<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>R. Viciana-Abad; R. Marfil; J.M. Perez-Lorenzo; J.P. Bandera; A.
Romero-Garces; P. Reche-Lopez, ”Audio-Visual Perception System
for a Humanoid Robotic Head”, In Sensors</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Improvements and considerations related to human-robot interaction in the design of a new version of the robotic head Muecas</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Felipe Cid</string-name>
          <email>felipe.cid@uach.cl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Luis J. Manso</string-name>
          <email>lmanso@unex.es</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Pedro N u´ n˜ez</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Felipe Cid is with Institute of Electrical and Electronics, Universidad Austral de Chile</institution>
          ,
          <addr-line>Independencia 460 Valdivia</addr-line>
          ,
          <country country="CL">Chile</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Luis J. Manso and Pedro. Nu ́n ̃ez are members of the Robotics and Artificial Vision Lab. Robolab Group, University of Extremadura</institution>
          ,
          <country country="ES">Spain</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2014</year>
      </pub-date>
      <volume>14</volume>
      <issue>3</issue>
      <abstract>
        <p>- In this article the different decision-making that were followed in the design of the expressive robotic head Muecas are explained. Muecas is a system with a humancaricatured shape, equipped with a pair of robotic eyes, eyebrows, neck and mouth. The main goal in the design was to provide the robot with basic skills for an affective humanrobot interaction, where the emphaty and attention plays an important factor. When developing this robotic head, it was necessary to study a number of parameters and characteristics related to human anatomy and psychology, as well as other similar robotic heads or the opinions of experts. All the results of these study are pointed out in this paper. Throughout this work, the step followed in the design in conjuction with the main conclusions drawn from it, are explained. We want that our work helps researchers in this field in their decision making.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>I. INTRODUCTION</title>
      <p>The development of robotic platforms with
anthropomorphic forms is an area of interest within the social robotics
during recent decades. This is due to the rise of the
algorithms based on the recognition of emotions, objects and
manipulation algorithms based on robotic hands. Within this
topic, the use of natural language in robotics is presented as a
basis for improving the interaction with the people. Being the
primary motivation for the development of systems capable
of recognizing and imitating not only the emotions, but also
the behavior. Therefore, it is necessary an evolution of the
current systems and robots, to remain in the field of human
robot interaction.</p>
      <p>
        The current robotic heads are presented as platforms
developed directly for the acquisition of information from
the environment or objects, by means of systems that use
movement or actions similar to the human. However, these
heads tend to possess physiological characteristics similar to
the human, which allows them to improve the interaction
by means of multiple modalities of communication based
on natural language. In the social robots, these physiological
characteristics related to the anthropomorphism [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], allow
the development of systems of recognition and imitation
based on different modalities of communication, such as:
facial expressions, speech and body language. Therefore,
these modalities are a constant source of information on the
emotions and intentions of the users in the communication,
either through methods that acquire characteristics from a
mesh model that analyzes the facial deformations [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], the
changes in the prosody of the voice [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] or a model that
tracks changes in the skeleton of the user [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
      </p>
      <p>
        The main contribution of this work is related to an
extension of the publication that describes in detail the
robotic head Muecas in [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. This extension has as objective
to describe the changes that are being carried out to develop
a second version of the robotic head that consider aspects
of different areas of the sciences, such as: psychology,
mechanics, robotics, the morphology and the
anthropomorphism. Despite the importance of functionality or external
appearance of the robot, there are other theories that support
the design of robots based on the different processes of
learning [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] or action that will be a platform. These designs
have as objective to improve the exchange of information
[
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], empathy with the user [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], and increase the number of
possible actions with certain elements of the environment.
      </p>
      <p>This paper is organized as follows: After discussing
previous works in the literature related to design of robotic heads.,
in Section II. In the Section III, presents an overview of the
improvements and considerations to take into account in the
robotic head Muecas. Next, Section IV described the new
mobile elements, degrees of freedom and facial expressions.
