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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>The in uence of user's emotions in recommender systems for decision making processes</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Marco Polignano</string-name>
          <email>marco.polignano@uniba.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Dept. of Computer Science, University of Bari Aldo Moro</institution>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2015</year>
      </pub-date>
      <fpage>58</fpage>
      <lpage>66</lpage>
      <abstract>
        <p>The decision making process is a very hard task to face, because a lot of external elements could in uence the nal decision taken. The paper will present the in uences of emotions and personality in this task and will propose a recommender system able to take them in accounts during the recommendation process.</p>
      </abstract>
      <kwd-group>
        <kwd>Emotions</kwd>
        <kwd>Recommender Systems</kwd>
        <kwd>Human Decion Making</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        People have to take decisions, about tasks they have to carry out, everyday.
Sometimes, decisions are easy to be taken because the context is usual or the
generated consequences are not crucial. Other times, decisions are very di cult
to be managed and emotions like fear, sadness or surprise will in uence
negatively the logical reasoning. Emotions play a cardinal role in the decision making
task [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] and their in uences should be taken into account during the
recommendation process to propose solutions that could improve the positive emotional
state of the user.
      </p>
      <p>
        Traditional recommender systems do not include emotions in the computational
process and only recently some works have explained how is possible
recognizing personality and emotions from di erent sources and apply them. Gosling
shows how to extract the personality pro le from Facebook [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], and Golbeck
uses Twitter for the same task [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. The authors describe how to adapt the
recommender output to the user personality pro le but they do not consider
emotions. Tkalcic[
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], suggests using emotions in di erent stages of recommendation
process but how changing the process in each stage is an open issue.
An user is very in uenced by incidental emotions [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] and by expected
consequences that the decision will produce on the future emotional state when he
faces a new and relevant decision task. A recommender system should recognize
this emotion, and should adapt, starting from user preferences and user
personality traits, the recommendation output in according to the user emotions to
help her taking a clear and a pondered decision.
      </p>
      <p>This early stage work, supervised by Marco de Gemmis 1 , proposes a strategy
to consider emotions in the recommendation process. The main research topic
that we will investigate are:
1. Contextualization of emotional and personality traits that in uence the
decision task;
2. De nition of a computational emotions model useful for recommender
systems;
3. Identi cation of emotional source to use during the recommendation process;
4. Study of innovative recommender system models based on emotional pro les.
Later in the document we describe the preliminary idea and how the future
results will contribute to improve the current recommender systems state of the
art.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Related Works</title>
      <p>
        Emotions have been studied ample in the psychological and cognition areas.
The rst fundamental study was conducted by Darwin[
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], who supposes that
emotions are universal in according to their origin of the species theory. Ekman
[
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] in uenced by Darwin, identi es six universal emotions (happiness, sadness,
surprise, fear, disgust and anger) and their respective facial micro expression.
This classi cation is used largely in di erent domains, and their experimental
results are fundamental for the emotion recognition task of this work.
Important studies in psychology about the in uence of emotions in a decision
making task are available. Norbert Schwarz [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], provides a selected discussion
about emotion, cognition and decision. The author recaps fundamental concepts
to consider while people face with the decision making task, that is post
decision a ects, anticipated a ects and memories of past a ects. This concepts are
largely used in this work.
      </p>
      <p>
        The interest of the research about the use of emotions in computer science is more
recent, particularly in recommender systems area. Zheng and Burke [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]
demonstrate how emotions are relevant in the context-aware recommender systems,
analogous results were obtained from Tkalcic[
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] that demonstrates how a ective
labelling increases the performances of content base recommender systems. This
results show that taking into account emotions in recommender systems,
generates bene ts. In according to this we will work on this area to contribute to
generate relevant results for the topic.
3
      </p>
    </sec>
    <sec id="sec-3">
      <title>Approach</title>
      <p>The main objective of the work is to de ne a framework that includes the
emotional aspects into recommender systems, and particularly in which that support
1 Marco de Gemmis, marco.degemmis@uniba.it, Dept. of Computer Science,
University of Bari Aldo Moro, Italy
Proc. of CHItaly 2015 Doctoral Consortium, Rome (Italy), September 28th 2015 (published at http://ceur-ws.org).
