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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Layout of reference points during navigation: Effects of a central reference point as anchor</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Kayoko Ohtsu (id-ant@moegi.waseda.jp)</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Faculty of Education and Integrated Arts and Sciences, Waseda University</institution>
          ,
          <addr-line>1-6-1, Nishi Waseda, Shinjuku-ku Tokyo</addr-line>
          ,
          <country country="JP">Japan</country>
        </aff>
      </contrib-group>
      <fpage>465</fpage>
      <lpage>470</lpage>
      <abstract>
        <p>This study examined the effects of two variables on spatial learning: the objects' array (with or without a central reference point) and the learning method (virtual walk through or seeing still images). After learning the objects' locations and their positional relations in a virtual room in egocentric reference frames, participants judged the directions to a target from an imaginary position in the room. The results revealed that having a central reference point facilitated learning, especially in the virtual-walk condition with a central node. The findings are discussed in terms of the interactions between the effect of the central reference point and virtual walk and the relationship between intensive encoding in egocentric reference frames and stored representations of the layout in environmental reference frames.</p>
      </abstract>
      <kwd-group>
        <kwd>spatial learning</kwd>
        <kwd>layout</kwd>
        <kwd>reference frames</kwd>
        <kwd>reference points</kwd>
        <kwd>anchor points</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        In everyday life, people move about in their surrounding
space, they get out of bed, walk into the kitchen for coffee,
go into the garage, and drive to their office. Such daily
spatial behavior is based on spatial cognitive functions in
which we comprehend positional relations between our
bodies and objects. Because spatial locations are essentially
relative, reference systems to describe position and
orientation are important
        <xref ref-type="bibr" rid="ref12">(Pani &amp; Dupree, 1994)</xref>
        . In the
areas of human navigation, wayfinding, and spatial memory,
two types of reference systems have been distinguished in
the literature: egocentric and environmental (or allocentric)
        <xref ref-type="bibr" rid="ref18">(Werner &amp; Schmidt, 1999)</xref>
        . In egocentric reference systems,
locations are defined with respect to one’s body (e.g., there
is a table in front of me); in environmental reference
systems, locations are defined with respect to external
objects and, in some cases, an objective coordination such
as an azimuth orientation (e.g., Denmark is located to the
north of Germany).
      </p>
      <p>
        When walking around a familiar town, people rely on their
spatial memory of the environment, including elements such
as routes, landmarks, and their layouts. Many studies
indicate that spatial layouts tend to be organized in the
frame of environmental reference systems rather than
egocentric reference frames
        <xref ref-type="bibr" rid="ref16 ref4 ref8">(e.g., Kelly, Avraamides, &amp;
Loomis, 2007; Montello, 1991; Shelton &amp; McNamara,
2001)</xref>
        . However, when moving through a space, we also
rely heavily on egocentric reference frames, and both types
of frames are available for recalling the relations of spatial
elements. For example, when walking from the station to a
nonvisible destination located east of the station, one can
head to the east based on environmental reference frames or
one can find a direction toward the destination from
memory by imagining oneself standing with one’s back
against the station and recalling the route from there.
      </p>
      <p>
        Learning spatial layouts has been a major topic of spatial
cognition, and much research has been conducted with
respect to the reference frames. However, fewer studies
have examined a layout’s own effect on spatial learning.
Some studies have focused on layouts of objects in learning
tasks set in middle-scale spaces.
        <xref ref-type="bibr" rid="ref9">Mou and McNamara
(2002)</xref>
        and
        <xref ref-type="bibr" rid="ref10">Mou, Zhao, and McNamara (2007</xref>
        ) reported that
when a layout of targets has an intrinsic axis of
configuration (e.g., desks in a classroom arranged vertically
and horizontally represent a line-column axis), the intrinsic
reference frame is given priority over viewing perspectives
in layout learning.
