing groceries to deciding whom to marry. Even
though our decisions aren’t always optimal, they seem to
be more often right than wrong in everyday contexts. One
prominent account of how we are able to make good
quality decisions, despite our bounded resources, is the
adaptive toolbox of heuristics account proposed by Gigerenzer
and colleagues
        <xref ref-type="bibr" rid="ref10 ref13 ref14 ref5 ref6 ref9">(Gigerenzer, 2002, 2004, Gigerenzer &amp; Todd,
1999)</xref>
        . According to this account, an adaptive toolbox is a
collection of specialized cognitive mechanisms—called fast
and frugal heuristics—that evolution has built into the human
mind for purposes of decision making
        <xref ref-type="bibr" rid="ref10 ref14 ref4 ref8 ref9">(Gigerenzer, 2001,
Gigerenzer &amp; Sturm, 2012, Gigerenzer &amp; Todd, 1999, p. 30)</xref>
        .
The heuristics are called ‘fast’ because they can reach
decisions with only a few computation steps, and ‘frugal’ because
they use little information. Furthermore, the heuristics in
the adaptive toolbox are believed to be ‘ecologically rational’
        <xref ref-type="bibr" rid="ref10 ref13 ref14 ref5 ref9">(Gigerenzer, 2002, Gigerenzer &amp; Todd, 1999)</xref>
        , i.e. tailored to
the contexts in which they are used.
      </p>
      <p>
        The adaptive toolbox account has had many
empirical and explanatory successes in cognitive
science
        <xref ref-type="bibr" rid="ref1 ref10 ref12 ref14 ref2 ref3 ref9">(Bergert &amp; Nosofsky, 2007, Bro¨ der, 2000,
Dieckmann &amp; Rieskamp, 2007, Goldstein &amp; Gigerenzer,
1999, Pohl, 2006)</xref>
        . Yet, the plausibility of the claim that
humans would have evolved adaptive toolboxes of heuristics
seems to be so far unexplored. Instead, proponents of the
account seem to take the evolutionary plausibility of their
cognitive explanation for granted. In this paper we show that
the account’s evolutionary plausibility is not self-evident,
and even questionable. To see why this is so, we start by
considering the notion of ecological rationality as Gigerenzer
and colleagues conceptualise it. Next, we explain why
evolution is unlikely to produce adaptive toolboxes with the
feature of ecological rationality so construed.
      </p>
      <p>Unlike classical notions of rationality that are based on
optimality and internal coherence of beliefs and inferences,
the adaptive toolbox account defines ecological rationality
in terms of the fit between actions and the world. For
instance, Gigerenzer &amp; Todd (1999, p. 13) state it as follows:
“A heuristic is ecologically rational to the degree that it is
adapted to the structure of an environment.” Here, ‘adapted’
refers both to the property of being able to produce actions
that fit the environment (i.e., being adapted), and to the
process by which the toolbox comes to have that property (i.e., an
adaptation process that leads to the property of being adapted
to the structure of the environment).</p>
      <p>
        With respect to the fit between heuristics and the
environment, Gigerenzer and colleagues claim consistently that this
fit (adapted in the property sense) is so good that the quality
of decisions is high, and even can outperform optimisation
methods
        <xref ref-type="bibr" rid="ref10 ref13 ref14 ref5 ref9">(Todd, 2002, Todd &amp; Gigerenzer, 1999, p. 361)</xref>
        ,
at least in those environments to which the heuristics have
been adapted (in the process sense). It is because of this
good quality that adapted heuristics can be genuinely said to
have ecological rationality. With respect to the nature of the
process of adaptation, two general variants need to be
distinguished: phylogenetic adaptation processes (evolution) and
ontogenetic adaptation processes (development or learning).
Although both types of processes have been claimed to be
able to produce adaptive toolboxes that are ecologically
rational, here we focus specifically on the (im)plausibility of
the idea that a phylogenetic adaptation process would do so.