In Section V, the multimodal systems are described, and
finally, Section VI summarizes the conclusions and future
works of the approach.</p>
    </sec>
    <sec id="sec-2">
      <title>II. RELATED WORKS</title>
      <p>
        The design of robots with human characteristics, so that
they can communicate by means of natural language
interaction is an area in constant progress. Currently the
development of robotic heads is based on the interaction
of different modality, whether facial expressions, voice or
visual messages or body language. However, the most
wellknown cases at the level of research are: iCub [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], kismet [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ],
ROMAN[
        <xref ref-type="bibr" rid="ref10">10</xref>
        ][
        <xref ref-type="bibr" rid="ref11">11</xref>
        ], KHH [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], WE-4RII [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ], SAYA [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ][
        <xref ref-type="bibr" rid="ref15">15</xref>
        ],
Barthoc [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ], among others.
      </p>
      <p>
        In the development of robotic heads there are several
works that describe the changes and improvements to older
versions of a prototype or product. Examples of this are the
robotic heads: Flobi [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ], Barthoc, ROMAN, SAYA, among
others. Where, ROMAN and Barthoc describe step by step
evolution to achieve a similar appearance to the human,
while, Flobi describes in detail the development of this
platform to get an appearance caricatured and anthropomorphic.
      </p>
      <p>
        In the design of the different platforms used for the
interaction it is possible to analyze four different types of
Page 27
appearances, such as: Anthropomorphic, Zoomorphic,
caricatured and Functional. Among these types of appearance,
there are some that are designed to avoid the Uncanny
Valley [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ], creating another type of relations. For example,
the Zoomorphic focuses on the natural relationship between
an animal and a human. Meanwhile, the anthropomorphic
appearances are looking for an advanced understanding by
means of natural language. In the case of the robotic head
Muecas was designed with a caricatured and
anthropomorphic concept to support the interaction with young people,
but keeping a bit of functional appearance. Finally, Table I
shows a comparison of the different existing robotic heads
and the head Muecas.
      </p>
    </sec>
    <sec id="sec-3">
      <title>III. SYSTEM OVERVIEW</title>
      <p>
        In this section, the design of a new version of the robotic
head Muecas, is presented. The original version of this
robotic head was published in [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], therefore, this work
will be limited to explain some new improvements and
considerations in order to improve the existing platform.
      </p>
      <p>Muecas is a robotic head designed to study new
methods of human-robot interaction based on natural language,
through different modalities of communication, such as facial
expressions, speech, body language, among others. For this
reason, this platform uses multiple systems of recognition
and imitation of natural language (See Figure 1), that take
advantage of the 12 degrees of freedom to imitate the
movement of the head in a similar manner to human, through
elements such as: neck (four), mouth (one), eyes (three)
and eyebrows (four). Besides, a series of sensors are used
to acquire a large amount of visual, auditory, and depth
information, being this information necessary for the systems
of recognition and imitation. Figure 2 shows the robotic head
Muecas from different perspectives.</p>
      <p>The main aspects to consider in this new version would
be associated with incorporation of new degrees of freedom
through new mobile elements and the modification of
existing ones. The most important changes are related to the
elements, such as the eyelids, one degree more of freedom in
the neck, new facial expressions and new covers to change
the external appearance of the robot. The implementation of
these changes, aims to improve the human-robot interaction
through new movements and a change in the external
appearance of the platform, but maintaining the anthropomorphic
and caricatured concept which defines this robotic head.
(a) (b)</p>
      <p>Fig. 2. Different perspectives of the robotic head Muecas</p>
      <p>Then it will describe describe the major consideration in
the design, which hope to improve much interaction with
users. Also, the technical considerations that will provide to
the robotic head Muecas, qualities to represent a movement
similar to a human.</p>
      <p>One of the first considerations would be the
incorporation of new elements and degrees of freedom to
the robotic head Muecas, in order to represent a body
movement and behavior more similar to that of human
beings by part of the robot.</p>
      <p>
        The implementation of more systems natural language
recognition, through new modalities that deliver a better
understanding of human communication. Since this
robot only analyzes facial expressions and speech (voice
and content), as explained in [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
      </p>
      <p>
        The incorporation of learning processes to improve
interactions uncontrolled in the implementation of tests,
creation of database and algorithms based on
Affordances [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ].
