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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Interaction with a personalised smart space to enhance people everyday life</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Assunta Matassa</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Dip. Informatica</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Universita di Torino Corso Svizzera</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Torino (Italy) matassa@di.unito.it</string-name>
        </contrib>
      </contrib-group>
      <pub-date>
        <year>2015</year>
      </pub-date>
      <fpage>34</fpage>
      <lpage>45</lpage>
      <abstract>
        <p>In the last years the interest for designing and implementing smart spaces grew signi cantly. Many researches adopted a top-down approach, focusing on embedding smartness in buildings, objects and everyday artefacts. In my research work I propose a shift in the point of view and suggest the adoption of a user-centred design approach. This will lead to a new de nition of smart spaces based on people needs and requirements and in which smartness is related to the capability of creating a personalised space that enables a deeper and emotional bond between an individual and the space itself. The main goal of my work is to propose a new interaction paradigm supporting natural and spontaneous ways of exchanging information between people and their surroundings. A further aim is the de nition of a framework to support the construction of a personalised smart space.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>The concept of smart space describes a physical place where people and
technologies cohabit and continuously exchange information in order to create a hybrid
and interactive space where people's requests are satis ed in an intelligent way.</p>
      <p>
        Starting from this de nition, I focus on the importance of space in people
everyday life. There are several studies that highlight how human beings establish
a deep relation with the physical environment in which they live and how, in
turn, the environment in uences the creation of their own identities and their
personalities [
        <xref ref-type="bibr" rid="ref51">51</xref>
        ]. The author claims that a space can be better de ned taking
into account a set of human values related to their everyday life and experience
in the space itself.
      </p>
      <p>
        Bringing these considerations one step further, Auge [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] identi ed two
kinds of places: \non-place" and \place". On the one hand, he de nes
\nonplaces" those that are transient, i.e., those where people only transit such as
airports or train stations. On the other hand, he identi es a \place" as the
one where people become active subjects of an event. Being part of a place
stimulates the creation of an emotional bond and, in general, a relationship
based on exchanging of information and feelings with what is occurring in that
speci c place (when I use the term \space" in the following, I will refer to
this latter notion) [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ] [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. Introducing technologies in everyday environments
      </p>
      <p>
        makes it harder to maintain these relationships. In particular, researchers showed
that in everyday life technology stresses the distance between people and their
surroundings and reduces people to people interactions, introducing distraction
[
        <xref ref-type="bibr" rid="ref41">41</xref>
        ], mediation [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ] and overload of information [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] in the relationships between
people and the surroundings. In particular, the overload of information and
events that characterise any environment with pervasive technologies blurs the
bond between people and spaces. [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ], stressing the distance between virtual and
real spaces, remarks that the establishment of an authentic experience between
people and space around them becomes more di cult.
      </p>
      <p>All these researches adopted a top-down approach, focusing on embedding
smartness in buildings, objects and everyday artefacts. In my research work I
propose a shift in the point of view and suggest the adoption of a user-centred
design approach. This will lead to a new de nition of smart spaces based on
people needs and requirements and in which smartness is related to the
capability of creating a personalised space that enables a deeper and emotional bond
between an individual and the space itself.</p>
      <p>Starting from these considerations, the research question leading my work is:
What make a space smart? To answer this question, I will adopt the following
approach:
{ In order to de ne what a smart space (SMA) is, I will introduce a notion
of \level of granularity" for smartness (intelligence). Such a level depends
on the set of smart objects and on the people that cohabit in the space and
that cooperate in order to de ne its smartness. In this sense a smart space
is an aggregation of di erent smart elements such as people and objects and
can be seen as a sort of composite smart object. I envision a new kind of
personalised smart space, (PSMA), speci c for each individual and based on
the individual's experience and features.
{ I will focus on humans and their body as the most relevant elements de ning
the environment around us. The body can be considered as a natural
interface to keep in contact with the surroundings; moreover, human senses are
useful means to explore the environment, building knowledge about it and
to create a strong bridge between the external world and internal status.
{ I will characterise \Smart Physical Objects" (SPOs) as innovative
components in the environment. They are physical objects enhanced with sensing
and/or processing capabilities that are able to react to external stimuli, yet
preserving their physical properties.</p>
      <p>
        In this perspective, context-awareness is the rst issue to be addressed for
de ning a smart space [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ] as a proactive environment, able to change and reply
to customised demands of the human beings populating it.
