=Paper= {{Paper |id=Vol-1516/p11 |storemode=property |title=Connectivism & Interactive Narrative: Towards a New Form of Video in Online Education |pdfUrl=https://ceur-ws.org/Vol-1516/p11.pdf |volume=Vol-1516 |dblpUrl=https://dblp.org/rec/conf/tvx/Frantzis15 }} ==Connectivism & Interactive Narrative: Towards a New Form of Video in Online Education== https://ceur-ws.org/Vol-1516/p11.pdf
 Connectivism & Interactive Narrative: towards a new form
              of video in online education
                                                  Michael Frantzis
                                   University of London, International Programmes
                                   Goldsmiths College, Department of Computing,
                                             michael.frantzis@gold.ac.uk
ABSTRACT                                                           interactions within communities. In the modern
Techniques of online learning have evolved considerably,           Connectivist era [3], the material of learning will need to
with the introduction of Learning Management Systems,              have the capacity to evolve. Secondly, the growing impact
Adaptive Learning Environments and Massive Open                    of MOOCs brings to the fore the problem of scalability,
Onlines Courses (MOOC). However, the video resources               from both a technological and authoring perspective. The
contained within them have changed little, remaining fixed         current assumption is that a video lecture is a record-once,
duration time-based media objects. This static nature of           use-many-times resource. However, the resources
educational video contrasts with evolving landscape of             consumed in terms of manpower and production expertise,
personalization and Connectivist ideas in learning systems.        and the increasing demands of a technology literate student
We propose existing models employed in interactive video           generation, makes this model difficult to sustain. A new
narratives, combined with emerging techniques of crowds            solution is needed to allow video to evolve to meet the
sourcing and automatic story generation, can enable a new          needs of a new educational paradigm, one capable of
form of educational video narrative which reflects the             harnessing the knowledge contained in online communities.
collaborative systems which surround it.                           Our hypothesis is that expertise and technology created in
Author Keywords                                                    the field of interactive video narratives can be used to build
Interactive,narrative,education,open,resource,connectivist         interactive video objects for educational purposes, which
                                                                   can meet this need.
ACM Classification Keywords
H.5.1. Information Systems, Information Interfaces and             BACKGROUND
Presentation, Hypertext/Hypermedia                                 There have been a number of methods by which researchers
                                                                   and learning technologist have attempted to allow learning
INTRODUCTION                                                       materials to adapt according to user interactions.
When the technology of motion picture was first                    Adaptive Learning Environments (ALE) typically hold a
introduced, Thomas Edison pronounced, "the motion                  model containing a user’s learning or cognitive style along
picture is destined to revolutionize our educational system        with a domain model, and attempt to use these to use these
and that in a few years it will supplant...the use of              to enable personalisation of the types of interaction offered
textbooks”. The rise of MOOCs [1], the animes used in              according to the computed learning needs of individual
Khan Academy1 and other distance learning offerings                students [4]. Work in Adaptive Hypermedia has proposed a
would suggest he might be right. However, whilst the               hypermedia based-approach to navigation through learning
techniques of online learning have evolved considerably,           materials, encouraging learning through exploration [5][6].
the educational video object itself has evolved little. It         Also important are dynamic user models [7] further
remains a fixed duration time-based media object, which            informing adaptive learning in a given course or even in
students consume passively before moving onto other                other domains.
interactive tasks or assessments modules.
                                                                   Whilst these approaches are responsive to students needs
This static nature of current video offerings poses two            their focus is on tailoring or personalisation of predefined
problems. Firstly, it is at odds with the surrounding              media (of which one type is video). They do not attempt to
landscape of personalisation in learning systems, theories of      use a community of learners to improve the resources
connective learning and online collaborative learning [2]          themselves; rather they alter the choice, sequencing and
where the accent is on constructing knowledge through              presentation of a predetermined set of resources.
3rd International Workshop on Interactive Content Consumption at   DISCUSSION.
TVX’15, June 3rd, 2015, Brussels, Belgium.