      </p>
      <p>One factor to consider in this new design, it is the ability
to integrate a localization system, by means of audio,
vision, and depth (RGB-D). With this, it is expected that
this robotic platform be able to locate the user to follow
him with the cameras at all times, of form invariant to
the obstacles or problems that may occur.</p>
      <p>The development of new facial expressions, due to the
implementation of new mobile elements in the robotic
head.</p>
      <p>
        One aspect to analyze is the integration of this robotic
head in a humanoid robot or mobile platform, with
emphasis on how it affects the interaction with the user.
In addition, take into consideration the fact to take full
advantage of the capabilities of the robotic head with
respect to the main robot manipulator
In order to avoid the Uncanny Valley [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ], a
humanlike appearance is maintained, but caricatured by covers
with different designs. Meanwhile, maintains a similar
movement to humans, but not identical.
      </p>
      <p>In later sections these aspects will be analyzed one by
one, explaining the improvements to be made in the current
version of Muecas.
Page 28</p>
      <p>WE-4RII
ROMAN
SAYA</p>
      <p>KHH
BARTHOC
iCub
ICAT
Muecas</p>
      <p>Eyebrow
DoF
8
2
no
no
2
LED
2
4
yes
yes
yes
no
yes
no
no
yes</p>
      <p>Stereo
Vision
yes
yes
no
yes
yes
yes
no
yes</p>
      <p>Stereo
Audio
yes
no
yes
yes
no
yes
yes
yes</p>
      <p>RGBD
Sensor
no
no
no
no
no
no
no
yes</p>
      <p>Inertial
Sensor
yes
yes
yes
yes
no
yes
no
yes</p>
      <p>Apperance</p>
      <p>Ant.</p>
      <p>Ant.</p>
      <p>Ant.</p>
      <p>Tech.</p>
      <p>Ant.</p>
      <p>Ant.</p>
      <p>Zoo
Ant.</p>
      <p>
        IV. PROBLEMS IN THE CURRENT DESIGN
The old design of Muecas was presented as a platform
with anthropomorphic features that was aimed at improving
the empathy and naturalness of interactions with different
types of users trained and untrained. However, the original
design of the head contained many more elements than those
described in the above publication [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. An example of these
missing elements are the same eyelids, given that Muecas has
a oriented architecture for imitation of facial expressions, the
absence of this mobile component is presented as an
important gap. In this way, the eyelids are an important source of
information related to the emotions of users in a interaction
(mainly associated with the intensity of emotions) that allows
us to integrate new facial expressions or emotional states, as
described in the works of P. Ekman [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ]. For this reason,
in order to improve the functionality in different types of
interactions, have been gradually integrated different aspects
that were not incorporated or raised in the design, such as:
mobile elements, multimodal recognition systems, new facial
expressions, appearance, among others.
      </p>
      <p>The changes in this new version considered some features
that other similar robots possessed and some little analyzed
trends in the current robotic. On the one hand, were designed
new degrees of freedom associated with the neck and the
eyelids, which allow to deliver more information through
body language. The latter being an important factor, since
the eyelids delivered much of the information related to the
intensity of facial expressions. On the other hand, within the
current robotic heads there are very few that are based on
works from psychological studies, to support the possible
facial expressions or the basic emotions that should generate
a robot with anthropomorphic features. In this same way,
we analyzed the possibility of changing the appearance
of Muecas, with the objective to promote its appearance
caricatured by means of covers. These covers allow the
robot, the development of interactions closest and prevent
manipulation of the mechanical elements by children.</p>
      <p>This paper is divided into subsections that describe
different aspects to consider in the design of new types of social
anthropomorphic robots (See Figure 3).</p>
      <p>The eyelids are a major challenge in presenting a total
change in the current structure of the eyes, since they need
a minimum of two degrees of freedom to generate new
facial expressions (See Figure 13). These degrees of freedom
will be implemented through two servomotors HITEC
HS45HB (one in each eye), being the same motors used in the
degrees of freedom of the eyebrows. This new movement
related to the eyelids needs of a complex system that would
allow an individual movement and synchronized movements
in each eye, as shown in Figure 4. For this reason, it is
developing a system responsible for moving the eyelids,
through a mechanism based on folding layers covering the
eyeball from the top to the bottom (See Figure 5(a)).</p>
      <p>
        Within the literature, there are many works that
demonstrate in practical ways that the eyelids are an essential part in
the generation of facial expressions and the transmission of
visual information [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ][
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. However, in order to produce a
greater degree of expressiveness and facial expressions more
complex and realistic on the part of Muecas, is required of
four degrees of freedom, as shown in Figure 5(b) and 6.