      </p>
      <p>Clearly, evolution can produce organisms with ecological
rationality. By a combination of random variation and
selection, organisms can come into existence that have decision
tendencies that are particularly tuned to particular
environments. However, it is highly implausible, that organisms
(especially humans) would come to have such high degrees of
‘fitness’ if their decisions were based on toolboxes of
heuristics and evolution was to set the parameters of these
toolboxes directly. The reason is that toolboxes of heuristics have
an enormous amount of degrees of freedom: A toolbox can
vary in terms of the number of heuristics it contains, and each
heuristic can vary in terms of both the possible environmental
cues to which it responds and the different possible actions it
can perform. Given that the number of possible
cue-heuristicaction mappings grows exponentially in these parameters, the
number of distinct possible toolboxes does as well.</p>
      <p>Given these considerations, what are the odds of evolution
producing toolboxes that are ecologically rational? This
depends on how many toolboxes in the vast space of possible
toolboxes are ecologically rational. As we will show, the
vast majority of possible toolboxes aren’t ecologically
rational. Even though the mechanisms of natural selection are
not random, the only evolutionary mechanisms that can
produce different toolboxes—such as mutation and crossover—
are random. This means that the chance of creating, and
subsequently selecting, ecologically rational toolboxes is so
nanoscopically small that even on an evolutionary time scale
it is extremely improbable that evolution would yield
ecologically rational toolboxes. In this paper, we elaborate on this
argument both formally and using computer simulations.</p>
      <p>The remainder of this paper is organized as follows. We
present a formalization of the notion of an adaptive toolbox,
to be used both in our formal argument and our computer
simulations. Next, we put forth a formal argument for the
implausibility of the idea that evolution could produce
ecologically rational toolboxes based on illustrative numerical
estimates for even small toolboxes. We then describe the setup of
an artificial evolution environment that we use to empirically
validate our argument. We present results of simulations for
three different setups, each demonstrating that even though
evolution can produce toolboxes that are ‘good enough’ to
survive, these toolboxes do not display any notable ecological
rationality. We close by discussing the broader implications
of our findings for research into resource-bounded decision
making.</p>
    </sec>
    <sec id="sec-2">
      <title>Formalizing the Adaptive Toolbox</title>
      <p>In this section we will present a formalization of the adaptive
toolbox account, which involves formalizing components of
the adaptive toolbox (heuristics with a selector) as well as its
environment. We represent each of the components as a fast
and frugal tree (see Figure 1). Each internal node in such a
tree stands for a boolean function; a tree evaluates only a
limited set of statements (cues; which can be either true or false)
and a particular action is triggered by a particular sequence of
cues progressing from the root-node to the leaf representing
that action.</p>
      <sec id="sec-2-1">
        <title>Environment</title>
        <p>The environment consists of a set of events (environmental
cues) E = {e1, e2, . . . , en}, every event can be either true or
false. A truth assignment for each event is called a situation
s. That is, a function s assigns truth values to each event in E ,
s : E → {T, F }. We denote the set of all possible situations by
S = {T, F }n, where S is the set of all possible n-length vectors
of truth-values. For every situation there is a certain favored
action a to perform, where a is an element of the set of all
possible actions A = {a1, a2, . . . , am}. A function D : S → A
maps each situation s ∈ S to an action a ∈ A.</p>
      </sec>
      <sec id="sec-2-2">
        <title>Heuristics</title>
        <p>
          Each heuristic in the toolbox is represented as a fast and
frugal tree
          <xref ref-type="bibr" rid="ref11 ref7">(Gigerenzer &amp; Gaissmaier, 2011, Martignon et al.,
2003)</xref>
          , a chain of cues with associated actions. Each cue is
a boolean function, evaluating whether an event e ∈ E is true
in a given situation, c(e, s). When executing a heuristic, the
tree is traversed starting at the top. Step by step the cue
functions are passed, checking whether the cue holds. If the cue
c(e, s) evaluates to true for event e is in situation s, then the
action a associated to that cue c is executed. If the cue is false
the next cue is evaluated until the bottom cue is reached. If
this last cue is false, the last action in the tree is performed.
a1
        </p>
        <p>T
c1=
c1
a2
c1=
F</p>
        <p>T
c2=
c2
c2=
F
a3</p>
      </sec>
      <sec id="sec-2-3">
        <title>Selector</title>
        <p>A selector determines which heuristic to use in a given
situation. We represent the selector as a fast and frugal tree as
well1; the internal nodes are cues associated with heuristics
(see Figure 2). A heuristic is executed in the case a cue is
evaluated to be true.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Mathematical analysis</title>
      <p>In this section we present a formal argument for the
implausibility of generating the ecologically rational adaptive
toolboxes by means of evolutionary processes alone. The
argument is composed of three parts: search space argument,
probability argument and time argument.</p>
      <p>1Hypotheses about the exact nature of the selector mechanism
haven’t been developed to the same extent as hypotheses about the
structure of individual heuristics. Nevertheless, the common idea
seems to be that the selector, like the heuristics, is fast and frugal.
For our purposes, and without loss of generality, we assume that the
selector can be modelled by a fast and frugal tree as well.