      </p>
      <p>The main aim of this work is to characterise a PSMA as a an entity where
human bodies, SMAs and SPOs create a real interaction network which can
increase the quality of people everyday life according to the needs, preferences
and requirements of each human being that lives inside it. In order to design
such a complex customised system, I will focus on rede ning the way in which
these components keep in contact with each other.
Proc. of CHItaly 2015 Doctoral Consortium, Rome (Italy), September 28th 2015 (published at http://ceur-ws.org).
Copyright © 2015 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
      <p>
        Taking inspiration from the concept of a sentient multimedia system [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ],
where some degree of intelligence and self-adaptation according to the end users
characterise the space as alive and intelligent, this work goes one step on towards
the collaboration between people and SPOs. In fact, the collaboration between
them represents an issue in order to enrich everyday life to establish emotional
and meaningful bonds between people and their surroundings, bypassing any
boundaries of communication and interaction.
      </p>
      <p>The paper is organised as follow: Section 2 provides a de nition of the main
components of my approach (human bodies, SPOs, SMAs), describing separately
each one of them and then recomposing them to characterise a PSMA. Section 3,
adopting a user centred approach, describes the methodological steps to follow in
order to de ne a PSMA. Section 4 describes the research carried on, the results
achieved so far and the expected contributions of my thesis. In the Table 1, a
list of acronyms adopted in this paper.</p>
      <p>Acronym</p>
      <p>SPO
SMA
PSMA</p>
      <p>Full Name Example
Smart Physical Object Smart Board</p>
      <p>Smart Space Smart Classroom
Personalised Smart Space Personalised Smart Classroom
In order to de ne a PSMA I will start by analysing its main components. A
PSMA is the setting where a plethora of di erent intelligent components with
various capabilities and levels of smartness live and cooperate, a complex
system created by the interrelation of people, places and objects. I will adopt a
methodological approach based on two main steps:
1. I will provide a de nition of smart space (SMA), including di erent levels of</p>
      <p>granularity of smartness for the space and its components;
2. I will adopt a user centred approach to de ne a PSMA as a personalised
place where people nd a simple and natural way to get a response to their
needs.</p>
      <p>
        In order to achieve a PSMA, one requires a combination of context-awareness
and personalisation. Objects may be enhanced by di erent aspects of context
awareness to sense context attributes a ecting the users present and to take
appropriate action where this is necessary [
        <xref ref-type="bibr" rid="ref43">43</xref>
        ]. On the other hand personalisation
components may be responsible for creating and managing user preference
information and applying it where necessary. In this schema, I will focus on the role
of the body as the main component that enables an innovative interface through
which people can exchange information with surroundings. In the following, I
will describe the three main components of a PSMA.
Proc. of CHItaly 2015 Doctoral Consortium, Rome (Italy), September 28th 2015 (published at http://ceur-ws.org).
Copyright © 2015 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.
      </p>
      <p>
        2.1
Taking inspiration from the roman architect Vitruvius, the body can be
considered as a referent to construct adapted spaces and buildings [
        <xref ref-type="bibr" rid="ref35">35</xref>
        ]. Designing
the Vitruvian Man, Leonardo da Vinci suggested to adopt the human body as
a measure of everything (e.g., inch and feet units in the imperial system), using
the proportions of the body as instruments to identify a space that is best suited
for humans. Leonardo's studies about the body were important also for his
mechanical inventions that were all designed around the human body. As a result,
these works underlined the importance of the human body as the most relevant
element to de ne the surroundings. They showed that the body represents also a
main component in the process to manage and organise the environment: people
de ne coordinates and orientation completely related to their body.
      </p>
      <p>
        Moreover, the human body already presents a set of special tools for
interacting with the environment: the human senses [
        <xref ref-type="bibr" rid="ref34">34</xref>
        ]. Human experience starts with
them: touching, smelling, hearing, tasting, seeing, exploring the environment
with the senses, building knowledge about it. According to the theories of
embodied cognition and embodied space [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ], knowledge derives from the coupling
of action and perception, exploiting the experiences generated by the continuous
interactions between the body and the environment [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. The body operates as
a framer of information [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ] because only through the body users can receive
and send messages, manage and store information, track some parameters, and
decide what they want and what they do not want to know about the context
around them. The body controls all kinds of information. Thus, the role of the
body in the space is doubled: on the one hand, it represents the way to interpret
reality; on the other hand, it activates the display of information about itself.