These degrees of freedom allow generating a movement that
the user perceives as similar to humans, which is necessary
for the generation of facial expressions based on FACS [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ]
that classifies these movements (e.g. AU45 or AU46).
      </p>
      <p>One of the main advantages in the implementation of the
eyelids, is the ability to dramatically increase the emotional
expressiveness of this platform. Due to that greater facial
expressiveness is associated mainly with high levels of
exciPage 29
tation in the emotions transmitted by the robot. Figure 6(a)
shows an example of how the eyelids affect the perception
of some facial expressions. Meanwhile, Figure 6(b) shows
how the eyelids give the possibility to make some gestures
typical of natural language as a simple Wink.</p>
      <sec id="sec-3-1">
        <title>B. neck</title>
        <p>
          The neck of the robotic head Muecas is one of the more
complex parts in the design and implemented these
platforms. Since this element represents the key to the imitation
of the movements of the human body language, introducing
a system that recreates the movement of the human neck
in such a way as to be recognizable movements by a user.
However, these movement are generated in a different way
to humans, which makes it possible to avoid the Uncanny
Valley [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ]. Because the design of this robot does not expect
imitate identically human movements, but generate similar
representations which are recognizable by users.
        </p>
        <p>However, after a series of analyzes, it was decided to
implement a movement missing on the base, known as a
second pitch. This movement is basic in users, and allows a
greater angle of inclination for the head that the first pitch.
Figure 7(b) shows the implementation of this second Pich
in a 3D model of the physical components of the neck,
whereas in Figure 7(a) is shown the first pitch. In each of
the mobile elements of the neck were used DC-micromotor
1724-024 SR (Encoder IE2-16 with 76:1 gear ratio), even in
the new degree of freedom. Figure 8 shows the structure of
(a) (b)
Fig. 6. a) Example of the importance of the eyelids in the expressiveness
of emotions of high arousal; and b) Example of a basic gesture of body
language.</p>
        <p>
          (a) (b)
Fig. 7. Design of degree of freedom related to the pitch.: a) Pitch A; and
c) Pitch B.
the degrees of freedom in the existing robotic head, including
the new degree of freedom associated with a second pitch.
Finally, some examples of other platforms that implemented
this movement, are: ROMAN [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ][
          <xref ref-type="bibr" rid="ref11">11</xref>
          ], Barthoc [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ], among
others.
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>C. mouth</title>
        <p>
          The mouth plays a significant role in how we perceive
speech of an announcer in a conversation. This is due to the
fact that much of the information, even auditory, requires a
feedback through visual information. This is known as the
McGurck effect [
          <xref ref-type="bibr" rid="ref23">23</xref>
          ]. However, the current design of robotic
mouth does not allow a full perception of this effect. Given
that this robotic mouth has only one degree of freedom,
with the only function of opening and closing the mouth
(See Figure 9(a)). For this reason, it has established the
design of a robotic mouth that has the minimum capabilities
of deformation, either in the opening, the contraction of
the contours, and the extension of the lips forward (See
Figure 9(b)). However, these movements are in development
because they are a challenge to the current physical design.
        </p>
        <p>Finally, it is important to mention that within most of the
robotic heads, the incorporation of these mobile elements
is not considered necessary, despite its importance in a
communication based on auditory information.</p>
      </sec>
      <sec id="sec-3-3">
        <title>D. External appearance</title>
        <p>In the design of the robotic head Muecas, external
appearance plays a crucial role to perform tasks of emotional
interaction with users. For this reason, is not only is intended
to catalog the appearance of the robot as anthropomorphic
and caricatured, but develop a series of covers that allow
experimenting with the human robot interaction.