Copyright © 2015 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
      <p>the decision making process. The work is in an early stage, and more studies and
in-depth analysis will be conducted. To solve the proposed problem, we decided
to face it identifying sub-tasks that focus on di erent aspects.</p>
      <p>First, we will focus on de ning an emotional model for identifying, formalizing
and classifying user emotions. Consequently we will de ne an user emotional
pro</p>
      <p>le that includes informations to be used in recommender systems. Finally, we
will identify behaviours of the recommender systems in according to the de ned
emotion pro le.
4</p>
    </sec>
    <sec id="sec-4">
      <title>Identi cation of Emotions</title>
      <p>
        Emotions are fundamental elements of the cognitive research area and a great
deal of models has been prosed. We adopt the Ekman model [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] of emotion
because the low number of primary emotions de ned in it supports the combination
of di erent strategies of emotions identi cation.
      </p>
      <p>
        These strategies can be implicitely or explicitely. The explicit strategy is invasive
because the system will ask users about emotions that they feel. The elicitation
of emotions is not an easy task. People, often, do not really know what they
really feel. Questionnaires for deducing emotions and personality traits could be
adopted [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. The implicit strategies are not invasive because all the collected
data do not in uence the natural behaviours of the user, but they are a ected
by a lot of imprecisions in spontaneous context [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
      </p>
      <p>
        We will detect a ects in three di erent stages of user computer interaction and
in each one we will use a speci c type of emotion identi cation strategy in
according to Tkalcic's [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] work.
1. Early stage: incidental a ects will be detected analysing latest daily posts on
      </p>
      <p>
        Facebook and Twitter. Techniques of Natural Language Processing (NLP)
will be used to make a quickly emotional analysis of the latest user's shares.
2. Consumption stage: expected consequences of the decision will generate
evident emotions. Will be used techniques of on-line video analysis combined
with an explicit question about emotion can generate an accurate
emotionally user pro le. We will obtain a single value from a questionnaire and a
distribution of percentage value among the six basic emotions from the video
analysis. In this stage user emotion pro le will be extended with
information obtained by a proposed 44-items Big Five Inventory questionnaire[
        <xref ref-type="bibr" rid="ref14">14</xref>
        ].
      </p>
      <p>This questionnaire will be proposed only the rst time that the system will
interact with the user.
3. Exit Stage: after the decision, the consequential emotion will be generated.</p>
      <p>This step is used to get a feedback from the user about the decision taken.</p>
      <p>If consequences of decision are not immediate, an analysis of social network
posts, using the same techniques adopted in early stage emotion identi
cation, will be done when consequences will occur.</p>
      <p>
        Using Social Networks posts it is possible to identify user personality traits
[
        <xref ref-type="bibr" rid="ref2 ref3">2, 3</xref>
        ] and user emotional state [
        <xref ref-type="bibr" rid="ref13 ref20">13, 20</xref>
        ] adopting strategies of Natural Language
Proc. of CHItaly 2015 Doctoral Consortium, Rome (Italy), September 28th 2015 (published at http://ceur-ws.org).
Copyright © 2015 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.
      </p>
      <p>
        Processing. Several strategies are adopted in machine learning literatures for this
task and one of the most useful framework adopted is SNoW, a general purpose
multi-class classi er [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ]. Strategies based on emotion lexicon are also popular. A
general strategy that use this resource, rst, identi es key terms of the sentence
and, later, checks the emotions associated to each world in a emotion based
lexicon [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ]. The speci c algorithms of NLP, the questionnaires to propose to
the user and framework of video-audio analysis to adopt are object of evaluations
      </p>
      <p>The speci c algorithms of NLP, the questionnaires to provide and framework
of video analysis to adopt are not currently decided.
5</p>
    </sec>
    <sec id="sec-5">
      <title>A ective pro le</title>
      <p>The user emotions gathered during the decision making are formalized and stored
in an e ective user pro le. The pro le will be used by the recommender system to
adapt its computational process and to generate recommendations in according
to emotions. It is composed by di erent elements: user personality traits (PT),
historical decision cases (HC), contexts and user expertise (CE).</p>
      <p>AP = P T</p>
      <p>HC</p>
      <p>
        CE
(1)
Personality Traits. Personality traits are formalized as a distribution of
percent values among the dimensions: Openness to experience, Conscientiousness,
Extroversion, Agreeableness, Neuroticism in according to the Big Five model
[
        <xref ref-type="bibr" rid="ref15">15</xref>
        ].