        <xref ref-type="bibr" rid="ref5">Kelly, Avraamides, and McNamara
(2010</xref>
        ) reported that features of a layout learned in advance
affect subsequent learning. In these studies, participants
learned the layouts from single or multiple viewpoints.
Therefore, one could argue that the layout features and an
alignment effect in an egocentric reference frame were
compared, rather than comparing multiple layouts on the
acquisition of representations.
      </p>
      <p>In the present study, we examined whether differences in
layout of objects affect spatial learning, using a
freeexploring task that invokes egocentric reference frames in a
middle-scale virtual space. Specifically, using post-tests, we
compared the learning results of two different layouts: one
consisting of four objects arranged like spots on a die and
the other consisting of five objects in which one more object
was added at the center.</p>
      <p>
        Our previous research using a real labyrinth
        <xref ref-type="bibr" rid="ref11">(Ohtsu &amp;
Ouchi, 2010)</xref>
        suggested that a particular layout condition
may facilitate spatial learning. In our experiment,
participants explored the fylfot-shaped labyrinth (Figure 1),
found four targets, and revisited them; they executed either
one of two kinds of visiting orders during the learning phase.
The first corresponded to the Circle-Order procedure in
which participants revisited the targets in a clockwise and
counter-clockwise order (i.e., visiting A→B→C→D→A,
and then A→D→C→B→A), so that at the central
intersection of the labyrinth, they constantly updated their
position relative to the destination targets situated in the
same self-to-object relation and turned to the left or right.
The other order (i.e., visiting A→B→D→C→A, and then
A→C→D→B→A) represented the Non-Circle-Order
procedure in which, at the intersection, participants updated
their position relative to the multidirectional destination
targets in the different self-to-object relations and turned
right or left or went straight ahead. In the post-tests, the
participants in the Non-Circle-Order condition performed
better than those in the Circle-Order condition.
      </p>
      <sec id="sec-1-1">
        <title>Target A</title>
      </sec>
      <sec id="sec-1-2">
        <title>Target D</title>
      </sec>
      <sec id="sec-1-3">
        <title>Target C</title>
      </sec>
      <sec id="sec-1-4">
        <title>Target B</title>
      </sec>
      <sec id="sec-1-5">
        <title>Entrance</title>
        <p>Although our experiment was conducted to investigate the
effects of the different types of directional inference
(unidirectional versus multidirectional), in the course of
examining the results, we conceived a hypothesis that along
with the updating, the difference in the reference points’
layouts recognized by the participant as a consequence of
their inferences might also have resulted in the superiority
of the Non-Circle-Order condition. In particular, we
presumed that the participants in the Non-Circle-Order
condition recognized the intersection as a fifth reference
point in addition to the target locations, whereas those in the
Circle-Order condition recognized only four reference
points in the target locations. In our experiment, the
locations of the targets ought to have been recognized as
important reference points, but the significance of the
intersection might depend on the conditions. For those in the
Non-Circle-Order condition, the intersection was more
important than for those in the Circle-Order condition,
because it was only in the former condition that the
participants needed to pay extra attention to determine the
multidirectional relation in the egocentric reference frame
and choose their way. In contrast, in the Circle-Order
condition, the participants could automatically turn left or
right during the revisiting after perceiving the layout.</p>
        <p>
          The term “reference points” was originally used in
categorization in cognitive science
          <xref ref-type="bibr" rid="ref14">(Rosch, 1975)</xref>
          .
Subsequently,
          <xref ref-type="bibr" rid="ref15">Sadalla, Burroughs, and Staplin (1980</xref>
          )
proposed describing notable landmarks and places whose
locations are relatively better known among others as
reference points; the reference points serve to define the
location of adjacent points. Among those reference points,
there might be a difference in the level of importance.