      </p>
      <p>
        Finally, the body becomes a bridge across which the ambiguity of boundaries
between \real" and \virtual" can be overcome. The \digitally empowered"
human body allows users to control information overload, making it possible for
them to navigate, consume and grasp the spirit of a place and thus build one's
own identity Nowadays, there is an increasing interest in rediscovering bodies
[
        <xref ref-type="bibr" rid="ref16">16</xref>
        ], senses [
        <xref ref-type="bibr" rid="ref47">47</xref>
        ] and gestures[
        <xref ref-type="bibr" rid="ref19">19</xref>
        ] in order to achieve new interaction models to
experience the surrounding environment.
2.2
      </p>
      <sec id="sec-1-1">
        <title>Space</title>
        <p>
          Traditionally, there are several ways to describe a space. On the one hand, a
space is considered as an empty area between things. On the other hand, other
approaches focus on de ning space as the distance from other people or things
that a person needs in order to remain comfortable [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ] [
          <xref ref-type="bibr" rid="ref45">45</xref>
          ]. In my view, I would
like to consider a space as a composite place, where people, objects and physical
space cohabit.
        </p>
        <p>Currently, an SMA is de ned as a place enhanced with digital capabilities.</p>
        <p>Embedded sensors collaborate in order to perceive information in the context.</p>
        <p>Actuators perform di erent actions according to the contextual situation around
them. The ultimate goal is to transform the space to be able to reply to users'
Proc. of CHItaly 2015 Doctoral Consortium, Rome (Italy), September 28th 2015 (published at http://ceur-ws.org).
Copyright © 2015 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
        <p>requirements. Although researchers focused on implementing these notions, there
is a lack of a theoretical characterisation of what a space is and what makes it
smart.</p>
        <p>
          Following Dourish [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ], the de nition of smart space can be seen as a process
in which both technology and collaboration are critical elements. On the one
hand, space is a collective product; it is an outcome of shared forms of practice
and meaning-making. On the other, technologies of all sorts represent means
through which we de ne the space [
          <xref ref-type="bibr" rid="ref32">32</xref>
          ]. The increasing of recent technological
developments provide us the opportunities to re-encounter and re-imagine
everyday space. As a consequence, Cabitza et al. [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ] support the emergence of a
sentient multimedia system, where some degree of intelligence and self-adaptation
according to the end users characterise the space as alive and intelligent.
        </p>
        <p>Bringing one step further the considerations about human body and space
in Section 2.1, I can analyse the role that human body covers in de ning the
space. The human represents the main component in the process to describe and
organise the surrounding environment.</p>
        <p>Stressing the importance of the bond that people can establish with the space
where they live and exploiting body as the main element to keep in contact with
the environment, I intend to reach an innovative de nition of SMA based on
the perceptions of space from user-centred perspective, taking into account the
potentiality that human have to interact in a SMA. In the following, I will refer
to this notion as Personalised Smart Space (PSMA).
2.3</p>
      </sec>
      <sec id="sec-1-2">
        <title>Objects</title>
        <p>
          Objects, and more in general, artefacts represent instruments designed to
accomplish a general or a speci c task: they can be better de ned looking at the
actions that people can achieve through them [
          <xref ref-type="bibr" rid="ref48">48</xref>
          ]. For this reason, I can consider
as objects also cognitive artefacts, without any necessary physical properties [
          <xref ref-type="bibr" rid="ref36">36</xref>
          ].
        </p>
        <p>Thus I will consider not only physical objects, but also a set of processes, rules
and procedures that allow people to perform an interaction with environment.</p>
        <p>
          The main role of an object is allowing an extension of human capabilities,
improving and/or augmenting her common abilities [
          <xref ref-type="bibr" rid="ref49">49</xref>
          ]. Looking to a concrete
example, the hammer represents an extension of the human arm, giving to
individuals a stronger and more powerful capability to use it.
        </p>
        <p>
          A second role of an object is to embody what people can do with it [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ] [
          <xref ref-type="bibr" rid="ref37">37</xref>
          ],
as an interface that enables actions and usages according to the a ordances that
it o ers.
        </p>
        <p>
          Currently, there is a growing interest in making objects able to see, hear, and
smell the physical world and in allowing them to connect to exchange information
with the surroundings [
          <xref ref-type="bibr" rid="ref24">24</xref>
          ]. Going towards the Ubiquitous Computing paradigm
[
          <xref ref-type="bibr" rid="ref54">54</xref>
          ] and Internet of Things (IoT) era, smart physical objects (SPOs) are able to
act in the environment and to connect to the Internet, bene ting of the plethora
of services and information that Internet can o er. In this way they can receive
inputs from the world (using sensors) and produce outputs into the world (using
actuators). Also, SPOs need to have digital identities and to be context-aware
Proc. of CHItaly 2015 Doctoral Consortium, Rome (Italy), September 28th 2015 (published at http://ceur-ws.org).