      </p>
      <p>Historical decision case. An historical decision case describes accurately the
decision making task and emotions felt by the users. A case contains early stage
emotions, consuming stage emotions, exit stage emotions, and a description of
the task.</p>
      <p>
        Early stage emotions in according to the description before provided, are
formalized as a distribution of percent values among the six emotions of Ekman
model[
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] gathered from social networks posts. The same formalization is used for
the consuming stage and exit stage emotions. In the consumption stage emotions
is gathered an additional value from user asking the emotion she felt. The
description of the task is de ned by: context of decision, problem, elements among
which choosing, decision taken, explicating feedbacks in a scale from 1 to 10
to describe the utility of suggestions (1 not useful, 10 extremely useful). The
historical case could be enriched with more features, for example a description
of interaction between user and system, but we decide to simplify the situation
for realizing a preliminary working framework.
      </p>
      <p>Context and expertise. The context is characterized by explicit features that
describe user preferences in this domain. The expertise of user in the speci c
domain is the number of decisions taken in this context, starting from an initial
Proc. of CHItaly 2015 Doctoral Consortium, Rome (Italy), September 28th 2015 (published at http://ceur-ws.org).
Copyright © 2015 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
      <p>value obtained from a user ability questionnaire. The available contexts of
applications will be de ned a priori in a list of chooses because we do not focus on
the context detection strategies.</p>
      <p>
        Memory of the past a ect Each time that the user will take a decision,
interacting with the system, her a ective pro le increases and new emotionally
historical cases will be added. Some cases are more important than others
because they generate negative emotions that in uence future user decisions in the
same domain more than a positive emotion. This e ect is called memory of the
past a ect and it is well described by LeDoux [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ].This e ect will be considered
in the framework to provide, in this particular case, only solutions that generate
positive emotions to increase the initial user mistrusts.
6
      </p>
    </sec>
    <sec id="sec-6">
      <title>Emotions and Recommender Systems</title>
      <p>Recommender Systems (RSs) are largely used in a lot of di erent domains, from
the classical e-commerce system to the more di cult and risky nancial advisory
domain. An important application of them is in the decision making process.</p>
      <p>When people have to take a decision, they have to analyse the situation and
to take a logical choose among di erent options. A RS can support this task,
proposing solutions in according to user necessity, for example, obtaining them
from similar users decisions. In contexts where it is important making logical
decisions, proposed solutions have to be full demonstrable, because a motivation
of the process used to select each proposal have to be provided. A recommender
system have to adopt di erent behaviours in according to the context of
decision to provide suitable recommendations. We identify three di erent kinds of
contexts varying the risk value among hight, median and low in according to
the risky consequence that the decision could generate. A decision is risky if it
heavily in uence user common behaviours and user has low experience in the
domain. For example decisions about money or health can be risky decisions.
1. High risk: they are decisions hard to be taken. In this context it is important
providing correct and demonstrable solutions. The core aspect to be taken
into account is the correctness. An application that occurs in this context is
a recommender systems for health wellness.
2. Medium risk: they are decisions that in uence behaviours momently without
the possibility to revert them. An application that occurs in this context is
a recommender systems for fashion shopping.
3. Low risk: they are decisions that the user makes commonly and that are
easy to revert. Working on this context allows to suggest new and
uncommon elements diversifying users decisions. An application that occurs in this
context is a music recommender system.
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Copyright © 2015 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
      <p>Using this de nitions of context, it is possible to de ne a general framework
for recommender systems able to include emotions in the recommendation
process (Fig. 1). The Emotion Aware Recommender System, starts the
recommendation process from personality traits. Users with similar personality and explicit
preferences in same contexts, are detected using common similarity measures,
for example a cosine similarity on vector obtained combining pro le features
and preference features. The system uses this set of users to identify decisions
taken in the past for the considered problem. This set of solutions have to be
taken in same emotional state of the considered user and, it has positive exit
stage emotion or explicit positive feedback of utility. This solutions will be
ltered or ranked in according to speci c recommendation process in uenced by
the application context. The output generated is a list of possible solutions to
the problem in uenced by emotionally attribute. During the three stages of the
process, emotions are identi ed in according to the process described previously.</p>
      <p>
        All the informations about the decision taken will be stored inside an historical
emotion case that will update the user a ective pro le. The described
recommendation strategy is base on the Case-based reasoning [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ] one of the most
commonly adopted machine learning method, that exploits a knowledge-based
representation of the context. The formalization of the computational process of
recommender system that face emotions into di erent contexts, is today being
studied, but some preliminary ideas will be provided.