Page 30
(a)
(b)</p>
        <p>(a) (b)
Fig. 9. a) Current robotic mouth of Muecas with a one degree of freedom;
and B) Movements that should be emulated by Muecas, such as: contraction
of the lip corners (blue), extension of the lips forward (purple), and the
opening of the mouth (red).</p>
        <p>
          Figure 10 shows the covers designed for the robotic head
Muecas through 3D models. The objective of these covers is
to improve the level of empathy and care of people, mainly
children, and bring them to a higher level of interaction
without resorting to too many humanoid forms similar to
the human that will lead us to the Uncanny Valley [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ].For
this reason, the choice of shapes similar to toys or cartoons
seek to promote better interaction, as has been demonstrated
in multiple works as: Kismet [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ], Flobi [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ], iCat [
          <xref ref-type="bibr" rid="ref24">24</xref>
          ], Probo
[
          <xref ref-type="bibr" rid="ref25">25</xref>
          ], among others.
        </p>
        <p>
          Currently, the autonomous robot Loki [
          <xref ref-type="bibr" rid="ref26">26</xref>
          ] has integrated
the robotic head Muecas, in order to improve the user’s
response before a robot of large proportions. Figure 11(a)
shows the robot Loki, and Figure 11(b) shows the cover
ready to Loki. Given that this cover expects to achieve the
same result that the prototypes described above, through an
increase in the empathy and care in a user interaction with
the robot.
        </p>
      </sec>
      <sec id="sec-3-4">
        <title>E. New sensors and actuators</title>
        <p>
          The original design of the robotic head Muecas possessed
12 degrees of freedom associated with a number of actuators
that allow the movement of the neck (Pitch, Roll and Yaw),
eyes (pitch and roll), eyebrows (Tilt and Pan), and mouth
(aperture). Where is prioritized a natural movement that
(a) (b)
Fig. 11. a) Current image of the robot Loki.; and b) 3D model of the new
cover of the robot Loki. (Image (a) obtained from the publication: [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ])
is identifiable as similar to humans but with a different
kinematic. However, the constant interaction of this head
with non-trained users and the general public, it allowed
us to analyze the opinion of the user with regard to what
elements are necessary to improve the current design. Thus,
this feedback directed us toward a platform containing more
mobile elements such as: eyelids, a second pitch, and more
movements in the mouth. For this reason, new degrees of
freedom need a series of actuators responsible for carrying
out this function. Table II describes the current elements with
the degrees of freedom, together to the new actuators and the
degrees of freedom that are incorporated into this platform.
        </p>
        <p>In the case of the sensors, this new version of Muecas only
incorporates two microphones in the positions of the ears of
the robotic head, in order to acquire auditory information
for the development of tracking systems for users through
the audio. Table III summarizes the current and new devices
related to information visual, auditory and depth.
Page 31
Eyebrows</p>
        <p>Neck
Mouth
Eyelids</p>
      </sec>
      <sec id="sec-3-5">
        <title>F. New Emotional States</title>
        <p>
          The development of the human-robot interaction is present
in the day to day, for this reason it is necessary to extend
the capabilities of the current robots, in order to improve the
skills of verbal, visual and emotional communication. With
this objective, we carried out a study of the state of the art
of the different theories about what are the basic emotions
in human beings. The results of this study allowed for the
selection of three theories of emotions studied and used in
the robotics, such: the theory of Ekman [
          <xref ref-type="bibr" rid="ref21">21</xref>
          ], Russell [
          <xref ref-type="bibr" rid="ref27">27</xref>
          ]
and Plutchik [
          <xref ref-type="bibr" rid="ref28">28</xref>
          ]. These three theories represent the basis
for the choice of the emotional states with what will work
the robotic head, which are: happiness, fear, sadness, anger
and neutral. Where each emotional state is associated with
a facial expression that will be recognized and imitated by
the robotic head. Figure 12 shows these five emotional states
with their respective facial expressions, which are performed
by the user and imitated by Muecas.