          <xref ref-type="bibr" rid="ref3">Golledge and Spector (1978)</xref>
          proposes, in the anchor point
theory, that distinctive locations, features, path segments, or
familiar districts become an anchor of the cognitive map,
and they influence encoding, storage, and decoding
processes used when accessing stored information in a
decision-making context
          <xref ref-type="bibr" rid="ref1 ref2">(Couclelis, Golledge, Gale, &amp;
Tobler, 1987; Golledge, 1999)</xref>
          . Learning apparently
becomes difficult when reference points increase in number,
but the ease of learning is not influenced solely by the
number of reference points.
          <xref ref-type="bibr" rid="ref6">Lindberg and Gärling (1981)</xref>
          investigated spatial learning during locomotion with
differences in the number of reference points. In their
experiment, participants walked paths along reference points
guided by experimenters, and at the stopping points
designated by the experimenters, they estimated distances
and directions to the reference points (one to three). The
results revealed that the number of reference points did not
affect the accuracy of the directional estimations.
        </p>
        <p>
          If the central point acts functionally like an anchor point
that organizes other spatial information into a layout
          <xref ref-type="bibr" rid="ref2">(Golledge, 1999)</xref>
          , the positional relation of the reference
points can be recalled more easily and more accurately with
the central point than without it. In addition, considering
that people can form configurations of reference points from
information acquired in egocentric reference frames as well
as environmental ones when learning an environment
through navigation or wayfinding
          <xref ref-type="bibr" rid="ref17">(Sholl, 1996)</xref>
          , it would be
more efficient to encode the relations when one puts oneself
in the space and exerts sufficient egocentric reference
frames than when learning the relations from restricted
viewpoints.
        </p>
        <p>Based on the hypothesis that the fifth central reference
point added to the four reference points serves as an anchor
that organizes other points into a layout and facilitate spatial
learning through navigation, we conducted an experiment to
examine the effect of the central reference point when
learning via virtual navigation and from multiple vantage
points using still images. Via virtual navigation, one might
well be able to recognize the relations between the reference
points in egocentric and environmental reference frames,
whereas via still images, one basically see the objective
relations of the reference points shown by images.</p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>Experiment</title>
      <sec id="sec-2-1">
        <title>Factors</title>
        <p>One factor was the array of objects: Square or Central Node
(Figure 2). The other factor was the learning method:
Virtual-Walk or Still-Image.</p>
      </sec>
      <sec id="sec-2-2">
        <title>Square Central Node</title>
        <p>Figure 2: The Arrays of Objects.</p>
      </sec>
      <sec id="sec-2-3">
        <title>Environmental Setup and Materials</title>
        <p>A virtual circular room with a diameter of 12 m (Figure 3),
generated by CAD software (shade dreamhome 2.0.3) was
used in all the conditions. Four common objects (Figure 4)
and curbs indicating the front of the objects were placed,
and a central node object (Figure 4) was added at the center
of the room only in the Central Node conditions. Six kinds
of rooms that included all combinations of the placement of
common objects were prepared, and each one was assigned
to four participants in four groups. In the Virtual-Walk
conditions, participants were seated in front of a computer
display and operated a keyboard for the virtual walk through
in which continuous images from the perspective of a virtual
camera (height: 1500 mm, field-of-view: 80 degrees) were
shown according to the key operation. The starting points in
the Virtual-Walk conditions were in front of a common
object that varied between the four participants assigned to
each kind of room. In the Still-Image conditions, still
images of the six kinds of rooms from 12 vantage points
(three perspectives for each common object, see Figure 5)
were shot by the virtual camera in the same terms as the
Virtual-Walk conditions. Each participant watched the four
sets of three images in front of the same display. For
practice in all the conditions, another virtual circular room
with a diameter of 5 m in which three objects and curbs
were placed was used. Images of the practice room for
StillImage conditions were shot similarly as for the experimental
room.</p>
      </sec>
      <sec id="sec-2-4">
        <title>Square Central Node</title>