Copyright © 2015 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.
        </p>
        <p>
          for interacting with each others [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ] and to provide a set of a ordances that enable
to use them [
          <xref ref-type="bibr" rid="ref31">31</xref>
          ].
        </p>
        <p>
          As a result, one can see an SPO as the combination of two main components
[
          <xref ref-type="bibr" rid="ref7">7</xref>
          ]: a physical layer including a controller and a set of sensors, actuators and
communication capabilities and a digital layer that enables to manage their
behaviour in the context of use. Consequently, starting from a common artefact,
it is possible to make it an SPO, introducing computational power and
interactive capabilities [
          <xref ref-type="bibr" rid="ref33">33</xref>
          ] into it. SPOs can be characterised by di erent levels of
smartness: from the ability to communicate with people and other smart
objects, to the ability of managing knowledge about themselves, their role, scope
and relation in the surrounding environment [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ] to the ability of learning from
experience. One of the output of this project is to provide a classi cation of the
granularity of smartness of SPOs according to their capabilities [
          <xref ref-type="bibr" rid="ref44">44</xref>
          ].
3
        </p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>Goal and methodological approach</title>
      <p>The main goal is to de ne the novel concept of PSMA as a complex system
where human body and SPOs cohabit in a shared experienced space with a
continuous exchange of information, collaboration and negotiation between them
according to the needs of each individual. Using a user-centred approach, I intend
to support the idea that not only is a PSMA de ned by the intelligence embedded
in it, but it is especially characterised by the capability to adapt in order to
accomplish the individual needs, preferences, requirements of each single user,
becoming her personal PSMA, able to re ect her personal experiences.</p>
      <p>In order to characterise a PSMA and to introduce new paradigms of
interaction with it, I will take two di erent methodological steps.
1. I will characterise a PSMA as an SPO, or better as a composite SPO, in
which the combination of SPOs with di erent levels of intelligence gives it
an higher level of intelligence and responsiveness to users' needs, according
to the presence of humans.
2. Adopting user-centered design, my focus would be on people who would play
a central role in the process of de ning the intelligence of the space. Human
body would be used as an interface and human senses would be the principal
instruments for exploration of the space.
3.1</p>
      <sec id="sec-2-1">
        <title>First step</title>
        <p>De ning smartness In order to characterise smartness in a space, I need a
classi cation of smartness in objects. An SPO is a combination of a physical and
a digital layer; the latter can be describe as a set of computational functionalities
that enhance its abilities yet preserving its physical aspect. It can be considered
as an enhanced tangible object proving augmented functionalities with respect
to the original physical object.</p>
        <p>Many dimensions can be taken into account in order to characterise
intelligence in an SPO; these dimensions provide di erent abilities to the SPO. First
Proc. of CHItaly 2015 Doctoral Consortium, Rome (Italy), September 28th 2015 (published at http://ceur-ws.org).
Copyright © 2015 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
        <p>
          of all, smartness can be regarded as the awareness about its roles and goals
according to di erent contexts of use. Second, it is related to the ability to interact
with humans and other SPOs that constitute the surroundings. Third it can be
related to the ability of making inferences and of learning from experience. In
summary it can be related to the interaction and problem solving capabilities
of an SPO. The highest level of intelligence can be reached with the ability to
change its behaviour according to contextual situation, supporting a
continuous and active exchange of information and states between the SPO and its
surrounding [
          <xref ref-type="bibr" rid="ref23">23</xref>
          ].
        </p>
        <p>Having these principles in mind, I will start the analysis of what a SPO is to
reach a more detailed de nition of SPO based on the recognition of dimensions
for intelligence. The nal goal is to introduce a strong characterisation of SPOs
describing their abilities and their problem solving capabilities in a contextual
situations.</p>
        <p>Coding the smart space language Given the characterisation of SPOs, I will
characterise an SMA as a composite SPO, whose intelligence derives from the
aggregation of the level of intelligence of the composing objects. I expect that the
level of intelligence of the SPO is more than the aggregation of its components,
also for the presence of humans that makes it a more complex system than an
object.</p>
        <p>I expect the following main results. First, I will provide for designer a
framework for describing how a SMA can be obtained taking into account each
component that could be inside it and the minimum level of smartness that it should
have in order to be active and proactive with the surroundings. Second, I will
provide for people an innovative paradigm allowing interaction in a smart space.</p>
        <p>
          Combining gestures and body languages and space represents a di cult research
activity because I need to establish a connection between human languages and
spatial con gurations in order to achieve formal speci cations of their relations
[
          <xref ref-type="bibr" rid="ref50">50</xref>
          ] [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ] [
          <xref ref-type="bibr" rid="ref25">25</xref>
          ]. The main idea is to create a coding of space components (objects,
space, people) in order to de ne a framework to represent SMA and to support
the communication between the components in it and the negotiation of their
actions.