        </p>
        <p>In the Table IV shows the correspondence of the emotional
states within the theories mentioned above. However, it is
important to comment that the state N eutral is a state
not associated with any emotion, because it indicates the
absence of a predominant emotion. In the same way, the
state Conf used is presented as an emotional state necessary
to present an idea or concept to the user, whether the
information that delivery is not clear and it causes problems
to the robot. With regard to emotional states in Table IV, it is
important to mention that the names of some states may vary
between emotional theories, for example: F ear is Af raid
in the theory of Russell.</p>
        <p>Emotional State</p>
        <p>Sadness
Happiness</p>
        <p>Fear
Anger
Neutral</p>
        <p>Bored
Depressed
Confused</p>
        <p>
          Ekman [
          <xref ref-type="bibr" rid="ref21">21</xref>
          ]
x
x
x
x
–
–
        </p>
        <p>
          Russell [
          <xref ref-type="bibr" rid="ref27">27</xref>
          ]
x
x
x
x
–
x
x
–
        </p>
        <p>
          Plutchik [
          <xref ref-type="bibr" rid="ref28">28</xref>
          ]
x
x
x
x
–
x
x
–
        </p>
        <p>
          These emotional states can be regarded as basic in the
theories of the emotions, because they can be found in several
works with different points of view, such as: Arnold [
          <xref ref-type="bibr" rid="ref29">29</xref>
          ],
Frijda [
          <xref ref-type="bibr" rid="ref30">30</xref>
          ], Gray [
          <xref ref-type="bibr" rid="ref31">31</xref>
          ], Izard [
          <xref ref-type="bibr" rid="ref32">32</xref>
          ], James [
          <xref ref-type="bibr" rid="ref33">33</xref>
          ], McDougall
[
          <xref ref-type="bibr" rid="ref34">34</xref>
          ], Oatley [
          <xref ref-type="bibr" rid="ref35">35</xref>
          ], Tomkins [
          <xref ref-type="bibr" rid="ref36">36</xref>
          ], among others. Where the
emotions are classified by the inclusion criteria given by the
author, as for example: Ekman considered a small group
of universal emotions, Plutchik classifies the emotions with
regard to adaptive biological processes, or Tomskins that
considers the density of neuronal activity. (the reader can
refer to some interesting works in [
          <xref ref-type="bibr" rid="ref37">37</xref>
          ]). Finally, Figure
13 shows the new emotional states through the simulator
InnerModelSimulator of the framework RoboComp [
          <xref ref-type="bibr" rid="ref38">38</xref>
          ].
        </p>
        <p>
          One aspect to take into consideration, in the case of the
robots, is that the artificial facial expressions should be more
Page 32
exaggerated, to avoid any type of emotional confusion or
ambiguity in communication. This is due to the fact that
communication systems based on natural language have a
limited amount of facial expressions, associated with the low
number of actuators that generate movements in the elements
of the face. In contrast, a human has a large amount of facial
muscles that generate distortions studied and classified by
systems, such as the FACS [
          <xref ref-type="bibr" rid="ref21">21</xref>
          ].
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>V. MULTIMODAL SYSTEM</title>
      <p>
        The recognition systems of the robotic head Muecas [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ],
can be divided into two basic systems: Facial expressions
and speech. However, in order to improve the system of
recognition of emotions, and analyze the most of the
information related to natural language, a module capable of
analyzing the information of the body language through the
depth sensor of Muecas has been integrated. This system
analyzes a model of the human skeleton by extracting 7
features related to the movement, which allows to analyze
the body language and estimate the emotional state of the
user (more details in [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]). The output of this system provides
information relating to the AUs for each element of a facial
expression in the user. Thus, these AUs that are updated by
each expression allow the robot not only recognize, if not
also imitate these expressions in real time, in accordance
with the relationship between the facial deformities and the
movements of the mobile elements of Muecas (See Table V).
These elements of the robotic platform include: eyebrows,
eyelids, eyes and mouth.