SELECTOR
c1
a5
HEURISTIC 3
a7
c3
¬c5
a10
HEURISTIC 4</p>
      <sec id="sec-3-1">
        <title>Part 1: Search space and location-sensitivity</title>
        <p>Let’s assume a simple environment (10 events, 50 actions).2
For the purpose of the analysis we use the simplification that
environments are structured such that at least one adaptive
toolbox would be able to act perfectly in it. Then there
are 210 = 1024 situations an individual may encounter
during its lifetime (see section Environment). Further, let’s
assume a simple toolbox of a size 12 = 3 (number of selector
cues) + (3 (number of heuristics) × 3 (number of cue/action
pairs in each heuristic)). The number of all possible
different toolboxes is 1012(cues)×509(actions) = 1027. Let’s
consider a toolbox to be ecologically rational if it performs
actions which are more often right than wrong. Given that we
define the fitness score as the proportion of the number of
situations in which a toolbox executes a correct action to the
total number of all possible situations, the fitness is in a range
0 to 1 inclusive, and a score of ≥ 0.5 indicates ecological
rationality.</p>
        <p>Table 1a represents a toolbox of size 12. We set the
probability of a given cue being true or false to 0.5. That means
that for the first cue of the selector (S1 in the Table 1a) there
is a 50% chance that it will be true (and the first heuristic will
be executed) and 50% chance that it will be false (and the
next selector (S2) cue will be evaluated). We can now
estimate the degree to which cues and actions contribute to the
toolbox’s fitness as a function of their location in the toolbox.</p>
        <p>2Here, 50 actions may seem like a lot, but taking into account
the number of different things one can do e.g. with any given object
(grasp it, throw it, squeeze, cut it, etc.) it is actually a moderate
estimate.
50%
25%
12.5%
6.25%</p>
        <p>H1:A1
H1:A2
H1:A3
If the first selector cue (S1 in Table 1a), the first heuristic cue
(H1:C1) and the first action of the first heuristic (H1:A1) are
correct,3 that already ensures performing a correct action in
256 situations (25% of a total number of 1024 situations) and
it is worth 25% of the overall fitness score (see Table 1b).</p>
        <p>Given these dependencies, it is enough for a toolbox to
have three actions and five cues correct in order to reach
the 0.5 score of fitness (see Table 1b). The search space
for mapping three actions to five cues is of size 503 × 105 =
1010. This number holds given the assumption of equally
distributed chances for a cue being true or false. In case one
takes, say, a 1:10 ratio instead, the first action (H1:A1) is no
longer worth 25% of fitness, but only 1%, which makes the
search space grow drastically.</p>
      </sec>
      <sec id="sec-3-2">
        <title>Part 2: Probabilities</title>
        <p>Given the size of the search space for adaptive toolboxes,
what is the probability that a random process–a` la mutation
and crossover–generates a toolbox of a certain level of
fitness? To estimate these probabilities, we considered the
fitness scores of any toolbox with cues and actions at each
position of the toolbox being either correct or incorrect. Only a
correct action can positively contribute to the overall fitness
score of the toolbox. If all cues leading to this action are also
correct, it increases the fitness by the relative probability of
this action being executed. For example, if H1:A2 is correct
and all of the cues S1, H1:C1 and H1:C2 are as well, the
fitness of the toolbox is increased by the corresponding 12.5%
points (see Table 1). However, if one of the cues leading to
this action is incorrect, it will be executed in half of the cases.
If two cues are incorrect, only in a quarter of the the cases
will the action be executed, and so on. Given the total number
of actions and cues, the correct actions only occur in 2%, and
correct cues in 10% of all possible toolboxes. That means that
3Note that, if for instance, the first heuristic cue (H1:C1, Table
1a) is incorrect (e.g., instead of C1, there is C3; and they are both
either true or false), then it can still lead to execution of the first, and
say, correct action (H1:A1). However, in half of the cases, where
those cues are either true and false or false and true, that will not
lead to execution of correct (H1:A1) action.
fitness
≥0.1
≥0.2
≥0.3
≥0.4
≥0.5
≥0.6
≥0.7
probability of a toolbox with a given fitness score
number of toolboxes with a given fitness score
total number of possible toolboxes
toolboxes with a larger number of incorrect actions and cues
are much more likely to happen. Using these probabilities, we
computed the probabilities of randomly generating a toolbox
with a certain level of fitness. For example, the probability of
generating an ecologically rational toolbox (fitness ≥ 0.5) is
1.9 × 10−9 and the probabilities decline super-exponentially
for higher fitness scores (see Table 2).</p>
      </sec>
      <sec id="sec-3-3">
        <title>Part 3: Time</title>
        <p>Evolution operates on a time scale of billions of years. To
estimate how long it would take to generate a toolbox with
a certain level of fitness, we assume that the environment is
constant and the average size of the population is 500.