        <p>Figure 3: Images of the Virtual Circular Room
from Virtual Camera.</p>
        <p>Four Common Objects
(cue objects in the post-tests)
and Node Object (the potted plant)</p>
      </sec>
      <sec id="sec-2-5">
        <title>Participants</title>
        <p>Ninety-six undergraduate and graduate students with normal
vision were randomly assigned to each group. The ratio of
male to female was the same in each group (12 male and 12
female). The average ages of each group were 22.5 (SD:
4.65; Square-Walk), 22.4 (SD: 4.02; Square-Still), 21.0
(SD: 3.60; Central Node-Walk), and 21.4 (SD: 2.74; Central
Node-Still).</p>
      </sec>
      <sec id="sec-2-6">
        <title>Procedure</title>
        <p>The experiment was divided into three phases: practice,
exploring, and post-test. At the beginning, participants were
instructed to remember the objects, their locations, and the
positional relations between them.</p>
        <p>Practice Phase The participants in Virtual-Walk conditions
explored the practice room for one minute, whereas those in
the Still-Image conditions saw images of the room for one
minute. Then, participants in both conditions took Post-test
1 so that they would consciously remember the relative
positons of all objects in the exploring phase. Throughout
the practice phase in both conditions, experimenters
monitored and checked whether the participants understood
what they needed to judge in the post-test.</p>
      </sec>
      <sec id="sec-2-7">
        <title>Square Central Node</title>
        <p>Exploring Phase At the beginning of the phase, the
participants in the Virtual-Walk conditions were instructed
to move to four positions where they could see each
common object in front of them, and then allowed to move
around the room freely. Their walking trajectories were
recorded by a screen capture program. The overall time of
the virtual-walk was four minutes. In contrast, those in the
Still-Image conditions randomly saw the four sets of three
images showing each object from three vantage points. Each
set was presented four times for 15 seconds each (5 seconds
per image) so that the overall viewing time would be four
minutes.</p>
        <p>Post Test Phase Two post-tests and a sketch map test were
conducted for each group. In Post-test 1, participants were
asked for directions to one of the common objects from
imaginary locations. A cue target was presented first,
followed by a fixation point, and then the target object
(Figure 6). The participants selected one of the keys to
indicate directions to the target objects as if they were
standing and facing a cue object. One set of 12 randomized
trials, including all possible combinations of two objects,
was conducted twice.</p>
        <p>In Post-test 2, participants were asked for directions to one
of the common objects while assuming they were standing
in the center of the room and seeing a cue object in a
particular position. The cue object indicated which direction
one was facing. After the first picture showing the cue
object, the target object was displayed following a fixation
point, and the participants selected one of the directions in
the same manner as in Post-test 1. One set of 24 randomized
trials with all possible combinations of two objects was
conducted twice.</p>
        <p>Finally a Sketch Map Test was conducted in which
participants wrote down, on a circular piece of paper, the
names of the objects and curbs in the position they
experienced during the exploring phase.</p>
        <p>Post-test 1</p>
        <p>Post-test2
+
+
Cue Object 500 ms Target Cue Object 500 ms Target
2500 ms 2500 ms
“if you were standing and facing an object “if you were standing in the center of the
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c
b
a
e
f The participants selected
g one of the seven directions.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>RESULTS</title>
      <sec id="sec-3-1">
        <title>Sketch Map Test</title>
        <p>The sketch maps drawn by the participants were checked to
determine whether the locations of objects were recalled
correctly. Eleven participants (three in Square-Walk, three
in Square-Still, three in Central Node-Walk, and two in
Central Node-Still) could not recall the objects and/or put
them in the wrong positions. Since some of the 11
participants seemed to abandon the judgment in the post
tests (e.g. selecting the same directions in any trial), we
decided to exclude the participants from the analyses based
on the success or failure of the map.</p>
      </sec>
      <sec id="sec-3-2">
        <title>Judgments</title>
        <p>After the angular transformation, the mean error rates in
each post-test were analyzed by a two-way ANOVA.
Results for Post-test 1 revealed a main effect of the learning
method [F(1,81) = 38.69, p &lt; 0.01] and a significant
interaction effect [F(1,81) = 4.98, p &lt; 0.05] (Figure 8).