      </p>
      <p>If not enough data will be available for this computation, an inference based
only from personality traits in the speci c domain will be done, but this task is
now an open issue of the work.
6.1</p>
      <sec id="sec-6-1">
        <title>Recommendation process in hight risk context</title>
        <p>The recommendations about decisions that will generate risky consequence have
to be accurate and demonstrable. For this kind of tasks, a rule base system
could be a good solutions. The knowledge about domain could be fully encoded
and combined with speci c rules that consider emotions. A demonstration of
Proc. of CHItaly 2015 Doctoral Consortium, Rome (Italy), September 28th 2015 (published at http://ceur-ws.org).
Copyright © 2015 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
        <p>
          the proposed elements could be always provided. A set of possible general rules
about early stage emotions, is provided.
1. Happiness and Neutral: the user is relaxed and used to face the problem
[
          <xref ref-type="bibr" rid="ref18">18</xref>
          ]. The system has to maximize user pro t. Users historical solutions can
be included, if possible. It is possible to diversi er solutions between low and
hight probability to produce negative consequences.
2. Sadness and Anger: the user is not fully concentrated [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ] on the task. The
system has to prefer a good agreement between user pro t and low
probability to generate negative consequence. If successful historical user cases are
presents, they could be adopted re ning the proposed solution.
3. Surprise, fear and disgust: the user maybe does not have enough expertise
to take a safe and accurate decision. The system has to fully describe each
solution provided and to propose an element with low probability to generate
negative consequence.
        </p>
        <p>If a large number of negative a ect memories is present in the user history, the
system has to increase the con dence with the user providing only solutions that
certainly produce positive emotions. A formalization of presented rules will be
realized later in research.
6.2</p>
      </sec>
      <sec id="sec-6-2">
        <title>Recommendation process in medium risk context</title>
        <p>Medium risk decisions provide more degree of freedom than risky decisions,
because it is not mandatory to provide a demonstration of the solutions. It is
possible to mediate recommendations providing items that strongly meets user
preferences and also items that are in according to user emotions. A description
of pros and cons of each proposed solution could be useful to support the user
decision.
6.3</p>
      </sec>
      <sec id="sec-6-3">
        <title>Recommendation process in low risk context</title>
        <p>
          Emotions play a relevant role in low risk contexts [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ] because decisions are often
taken without a long and logical reasoning. Incidental emotions in uence
intensively the decision making task and people take decisions in according to them.
        </p>
        <p>
          Each person has di erent behaviours in this situation, for example some people
like listening sad jazz music, others like happy jazz music and other ones generic
rock music when they are sad. In this context recommendations are based on
the user historical cases and the similar users decisions in the same emotionally
state. Particularly, if the user is in an happiness state, an intensive diversi cation
of results could be done, trying to generate serendipity. If historical cases are
not available, it is possible to consider the possibility of import user emotionally
preference from correlated similar domains. For example the study of
Cantador[
          <xref ref-type="bibr" rid="ref19">19</xref>
          ] demonstrates how it is possible to extend books preferences in music or
lm domain.
Proc. of CHItaly 2015 Doctoral Consortium, Rome (Italy), September 28th 2015 (published at http://ceur-ws.org).
Copyright © 2015 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.
        </p>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>Conclusions and future work</title>
      <p>Emotions are important elements of people's life. In each decision making task,
emotions in uence the nal option choose. In contexts that generate riskly
consequence they need to be mitigated, in others, for example music domains, they
can be ampli ed and used to generate useful suggests. Systems that support the
decision making task, currently do not consider properly emotions, for this
reason, we have proposed a framework able to include emotions inside recommender
system process. It could be used to produce recommendations in according to
the user preferences, personality and emotional state. The ideas proposed in this
paper are consequences of a preliminary work on the topic that need more
studies and empirical experiments to formalize them. Open issues are presents and a
lot of elements need clari cations but this overview could provide useful global
schema for a future complete work.
Proc. of CHItaly 2015 Doctoral Consortium, Rome (Italy), September 28th 2015 (published at http://ceur-ws.org).
Copyright © 2015 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
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    </sec>
  </body>
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