Furthermore, the duration of one generation is assumed to be 15
years, and mutations happen for almost all individuals in
every generation. With these values, the expected time to evolve
a toolbox with a 0.5 level of fitness is:
time0.5 =</p>
        <p>generation length
prob × population size
=
Here, prob is the probability of generating a toolbox with a
certain level of fitness in one generation. Time grows
superexponentially for higher scores of fitness (see Figure 3). This
means that given the odds of randomly generating an
ecologically rational toolbox, a random process is expected to take
on the order of 10 million years to, by accident, produce a
single ecologically rational individual.</p>
        <p>1023
)
s
r
a
e
y
(
em 107
i
T
10−1</p>
        <p>With this numerical examples we wish to illustrate the
implausibility that evolution would generate ecologically
rational toolboxes. Even though adaptive toolboxes have
apparently simple structures, they are still characterized by
extremely many degrees of freedom. As we have shown, this
makes it highly improbable that an evolutionary adaption
process would endow them with ecological rationality.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Simulations</title>
      <p>To support our theoretical point using computer simulations
we designed an evolutionary algorithm. In our setup, we
randomly generate environments. As in our formal argument, we
use the simplification that environments are structured such
that at least one adaptive toolbox would be able to act
perfectly in it. We achieve this by generating the environment
with a toolbox. The size of that toolbox is always constant.
The number of selector cues (5), the number of heuristics (5)
and the number of cue/action pairs in each heuristic (5) gives
the total size of the environment 5 + 5 × 5 = 30. Each
individual in a population is represented as a toolbox as well (the size
of an individual may vary from generation to generation and
it is not restricted to ≤ 30). The first generation of
individuals are randomly generated simple toolboxes. More detailed
description of our setup is available in online supplementary
materials.4</p>
    </sec>
    <sec id="sec-5">
      <title>Results</title>
      <p>We designed three different conditions and ran 20 simulations
for each one. In the first, baseline condition we set the
parameter ‘death rate’ based on evolution science literature (normal
death rate condition). In the second condition (higher death
rate), the death rate was increased relative to the normal death
rate condition. Finally, for the third condition (higher chances
of offspring), the death rate was normal, but the growth rate
was increased. Other parameters (e.g., size of the world
generating toolbox, mutation rate) are always constant.</p>
      <sec id="sec-5-1">
        <title>Condition 1: normal death rate</title>
        <p>The initial size of a population was 500 and the death rate
was 0.0004. The chances of dying was a function of both
death rate and fitness. For instance, individuals with a fitness
score 0 (no correct decisions) had 65% chance of survival and
reproduction, individuals with a fitness score 0.2 had 73%
chance of survival, and individuals with a fitness score 0.5
had 81% chance of survival (for details, see supplementary
materials4). Each of the parents always generates at least one
child, and the probability of getting a second child is 33.3%
per individual. This number creates the minimal conditions
for a population to be able to grow.</p>
        <p>Under this condition 0% of the populations survived.