Results for Post-test 2 revealed main effects of the array
[F(1,81) = 11.40, p &lt; 0.01] and learning method [F(1,81) =
5.74, p &lt; 0.05], and a significant interaction effect [F(1,81)
= 5.10, p &lt; 0.05] (Figure 8). Another two-way ANOVA was
performed with only the results of the Virtual-Walk
conditions in Post-test 1, using the following factors: the
array and correct directional responses (front, diagonally
forward left and left-hand side). The analysis revealed only
a main effect of the layout [F(1,40) = 6.15, p &lt; 0.05].</p>
      </sec>
      <sec id="sec-3-3">
        <title>Response Time</title>
        <p>The mean response time (Figure 9) in each post-test was
also analyzed by a two-way ANOVA, and a main effect of
the learning method was detected in Post-test 1 [F(1,81) =
7.73, p &lt; 0.05] and Post-test 2 [F(1,81) = 4.95, p &lt; 0.05].
Except for two participants’ trajectories that could not be
recorded due to technical difficulties, 40 recorded
trajectories (19 in the Square-Walk and 21 in the Central
Node-Walk) were examined by the experimenters. In both
the Virtual-Walk and Still-Image conditions, after visiting
the common objects as instructed, some participants kept
moving from one zone to another (see Figure 8) with short
stops, while others were more likely to stay at some
locations longer and overlook the room. Among the
behavioral patterns common to the groups, frequencies of
zone migration and staying at the center zone (turning left or
right to overlook the room for more than 10 seconds) were
counted (Table 1). Two-sample t-tests were performed on
the mean values of the zone migration and staying, and there
was a significant difference only in the frequencies of
staying [t(38) = 2.19, p &lt; 0.05]. Analysis of the correlations
between each value and the mean error rate in each post-test
was performed, and a significant possible negative
correlation was found only between the migration frequency
and the mean error rate in Post-test 2 in the Central
NodeWalk condition; however, a regression analysis revealed no
significant relationship between the variables.</p>
        <p>0.80
0.70
0.60</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Discussion</title>
      <p>We hypothesized that, when learning the reference points
through navigation, the central point would serve as an
anchor that organizes other points into a layout, which then
facilitates layout learning. The results supported the
hypothesis and suggested that the central reference point is
more effective when learning the spatial relations of objects
via virtual virtual-walk than via still images from multiple
viewpoints. The number of participants who failed the
sketch map test in each group indicated that, regardless of
condition, nearly equal numbers of participants could
remember and recall the objects’ locations. However, in
Post-test 1, when participants were asked to indicate the
direction to a target object, the presence of the central
reference point led to a major difference in the judgments,
which varied according to the learning method. When
learning occurred via still images, the central point did not
affect the judgments, as suggested by the absence of a main
effect of array; however when learning via virtual-walk, the
central point seemed to affect learning. This could be
explained by an interaction between the factors, in which
mean error rate in the Central Node-Walk condition was
notably lower than the rates of the other groups, and a main
effect of the layout in the ANOVA with only Virtual-Walk
conditions.</p>
      <p>In Post-test 1, learning method affected the judgments due
to the large difference between Virtual-Walk and
StillImage conditions in the error rates and the response times.