3.2
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>Second step</title>
        <p>In the second step, I will focus on human beings and their interaction with the
surroundings. As already explained in Section 2.1, a PSMA can be characterised
as complex customised system capable of reshaping and modifying itself for
responding to the personal demands of each single individual.</p>
        <p>In order to achieve this goal, I intend:
{ To take into account user's needs in order to transform a SMA into a PSMA</p>
        <p>able to respond to them;
{ To design a new interaction paradigm that allows users to exchange needs
and information with the environment in a more natural and spontaneous
way.
Proc. of CHItaly 2015 Doctoral Consortium, Rome (Italy), September 28th 2015 (published at http://ceur-ws.org).
Copyright © 2015 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
        <p>
          Mapping user's needs In order to map the user's needs, I will borrow
techniques from user adaptive ubiquitous systems that are able to adapt their
behaviour and interaction based on user's features and the context. These systems
rely on representations of users (User Models) [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ] that can provide a complete
picture of each user with her features, habits, preferences, behaviours and activities.
        </p>
        <p>Exploiting these models, they can support the selection of a set of appropriate
services adapted to the user's features.</p>
        <p>A PSMA can result from the combination of user modeling and adaptation
technologies with the functionalities o ered by a SMA. As a result, a PSMA
model will be built aggregating data from the user and correlating them with
data about the SMA and SPOs, in order to provide services personalised to
user's features (preferences, needs, habits, goals), place features and SPOs.</p>
      </sec>
      <sec id="sec-2-3">
        <title>Designing a new interaction paradigm between people and spaces The</title>
        <p>emergence of a PSMA able to know, understand, and predict user's needs,
preferences and requests, allow people to interact with it without any additional e ort.</p>
        <p>
          The Ubiquitous Computing paradigm [
          <xref ref-type="bibr" rid="ref54">54</xref>
          ] a nd IoT era allow us to put
computational capabilities and digital information in the environment and give us
continuous and seamless access to them [
          <xref ref-type="bibr" rid="ref32">32</xref>
          ]. Starting from the desktop paradigm
and moving toward to mobile ones, we can observe a constant improvement of
the user experience without a real involvement of the user's body experience.
        </p>
        <p>
          A set of simple body movements is needed in order to interact with di erent
objects, such as one- nger swipe gestures and taps [
          <xref ref-type="bibr" rid="ref52">52</xref>
          ] [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]. However, most of
these interactions require a reduced usage of our sensorimotor abilities [
          <xref ref-type="bibr" rid="ref42">42</xref>
          ].
        </p>
        <p>Bypassing the traditional interaction model (Fig. 1), the increasing adoption
of wearable technologies opens new opportunities, o ering an interaction with
surrounding spaces that needs a minimal e ort from the users. In fact, wearable
computing allows us to use our own body to get in touch with the environment.</p>
        <p>As a consequence, the body plays the role of an innovative interface to exchange
information with a large variety of personal devices and the environment.</p>
        <p>
          Bringing these considerations one step further, there is a growing of interest
in designing new natural interaction models, using gestural interaction and, more
generally, a body in action according to the embodied cognition theory and its
applications [
          <xref ref-type="bibr" rid="ref53">53</xref>
          ]. The exploitation of the richness of the body, of the senses
and of the movements considers actions as the most relevant part of cognition
[
          <xref ref-type="bibr" rid="ref13">13</xref>
          ]. As a result, the growth of studies about full-body interaction restores the
importance of the human body as a controller able to move with several degrees
of freedom and, at the same time, as an interface to exchange information with
the surrounding environment.