Table 3 represents an overview of all results, and Figure 4 shows
the variation in fitness of populations of toolboxes throughout
the different generations. As the Table 3 shows, fitness of the
populations is overall remarkably poor. The average fitness
4http://www.dcc.ru.nl/˜irisvr/papers/suppl15.pdf
was 0.028, which is considerably lower than the 0.5
threshold that we defined for ecologically rational toolboxes. The
fitness of the ‘best toolbox (from each generation) oscillates
in the range [0.1, 0.4].</p>
        <p>All simulations ended far before one thousand generations,
often even before a hundred. All of the above indicate, that
toolboxes perform poorly and do not improve with time. We
explored two parameters which potentially could have
influence the results. First, we reasoned that this effect might be
due to a relatively low death rate. Such a low death rate (i)
may ensure the survival and possibility of reproduction of
individuals with lower fitness and (ii) imposes a lower pressure
to select better toolboxes. Second, we explored the possibility
of giving toolboxes more offspring. This change may lead to
more populations surviving but we would not expect it to
improve the overall individuals fitness. To test these predictions
we ran two simulation studies, Conditions 2 and 3.</p>
      </sec>
      <sec id="sec-5-2">
        <title>Condition 2: higher death rate</title>
        <p>In this condition the death rate was increased (p = 0.00045;
we opted for this relatively small increase in death rate,
because a higher death rate would not afford successful runs,
because none of individuals would survive the first
survivalselection phase). In total, 20% of the simulations ended with
a surviving population (Figure 4). The average performance
of the surviving populations is 0.071, and the average
performance for the dying out populations is 0.031. In order to
calculate the average performance scores, we considered results
from all the runs of simulations for surviving populations and
all for the dying out populations separately (for a given
condition), taking into account all the possible individual scores
per every generation. Comparing the fitness in this
Condition 2 with the fitness from Condition 1, it becomes clear that
even if the higher pressure does improve performance of the
toolboxes, as we had expected, the improvement is of a very
small magnitude and does not bring the toolboxes anywhere
closer to the 0.5 fitness.</p>
      </sec>
      <sec id="sec-5-3">
        <title>Condition 3: higher chances of offspring</title>
        <p>In this condition, the probability of generating a second child
was increased to 47.4% per an individual. In total, 80% of
the populations survived. As expected this survival rate was
higher than in Condition 1 and 2. The average performance
of the surviving populations is 0.044, and the average
performance for the dying out populations is 0.027. In sum, the
simulations in Condition 3 show that a larger growth rate leads to
larger populations, but it does not make the individuals more
ecologically rational.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>Discussion</title>
      <p>Using both formal argument and computer simulation, we
have demonstrated the implausibility that phylogenetic
processes (i.e., evolution) alone would ever produce
ecologically rational adaptive toolboxes. Our simulations showed
that populations of toolboxes that are ‘good enough’ to
survive can evolve without these toolboxes showing any signs of</p>
      <sec id="sec-6-1">
        <title>Condition 1</title>
      </sec>
      <sec id="sec-6-2">
        <title>Condition 2</title>
      </sec>
      <sec id="sec-6-3">
        <title>Condition 3</title>
        <p>% of Survival:
Average FitS:
Average FitD:
Total average:
‘ecological rationality’ (defined as the ability to make choices
that are more often right than wrong; i.e. ≥50% correct).
In our simulation maximum fitness of populations hovered
around 0.2 (20% correct decisions) and never got anywhere
close to 0.5, let alone anything higher than that. The
simulation results align well with our formal derivations: the
expected number of generations needed to produce a toolbox
grows exponentially. That means that even for only 10
possible cues and 50 possible actions the expected number of
generations needed to produce at least one toolbox in the
entire population with a fitness of at least 0.5 is 2,000,000
generations. For more possible cues or actions, the number of
expected generations needed to produce at least one
ecologically rational toolbox is even vastly larger.</p>
        <p>Crucially, we refer here to the expected number of
generations for producing a single toolbox with the feature of
‘ecological rationality’. Even if evolution would beat all odds
and such an individual would be generated, the changes of
its existence leading to a population with that feature are
nanoscopically small. The reason is that toolboxes can
survive with much lower fitness, and the chances of mutation
and crossover leading to fitness below 0.2 is very high. With
every new generation mutation and crossover occur, leading
to a high probability that even if there is one ecologically
rational individual in the pool that its offspring will be
nonecologically rational individuals that can again survive and
procreate.</p>
        <p>Does this mean that the adaptive toolbox account is
implausible as an account of resource-bounded (human)
decision making? Certainly not. Our findings do not rule out
that adaptive toolboxes could be produced by ontogenic
processes (learning and development), or even ontogenetic and
phylogenetic processes combined (i.e., evolution could have
produced those learning mechanisms that can produce
adaptive toolboxes on a developmental time scale). After all,
ontogenetic processes–unlike phylogenetic processes–are able
to more actively search the space of possible parameters
settings, e.g. by building a model of the environment and using
that model to guide the search in a way that ensures
ecologically rationality. However, in such a case it seems that one has
0
2
0
4
Generation
(c) Example of dying out population:
higher chances of offspring condition
0</p>
        <p>0
05 100
Generation
(d) Example of a surviving population:
higher death rate condition
(e) Example of a surviving population:
higher chances of offspring condition
to use a non-frugal learning mechanism to explain the
emergences of adaptive toolboxes of fast and frugal heuristics.
Resolving this tension seems an important target for future
research in the area of resource-bounded decision making.</p>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>Acknowledgments</title>
      <p>We would like to thank the Computational Cognitive
Science group and in particular Mark Blokpoel for helpful
insights and discussions. TW is supported by NSERC
Discovery Grant RGPIN 228104-2010.</p>
    </sec>
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