The difference in the error of judgments would arise from a
qualitative difference in layout representations between the
learning conditions. The cognitive manipulation performed
by the participants in the first test can be speculated as
follows: recalling a layout stored in the environmental
reference frames, reorienting a target object in the
egocentric reference frames from the layout, and imagining
being in front of a cue object. Of course, one could provide
the directions using representations only in the egocentric
reference frames by remembering 12 possible positional
relations from one target to the others, but it is rather
unlikely that many participants would have applied such a
cumbersome and uneconomic strategy. Instead, it seems that
participants remembered what they were asked in the first
test and made an effort to remember the layout for the
posttest. Considering that the participants in both conditions
remembered the layouts equally well, it could be inferred
that those in the Virtual-Walk condition could reorient a
target object in egocentric reference frames from the
imaginary locations more easily and faster than those in the
Still-Image condition. This would mean that the
representations in environmental reference frames in the</p>
      <p>Virtual-Walk condition were more elaborated than those in
the Still-Image condition. However, the most influential
condition was the Central Node-Walk; participants’
representations in that condition might have been the most
elaborated. Indeed, the ANOVA performed on the
VirtualWalk conditions using the correct directional responses as
an extra factor suggests that overall positional relations of
the objects as layout were learned better in the Central
Node-Walk than in the Square-Walk.</p>
      <p>In Post-test 2, the participants did not know that they
would be asked for directions to common objects from the
center of the room, so they could not intentionally
remember the positional relations from the center point in
egocentric reference frames during the exploring phase.
Therefore, when they judged directions, they had no choice
but to reorient the positional relations between one’s body
and the targets using the representations of the layout in
environmental reference frames. The results of the second
test also support the hypothesis. Although there were main
effects of the two factors, the significant interaction effect
and the finding of the highest percentage of correct answers
in the Central Node-Walk condition showed that the two
factors had positive effects on mainly the Central
NodeWalk condition. In contrast, the error rates did not differ
greatly between the Square-Still, Square-Walk, and Central
Node-Still conditions, although the participants in the
Virtual-Walk conditions, including the Square-Walk, could
answer quicker than those in the Still-Image conditions.</p>
      <p>Analyses of the participants’ trajectories suggest that the
participants in Square-Walk recognized that the center zone
was an important vantage point for layout learning, as they
tended to stay in that zone and overlooked the room with a
higher frequency than those in Central Node-Walk. It could
be interpreted that, at the center zone, they paid attention to
the positional relations of the four common targets in their
view and tried to remember the layout in environmental
reference frames, instead of thinking of the relations
between the targets and themselves—standing at the
center—in egocentric reference frames. In contrast, the
participants in Central Node-Walk who thought they had to
remember the relations, including the central node object,
would have intensively encoded the relations from the
central node object to the others in environmental reference
frames at the center zone near the object.</p>
      <p>
        Lastly, we would like to suggest the process whereby the
central reference point act like an anchor point in our
experiment. The first factor lies in the general feature of the
layout. When connecting the objects with a straight line, the
lines in both conditions overlap each other. However, the
diagonal relations in the Central Node Array are segmented
by the central node object. The segmented components
might result in elaborate layout representations and facilitate
accurate judgments because the components allow one to
describe and encode more diverse positional relations. The
second factor lies in the superiority of the virtual walk
through over learning by still images. Learning structures
via navigation and wayfinding involves the integration of
local perspectives and views that a traveler has learned
independently
        <xref ref-type="bibr" rid="ref13 ref7">(e.g., Meilinger, 2008; Poucet, 1993)</xref>
        . The
Virtual-Walk conditions provided more diverse relations
between the objects due to one's own movement compared
to the Still-Image conditions. This would have led to the
superiority in forming the layout representations.
Considering all the factors together, the Central Node-Walk
condition might have led to the elaboration in which one can
efficiently manipulate the layout representations, reorients
oneself, and judges directions by using both environmental
and egocentric reference frames.
      </p>
      <p>The present study revealed the effect of differences in
layouts with and without a central reference point under the
condition of a virtual walk through. The intensive encoding
of the positional relations from the central reference point
by virtual navigation apparently results in elaborated layout
representations. In our previous experiment using a real
labyrinth, a process similar to that in this experiment would
have occurred, although there was no obvious central object
indicating a prominent location in the labyrinth. Future
work should confirm the speculations arising from the
present findings by clarifying (1) that the layout contains a
distinctive reference point that serves as an anchor, and (2)
the relationship between encoding a reference point in
egocentric reference frames and stored representations of
the layout in environmental reference frames.</p>
    </sec>
  </body>
  <back>
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