Copyright is held by the author(s)/owner(s).                       Techniques using interactive narrative have been employed
                                                                   in many educational contexts. However these have tended
1 https://www.khanacademy.org
                                                                   to involve role-playing and game-based scenarios, where
                                                                   users interact with characters within simulated
environments.[8] However, new lines of enquiry are              from the field of Technology Enhanced Learning and the
emerging in interactive narrative research, specifically        video resource they employ.
automatic generation of interactive video narratives from
shared user-generated content (UGC) [9] and                     REFERENCES
crowdsourcing of interactive narratives [10]. An approach       1. Yuan, L., Powell, S., & CETIS, J. (2013). MOOCs and
based on theories of mind and learning, narrative generation       open education: Implications for higher education. Cetis
from UGC, and crowdsourcing could offer a powerful                 White Paper.
solution to delivering interactive video for education.         2. Harasim, L. (2012). Learning theory and online
Interactions by users with interactive narrative video             technology. Routledge.
objects can be recorded and structured as a representation
of knowledge. This functionality, in combination with the       3. Siemens, G. (2005). Connectivism: A learning theory
capacity to add user generated content and the techniques of       for the digital age.International journal of instructional
automatic narrative generation, would allow video to               technology and distance learning, 2(1), 3-10.
become an expanding and powerful resources, adapting and        4. Wolf, C. (2002). iWeaver: Towards an interactive web-
growing with the inputs of student interaction, rather than        based adaptive learning environment to address
simply being consumed by students.                                 individual learning styles. European Journal of Open
                                                                   and Distance Learning.
Let us take as an example a student consuming a video
lecture about a specific aspect of law. He/she might find a     5. Brusilovsky, P. (1998). Methods and techniques of
section where they feel they would like a lot more detail, or      adaptive hypermedia. InAdaptive hypertext and
they might remember a particularly good recording a fellow         hypermedia (pp. 1-43). Springer Netherlands.
student made about this particular aspect of law. In an         6. Knutov, E., De Bra, P., & Pechenizkiy, M. (2009). AH
appropriate interface they would be able to add an                 12 years later: a comprehensive survey of adaptive
interaction point. This annotation would contain the               hypermedia methods and techniques. New Review of
information that there exists another video resource               Hypermedia and Multimedia, 15(1), 5-38
available which a fellow student felt to be valuable, related
                                                                7. De Bra, P., Houben, G. J., & Wu, H. (1999, February).
to the content at that point in the media. This information
                                                                   AHAM: a Dexter-based reference model for adaptive
could be added to the narrative structures held on a server
                                                                   hypermedia. In Proceedings of the tenth ACM
generating the video narrative and associated playlists, and
                                                                   Conference on Hypertext and hypermedia: returning to
on the next automatic generation of the lesson narrative by
                                                                   our diverse roots: returning to our diverse roots (pp.
a subsequent user this interaction could be displayed as an
                                                                   147-156). ACM.
option – the video object has expanded in the same way a
discussion forum might have expanded.                           8. Luo, L., Cai, W., Zhou, S., Lees, M., & Yin, H. (2015).
                                                                   A review of interactive narrative systems and
The potential information derivable from interaction points        technologies: a training perspective. Simulation,
does not stop there. This user-generated interaction point,        0037549714566722
and associated user-generated content, can be rated, both by
a teacher and other students. Aggregating these scores          9. Zsombori, V., Frantzis, M., Guimaraes, R. L., Ursu, M.
could offer a means of computing the best interaction              F., Cesar, P., Kegel, I., ... & Bulterman, D. C. (2011,
possibilities, and in parallel enable personalisation of the       June). Automatic generation of video narratives from
video according to social and educational context at               shared UGC. In Proceedings of the 22nd ACM
runtime. For example, an interface could only show                 conference on Hypertext and hypermedia (pp. 325-334).
interactions from those students who are the highest rated,        ACM.
or those best rated by a teacher or teachers. Incorporating     10. Li, B., Lee-Urban, S., & Riedl, M. O. (2012, October).
information gleaned from social networks could inform the           Toward autonomous crowd-powered creation of
narrative structures even further.                                  interactive narratives. In 5th Workshop on Intelligent
                                                                    Narrative Technologies, Palo Alto, CA (Vol. 8, pp. 25-
CONCLUSION                                                          52).
It is already a common practice to describe education as a      11. Rowe, J. P., Shores, L. R., Mott, B. W., & Lester, J. C.
journey and thus as a narrative, and there are significant
                                                                    (2011). Integrating learning, problem solving, and
parallels between learning through problem solving and
                                                                    engagement       in     narrative-centered     learning
interactives narratives [11]. Emerging techniques of
                                                                    environments. International Journal of Artificial
crowdsourcing and automatic generation of stories from
                                                                    Intelligence   in     Education,     21(1),    115-113
UGC can now offer a valuable opportunity to create a
powerful link between emerging pedagogical techniques