      </p>
      <p>Emotion
Neutral
Happy
Sad
Fear
Anger</p>
      <p>AUs</p>
      <p>AU6-AU12-AU25
AU1-AU4-AU15-AU17</p>
      <p>AU1-AU4-AU20-AU25
AU4-AU7-AU17-AU23-AU24</p>
      <p>Mobile components
of Muecas
Eyebrows-EyelidsEyes-Mouth
Eyebrows-EyelidsEyes
Eyebrows-EyelidsMouth</p>
      <p>Eyebrows-Eyelids</p>
      <p>
        In the case of multimodal localization systems, it is
working to integrate the tracking system of the model of
mesh Candide-3 [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] with a localization system based on
audio, as the submitted by [39].
      </p>
      <sec id="sec-4-1">
        <title>A. Learning by imitation in robotic heads</title>
        <p>
          One of the main attributes of the systems for recognition
of emotions associated with this platform, is the property
of self-training with the robotic head Muecas.This process
uses TTS and ASR systems (explained in [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]), to
generate a database of information of learning for a system of
recognition of facial expressions based on Candide-3 [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ],
without the need for a supervisor or a third party during
Fig. 14. The user interacts with the robot Loki and the robotic head Muecas
the experiment. Given that the conditions of the experiment
are focused on improving the interaction, and that Muecas
only has a limited amount of facial expressions associated
with different emotional states, the process of imitation will
provide of exaggerated facial expressions and specific for
each emotion (See Table V) that will be recognized by the
user.
        </p>
        <p>This process of interaction, it is carried out by means of
verbal messages, such as:</p>
        <p>Muecas: The test has begun, please express a facial
expression.</p>
        <p>User: (The user performs a certain facial expression,
trying to show a specific emotion)
Muecas: (The robot, to recognize the facial expression
of the user, imitates the expression through the
movement of its mechanical components)
User: (Evaluates the success/error in the recognition of
facial expression)</p>
        <p>Repeat this sequence until complete the experiment.</p>
        <p>Finally, this process is repeated for all emotional states
required in 20 repetitions.</p>
        <p>An example of systems of learning related to robotic
head Muecas is [40]. In this case, we used Muecas to
perform the interaction with the user, while acquires the
emotional information of the user and about the objects in the
environment. Given that this information from the user and
the objects, are the basis for the use of affordances. Finally,
Figure 14 shows an example of a complex interaction that
includes facial expressions, and robotic manipulators.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>VI. CONCLUSIONS</title>
      <p>The robotic heads need a process of development and
constant evolution, which will enable them to improve and
adapt in a better way to users. Either through non-invasive
methods, interactions based on the natural language or forms
more user-friendly. Currently, the robotic heads do not
incorporate certain fundamentals as psychological theories of
the emotions or the effect McGurck that seek to support
the compression of the human behavior through the analysis
and observation. However, this work uses these theories
related to emotions and how the human beings communicate
to describe new aspects that are relevant to the design
of anthropomorphic robotic heads, oriented to the
humanrobot interaction. Describing what are the enhancements and
Page 33
considerations that were obtained after working with the first
version of Muecas.</p>
      <p>In relation to other robotic heads, Muecas can be
considered a robot designed for the human-robot interaction and
the development of learning by imitation based on natural
language. Due to the different types of aspects evaluated
in this document, have as goal replicate the movement and
emotions in a different way to humans, but that is easily
recognizable by the user. On the one hand, this platform
focuses on the systems to improve the interaction through
behaviors and actions similar to the human based on learning
by imitation. On the other hand, the hardware focuses on
elements such as the movements of the neck and eyes that
allow a user tracking by cameras (within the eyes), avoiding
sudden movements or jumps by means of linear motors.</p>
      <p>In this paper, one of the main topics that were evaluated
was the incorporation of new degrees of freedom in elements,
such as: neck, eyelids and mouth. Besides, the integration of
tracking systems and a new external appearance based on
covers, aim to improve the interaction through
communication.</p>
      <p>Future work is aimed at implementing the considerations
described in this paper, through the integration of an
evaluation process based on interaction with non-trained users in
uncontrolled environments.</p>
    </sec>
    <sec id="sec-6">
      <title>ACKNOWLEDGMENT</title>
      <p>This work has been partially supported by the MICINN
Project TIN2012-38079-C03-01, and by the Institute of
Electrical and Electronics of the Universidad Austral de Chile.
Page 34</p>
    </sec>
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