        </p>
        <p>
          New frontiers in multi-sensory digital experiences appeared rst time in 1962
with Heilig's Sensorama [
          <xref ref-type="bibr" rid="ref46">46</xref>
          ]; nevertheless, the attention to human senses is still
limited [
          <xref ref-type="bibr" rid="ref47">47</xref>
          ]. The interest for senses such as smell and taste, usually ignored in
the past, is growing. The aim of multimodal interaction is to exploit the human
ability to process more than one interaction modality at the same time [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ]. As
an instance, Obrist recently investigated the design space of three interaction
modalities still mostly unexplored for HCI, smell [
          <xref ref-type="bibr" rid="ref40">40</xref>
          ], taste [
          <xref ref-type="bibr" rid="ref38">38</xref>
          ], and touch [
          <xref ref-type="bibr" rid="ref39">39</xref>
          ].
Proc. of CHItaly 2015 Doctoral Consortium, Rome (Italy), September 28th 2015 (published at http://ceur-ws.org).
Copyright © 2015 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.
        </p>
        <p>As a result, there is a huge space of new perspectives for the design of
ubiquitous natural interaction exploiting the human body and senses, taking
inspiration from the matching between the capabilities o ered by innovative
technologies such as wearable computing, tangible interfaces and the renewed interest in
body and senses (Fig. 2).</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Expected results and future steps</title>
      <p>Combining the relevant perspectives discussed in the previous sections, the main
aim of my work is twofold: rst, selecting and using new interactive tools that
stimulate a natural interaction in the spaces allowing a continuous exchange of
information between people and a SMA in order to create a PSMA; second,</p>
      <p>nding a new interaction paradigm to support a direct interaction with spaces
exploiting human body as a natural interface and adopting gesture and human
senses as the only tools to accomplish these tasks. In fact, Figure 1 illustrates a
traditional model of interactions between human, environment and technologies
through an interface. The interface between them represents the interactions
between these domains connecting the real world with the digital world and
allowing an exchange of information between them. The environment is a key
component at the common intersection of these interactions.</p>
      <p>
        Going beyond the traditional way to describe interaction using an interface
as a mediator in order to allow people to manage digital layer manipulating just
the physical one (Fig. 1), Figures 2 describes the interaction in a PSMA based
on a new paradigm as a language to exchange information in user-friendly way
with the environment (Fig. 2). The constant exchange between descriptions of
people derived from user model and capabilities and knowledge embedded in an
SMA will allow us to build a new concept of PSMA completely based on the
user features, needs and preferences, without any mediation in interaction [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ].
      </p>
      <p>
        Access to these large source of personal data allows to interpret them di erently
according to a range of contextual parameters. These parameters provides an
indication of the emotional context of the particular person involved. This will
allow people to interact using their body in a more spontaneous way and allow
each one of them to build her own PSMA [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ].
Proc. of CHItaly 2015 Doctoral Consortium, Rome (Italy), September 28th 2015 (published at http://ceur-ws.org).
Copyright © 2015 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.
      </p>
      <p>In overall, with the proposed study, I expect I will be able to answer our
research questions about the relation between body and space, and how it can
be enhanced in the Ubiquitous era thanks to the potentialities o ered by the
body to interact with spaces.</p>
      <p>Taking inspiration from the steps already de ned in Section 2, the ultimate
goal will be the de nition of a spatial framework based on these components and
able to provide a set of instruments and guidelines to build a PSMA starting
from the de nition of the space itself.</p>
      <p>
        The current status of my research project is as follows:
{ I analysed what a SPO is and in particular how intelligence can be
characterised, decomposing it into several dimensions[
        <xref ref-type="bibr" rid="ref28">28</xref>
        ]. I then introduced new
a ordances to communicate the augmented functionalities of SPOs [
        <xref ref-type="bibr" rid="ref31">31</xref>
        ].
{ I introduced natural interaction paradigms for spaces, focusing on wearable
computing [
        <xref ref-type="bibr" rid="ref30">30</xref>
        ], full body experience and multisensory experience [
        <xref ref-type="bibr" rid="ref29">29</xref>
        ].
      </p>
      <p>Next steps will be toward understanding new frontiers in natural interaction
in spaces through body and gestures. Moreover, I intend to map the users' needs
in a user model that enables to build a PSMA based on their features, preferences
and needs.</p>
      <p>My PhD project is supervised by Luca Console, Full Professor of Computer
Science at University di Torino.
Proc. of CHItaly 2015 Doctoral Consortium, Rome (Italy), September 28th 2015 (published at http://ceur-ws.org).
Copyright © 2015 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.
Proc. of CHItaly 2015 Doctoral Consortium, Rome (Italy), September 28th 2015 (published at http://ceur-ws.org).
Copyright © 2015 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
    </sec>
  </body>
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